VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

UNCANNY--CHAP

Career matches3,539
Career win rate49.8%
Round win rate48.0%
Peak rank30
Distinct opponents127
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira302,3351,1471,18849.1%
Jean281,18760458350.9%
Jacky221711664.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf28141450.0%+6.3
Akira2381534.8%-15.7
Jacky23111247.8%-2.1
Aoi1771041.2%-13.4
Goh168850.0%+5.2
Jean148657.1%+16.9
Kage137653.9%+8.8
Shun137653.9%+18.1
Sarah114736.4%-6.3
Jeffry107370.0%+17.3
Lau100100.0%-41.6
Pai95455.6%+3.1
Vanessa94544.4%+4.5
Lion73442.9%+0.6
Lei Fei53260.0%+15.9
Eileen41325.0%-17.1
Brad32166.7%+26.4
Taka3030.0%-59.0
El Blaze220100.0%+54.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open32191359.4%+16.3
Full Fence28101835.7%-14.4
Low Fence27151255.6%+10.9
Breakable Half Fence2281436.4%-9.2
Rectangle2281436.4%-12.8
Breakable Full Fence2181338.1%-11.2
Half Fence1811761.1%+19.0
Octagon167943.8%-1.0
Single Wall113827.3%-17.8
Full Fence and Open84450.0%+5.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12740.9%46.5%-5.5
No walls7052.9%45.5%+7.4

Walls against open: -12.9 points (95% range -27.2 to +1.4), p 0.078 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

金田一の少年 (Rank 26)97277.8%
失礼!スマッシュ☆彡 (Rank 26)74357.1%
gairoku88 (Rank 31)43175.0%
どろパイ (Rank 28)42250.0%
BANANA (Rank 29)32166.7%
CHASER (Rank 22)32166.7%
Light (Rank 29)3030.0%
OgreAunt (Rank 26)32166.7%
ZR615C (Rank 25)31233.3%
hyun-sibaru-man (Rank 26)32166.7%
kuni_sato (Rank 23)330100.0%
saku2923 (Rank 29)31233.3%
sby (Rank 29)31233.3%
tanechin (Rank 28)3030.0%
こて (Rank 26)32166.7%
ちょいそる (Rank 30)31233.3%
りてりん (Rank 28)3030.0%
ガリバー (Rank 29)31233.3%
三輪ですが@SRGM (Rank 26)330100.0%
伍の人 (Rank 29)3030.0%
入れ込むかもしれない (Rank 29)32166.7%
肉彦さん☆彡 (Rank 29)31233.3%
りゅうのすけ (Rank 28)21150.0%
画面見ないカゲ (Rank 27)2020.0%
黒シャツ (Rank 26)2020.0%

Most played opponents, most recent first

どろパイ (Rank 28)2026/09/1042250.0%
hyun-sibaru-man (Rank 26)2026/08/3132166.7%
失礼!スマッシュ☆彡 (Rank 26)2026/08/0274357.1%
金田一の少年 (Rank 26)2026/07/2797277.8%
入れ込むかもしれない (Rank 29)2026/07/2332166.7%
三輪ですが@SRGM (Rank 26)2026/07/23330100.0%
りてりん (Rank 28)2026/07/233030.0%
黒シャツ (Rank 26)2026/07/232020.0%
gairoku88 (Rank 31)2026/07/2043175.0%
BANANA (Rank 29)2026/07/1332166.7%
画面見ないカゲ (Rank 27)2026/07/102020.0%
tanechin (Rank 28)2026/07/023030.0%
Light (Rank 29)2026/06/203030.0%
伍の人 (Rank 29)2026/06/183030.0%
CHASER (Rank 22)2026/06/1632166.7%
こて (Rank 26)2026/06/0932166.7%
ガリバー (Rank 29)2026/06/0431233.3%
ZR615C (Rank 25)2026/05/3031233.3%
kuni_sato (Rank 23)2026/05/27330100.0%
sby (Rank 29)2026/05/0831233.3%
OgreAunt (Rank 26)2026/05/0732166.7%
肉彦さん☆彡 (Rank 29)2026/05/0631233.3%
ちょいそる (Rank 30)2026/05/0631233.3%
りゅうのすけ (Rank 28)2026/04/1921150.0%
saku2923 (Rank 29)2026/03/2731233.3%

Round openings

Every character

Rimon Chouchu66P9210.5%
forward movement into punchP9110.4%
forward dash into Jouho Touken6P404.6%
forward dash374.2%
guardG313.5%
Yakuho Chouchu666P283.2%
backdash into evade down283.2%
forward movement into Hachimon KaidaPP283.2%
Jouho Touken6P252.9%
forward movement into KounirenPP232.6%
guardG into forward dash202.3%
guardG into throwP+G151.7%
no input151.7%
evade down into guardG121.4%
forward movement into Jouho Touken6P101.1%

192 further openings account for the other 381 rounds.

Counted from 216 of the 220 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P9214.7%
forward movement into punchP6310.1%
forward dash into Jouho Touken6P406.4%
forward dash315.0%
Yakuho Chouchu666P284.5%
forward movement into Hachimon KaidaPP284.5%
Jouho Touken6P254.0%
backdash into evade down203.2%
guardG into forward dash182.9%
guardG152.4%
no input142.2%
forward movement into Jouho Touken6P101.6%
guardG into throwP+G91.4%
Jouho Senshou46P81.3%
crouch into Housui2P81.3%

117 further openings account for the other 215 rounds.

Counted from 155 of the 159 matches played. The rest were not pulled for openings.

Jean

forward movement into punchP2610.7%
forward movement into KounirenPP239.5%
guardG156.2%
Shitanagi Shutou1P93.7%
Gyaku Seikenzuki66P83.3%
backdash into evade down83.3%
crouch into Shitamaeken2P62.5%
forward dash62.5%
guardG into throwP+G62.5%
forward movement into throwP+G52.1%
guardG into Oihiji4P+K52.1%
evade down into guardG41.6%
guardG into Gedan~Joudan Mawashigeri2KK41.6%
guardG into Hangetsu NirenzukiP+K41.6%
backdash into Oihiji4P+K31.2%

77 further openings account for the other 110 rounds.

Jacky

forward movement into punchP220.0%
forward movement into Beat KnuckleP+K110.0%
guardG110.0%
guardG into Beat KnuckleP+K110.0%
guardG into High Angle Upper Kick6K110.0%
guardG into Spinning Back Knuckle4P110.0%
guardG into Spinning KickK+G110.0%
kickK110.0%
punchP110.0%