Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1545 #1,704 of 3,686 on the Elo list →
Aoi151245 matches
Shun155930 matches
Pai155127 matches
Kage154122 matches
Brad154221 matches
Akira154320 matches
Taka156116 matches
Wolf154415 matches
Goh153814 matches
Lau155710 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 27 | 580 | 326 | 254 | 56.2% |
|---|---|---|---|---|---|
| Kage | 27 | 426 | 239 | 187 | 56.1% |
| Lau | 28 | 416 | 249 | 167 | 59.9% |
| Shun | 29 | 405 | 251 | 154 | 62.0% |
| Pai | 29 | 400 | 259 | 141 | 64.8% |
| El Blaze | 26 | 370 | 220 | 150 | 59.5% |
| Wolf | 27 | 364 | 219 | 145 | 60.2% |
| Goh | 26 | 327 | 202 | 125 | 61.8% |
| Jeffry | 27 | 306 | 194 | 112 | 63.4% |
| Taka | 27 | 282 | 184 | 98 | 65.2% |
| Jacky | 27 | 272 | 170 | 102 | 62.5% |
| Brad | 26 | 268 | 172 | 96 | 64.2% |
| Akira | 26 | 245 | 154 | 91 | 62.9% |
| Eileen | — | 229 | 148 | 81 | 64.6% |
| Lion | 27 | 189 | 134 | 55 | 70.9% |
| Vanessa | — | 187 | 130 | 57 | 69.5% |
| Jean | 24 | 63 | 41 | 22 | 65.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
630 of 964 rounds counted7.5 inputs a second (450 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 7.3 | 439 | 73 |
|---|---|---|---|
| Shun | 8.2 | 490 | 81 |
| Pai | 6.7 | 404 | 80 |
| Kage | 7.5 | 450 | 74 |
| Brad | 8.3 | 498 | 58 |
| Akira | 7.5 | 448 | 68 |
| Taka | 7.5 | 451 | 43 |
| Wolf | 7.0 | 421 | 48 |
| Goh | 7.1 | 424 | 28 |
| Lau | 8.8 | 529 | 29 |
| Jacky | 7.8 | 468 | 19 |
| Jeffry | 6.6 | 398 | 5 |
| Jean | 6.6 | 394 | 17 |
| Lion | 7.9 | 476 | 7 |
By opponent's character
| Jacky | 7.3 | 438 | 99 |
|---|---|---|---|
| Akira | 8.3 | 496 | 55 |
| Pai | 7.2 | 430 | 73 |
| Wolf | 7.7 | 464 | 65 |
| Jeffry | 7.8 | 469 | 53 |
| El Blaze | 7.3 | 439 | 31 |
| Aoi | 7.8 | 466 | 40 |
| Sarah | 7.0 | 420 | 29 |
| Jean | 7.9 | 475 | 37 |
| Brad | 7.5 | 449 | 36 |
| Shun | 7.3 | 438 | 15 |
| Goh | 7.4 | 442 | 28 |
| Kage | 4.7 | 279 | 10 |
| Lion | 7.4 | 446 | 20 |
| Lau | 8.0 | 480 | 16 |
| Lei Fei | 7.4 | 443 | 15 |
| Eileen | 7.4 | 442 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 41 | 21 | 20 | 51.2% | -8.6 |
|---|---|---|---|---|---|
| Akira | 30 | 19 | 11 | 63.3% | +4.5 |
| Pai | 22 | 15 | 7 | 68.2% | +13.0 |
| Wolf | 21 | 13 | 8 | 61.9% | +9.4 |
| Jeffry | 18 | 8 | 10 | 44.4% | -2.6 |
| El Blaze | 17 | 7 | 10 | 41.2% | -11.8 |
| Aoi | 14 | 4 | 10 | 28.6% | -25.6 |
| Sarah | 13 | 11 | 2 | 84.6% | +27.5 |
| Jean | 11 | 5 | 6 | 45.5% | -11.7 |
| Brad | 10 | 5 | 5 | 50.0% | +7.2 |
| Shun | 10 | 3 | 7 | 30.0% | -15.1 |
| Goh | 9 | 4 | 5 | 44.4% | -9.2 |
| Kage | 9 | 5 | 4 | 55.6% | +21.6 |
| Lion | 8 | 6 | 2 | 75.0% | +21.7 |
| Lau | 7 | 4 | 3 | 57.1% | -5.8 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -3.9 |
| Vanessa | 3 | 2 | 1 | 66.7% | +12.3 |
| Eileen | 2 | 0 | 2 | 0.0% | -46.4 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 32 | 22 | 10 | 68.8% | +13.2 |
|---|---|---|---|---|---|
| Rectangle | 31 | 15 | 16 | 48.4% | -8.0 |
| Breakable Half Fence | 26 | 10 | 16 | 38.5% | -16.9 |
| Single Wall | 26 | 13 | 13 | 50.0% | -3.1 |
| Half Fence | 25 | 15 | 10 | 60.0% | +8.8 |
| Low Fence | 23 | 12 | 11 | 52.2% | -0.0 |
| Breakable Full Fence | 21 | 10 | 11 | 47.6% | -5.7 |
| Full Fence | 20 | 10 | 10 | 50.0% | +4.5 |
| Open | 19 | 13 | 6 | 68.4% | +11.2 |
| Full Fence and Open | 11 | 4 | 7 | 36.4% | -18.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 155 | 52.9% | 53.4% | -0.4 |
| No walls | 68 | 55.9% | 54.1% | +1.8 |
Walls against open: -2.2 points (95% range -16.0 to +11.5), p 0.748 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゅろぽ (Rank 24) | 14 | 11 | 3 | 78.6% |
|---|---|---|---|---|
| imhanzo (Rank 27) | 6 | 1 | 5 | 16.7% |
| omuretukun (Rank 22) | 5 | 4 | 1 | 80.0% |
| スナック桃 (Rank 27) | 5 | 2 | 3 | 40.0% |
| ルビーロマン葵 (Rank 30) | 5 | 4 | 1 | 80.0% |
| Martin1833 (Rank 25) | 4 | 1 | 3 | 25.0% |
| SAMCHAY® (Rank 30) | 4 | 2 | 2 | 50.0% |
| a39611619 (Rank 22) | 4 | 4 | 0 | 100.0% |
| cokeshi (Rank 27) | 4 | 1 | 3 | 25.0% |
| r1s1d8 (Rank 26) | 4 | 3 | 1 | 75.0% |
| μ (Rank 26) | 4 | 3 | 1 | 75.0% |
| HoAssYoAss (Rank 31) | 3 | 1 | 2 | 33.3% |
| I'mabeginner (Rank 27) | 3 | 2 | 1 | 66.7% |
| kojop-oyabin (Rank 27) | 3 | 3 | 0 | 100.0% |
| manekinecogames (Rank 23) | 3 | 2 | 1 | 66.7% |
| yagi[JP] (Rank 8) | 3 | 3 | 0 | 100.0% |
| え~る (Rank 26) | 3 | 2 | 1 | 66.7% |
| ちび-G (Rank 30) | 3 | 2 | 1 | 66.7% |
| はげまん (Rank 28) | 3 | 0 | 3 | 0.0% |
| インド人 (Rank 23) | 3 | 2 | 1 | 66.7% |
| エルモchYT★プなれ★ (Rank 30) | 3 | 2 | 1 | 66.7% |
| ズサ齋藤 (Rank 24) | 3 | 1 | 2 | 33.3% |
| リチウムイオン (Rank 24) | 3 | 2 | 1 | 66.7% |
| 太尉 (Rank 30) | 3 | 1 | 2 | 33.3% |
| 電気髭@barba_elettrica (Rank 28) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| SAMCHAY® (Rank 30) | 2026/10/10 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| エルモchYT★プなれ★ (Rank 30) | 2026/10/04 | 3 | 2 | 1 | 66.7% |
| kojop-oyabin (Rank 27) | 2026/09/22 | 3 | 3 | 0 | 100.0% |
| ゅろぽ (Rank 24) | 2026/09/22 | 14 | 11 | 3 | 78.6% |
| r1s1d8 (Rank 26) | 2026/09/13 | 4 | 3 | 1 | 75.0% |
| a39611619 (Rank 22) | 2026/08/22 | 4 | 4 | 0 | 100.0% |
| HoAssYoAss (Rank 31) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| I'mabeginner (Rank 27) | 2026/08/02 | 3 | 2 | 1 | 66.7% |
| ちび-G (Rank 30) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| ルビーロマン葵 (Rank 30) | 2026/07/27 | 5 | 4 | 1 | 80.0% |
| スナック桃 (Rank 27) | 2026/07/26 | 5 | 2 | 3 | 40.0% |
| はげまん (Rank 28) | 2026/07/23 | 3 | 0 | 3 | 0.0% |
| 太尉 (Rank 30) | 2026/06/20 | 3 | 1 | 2 | 33.3% |
| yagi[JP] (Rank 8) | 2026/06/20 | 3 | 3 | 0 | 100.0% |
| μ (Rank 26) | 2026/06/15 | 4 | 3 | 1 | 75.0% |
| imhanzo (Rank 27) | 2026/06/03 | 6 | 1 | 5 | 16.7% |
| Martin1833 (Rank 25) | 2026/05/31 | 4 | 1 | 3 | 25.0% |
| え~る (Rank 26) | 2026/05/26 | 3 | 2 | 1 | 66.7% |
| リチウムイオン (Rank 24) | 2026/05/24 | 3 | 2 | 1 | 66.7% |
| cokeshi (Rank 27) | 2026/05/23 | 4 | 1 | 3 | 25.0% |
| ズサ齋藤 (Rank 24) | 2026/05/11 | 3 | 1 | 2 | 33.3% |
| manekinecogames (Rank 23) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| 電気髭@barba_elettrica (Rank 28) | 2026/04/20 | 3 | 1 | 2 | 33.3% |
| インド人 (Rank 23) | 2026/04/10 | 3 | 2 | 1 | 66.7% |
| omuretukun (Rank 22) | 2026/04/09 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| no input | 42 | 4.4% |
|---|---|---|
| Tenchi In'youP+K+G | 36 | 3.8% |
| guardG into evade up | 26 | 2.7% |
| guardG | 24 | 2.5% |
| backdash into backward movement | 20 | 2.1% |
| Ensei Haijinkyaku7K+G | 19 | 2.0% |
| forward movement into punchP | 15 | 1.6% |
| Honshin Rensenkyaku4K+G | 13 | 1.4% |
| Honshin Soukyaku1K+G | 13 | 1.4% |
| backdash into guardG | 13 | 1.4% |
| crouch into Kusabigeri2K | 12 | 1.3% |
| crouch into Youzentai2K | 12 | 1.3% |
| guardG into Hi'en Tankyaku9K | 12 | 1.3% |
| crouch into Tsuyubarai2P+K | 11 | 1.2% |
| punchP | 10 | 1.1% |
344 further openings account for the other 671 rounds.
Counted from 245 of the 249 matches played. The rest were not pulled for openings.
Aoi
- Career
- 326–254 · 56.2%
- This season
- 45 matches · 42.2%
- Peak rank
- 27
First hit in 46.7% of 180 rounds. Won 50.0% of the rounds they struck first, 39.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 36 | 19.8% |
|---|---|---|
| backdash into backward movement | 7 | 3.9% |
| guardG into up, down-back kick+guard81K+G | 7 | 3.9% |
| kickK into punchP | 6 | 3.3% |
| punchP into Nirentotsu KugikyakuPPK | 6 | 3.3% |
| NirentotsuPP into Nirentotsu OuchuPPP | 5 | 2.8% |
| no input | 5 | 2.8% |
| punchP into NirentotsuPP | 5 | 2.8% |
| up, down-back kick+guard81K+G into Kusanagi2K+G | 5 | 2.8% |
| backdash into Kamageri4K | 4 | 2.2% |
| guardG | 4 | 2.2% |
| guardG into Sou'unha66K | 4 | 2.2% |
| punchP | 4 | 2.2% |
| backdash | 3 | 1.6% |
| backdash into Ogamigeri4K+G | 3 | 1.6% |
53 further openings account for the other 78 rounds.
Pai
- Career
- 259–141 · 64.8%
- This season
- 27 matches · 51.9%
- Peak rank
- 29
First hit in 50.5% of 105 rounds. Won 52.8% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ensei Haijinkyaku7K+G | 19 | 17.9% |
|---|---|---|
| Honshin Soukyaku1K+G | 13 | 12.3% |
| guardG into Hi'en Tankyaku9K | 12 | 11.3% |
| Hi'en Tankyaku9K | 9 | 8.5% |
| Ensei Haijinkyaku7K+G into guardG | 6 | 5.7% |
| crouch into down-back kick1K | 5 | 4.7% |
| no input | 5 | 4.7% |
| guardG into evade up | 4 | 3.8% |
| backdash into Honshin Soukyaku1K+G | 3 | 2.8% |
| Danshitsu6K | 2 | 1.9% |
| Hi'en Tankyaku9K into throwP+G | 2 | 1.9% |
| Rikensui1P | 2 | 1.9% |
| Senchutai3K into Senkyaku Chushou3KP | 2 | 1.9% |
| crouch into Honshin Soukyaku1K+G | 2 | 1.9% |
| guardG | 2 | 1.9% |
18 further openings account for the other 18 rounds.
Shun
- Career
- 251–154 · 62.0%
- This season
- 30 matches · 60.0%
- Peak rank
- 29
First hit in 46.7% of 105 rounds. Won 59.2% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Honshin Rensenkyaku4K+G | 13 | 12.4% |
|---|---|---|
| no input | 11 | 10.5% |
| crouch into Haisenchu Kaikakyaku1PK | 8 | 7.6% |
| offensive move into Honshin TankaP+K | 7 | 6.7% |
| crouch into Gyou'in Haishu3P | 6 | 5.7% |
| offensive move | 6 | 5.7% |
| Haisenchu1P | 4 | 3.8% |
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 4 | 3.8% |
| punchP into RengekiPP | 4 | 3.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 2.9% |
| punchP into Gyousentai2K | 3 | 2.9% |
| Kasen Chugeki6P | 2 | 1.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 1.9% |
| Kousoku Kouhi17P+K+G | 2 | 1.9% |
| crouch into Fukuchougeki2P | 2 | 1.9% |
23 further openings account for the other 28 rounds.
Counted from 28 of the 30 matches played. The rest were not pulled for openings.
Kage
- Career
- 239–187 · 56.1%
- This season
- 22 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Surigeri2K | 8 | 9.4% |
|---|---|---|
| punchP into kickK | 5 | 5.9% |
| backdash into backward movement | 4 | 4.7% |
| crouch into Jizuridan2P | 4 | 4.7% |
| Rakujin Gaeri44P | 3 | 3.5% |
| RekkukyakuPPK into Rekku RenkyakuPPKK | 3 | 3.5% |
| backdash into Fujin Urasuisha2P+KK | 3 | 3.5% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 3.5% |
| backdash into Rasen Urageri4PK | 3 | 3.5% |
| evade up into guardG | 3 | 3.5% |
| forward movement into punchP | 3 | 3.5% |
| guardG | 3 | 3.5% |
| no input | 3 | 3.5% |
| Hiji'uchi6P | 2 | 2.4% |
| backdash into Fusenjin3P | 2 | 2.4% |
29 further openings account for the other 33 rounds.
Akira
- Career
- 154–91 · 62.9%
- This season
- 20 matches · 45.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Youzentai2K | 12 | 15.4% |
|---|---|---|
| evade up into Rimon Chouchu66P | 6 | 7.7% |
| no input | 6 | 7.7% |
| Rimon Chouchu66P | 5 | 6.4% |
| forward dash into Jouho Touken6P | 4 | 5.1% |
| guardG into Souka Housui3P+K | 4 | 5.1% |
| backdash into Jouho Touken6P | 3 | 3.9% |
| backdash into Souka Housui3P+K | 3 | 3.9% |
| backdash into guardG | 3 | 3.9% |
| guardG into evade up | 3 | 3.9% |
| Yakuho Chouchu666P | 2 | 2.6% |
| backdash into forward dash | 2 | 2.6% |
| evade up into Renkantai66KK | 2 | 2.6% |
| forward movement into punchP | 2 | 2.6% |
| guardG into Jouho Touken6P | 2 | 2.6% |
17 further openings account for the other 19 rounds.
Brad
- Career
- 172–96 · 64.2%
- This season
- 21 matches · 57.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Double Strike2KK | 7 | 9.5% |
|---|---|---|
| guardG into evade up | 5 | 6.8% |
| Jab StraightPP into Combination LowPPK | 4 | 5.4% |
| backdash into Stop Kick4K | 4 | 5.4% |
| backdash into Elbow Hook6P | 3 | 4.0% |
| guardG | 3 | 4.0% |
| guardG into Dtee Sawk Combination3PP | 3 | 4.0% |
| guardG into Sharp Shoot1P | 3 | 4.0% |
| no input | 3 | 4.0% |
| Elbow Hook6P into Sawk Klab6P+K | 2 | 2.7% |
| Sharp Shoot1P | 2 | 2.7% |
| backdash into Jackal Straight46P+K | 2 | 2.7% |
| guardG into Kao Loy6K+G | 2 | 2.7% |
| guardG into Sit Jab2P | 2 | 2.7% |
| guardG into punchP | 2 | 2.7% |
24 further openings account for the other 27 rounds.
Taka
- Career
- 184–98 · 65.2%
- This season
- 17 matches · 76.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Tsuyubarai2P+K | 11 | 19.3% |
|---|---|---|
| crouch into Shita Harite2P | 6 | 10.5% |
| backdash into Tsuyubarai2P+K | 3 | 5.3% |
| guardG into evade up | 3 | 5.3% |
| no input | 3 | 5.3% |
| Tsuyubarai2P+K | 2 | 3.5% |
| backdash into Kumoyaburi4P+K | 2 | 3.5% |
| evade up into Kachi'age33P+K | 2 | 3.5% |
| guardG | 2 | 3.5% |
| guardG into Chu Tsuppari6P+K | 2 | 3.5% |
| guardG into Kachi'age33P+K | 2 | 3.5% |
| guardG into Kumoyaburi4P+K | 2 | 3.5% |
| Agyou4P+K+G into Honda Kata'ate4PPP | 1 | 1.8% |
| Agyou4P+K+G into punchP | 1 | 1.8% |
| Kumoyaburi4P+K | 1 | 1.8% |
14 further openings account for the other 14 rounds.
Counted from 16 of the 17 matches played. The rest were not pulled for openings.
Wolf
- Career
- 219–145 · 60.2%
- This season
- 15 matches · 46.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Smash2K | 9 | 16.1% |
|---|---|---|
| Knee Lift6K | 4 | 7.1% |
| backdash into Elbow Butt4P | 4 | 7.1% |
| backdash into Mow Down Chop1P+K | 4 | 7.1% |
| guardG into Knee Lift6K | 4 | 7.1% |
| crouch into Low Hammer2P | 3 | 5.4% |
| Low Smash2K | 2 | 3.6% |
| backdash into Deadly Move Back4P+K+G | 2 | 3.6% |
| forward movement into One Two UpperPPP | 2 | 3.6% |
| guardG into Low Drop Kick62K | 2 | 3.6% |
| Elbow Butt4P into punchP | 1 | 1.8% |
| R.A.W. AvengerP+K+G into throwP+G | 1 | 1.8% |
| Savate4K | 1 | 1.8% |
| backdash into Gasp Kneel Palm Bomb6P+K | 1 | 1.8% |
| backdash into Low Smash2K | 1 | 1.8% |
15 further openings account for the other 15 rounds.
Counted from 14 of the 15 matches played. The rest were not pulled for openings.
Goh
- Career
- 202–125 · 61.8%
- This season
- 14 matches · 42.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Kusabigeri2K | 12 | 23.5% |
|---|---|---|
| backdash into Karura4P+K | 7 | 13.7% |
| Kyousengeri46K | 3 | 5.9% |
| no input | 3 | 5.9% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 3.9% |
| Kusabigeri2K | 2 | 3.9% |
| backdash into Kyousengeri46K | 2 | 3.9% |
| evade up into Batousatsu3KP | 2 | 3.9% |
| evade up into Sune Kudaki43P | 2 | 3.9% |
| punchP into Tsurane ShoudaPP | 2 | 3.9% |
| Haraigeri2K+G into evade down | 1 | 2.0% |
| Hiji'ate6P into backdash | 1 | 2.0% |
| Hiji'ate6P into throwP+G | 1 | 2.0% |
| Ni'oudaoshi3K+G | 1 | 2.0% |
| backdash into Soukyu46P | 1 | 2.0% |
9 further openings account for the other 9 rounds.
Lau
- Career
- 249–167 · 59.9%
- This season
- 10 matches · 70.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kensou4P | 4 | 9.8% |
|---|---|---|
| backdash into back punch+kick+guard4P+K+G | 4 | 9.8% |
| crouch into Renkanshou3PPP | 4 | 9.8% |
| Genchi Senpukyaku8K+G | 3 | 7.3% |
| Genchi Senpukyaku8K+G into Chisoutai2K+G | 3 | 7.3% |
| backdash into backward movement | 3 | 7.3% |
| no input | 3 | 7.3% |
| backdash into Fukko Kensou1P | 2 | 4.9% |
| down-forward kick+guard3K+G into Chisoutai2K+G | 2 | 4.9% |
| guardG into Genchi Senpukyaku8K+G | 2 | 4.9% |
| guardG into evade up | 2 | 4.9% |
| Genchi Senpukyaku8K+G into Koryu Tenshinkyaku6K+G | 1 | 2.4% |
| backdash into Chisoutai2K+G | 1 | 2.4% |
| backdash into Souko Sensou66P+K | 1 | 2.4% |
| backdash into Touku Kosenkyaku9K | 1 | 2.4% |
5 further openings account for the other 5 rounds.
Jacky
- Career
- 170–102 · 62.5%
- This season
- 8 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 3 | 9.4% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 3 | 9.4% |
| backdash | 2 | 6.2% |
| evade up into Double Back Knuckle4PP | 2 | 6.2% |
| guardG into evade down | 2 | 6.2% |
| punchP | 2 | 6.2% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 3.1% |
| Low Spin Kick1K+G | 1 | 3.1% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 3.1% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 3.1% |
| Smash Low Kick2K | 1 | 3.1% |
| backdash into backward movement | 1 | 3.1% |
| backdash into guardG | 1 | 3.1% |
| crouch into Smash Low Kick2K | 1 | 3.1% |
| forward dash into High Angle Upper Kick6K | 1 | 3.1% |
9 further openings account for the other 9 rounds.
Jeffry
- Career
- 194–112 · 63.4%
- This season
- 8 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Toe Kick2K | 6 | 18.8% |
|---|---|---|
| forward movement into punchP | 4 | 12.5% |
| backdash into Rising Hammer43PP | 3 | 9.4% |
| crouch into Low Knuckle2P | 2 | 6.2% |
| guardG | 2 | 6.2% |
| guardG into evade up | 2 | 6.2% |
| Toe Kick2K into crouch | 1 | 3.1% |
| backdash into Hell Claw236P | 1 | 3.1% |
| backdash into Megaton Knuckle43P+K | 1 | 3.1% |
| backdash into backward movement | 1 | 3.1% |
| backdash into guardG | 1 | 3.1% |
| backdash into throw escape | 1 | 3.1% |
| evade up into Grizzly Hammer1PP | 1 | 3.1% |
| guardG into Grizzly Hammer1PP | 1 | 3.1% |
| guardG into forward dash | 1 | 3.1% |
4 further openings account for the other 4 rounds.
Jean
- Career
- 41–22 · 65.1%
- This season
- 5 matches · 60.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gedan~Joudan Mawashigeri2KK | 3 | 13.6% |
|---|---|---|
| crouch into Shitamaeken2P | 3 | 13.6% |
| Shitanagi Shutou1P | 2 | 9.1% |
| backdash into guardG | 2 | 9.1% |
| Shutoukiri4P into Chinshin Seichuken4PP | 1 | 4.5% |
| backdash | 1 | 4.5% |
| backdash into Shitanagi Shutou1P | 1 | 4.5% |
| backdash into Sune'ori1K+G | 1 | 4.5% |
| backdash into backward movement | 1 | 4.5% |
| guardG | 1 | 4.5% |
| guardG into Gyaku Seikenzuki66P | 1 | 4.5% |
| guardG into Shitamaeken2P | 1 | 4.5% |
| guardG into Shitazuki3P | 1 | 4.5% |
| guardG into Tate'enpi~Tenkai Hizageri33PK | 1 | 4.5% |
| guardG into Yamakuzushi6K | 1 | 4.5% |
1 further openings account for the other 1 rounds.
El Blaze
- Career
- 220–150 · 59.5%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 12.5% |
|---|---|---|
| guardG into Shadow Strike6P | 2 | 12.5% |
| Jumping Hammer Knuckle8P+K into Death Scythe Slash8K | 1 | 6.2% |
| Shadow Strike6P | 1 | 6.2% |
| back, up-back kick+guard47K+G | 1 | 6.2% |
| backdash into Volcano Upper4P+K | 1 | 6.2% |
| backdash into backward movement | 1 | 6.2% |
| backdash into forward dash | 1 | 6.2% |
| backdash into guardG | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
| guardG into kickK | 1 | 6.2% |
| punchP into Keen Edge ComboPPP | 1 | 6.2% |
| punchP into Quick HookPP | 1 | 6.2% |
| up-back kick+guard7K+G into back kick+guard4K+G | 1 | 6.2% |
Lion
- Career
- 134–55 · 70.9%
- This season
- 3 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shicchi Soutai3K+G | 2 | 16.7% |
|---|---|---|
| Senputai8K into Katoutai8KK | 1 | 8.3% |
| backdash into Kishitsu Kasensou43P | 1 | 8.3% |
| backdash into offensive move | 1 | 8.3% |
| crouch into Katousui2P | 1 | 8.3% |
| crouch into Zensoutai2KK | 1 | 8.3% |
| forward movement into punchP | 1 | 8.3% |
| guardG into Kishitsu Kasensou43P | 1 | 8.3% |
| guardG into Shicchi Soutai3K+G | 1 | 8.3% |
| guardG into Zensoutai2KK | 1 | 8.3% |
| punchP into crouch | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Aoi: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
