Virtua Fighter 5 REVO · v1.10 · Region: South America
UNCANNY--CHAP
Characters played — VF5's own record
| Akira | 30 | 2,335 | 1,147 | 1,188 | 49.1% |
|---|---|---|---|---|---|
| Jean | 28 | 1,187 | 604 | 583 | 50.9% |
| Jacky | 22 | 17 | 11 | 6 | 64.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 28 | 14 | 14 | 50.0% | +6.3 |
|---|---|---|---|---|---|
| Akira | 23 | 8 | 15 | 34.8% | -15.7 |
| Jacky | 23 | 11 | 12 | 47.8% | -2.1 |
| Aoi | 17 | 7 | 10 | 41.2% | -13.4 |
| Goh | 16 | 8 | 8 | 50.0% | +5.2 |
| Jean | 14 | 8 | 6 | 57.1% | +16.9 |
| Kage | 13 | 7 | 6 | 53.9% | +8.8 |
| Shun | 13 | 7 | 6 | 53.9% | +18.1 |
| Sarah | 11 | 4 | 7 | 36.4% | -6.3 |
| Jeffry | 10 | 7 | 3 | 70.0% | +17.3 |
| Lau | 10 | 0 | 10 | 0.0% | -41.6 |
| Pai | 9 | 5 | 4 | 55.6% | +3.1 |
| Vanessa | 9 | 4 | 5 | 44.4% | +4.5 |
| Lion | 7 | 3 | 4 | 42.9% | +0.6 |
| Lei Fei | 5 | 3 | 2 | 60.0% | +15.9 |
| Eileen | 4 | 1 | 3 | 25.0% | -17.1 |
| Brad | 3 | 2 | 1 | 66.7% | +26.4 |
| Taka | 3 | 0 | 3 | 0.0% | -59.0 |
| El Blaze | 2 | 2 | 0 | 100.0% | +54.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 32 | 19 | 13 | 59.4% | +16.3 |
|---|---|---|---|---|---|
| Full Fence | 28 | 10 | 18 | 35.7% | -14.4 |
| Low Fence | 27 | 15 | 12 | 55.6% | +10.9 |
| Breakable Half Fence | 22 | 8 | 14 | 36.4% | -9.2 |
| Rectangle | 22 | 8 | 14 | 36.4% | -12.8 |
| Breakable Full Fence | 21 | 8 | 13 | 38.1% | -11.2 |
| Half Fence | 18 | 11 | 7 | 61.1% | +19.0 |
| Octagon | 16 | 7 | 9 | 43.8% | -1.0 |
| Single Wall | 11 | 3 | 8 | 27.3% | -17.8 |
| Full Fence and Open | 8 | 4 | 4 | 50.0% | +5.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 127 | 40.9% | 46.5% | -5.5 |
| No walls | 70 | 52.9% | 45.5% | +7.4 |
Walls against open: -12.9 points (95% range -27.2 to +1.4), p 0.078 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 金田一の少年 (Rank 26) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| 失礼!スマッシュ☆彡 (Rank 26) | 7 | 4 | 3 | 57.1% |
| gairoku88 (Rank 31) | 4 | 3 | 1 | 75.0% |
| どろパイ (Rank 28) | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 29) | 3 | 2 | 1 | 66.7% |
| CHASER (Rank 22) | 3 | 2 | 1 | 66.7% |
| Light (Rank 29) | 3 | 0 | 3 | 0.0% |
| OgreAunt (Rank 26) | 3 | 2 | 1 | 66.7% |
| ZR615C (Rank 25) | 3 | 1 | 2 | 33.3% |
| hyun-sibaru-man (Rank 26) | 3 | 2 | 1 | 66.7% |
| kuni_sato (Rank 23) | 3 | 3 | 0 | 100.0% |
| saku2923 (Rank 29) | 3 | 1 | 2 | 33.3% |
| sby (Rank 29) | 3 | 1 | 2 | 33.3% |
| tanechin (Rank 28) | 3 | 0 | 3 | 0.0% |
| こて (Rank 26) | 3 | 2 | 1 | 66.7% |
| ちょいそる (Rank 30) | 3 | 1 | 2 | 33.3% |
| りてりん (Rank 28) | 3 | 0 | 3 | 0.0% |
| ガリバー (Rank 29) | 3 | 1 | 2 | 33.3% |
| 三輪ですが@SRGM (Rank 26) | 3 | 3 | 0 | 100.0% |
| 伍の人 (Rank 29) | 3 | 0 | 3 | 0.0% |
| 入れ込むかもしれない (Rank 29) | 3 | 2 | 1 | 66.7% |
| 肉彦さん☆彡 (Rank 29) | 3 | 1 | 2 | 33.3% |
| りゅうのすけ (Rank 28) | 2 | 1 | 1 | 50.0% |
| 画面見ないカゲ (Rank 27) | 2 | 0 | 2 | 0.0% |
| 黒シャツ (Rank 26) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| どろパイ (Rank 28) | 2026/09/10 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| hyun-sibaru-man (Rank 26) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/08/02 | 7 | 4 | 3 | 57.1% |
| 金田一の少年 (Rank 26) | 2026/07/27 | 9 | 7 | 2 | 77.8% |
| 入れ込むかもしれない (Rank 29) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| 三輪ですが@SRGM (Rank 26) | 2026/07/23 | 3 | 3 | 0 | 100.0% |
| りてりん (Rank 28) | 2026/07/23 | 3 | 0 | 3 | 0.0% |
| 黒シャツ (Rank 26) | 2026/07/23 | 2 | 0 | 2 | 0.0% |
| gairoku88 (Rank 31) | 2026/07/20 | 4 | 3 | 1 | 75.0% |
| BANANA (Rank 29) | 2026/07/13 | 3 | 2 | 1 | 66.7% |
| 画面見ないカゲ (Rank 27) | 2026/07/10 | 2 | 0 | 2 | 0.0% |
| tanechin (Rank 28) | 2026/07/02 | 3 | 0 | 3 | 0.0% |
| Light (Rank 29) | 2026/06/20 | 3 | 0 | 3 | 0.0% |
| 伍の人 (Rank 29) | 2026/06/18 | 3 | 0 | 3 | 0.0% |
| CHASER (Rank 22) | 2026/06/16 | 3 | 2 | 1 | 66.7% |
| こて (Rank 26) | 2026/06/09 | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 29) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| ZR615C (Rank 25) | 2026/05/30 | 3 | 1 | 2 | 33.3% |
| kuni_sato (Rank 23) | 2026/05/27 | 3 | 3 | 0 | 100.0% |
| sby (Rank 29) | 2026/05/08 | 3 | 1 | 2 | 33.3% |
| OgreAunt (Rank 26) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| 肉彦さん☆彡 (Rank 29) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 30) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| りゅうのすけ (Rank 28) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
| saku2923 (Rank 29) | 2026/03/27 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| Rimon Chouchu66P | 92 | 10.5% |
|---|---|---|
| forward movement into punchP | 91 | 10.4% |
| forward dash into Jouho Touken6P | 40 | 4.6% |
| forward dash | 37 | 4.2% |
| guardG | 31 | 3.5% |
| Yakuho Chouchu666P | 28 | 3.2% |
| backdash into evade down | 28 | 3.2% |
| forward movement into Hachimon KaidaPP | 28 | 3.2% |
| Jouho Touken6P | 25 | 2.9% |
| forward movement into KounirenPP | 23 | 2.6% |
| guardG into forward dash | 20 | 2.3% |
| guardG into throwP+G | 15 | 1.7% |
| no input | 15 | 1.7% |
| evade down into guardG | 12 | 1.4% |
| forward movement into Jouho Touken6P | 10 | 1.1% |
192 further openings account for the other 381 rounds.
Counted from 216 of the 220 matches played. The rest were not pulled for openings.
Akira
| Rimon Chouchu66P | 92 | 14.7% |
|---|---|---|
| forward movement into punchP | 63 | 10.1% |
| forward dash into Jouho Touken6P | 40 | 6.4% |
| forward dash | 31 | 5.0% |
| Yakuho Chouchu666P | 28 | 4.5% |
| forward movement into Hachimon KaidaPP | 28 | 4.5% |
| Jouho Touken6P | 25 | 4.0% |
| backdash into evade down | 20 | 3.2% |
| guardG into forward dash | 18 | 2.9% |
| guardG | 15 | 2.4% |
| no input | 14 | 2.2% |
| forward movement into Jouho Touken6P | 10 | 1.6% |
| guardG into throwP+G | 9 | 1.4% |
| Jouho Senshou46P | 8 | 1.3% |
| crouch into Housui2P | 8 | 1.3% |
117 further openings account for the other 215 rounds.
Counted from 155 of the 159 matches played. The rest were not pulled for openings.
Jean
| forward movement into punchP | 26 | 10.7% |
|---|---|---|
| forward movement into KounirenPP | 23 | 9.5% |
| guardG | 15 | 6.2% |
| Shitanagi Shutou1P | 9 | 3.7% |
| Gyaku Seikenzuki66P | 8 | 3.3% |
| backdash into evade down | 8 | 3.3% |
| crouch into Shitamaeken2P | 6 | 2.5% |
| forward dash | 6 | 2.5% |
| guardG into throwP+G | 6 | 2.5% |
| forward movement into throwP+G | 5 | 2.1% |
| guardG into Oihiji4P+K | 5 | 2.1% |
| evade down into guardG | 4 | 1.6% |
| guardG into Gedan~Joudan Mawashigeri2KK | 4 | 1.6% |
| guardG into Hangetsu NirenzukiP+K | 4 | 1.6% |
| backdash into Oihiji4P+K | 3 | 1.2% |
77 further openings account for the other 110 rounds.
Jacky
| forward movement into punchP | 2 | 20.0% |
|---|---|---|
| forward movement into Beat KnuckleP+K | 1 | 10.0% |
| guardG | 1 | 10.0% |
| guardG into Beat KnuckleP+K | 1 | 10.0% |
| guardG into High Angle Upper Kick6K | 1 | 10.0% |
| guardG into Spinning Back Knuckle4P | 1 | 10.0% |
| guardG into Spinning KickK+G | 1 | 10.0% |
| kickK | 1 | 10.0% |
| punchP | 1 | 10.0% |
