Virtua Fighter 5 REVO · v1.10 · Region: South America
BARUBORA_Jp
Characters played — VF5's own record
| El Blaze | 30 | 159 | 115 | 44 | 72.3% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 3 | 2 | 1 | 66.7% | -0.1 |
|---|---|---|---|---|---|
| Shun | 3 | 3 | 0 | 100.0% | +45.1 |
| Wolf | 3 | 1 | 2 | 33.3% | -54.8 |
| Aoi | 1 | 0 | 1 | 0.0% | -76.6 |
| Jacky | 1 | 1 | 0 | 100.0% | +36.1 |
| Pai | 1 | 1 | 0 | 100.0% | +24.1 |
| Sarah | 1 | 1 | 0 | 100.0% | +40.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | -0.1 |
|---|---|---|---|---|---|
| Low Fence | 2 | 2 | 0 | 100.0% | +39.4 |
| Octagon | 2 | 1 | 1 | 50.0% | -19.6 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +24.1 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +36.1 |
| Rectangle | 1 | 1 | 0 | 100.0% | +40.7 |
| Single Wall | 1 | 1 | 0 | 100.0% | +24.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 71.4% | 67.6% | +3.8 |
| No walls | 3 | 100.0% | 70.4% | +29.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| タイヨウ (Rank 30) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| ずーさんZOOWOLF (Rank 29) | 2 | 0 | 2 | 0.0% |
| 乃木ぽん (Rank 30) | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 32) | 1 | 1 | 0 | 100.0% |
| XiaoMing.SH (Rank 28) | 1 | 1 | 0 | 100.0% |
| YAMAINO (Rank 28) | 1 | 1 | 0 | 100.0% |
| gairoku88 (Rank 30) | 1 | 1 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 30) | 1 | 1 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 28) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| BANANA (Rank 32) | 2026/09/13 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| XiaoMing.SH (Rank 28) | 2026/09/05 | 1 | 1 | 0 | 100.0% |
| YAMAINO (Rank 28) | 2026/08/24 | 1 | 1 | 0 | 100.0% |
| ずーさんZOOWOLF (Rank 29) | 2026/08/24 | 2 | 0 | 2 | 0.0% |
| タイヨウ (Rank 30) | 2026/07/24 | 3 | 2 | 1 | 66.7% |
| 乃木ぽん (Rank 30) | 2026/07/24 | 2 | 2 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 30) | 2026/07/16 | 1 | 1 | 0 | 100.0% |
| gairoku88 (Rank 30) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 28) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
Round openings
El Blaze
| backward movement into Shadow Strike6P | 8 | 15.7% |
|---|---|---|
| Straight6P+K into Quick Combo6P+KP | 7 | 13.7% |
| crouch dash back into Head Smash Kick46K | 6 | 11.8% |
| Shouda46PP into Rising Back Spin Kick46PPK | 4 | 7.8% |
| crouch dash back into Demon's Tail9P+KK | 4 | 7.8% |
| crouch into Sit Jab2P | 4 | 7.8% |
| crouch dash back into Hammer Smash46P+K | 2 | 3.9% |
| crouch dash back into guardG | 2 | 3.9% |
| Double ElbowP+KP into Combo Elbow UpperP+KPP | 1 | 2.0% |
| ElbowP+K into Volcano Upper4P+K | 1 | 2.0% |
| backdash into Darkness Sword43K+G | 1 | 2.0% |
| backdash into Hammer Smash46P+K | 1 | 2.0% |
| backdash into Head Smash Kick46K | 1 | 2.0% |
| backdash into evade up | 1 | 2.0% |
| crouch dash back into Shadow Spear6K | 1 | 2.0% |
7 further openings account for the other 7 rounds.
