Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1623 #1,204 of 3,686 on the Elo list →
Eileen1656222 matches
El Blaze1620159 matches
Jacky159739 matches
Wolf160317 matches
Akira161415 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 37 | 2,534 | 1,357 | 1,177 | 53.5% |
|---|---|---|---|---|---|
| El Blaze | 36 | 1,530 | 782 | 748 | 51.1% |
| Jacky | 31 | 372 | 195 | 177 | 52.4% |
| Wolf | 30 | 334 | 183 | 151 | 54.8% |
| Brad | 27 | 61 | 38 | 23 | 62.3% |
| Akira | 28 | 60 | 39 | 21 | 65.0% |
| Aoi | 26 | 6 | 1 | 5 | 16.7% |
| Sarah | 26 | 5 | 4 | 1 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,481 of 1,877 rounds counted6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 6.9 | 413 | 781 |
|---|---|---|---|
| El Blaze | 6.3 | 377 | 416 |
| Jacky | 6.8 | 411 | 115 |
| Wolf | 6.1 | 366 | 60 |
| Akira | 7.8 | 466 | 61 |
| Brad | 5.9 | 356 | 32 |
| Aoi | 6.6 | 394 | 12 |
| Sarah | 6.4 | 384 | 4 |
By opponent's character
| Lau | 6.9 | 412 | 175 |
|---|---|---|---|
| Jacky | 6.8 | 405 | 180 |
| Jeffry | 6.7 | 403 | 125 |
| Akira | 6.8 | 410 | 125 |
| Sarah | 6.6 | 396 | 105 |
| Kage | 6.7 | 400 | 102 |
| Wolf | 6.8 | 410 | 113 |
| El Blaze | 6.7 | 404 | 66 |
| Jean | 6.8 | 407 | 61 |
| Pai | 6.8 | 410 | 70 |
| Brad | 6.3 | 379 | 56 |
| Lion | 6.8 | 408 | 58 |
| Shun | 6.7 | 402 | 61 |
| Aoi | 6.8 | 407 | 31 |
| Lei Fei | 6.5 | 390 | 37 |
| Goh | 6.1 | 364 | 33 |
| Vanessa | 6.2 | 372 | 32 |
| Taka | 6.3 | 375 | 30 |
| Eileen | 6.3 | 379 | 18 |
| Dural | 7.1 | 426 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 52 | 30 | 22 | 57.7% | +10.7 |
|---|---|---|---|---|---|
| Jacky | 51 | 25 | 26 | 49.0% | +0.3 |
| Jeffry | 38 | 28 | 10 | 73.7% | +25.1 |
| Akira | 36 | 16 | 20 | 44.4% | -8.6 |
| Sarah | 36 | 17 | 19 | 47.2% | -2.7 |
| Kage | 33 | 15 | 18 | 45.5% | +0.6 |
| Wolf | 31 | 17 | 14 | 54.8% | +1.9 |
| El Blaze | 24 | 10 | 14 | 41.7% | -8.2 |
| Jean | 21 | 10 | 11 | 47.6% | -2.9 |
| Pai | 21 | 7 | 14 | 33.3% | -16.0 |
| Brad | 20 | 12 | 8 | 60.0% | +12.8 |
| Lion | 19 | 7 | 12 | 36.8% | -17.2 |
| Shun | 17 | 8 | 9 | 47.1% | +6.5 |
| Aoi | 16 | 6 | 10 | 37.5% | -9.1 |
| Lei Fei | 13 | 6 | 7 | 46.1% | -1.9 |
| Goh | 12 | 4 | 8 | 33.3% | -9.1 |
| Vanessa | 9 | 5 | 4 | 55.6% | +7.7 |
| Taka | 8 | 3 | 5 | 37.5% | -0.8 |
| Eileen | 5 | 0 | 5 | 0.0% | -58.6 |
| Dural | 1 | 0 | 1 | 0.0% | -53.1 |
1 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 69 | 29 | 40 | 42.0% | -10.0 |
|---|---|---|---|---|---|
| Full Fence | 62 | 34 | 28 | 54.8% | +8.3 |
| Breakable Half Fence | 55 | 32 | 23 | 58.2% | +12.3 |
| Rectangle | 53 | 21 | 32 | 39.6% | -10.1 |
| Open | 42 | 19 | 23 | 45.2% | -3.7 |
| Low Fence | 40 | 18 | 22 | 45.0% | -1.6 |
| Octagon | 39 | 19 | 20 | 48.7% | -1.3 |
| Breakable Full Fence | 33 | 19 | 14 | 57.6% | +8.8 |
| Half Fence | 31 | 16 | 15 | 51.6% | +2.9 |
| Full Fence and Open | 17 | 10 | 7 | 58.8% | +9.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 273 | 51.6% | 48.5% | +3.2 |
| No walls | 151 | 43.7% | 48.9% | -5.2 |
Walls against open: +8.4 points (95% range -1.5 to +18.3), p 0.096 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| へっぽこラウ (Rank 35) | 13 | 8 | 5 | 61.5% |
|---|---|---|---|---|
| らうらう (Rank 32) | 13 | 8 | 5 | 61.5% |
| BANANA (Rank 29) | 10 | 3 | 7 | 30.0% |
| 漂泊の民回線ジプシー (Rank 36) | 10 | 5 | 5 | 50.0% |
| interceptor (Rank 40) | 8 | 4 | 4 | 50.0% |
| マクシミリアン15世 (Rank 34) | 8 | 4 | 4 | 50.0% |
| 村長~災禍の中心~ (Rank 38) | 8 | 4 | 4 | 50.0% |
| poco/ぽこ (Rank 37) | 7 | 4 | 3 | 57.1% |
| ここまでみた (Rank 37) | 7 | 1 | 6 | 14.3% |
| 〔ネ単〕-ZEN- (Rank 38) | 6 | 2 | 4 | 33.3% |
| たたみん♪ (Rank 39) | 6 | 1 | 5 | 16.7% |
| テクノモデル (Rank 36) | 6 | 3 | 3 | 50.0% |
| ピーエス (Rank 38) | 6 | 2 | 4 | 33.3% |
| 妹に運転を教える (Rank 38) | 6 | 2 | 4 | 33.3% |
| 究極無敵 (Rank 38) | 6 | 2 | 4 | 33.3% |
| KAZ-morimorimiso- (Rank 34) | 5 | 0 | 5 | 0.0% |
| yamaneko (Rank 33) | 5 | 2 | 3 | 40.0% |
| ちょいそる (Rank 33) | 5 | 4 | 1 | 80.0% |
| ぬっき~@ 超小心者 (Rank 34) | 5 | 1 | 4 | 20.0% |
| めかざわ (Rank 26) | 5 | 3 | 2 | 60.0% |
| タイヨウ (Rank 33) | 5 | 4 | 1 | 80.0% |
| ヘニオ (Rank 33) | 5 | 2 | 3 | 40.0% |
| マルコメX (Rank 33) | 5 | 2 | 3 | 40.0% |
| リーウ (Rank 34) | 5 | 4 | 1 | 80.0% |
| 保育園中退 (Rank 39) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| たたみん♪ (Rank 39) | 2026/10/11 | 6 | 1 | 5 | 16.7% |
|---|---|---|---|---|---|
| yamaneko (Rank 33) | 2026/10/11 | 5 | 2 | 3 | 40.0% |
| 妹に運転を教える (Rank 38) | 2026/10/11 | 6 | 2 | 4 | 33.3% |
| 〔ネ単〕-ZEN- (Rank 38) | 2026/10/11 | 6 | 2 | 4 | 33.3% |
| へっぽこラウ (Rank 35) | 2026/10/07 | 13 | 8 | 5 | 61.5% |
| poco/ぽこ (Rank 37) | 2026/10/07 | 7 | 4 | 3 | 57.1% |
| 漂泊の民回線ジプシー (Rank 36) | 2026/10/07 | 10 | 5 | 5 | 50.0% |
| タイヨウ (Rank 33) | 2026/10/07 | 5 | 4 | 1 | 80.0% |
| マクシミリアン15世 (Rank 34) | 2026/10/07 | 8 | 4 | 4 | 50.0% |
| interceptor (Rank 40) | 2026/08/04 | 8 | 4 | 4 | 50.0% |
| リーウ (Rank 34) | 2026/08/04 | 5 | 4 | 1 | 80.0% |
| BANANA (Rank 29) | 2026/07/30 | 10 | 3 | 7 | 30.0% |
| らうらう (Rank 32) | 2026/07/30 | 13 | 8 | 5 | 61.5% |
| ヘニオ (Rank 33) | 2026/07/26 | 5 | 2 | 3 | 40.0% |
| ここまでみた (Rank 37) | 2026/07/26 | 7 | 1 | 6 | 14.3% |
| めかざわ (Rank 26) | 2026/07/06 | 5 | 3 | 2 | 60.0% |
| ちょいそる (Rank 33) | 2026/07/06 | 5 | 4 | 1 | 80.0% |
| 究極無敵 (Rank 38) | 2026/06/29 | 6 | 2 | 4 | 33.3% |
| ぬっき~@ 超小心者 (Rank 34) | 2026/06/24 | 5 | 1 | 4 | 20.0% |
| ピーエス (Rank 38) | 2026/05/31 | 6 | 2 | 4 | 33.3% |
| テクノモデル (Rank 36) | 2026/05/31 | 6 | 3 | 3 | 50.0% |
| 村長~災禍の中心~ (Rank 38) | 2026/05/24 | 8 | 4 | 4 | 50.0% |
| KAZ-morimorimiso- (Rank 34) | 2026/05/20 | 5 | 0 | 5 | 0.0% |
| 保育園中退 (Rank 39) | 2026/04/19 | 5 | 1 | 4 | 20.0% |
| マルコメX (Rank 33) | 2026/04/12 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| guardG | 139 | 8.5% |
|---|---|---|
| guardG into evade down | 137 | 8.4% |
| guardG into Volcano Upper4P+K | 103 | 6.3% |
| guardG into Enkou Kenka46P | 58 | 3.5% |
| guardG into evade up | 48 | 2.9% |
| guardG into crouch | 45 | 2.8% |
| Douchu6P | 36 | 2.2% |
| guardG into Tanhikyaku9K | 32 | 2.0% |
| guardG into Douchu6P | 27 | 1.6% |
| backdash into Darkness Sword43K+G | 22 | 1.3% |
| guardG into Darkness Sword43K+G | 22 | 1.3% |
| guardG into Demon's Tail9P+KK | 22 | 1.3% |
| guardG into punchP | 22 | 1.3% |
| backdash into Ribyou Hoso43P+K | 19 | 1.2% |
| guardG into Shadow Spear6K | 19 | 1.2% |
280 further openings account for the other 885 rounds.
Counted from 404 of the 463 matches played. The rest were not pulled for openings.
Eileen
- Career
- 1,357–1,177 · 53.5%
- This season
- 222 matches · 50.5%
- Peak rank
- 37
First hit in 49.5% of 715 rounds. Won 54.2% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 12.6% of rounds, against 3.7% in their other rounds.
- Against Akira: backs off first in 25.0% of rounds, against 5.4% against everyone else.
| guardG into evade down | 70 | 9.8% |
|---|---|---|
| guardG | 62 | 8.7% |
| guardG into Enkou Kenka46P | 58 | 8.1% |
| Douchu6P | 36 | 5.0% |
| guardG into Tanhikyaku9K | 32 | 4.5% |
| guardG into evade up | 28 | 3.9% |
| guardG into Douchu6P | 27 | 3.8% |
| guardG into crouch | 20 | 2.8% |
| backdash into Ribyou Hoso43P+K | 19 | 2.6% |
| forward dash into Douchu6P | 17 | 2.4% |
| guardG into punchP | 16 | 2.2% |
| guardG into Jouho Chu'un6PP | 14 | 1.9% |
| backdash into Kesshi Hanbi46K+G | 13 | 1.8% |
| guardG into Fukushinshou2P | 13 | 1.8% |
| guardG into Kesshi Hanbi46K+G | 12 | 1.7% |
100 further openings account for the other 280 rounds.
Counted from 175 of the 222 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 13–5 · 72% | 4–5 · 44% | too few to test |
| Jacky | 14–6 · 70% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
47 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 782–748 · 51.1%
- This season
- 159 matches · 47.8%
- Peak rank
- 36
First hit in 47.5% of 583 rounds. Won 53.4% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| guardG into Volcano Upper4P+K | 103 | 17.5% |
|---|---|---|
| guardG | 54 | 9.2% |
| guardG into evade down | 49 | 8.3% |
| backdash into Darkness Sword43K+G | 22 | 3.7% |
| guardG into Darkness Sword43K+G | 22 | 3.7% |
| guardG into Demon's Tail9P+KK | 22 | 3.7% |
| guardG into Shadow Spear6K | 19 | 3.2% |
| backdash into Hammer Smash46P+K | 15 | 2.5% |
| guardG into Sit Jab2P | 13 | 2.2% |
| Volcano Upper4P+K | 12 | 2.0% |
| guardG into crouch | 12 | 2.0% |
| backdash into Volcano Upper4P+K | 11 | 1.9% |
| guardG into evade up | 11 | 1.9% |
| Darkness Sword43K+G | 10 | 1.7% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 10 | 1.7% |
82 further openings account for the other 204 rounds.
Counted from 147 of the 159 matches played. The rest were not pulled for openings.
Jacky
- Career
- 195–177 · 52.4%
- This season
- 39 matches · 46.1%
- Peak rank
- 31
First hit in 50.7% of 152 rounds. Won 52.0% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 15 | 9.8% |
|---|---|---|
| Groin Kick6K+G | 13 | 8.5% |
| guardG into Groin Kick6K+G | 9 | 5.9% |
| guardG into evade down | 9 | 5.9% |
| Low Spin Kick1K+G | 7 | 4.6% |
| backdash into Long Stride Back Knuckle4P+K | 7 | 4.6% |
| backdash into Spin Heel Sword4K+G | 7 | 4.6% |
| Middle Smash6P | 5 | 3.3% |
| Middle Spin Kick46K+G | 5 | 3.3% |
| guardG into Low Spin Kick1K+G | 5 | 3.3% |
| guardG into crouch | 4 | 2.6% |
| backdash into Middle Spin Kick46K+G | 3 | 2.0% |
| crouch into Low Spin Kick1K+G | 3 | 2.0% |
| forward movement into punchP | 3 | 2.0% |
| guardG into High Angle Upper Kick6K | 3 | 2.0% |
37 further openings account for the other 55 rounds.
Wolf
- Career
- 183–151 · 54.8%
- This season
- 17 matches · 35.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 9 | 13.2% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 8 | 11.8% |
| Screw Hook63214P into Screw Lariat63214PP | 5 | 7.3% |
| evade down into Elbow Butt4P | 4 | 5.9% |
| evade up into Regret Discharge33P+K | 3 | 4.4% |
| forward movement into Elbow Butt4P | 3 | 4.4% |
| guardG into Elbow Butt4P | 3 | 4.4% |
| guardG into Knee Lift6K | 3 | 4.4% |
| Heavy Middle Kick3K+G | 2 | 2.9% |
| Screw Hook63214P | 2 | 2.9% |
| guardG into Heavy Middle Kick3K+G | 2 | 2.9% |
| guardG into evade down | 2 | 2.9% |
| guardG into punchP | 2 | 2.9% |
| Elbow Butt4P into forward dash | 1 | 1.5% |
| Elbow Butt4P into punchP | 1 | 1.5% |
18 further openings account for the other 18 rounds.
Akira
- Career
- 39–21 · 65.0%
- This season
- 15 matches · 60.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG into Chouyoushu1P | 8 | 13.1% |
|---|---|---|
| evade up into Jouho Touken6P | 7 | 11.5% |
| Rimon Chouchu66P | 4 | 6.6% |
| guardG into Jouho Touken6P | 4 | 6.6% |
| guardG into crouch | 4 | 6.6% |
| guardG into throw escape | 4 | 6.6% |
| guardG | 3 | 4.9% |
| guardG into evade down | 3 | 4.9% |
| evade down into Jouho Touken6P | 2 | 3.3% |
| evade up into forward dash | 2 | 3.3% |
| forward dash into forward punch+kick6P+K | 2 | 3.3% |
| guardG into Jouho Senshou46P | 2 | 3.3% |
| guardG into evade up | 2 | 3.3% |
| Chouyoushu1P | 1 | 1.6% |
| Jouho Senshou46P into forward dash | 1 | 1.6% |
12 further openings account for the other 12 rounds.
Brad
- Career
- 38–23 · 62.3%
- This season
- 7 matches · 71.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into Sharp Shoot1P | 4 | 12.5% |
|---|---|---|
| guardG into crouch | 4 | 12.5% |
| guardG | 3 | 9.4% |
| guardG into evade up | 3 | 9.4% |
| Middle Spin Kick66K | 2 | 6.2% |
| backdash into Pap Sawk Kao46K+G | 2 | 6.2% |
| guardG into Sawk Klab6P+K | 2 | 6.2% |
| guardG into evade down | 2 | 6.2% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 3.1% |
| Sawk Klab6P+K | 1 | 3.1% |
| Sharp Shoot1P | 1 | 3.1% |
| backdash into evade down | 1 | 3.1% |
| down-forward kick+guard3K+G | 1 | 3.1% |
| forward dash into Ten Kao6K | 1 | 3.1% |
| forward movement | 1 | 3.1% |
3 further openings account for the other 3 rounds.
Aoi
- Career
- 1–5 · 16.7%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Raijinha6K | 2 | 16.7% |
|---|---|---|
| guardG into Raijinha6K | 2 | 16.7% |
| guardG into evade down | 2 | 16.7% |
| Chudan Hiji'ate6P | 1 | 8.3% |
| Raijinha6K | 1 | 8.3% |
| backdash into Shizuriyuki6K+G | 1 | 8.3% |
| guardG into Chudan Hiji'ate6P | 1 | 8.3% |
| guardG into Gedan Shouda2P | 1 | 8.3% |
| guardG into throwP+G | 1 | 8.3% |
Sarah
- Career
- 4–1 · 80.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Quick Knee6K | 1 | 25.0% |
|---|---|---|
| forward dash into Valkyrie Flight9K+G | 1 | 25.0% |
| guardG | 1 | 25.0% |
| guardG into Round Kick8K+G | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 2 of 15 tests hold up
- El Blaze: 0 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Sarah: not tested (too few rounds)
