VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

silver_spark72

  • El Blaze
  • Jacky
  • Wolf
  • Akira
  • Brad
  • Aoi
  • Sarah
Career matches4,902
Career win rate53.0%
Round win rate49.3%
Peak rank37
Distinct opponents159
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1623 #1,204 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen372,5341,3571,17753.5%
El Blaze361,53078274851.1%
Jacky3137219517752.4%
Wolf3033418315154.8%
Brad2761382362.3%
Akira2860392165.0%
Aoi2661516.7%
Sarah2654180.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,481 of 1,877 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.9413781
El Blaze6.3377416
Jacky6.8411115
Wolf6.136660
Akira7.846661
Brad5.935632
Aoi6.639412
Sarah6.43844

By opponent's character

Lau6.9412175
Jacky6.8405180
Jeffry6.7403125
Akira6.8410125
Sarah6.6396105
Kage6.7400102
Wolf6.8410113
El Blaze6.740466
Jean6.840761
Pai6.841070
Brad6.337956
Lion6.840858
Shun6.740261
Aoi6.840731
Lei Fei6.539037
Goh6.136433
Vanessa6.237232
Taka6.337530
Eileen6.337918
Dural7.14263

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau52302257.7%+10.7
Jacky51252649.0%+0.3
Jeffry38281073.7%+25.1
Akira36162044.4%-8.6
Sarah36171947.2%-2.7
Kage33151845.5%+0.6
Wolf31171454.8%+1.9
El Blaze24101441.7%-8.2
Jean21101147.6%-2.9
Pai2171433.3%-16.0
Brad2012860.0%+12.8
Lion1971236.8%-17.2
Shun178947.1%+6.5
Aoi1661037.5%-9.1
Lei Fei136746.1%-1.9
Goh124833.3%-9.1
Vanessa95455.6%+7.7
Taka83537.5%-0.8
Eileen5050.0%-58.6
Dural1010.0%-53.1

1 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall69294042.0%-10.0
Full Fence62342854.8%+8.3
Breakable Half Fence55322358.2%+12.3
Rectangle53213239.6%-10.1
Open42192345.2%-3.7
Low Fence40182245.0%-1.6
Octagon39192048.7%-1.3
Breakable Full Fence33191457.6%+8.8
Half Fence31161551.6%+2.9
Full Fence and Open1710758.8%+9.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27351.6%48.5%+3.2
No walls15143.7%48.9%-5.2

Walls against open: +8.4 points (95% range -1.5 to +18.3), p 0.096 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たたみん♪ (Rank 39)2026/10/1161516.7%
yamaneko (Rank 33)2026/10/1152340.0%
妹に運転を教える (Rank 38)2026/10/1162433.3%
〔ネ単〕-ZEN- (Rank 38)2026/10/1162433.3%
へっぽこラウ (Rank 35)2026/10/07138561.5%
poco/ぽこ (Rank 37)2026/10/0774357.1%
漂泊の民回線ジプシー (Rank 36)2026/10/07105550.0%
タイヨウ (Rank 33)2026/10/0754180.0%
マクシミリアン15世 (Rank 34)2026/10/0784450.0%
interceptor (Rank 40)2026/08/0484450.0%
リーウ (Rank 34)2026/08/0454180.0%
BANANA (Rank 29)2026/07/30103730.0%
らうらう (Rank 32)2026/07/30138561.5%
ヘニオ (Rank 33)2026/07/2652340.0%
ここまでみた (Rank 37)2026/07/2671614.3%
めかざわ (Rank 26)2026/07/0653260.0%
ちょいそる (Rank 33)2026/07/0654180.0%
究極無敵 (Rank 38)2026/06/2962433.3%
ぬっき~@ 超小心者 (Rank 34)2026/06/2451420.0%
ピーエス (Rank 38)2026/05/3162433.3%
テクノモデル (Rank 36)2026/05/3163350.0%
村長~災禍の中心~ (Rank 38)2026/05/2484450.0%
KAZ-morimorimiso- (Rank 34)2026/05/205050.0%
保育園中退 (Rank 39)2026/04/1951420.0%
マルコメX (Rank 33)2026/04/1252340.0%

Round openings

Every character

guardG1398.5%
guardG into evade down1378.4%
guardG into Volcano Upper4P+K1036.3%
guardG into Enkou Kenka46P583.5%
guardG into evade up482.9%
guardG into crouch452.8%
Douchu6P362.2%
guardG into Tanhikyaku9K322.0%
guardG into Douchu6P271.6%
backdash into Darkness Sword43K+G221.3%
guardG into Darkness Sword43K+G221.3%
guardG into Demon's Tail9P+KK221.3%
guardG into punchP221.3%
backdash into Ribyou Hoso43P+K191.2%
guardG into Shadow Spear6K191.2%

280 further openings account for the other 885 rounds.

Counted from 404 of the 463 matches played. The rest were not pulled for openings.

Eileen

Career
1,357–1,177 · 53.5%
This season
222 matches · 50.5%
Peak rank
37

First hit in 49.5% of 715 rounds. Won 54.2% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 12.6% of rounds, against 3.7% in their other rounds.
  • Against Akira: backs off first in 25.0% of rounds, against 5.4% against everyone else.

How is this tested?

guardG into evade down709.8%
guardG628.7%
guardG into Enkou Kenka46P588.1%
Douchu6P365.0%
guardG into Tanhikyaku9K324.5%
guardG into evade up283.9%
guardG into Douchu6P273.8%
guardG into crouch202.8%
backdash into Ribyou Hoso43P+K192.6%
forward dash into Douchu6P172.4%
guardG into punchP162.2%
guardG into Jouho Chu'un6PP141.9%
backdash into Kesshi Hanbi46K+G131.8%
guardG into Fukushinshou2P131.8%
guardG into Kesshi Hanbi46K+G121.7%

100 further openings account for the other 280 rounds.

Counted from 175 of the 222 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau13–5 · 72%4–5 · 44%too few to test
Jacky14–6 · 70%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

47 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
782–748 · 51.1%
This season
159 matches · 47.8%
Peak rank
36

First hit in 47.5% of 583 rounds. Won 53.4% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into Volcano Upper4P+K10317.5%
guardG549.2%
guardG into evade down498.3%
backdash into Darkness Sword43K+G223.7%
guardG into Darkness Sword43K+G223.7%
guardG into Demon's Tail9P+KK223.7%
guardG into Shadow Spear6K193.2%
backdash into Hammer Smash46P+K152.5%
guardG into Sit Jab2P132.2%
Volcano Upper4P+K122.0%
guardG into crouch122.0%
backdash into Volcano Upper4P+K111.9%
guardG into evade up111.9%
Darkness Sword43K+G101.7%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP101.7%

82 further openings account for the other 204 rounds.

Counted from 147 of the 159 matches played. The rest were not pulled for openings.

Jacky

Career
195–177 · 52.4%
This season
39 matches · 46.1%
Peak rank
31

First hit in 50.7% of 152 rounds. Won 52.0% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG159.8%
Groin Kick6K+G138.5%
guardG into Groin Kick6K+G95.9%
guardG into evade down95.9%
Low Spin Kick1K+G74.6%
backdash into Long Stride Back Knuckle4P+K74.6%
backdash into Spin Heel Sword4K+G74.6%
Middle Smash6P53.3%
Middle Spin Kick46K+G53.3%
guardG into Low Spin Kick1K+G53.3%
guardG into crouch42.6%
backdash into Middle Spin Kick46K+G32.0%
crouch into Low Spin Kick1K+G32.0%
forward movement into punchP32.0%
guardG into High Angle Upper Kick6K32.0%

37 further openings account for the other 55 rounds.

Wolf

Career
183–151 · 54.8%
This season
17 matches · 35.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K913.2%
backdash into Heavy Middle Kick3K+G811.8%
Screw Hook63214P into Screw Lariat63214PP57.3%
evade down into Elbow Butt4P45.9%
evade up into Regret Discharge33P+K34.4%
forward movement into Elbow Butt4P34.4%
guardG into Elbow Butt4P34.4%
guardG into Knee Lift6K34.4%
Heavy Middle Kick3K+G22.9%
Screw Hook63214P22.9%
guardG into Heavy Middle Kick3K+G22.9%
guardG into evade down22.9%
guardG into punchP22.9%
Elbow Butt4P into forward dash11.5%
Elbow Butt4P into punchP11.5%

18 further openings account for the other 18 rounds.

Akira

Career
39–21 · 65.0%
This season
15 matches · 60.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Chouyoushu1P813.1%
evade up into Jouho Touken6P711.5%
Rimon Chouchu66P46.6%
guardG into Jouho Touken6P46.6%
guardG into crouch46.6%
guardG into throw escape46.6%
guardG34.9%
guardG into evade down34.9%
evade down into Jouho Touken6P23.3%
evade up into forward dash23.3%
forward dash into forward punch+kick6P+K23.3%
guardG into Jouho Senshou46P23.3%
guardG into evade up23.3%
Chouyoushu1P11.6%
Jouho Senshou46P into forward dash11.6%

12 further openings account for the other 12 rounds.

Brad

Career
38–23 · 62.3%
This season
7 matches · 71.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Sharp Shoot1P412.5%
guardG into crouch412.5%
guardG39.4%
guardG into evade up39.4%
Middle Spin Kick66K26.2%
backdash into Pap Sawk Kao46K+G26.2%
guardG into Sawk Klab6P+K26.2%
guardG into evade down26.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK13.1%
Sawk Klab6P+K13.1%
Sharp Shoot1P13.1%
backdash into evade down13.1%
down-forward kick+guard3K+G13.1%
forward dash into Ten Kao6K13.1%
forward movement13.1%

3 further openings account for the other 3 rounds.

Aoi

Career
1–5 · 16.7%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Raijinha6K216.7%
guardG into Raijinha6K216.7%
guardG into evade down216.7%
Chudan Hiji'ate6P18.3%
Raijinha6K18.3%
backdash into Shizuriyuki6K+G18.3%
guardG into Chudan Hiji'ate6P18.3%
guardG into Gedan Shouda2P18.3%
guardG into throwP+G18.3%

Sarah

Career
4–1 · 80.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Knee6K125.0%
forward dash into Valkyrie Flight9K+G125.0%
guardG125.0%
guardG into Round Kick8K+G125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 2 of 15 tests hold up
  • El Blaze: 0 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)