VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

katsu506

  • Shun
  • Pai
  • Kage
  • Brad
  • Akira
  • Taka
  • Wolf
  • Goh
  • Lau
  • Jacky
  • Jeffry
  • Jean
  • El Blaze
  • Lion
Career matches5,329
Career win rate61.8%
Round win rate52.0%
Peak rank29
Distinct opponents134
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1545 #1,704 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi2758032625456.2%
Kage2742623918756.1%
Lau2841624916759.9%
Shun2940525115462.0%
Pai2940025914164.8%
El Blaze2637022015059.5%
Wolf2736421914560.2%
Goh2632720212561.8%
Jeffry2730619411263.4%
Taka272821849865.2%
Jacky2727217010262.5%
Brad262681729664.2%
Akira262451549162.9%
Eileen—2291488164.6%
Lion271891345570.9%
Vanessa—1871305769.5%
Jean2463412265.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

630 of 964 rounds counted

7.5 inputs a second (450 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi7.343973
Shun8.249081
Pai6.740480
Kage7.545074
Brad8.349858
Akira7.544868
Taka7.545143
Wolf7.042148
Goh7.142428
Lau8.852929
Jacky7.846819
Jeffry6.63985
Jean6.639417
Lion7.94767

By opponent's character

Jacky7.343899
Akira8.349655
Pai7.243073
Wolf7.746465
Jeffry7.846953
El Blaze7.343931
Aoi7.846640
Sarah7.042029
Jean7.947537
Brad7.544936
Shun7.343815
Goh7.444228
Kage4.727910
Lion7.444620
Lau8.048016
Lei Fei7.444315
Eileen7.44428

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky41212051.2%-8.6
Akira30191163.3%+4.5
Pai2215768.2%+13.0
Wolf2113861.9%+9.4
Jeffry1881044.4%-2.6
El Blaze1771041.2%-11.8
Aoi1441028.6%-25.6
Sarah1311284.6%+27.5
Jean115645.5%-11.7
Brad105550.0%+7.2
Shun103730.0%-15.1
Goh94544.4%-9.2
Kage95455.6%+21.6
Lion86275.0%+21.7
Lau74357.1%-5.8
Lei Fei42250.0%-3.9
Vanessa32166.7%+12.3
Eileen2020.0%-46.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon32221068.8%+13.2
Rectangle31151648.4%-8.0
Breakable Half Fence26101638.5%-16.9
Single Wall26131350.0%-3.1
Half Fence25151060.0%+8.8
Low Fence23121152.2%-0.0
Breakable Full Fence21101147.6%-5.7
Full Fence20101050.0%+4.5
Open1913668.4%+11.2
Full Fence and Open114736.4%-18.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15552.9%53.4%-0.4
No walls6855.9%54.1%+1.8

Walls against open: -2.2 points (95% range -16.0 to +11.5), p 0.748 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

SAMCHAY® (Rank 30)2026/10/1042250.0%
エルモchYT★プなれ★ (Rank 30)2026/10/0432166.7%
kojop-oyabin (Rank 27)2026/09/22330100.0%
ゅろぽ (Rank 24)2026/09/221411378.6%
r1s1d8 (Rank 26)2026/09/1343175.0%
a39611619 (Rank 22)2026/08/22440100.0%
HoAssYoAss (Rank 31)2026/08/0331233.3%
I'mabeginner (Rank 27)2026/08/0232166.7%
ちび-G (Rank 30)2026/07/2732166.7%
ルビーロマン葵 (Rank 30)2026/07/2754180.0%
スナック桃 (Rank 27)2026/07/2652340.0%
はげまん (Rank 28)2026/07/233030.0%
太尉 (Rank 30)2026/06/2031233.3%
yagi[JP] (Rank 8)2026/06/20330100.0%
μ (Rank 26)2026/06/1543175.0%
imhanzo (Rank 27)2026/06/0361516.7%
Martin1833 (Rank 25)2026/05/3141325.0%
え~る (Rank 26)2026/05/2632166.7%
リチウムイオン (Rank 24)2026/05/2432166.7%
cokeshi (Rank 27)2026/05/2341325.0%
ズサ齋藤 (Rank 24)2026/05/1131233.3%
manekinecogames (Rank 23)2026/05/1032166.7%
電気髭@barba_elettrica (Rank 28)2026/04/2031233.3%
インド人 (Rank 23)2026/04/1032166.7%
omuretukun (Rank 22)2026/04/0954180.0%

Round openings

Every character

no input424.4%
Tenchi In'youP+K+G363.8%
guardG into evade up262.7%
guardG242.5%
backdash into backward movement202.1%
Ensei Haijinkyaku7K+G192.0%
forward movement into punchP151.6%
Honshin Rensenkyaku4K+G131.4%
Honshin Soukyaku1K+G131.4%
backdash into guardG131.4%
crouch into Kusabigeri2K121.3%
crouch into Youzentai2K121.3%
guardG into Hi'en Tankyaku9K121.3%
crouch into Tsuyubarai2P+K111.2%
punchP101.1%

344 further openings account for the other 671 rounds.

Counted from 245 of the 249 matches played. The rest were not pulled for openings.

Aoi

Career
326–254 · 56.2%
This season
45 matches · 42.2%
Peak rank
27

First hit in 46.7% of 180 rounds. Won 50.0% of the rounds they struck first, 39.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G3619.8%
backdash into backward movement73.9%
guardG into up, down-back kick+guard81K+G73.9%
kickK into punchP63.3%
punchP into Nirentotsu KugikyakuPPK63.3%
NirentotsuPP into Nirentotsu OuchuPPP52.8%
no input52.8%
punchP into NirentotsuPP52.8%
up, down-back kick+guard81K+G into Kusanagi2K+G52.8%
backdash into Kamageri4K42.2%
guardG42.2%
guardG into Sou'unha66K42.2%
punchP42.2%
backdash31.6%
backdash into Ogamigeri4K+G31.6%

53 further openings account for the other 78 rounds.

Pai

Career
259–141 · 64.8%
This season
27 matches · 51.9%
Peak rank
29

First hit in 50.5% of 105 rounds. Won 52.8% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G1917.9%
Honshin Soukyaku1K+G1312.3%
guardG into Hi'en Tankyaku9K1211.3%
Hi'en Tankyaku9K98.5%
Ensei Haijinkyaku7K+G into guardG65.7%
crouch into down-back kick1K54.7%
no input54.7%
guardG into evade up43.8%
backdash into Honshin Soukyaku1K+G32.8%
Danshitsu6K21.9%
Hi'en Tankyaku9K into throwP+G21.9%
Rikensui1P21.9%
Senchutai3K into Senkyaku Chushou3KP21.9%
crouch into Honshin Soukyaku1K+G21.9%
guardG21.9%

18 further openings account for the other 18 rounds.

Shun

Career
251–154 · 62.0%
This season
30 matches · 60.0%
Peak rank
29

First hit in 46.7% of 105 rounds. Won 59.2% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Rensenkyaku4K+G1312.4%
no input1110.5%
crouch into Haisenchu Kaikakyaku1PK87.6%
offensive move into Honshin TankaP+K76.7%
crouch into Gyou'in Haishu3P65.7%
offensive move65.7%
Haisenchu1P43.8%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K43.8%
punchP into RengekiPP43.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK32.9%
punchP into Gyousentai2K32.9%
Kasen Chugeki6P21.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP21.9%
Kousoku Kouhi17P+K+G21.9%
crouch into Fukuchougeki2P21.9%

23 further openings account for the other 28 rounds.

Counted from 28 of the 30 matches played. The rest were not pulled for openings.

Kage

Career
239–187 · 56.1%
This season
22 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Surigeri2K89.4%
punchP into kickK55.9%
backdash into backward movement44.7%
crouch into Jizuridan2P44.7%
Rakujin Gaeri44P33.5%
RekkukyakuPPK into Rekku RenkyakuPPKK33.5%
backdash into Fujin Urasuisha2P+KK33.5%
backdash into Hagakure-ryu In Raijingeki46P+K33.5%
backdash into Rasen Urageri4PK33.5%
evade up into guardG33.5%
forward movement into punchP33.5%
guardG33.5%
no input33.5%
Hiji'uchi6P22.4%
backdash into Fusenjin3P22.4%

29 further openings account for the other 33 rounds.

Akira

Career
154–91 · 62.9%
This season
20 matches · 45.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Youzentai2K1215.4%
evade up into Rimon Chouchu66P67.7%
no input67.7%
Rimon Chouchu66P56.4%
forward dash into Jouho Touken6P45.1%
guardG into Souka Housui3P+K45.1%
backdash into Jouho Touken6P33.9%
backdash into Souka Housui3P+K33.9%
backdash into guardG33.9%
guardG into evade up33.9%
Yakuho Chouchu666P22.6%
backdash into forward dash22.6%
evade up into Renkantai66KK22.6%
forward movement into punchP22.6%
guardG into Jouho Touken6P22.6%

17 further openings account for the other 19 rounds.

Brad

Career
172–96 · 64.2%
This season
21 matches · 57.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Double Strike2KK79.5%
guardG into evade up56.8%
Jab StraightPP into Combination LowPPK45.4%
backdash into Stop Kick4K45.4%
backdash into Elbow Hook6P34.0%
guardG34.0%
guardG into Dtee Sawk Combination3PP34.0%
guardG into Sharp Shoot1P34.0%
no input34.0%
Elbow Hook6P into Sawk Klab6P+K22.7%
Sharp Shoot1P22.7%
backdash into Jackal Straight46P+K22.7%
guardG into Kao Loy6K+G22.7%
guardG into Sit Jab2P22.7%
guardG into punchP22.7%

24 further openings account for the other 27 rounds.

Taka

Career
184–98 · 65.2%
This season
17 matches · 76.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Tsuyubarai2P+K1119.3%
crouch into Shita Harite2P610.5%
backdash into Tsuyubarai2P+K35.3%
guardG into evade up35.3%
no input35.3%
Tsuyubarai2P+K23.5%
backdash into Kumoyaburi4P+K23.5%
evade up into Kachi'age33P+K23.5%
guardG23.5%
guardG into Chu Tsuppari6P+K23.5%
guardG into Kachi'age33P+K23.5%
guardG into Kumoyaburi4P+K23.5%
Agyou4P+K+G into Honda Kata'ate4PPP11.8%
Agyou4P+K+G into punchP11.8%
Kumoyaburi4P+K11.8%

14 further openings account for the other 14 rounds.

Counted from 16 of the 17 matches played. The rest were not pulled for openings.

Wolf

Career
219–145 · 60.2%
This season
15 matches · 46.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Smash2K916.1%
Knee Lift6K47.1%
backdash into Elbow Butt4P47.1%
backdash into Mow Down Chop1P+K47.1%
guardG into Knee Lift6K47.1%
crouch into Low Hammer2P35.4%
Low Smash2K23.6%
backdash into Deadly Move Back4P+K+G23.6%
forward movement into One Two UpperPPP23.6%
guardG into Low Drop Kick62K23.6%
Elbow Butt4P into punchP11.8%
R.A.W. AvengerP+K+G into throwP+G11.8%
Savate4K11.8%
backdash into Gasp Kneel Palm Bomb6P+K11.8%
backdash into Low Smash2K11.8%

15 further openings account for the other 15 rounds.

Counted from 14 of the 15 matches played. The rest were not pulled for openings.

Goh

Career
202–125 · 61.8%
This season
14 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Kusabigeri2K1223.5%
backdash into Karura4P+K713.7%
Kyousengeri46K35.9%
no input35.9%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G23.9%
Kusabigeri2K23.9%
backdash into Kyousengeri46K23.9%
evade up into Batousatsu3KP23.9%
evade up into Sune Kudaki43P23.9%
punchP into Tsurane ShoudaPP23.9%
Haraigeri2K+G into evade down12.0%
Hiji'ate6P into backdash12.0%
Hiji'ate6P into throwP+G12.0%
Ni'oudaoshi3K+G12.0%
backdash into Soukyu46P12.0%

9 further openings account for the other 9 rounds.

Lau

Career
249–167 · 59.9%
This season
10 matches · 70.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P49.8%
backdash into back punch+kick+guard4P+K+G49.8%
crouch into Renkanshou3PPP49.8%
Genchi Senpukyaku8K+G37.3%
Genchi Senpukyaku8K+G into Chisoutai2K+G37.3%
backdash into backward movement37.3%
no input37.3%
backdash into Fukko Kensou1P24.9%
down-forward kick+guard3K+G into Chisoutai2K+G24.9%
guardG into Genchi Senpukyaku8K+G24.9%
guardG into evade up24.9%
Genchi Senpukyaku8K+G into Koryu Tenshinkyaku6K+G12.4%
backdash into Chisoutai2K+G12.4%
backdash into Souko Sensou66P+K12.4%
backdash into Touku Kosenkyaku9K12.4%

5 further openings account for the other 5 rounds.

Jacky

Career
170–102 · 62.5%
This season
8 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G39.4%
crouch into Low Spin Kick1K+G39.4%
backdash26.2%
evade up into Double Back Knuckle4PP26.2%
guardG into evade down26.2%
punchP26.2%
Dragon Combination 11P+K into Dragon Combination 21P+KP13.1%
Low Spin Kick1K+G13.1%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP13.1%
Slide Shuffle (Deflect)4P+K+G into crouch13.1%
Smash Low Kick2K13.1%
backdash into backward movement13.1%
backdash into guardG13.1%
crouch into Smash Low Kick2K13.1%
forward dash into High Angle Upper Kick6K13.1%

9 further openings account for the other 9 rounds.

Jeffry

Career
194–112 · 63.4%
This season
8 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Toe Kick2K618.8%
forward movement into punchP412.5%
backdash into Rising Hammer43PP39.4%
crouch into Low Knuckle2P26.2%
guardG26.2%
guardG into evade up26.2%
Toe Kick2K into crouch13.1%
backdash into Hell Claw236P13.1%
backdash into Megaton Knuckle43P+K13.1%
backdash into backward movement13.1%
backdash into guardG13.1%
backdash into throw escape13.1%
evade up into Grizzly Hammer1PP13.1%
guardG into Grizzly Hammer1PP13.1%
guardG into forward dash13.1%

4 further openings account for the other 4 rounds.

Jean

Career
41–22 · 65.1%
This season
5 matches · 60.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gedan~Joudan Mawashigeri2KK313.6%
crouch into Shitamaeken2P313.6%
Shitanagi Shutou1P29.1%
backdash into guardG29.1%
Shutoukiri4P into Chinshin Seichuken4PP14.5%
backdash14.5%
backdash into Shitanagi Shutou1P14.5%
backdash into Sune'ori1K+G14.5%
backdash into backward movement14.5%
guardG14.5%
guardG into Gyaku Seikenzuki66P14.5%
guardG into Shitamaeken2P14.5%
guardG into Shitazuki3P14.5%
guardG into Tate'enpi~Tenkai Hizageri33PK14.5%
guardG into Yamakuzushi6K14.5%

1 further openings account for the other 1 rounds.

El Blaze

Career
220–150 · 59.5%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG212.5%
guardG into Shadow Strike6P212.5%
Jumping Hammer Knuckle8P+K into Death Scythe Slash8K16.2%
Shadow Strike6P16.2%
back, up-back kick+guard47K+G16.2%
backdash into Volcano Upper4P+K16.2%
backdash into backward movement16.2%
backdash into forward dash16.2%
backdash into guardG16.2%
forward movement into punchP16.2%
guardG into kickK16.2%
punchP into Keen Edge ComboPPP16.2%
punchP into Quick HookPP16.2%
up-back kick+guard7K+G into back kick+guard4K+G16.2%

Lion

Career
134–55 · 70.9%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shicchi Soutai3K+G216.7%
Senputai8K into Katoutai8KK18.3%
backdash into Kishitsu Kasensou43P18.3%
backdash into offensive move18.3%
crouch into Katousui2P18.3%
crouch into Zensoutai2KK18.3%
forward movement into punchP18.3%
guardG into Kishitsu Kasensou43P18.3%
guardG into Shicchi Soutai3K+G18.3%
guardG into Zensoutai2KK18.3%
punchP into crouch18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)