VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

Middleone

Career matches1,116
Career win rate45.5%
Round win rate46.2%
Peak rank25
Distinct opponents90
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1339 #2,970 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa251,11650860845.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,187 of 1,224 rounds counted

6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.84101,187

By opponent's character

Sarah6.9414142
Shun6.9416115
Taka6.8406124
Pai6.5391106
Jacky6.7404107
Lei Fei6.941681
Goh7.042285
Akira7.243256
Wolf6.840540
Brad7.142450
El Blaze6.740443
Kage6.941652
Lion6.740135
Lau6.639433
Dural6.840730
Jeffry6.740422
Jean6.740325
Aoi6.639721
Eileen6.840615
Vanessa7.04205

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah36102627.8%-7.3
Shun30181260.0%+6.9
Taka30111936.7%-0.9
Pai29141548.3%+3.8
Jacky28161257.1%+4.5
Lei Fei2291340.9%-6.0
Goh2161528.6%-11.3
Akira1741323.5%-13.7
Wolf1310376.9%+21.5
Brad1221016.7%-25.2
El Blaze117463.6%+6.2
Kage119281.8%+39.0
Lion94544.4%+17.7
Lau85362.5%+13.4
Dural72528.6%-16.8
Jeffry72528.6%+1.5
Jean62433.3%-18.1
Aoi51420.0%-0.5
Eileen4040.0%-16.6
Vanessa1010.0%-18.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle40192147.5%+6.6
Open35171848.6%+0.2
Octagon34102429.4%-9.7
Single Wall34142041.2%+3.2
Breakable Half Fence32141843.8%+1.0
Full Fence27111640.7%-7.3
Half Fence27161159.3%+15.2
Breakable Full Fence25101540.0%-4.5
Low Fence2071335.0%-9.6
Full Fence and Open138561.5%+22.3

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18543.2%42.9%+0.3
No walls8942.7%43.6%-0.9

Walls against open: +1.2 points (95% range -11.0 to +13.4), p 0.850 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

wired2288 (Rank 24)2026/10/0385362.5%
Datboyches_TTV (Rank 28)2026/10/024040.0%
fivey70 (Rank 27)2026/10/0251420.0%
brothaman13 (Rank 24)2026/09/3054180.0%
Jiikae (Rank 26)2026/09/3052340.0%
DaBootyConducta (Rank 22)2026/09/3086275.0%
Eodjjsw1ft (Rank 21)2026/09/29550100.0%
SLIKBEATZ_ (Rank 24)2026/09/185050.0%
Noggy (Rank 26)2026/09/184040.0%
The8thOne (Rank 28)2026/09/14111109.1%
KageMaru10g (Rank 25)2026/08/3051420.0%
THEWEIAND (Rank 25)2026/08/291871138.9%
CeMoi3333 (Rank 26)2026/08/1883537.5%
mainahighway (Rank 22)2026/08/0682625.0%
Daimao.Koopa (Rank 21)2026/07/244040.0%
AyeLoneSage (Rank 21)2026/07/24115645.5%
DDRMONKEY (Rank 25)2026/07/0551420.0%
lionmusashi (Rank 24)2026/07/0551420.0%
Lucas (Rank 26)2026/06/2951420.0%
cate (Rank 23)2026/06/1883537.5%
GunShocka (Rank 23)2026/06/1462433.3%
Henshin (Rank 21)2026/06/1376185.7%
SuperScaler (Rank 21)2026/06/1274357.1%
chaingrabs (Rank 25)2026/06/124040.0%
MadameTengu (Rank 21)2026/05/294040.0%

Round openings

Vanessa

Career
508–608 · 45.5%
This season
307 matches · 43.0%
Peak rank
25

First hit in 14.5% of 1,219 rounds. Won 49.1% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 39.4% of rounds, against 19.3% in their other rounds.
  • Against Goh: moves in first in 43.5% of rounds, against 18.3% against everyone else.
  • After opening the round before by backing off: backs off first in 26.1% of rounds, against 17.2% after anything else.
  • After winning a round: attacks straight away in 48.4% of rounds, against 34.4% after losing one.
  • When ahead: attacks straight away in 47.7% of rounds, against 37.9% when level or behind.
  • In round 1: opens with “Defensive Style: crouch dash back into evade down” in 11.7% of rounds, against 2.2% in their other rounds.
  • After winning a round: opens with “Defensive Style: Spinning Savate” in 8.1% of rounds, against 2.9% after losing one.

How is this tested?

Defensive Style: Back Charge Kick584.7%
Defensive Style: crouch dash back into evade down564.6%
Defensive Style: Spinning Savate504.1%
Defensive Style: crouch dash back into guardG453.7%
Defensive Style: crouch dash forward into guardG433.5%
Defensive Style: evade up into crouch dash back403.3%
Defensive Style: crouch dash forward into Stinger Low Blow1P+K302.5%
Defensive Style: Shadow Slicer282.3%
Defensive Style: Bone Crush Middle242.0%
Defensive Style: crouch dash forward into evade down231.9%
Defensive Style: evade down into guardG231.9%
Defensive Style: crouch dash back into evade up221.8%
Defensive Style: Hind Back Spin Kick191.6%
Defensive Style: evade up into crouch dash forward191.6%
Defensive Style: crouch dash back into Shadow Slicer66K181.5%

265 further openings account for the other 727 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah2–12 · 14%6–11 · 35%too few to test
Shun15–7 · 68%3–5 · 38%too few to test
Taka10–17 · 37%1–0 · 100%too few to test
Pai8–6 · 57%6–7 · 46%too few to test
Jacky9–5 · 64%4–5 · 44%too few to test
Lei Fei2–9 · 18%5–2 · 71%too few to test
Goh4–9 · 31%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 7 of 16 tests hold up