VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

kfc7p

Career matches3,261
Career win rate59.7%
Round win rate49.8%
Peak rank40
Distinct opponents167
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky401,09563146457.6%
Kage3996356140258.3%
Akira3777047729362.0%
Taka3543327815564.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira64273742.2%-2.8
Jacky38182047.4%-2.1
Jeffry33141942.4%-4.8
Lion32221068.8%+21.9
Vanessa32122037.5%-10.5
Kage30141646.7%-1.6
Sarah29171258.6%+8.9
El Blaze2251722.7%-28.6
Lau22111150.0%-4.5
Wolf2213959.1%+5.7
Goh2011955.0%+2.4
Lei Fei2011955.0%+3.4
Brad179852.9%+1.3
Shun167943.8%+0.4
Aoi145935.7%-16.3
Taka148657.1%+7.9
Pai138561.5%+11.3
Jean129375.0%+14.6
Eileen86275.0%+25.0
Dural2020.0%-59.0

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open61273444.3%-4.3
Full Fence58312753.5%+6.9
Octagon56292751.8%+4.0
Single Wall52203238.5%-15.4
Half Fence45252055.6%+5.6
Rectangle41172441.5%-9.2
Breakable Full Fence38201852.6%+2.4
Low Fence35201557.1%+9.1
Breakable Half Fence29171258.6%+12.1
Full Fence and Open1810855.6%+6.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26752.1%48.9%+3.1
No walls14845.3%49.6%-4.4

Walls against open: +7.5 points (95% range -2.4 to +17.4), p 0.137 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ひらがなであおき (Rank 42)2026/09/125050.0%
たたみん♪ (Rank 39)2026/09/1273442.9%
Re:Biz (Rank 36)2026/09/0554180.0%
Fibonacci (Rank 42)2026/08/3083537.5%
kothiyasanae (Rank 46)2026/08/3091811.1%
manatsu_7 (Rank 42)2026/08/30103730.0%
究極無敵 (Rank 38)2026/08/2952340.0%
のびもあ (Rank 38)2026/08/2286275.0%
MaBoy (Rank 33)2026/08/2263350.0%
ctraum (Rank 39)2026/08/03169756.2%
会長さん (Rank 32)2026/08/0376185.7%
RUSH (Rank 36)2026/08/03105550.0%
banbal/バンバル (Rank 38)2026/08/0384450.0%
ジークリオン (Rank 36)2026/08/03770100.0%
弐代目け~じぃさん (Rank 39)2026/07/2561516.7%
愛蒔らぶり (Rank 42)2026/07/25114736.4%
おかし (Rank 41)2026/07/0642250.0%
vivid_dot4 (Rank 33)2026/07/0653260.0%
かえる (Rank 36)2026/07/0641325.0%
interceptor (Rank 40)2026/07/0663350.0%
jinmenusagi (Rank 41)2026/07/0451420.0%
NEWTYPE (Rank 37)2026/05/1762433.3%
nanami.madogiwa (Rank 34)2026/05/06550100.0%
abacabu (Rank 36)2026/04/1942250.0%
キラキラうきしまの街 (Rank 36)2026/03/2973442.9%

Round openings

Every character

punchP924.9%
backdash into guardG713.8%
crouch dash back into guardG683.6%
Squat Straight2P653.5%
Middle Smash6P573.0%
crouch dash forward into guardG573.0%
Rasen4P492.6%
backdash into evade down422.2%
Rimon Chouchu66P392.1%
evade down into guardG382.0%
Hiji'uchi6P361.9%
backdash into backward movement331.8%
Jizuridan2P321.7%
crouch dash back into evade down281.5%
backdash into evade up251.3%

360 further openings account for the other 1,141 rounds.

Jacky

Squat Straight2P657.6%
punchP586.8%
Middle Smash6P576.7%
backdash into guardG445.2%
crouch dash back into guardG252.9%
crouch dash forward into guardG252.9%
backdash into backward movement232.7%
punchP into Punch High KickPK222.6%
backdash into evade down202.3%
evade down into guardG192.2%
backdash into throwP+G161.9%
crouch into Low Spin Kick1K+G161.9%
backdash into evade up151.8%
backdash into Spin Heel Sword4K+G141.6%
crouch dash back into evade down131.5%

170 further openings account for the other 422 rounds.

Kage

Rasen4P497.6%
Hiji'uchi6P365.6%
Jizuridan2P325.0%
crouch dash forward into guardG253.9%
crouch dash back into guardG213.3%
punchP193.0%
backdash into Gen'you4K+G182.8%
Ryu'eikyaku66K152.3%
Ura Tsumujigeri44K152.3%
backdash into evade down152.3%
Hagakure-ryu In Raijingeki46P+K121.9%
backdash into Furikakato OtoshiK+G121.9%
backward movement into Nagiharai6P+K121.9%
backdash into guardG111.7%
Sokuten44P+K+G101.6%

137 further openings account for the other 340 rounds.

Akira

Rimon Chouchu66P3911.3%
crouch dash back into guardG226.4%
Housui2P195.5%
punchP154.4%
backdash into guardG144.1%
Yakuho Chouchu666P123.5%
crouch into Housui2P102.9%
evade down into guardG102.9%
forward movement into punchP82.3%
Jouho Senshou46P72.0%
Senzankou66P+K into throwP+G72.0%
crouch dash forward into guardG72.0%
Jouho Touken6P61.7%
backdash into Rimon Chouchu66P61.7%
backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K61.7%

84 further openings account for the other 156 rounds.

Taka

Shita Harite2P515.2%
Hiji'ate6P39.1%
backdash into guardG26.1%
backdash into kickK26.1%
guardG into throwP+G26.1%
backdash13.0%
backdash into Kumoyaburi4P+K13.0%
backdash into evade down13.0%
backdash into evade up13.0%
backdash into punchP13.0%
backdash into throwP+G13.0%
backward movement into throwP+G13.0%
crouch dash back into evade down13.0%
crouch into Zangeki33P13.0%
evade up into crouch dash forward13.0%

9 further openings account for the other 9 rounds.