VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

あばぎ

Career matches5,248
Career win rate55.9%
Round win rate53.1%
Peak rank33
Distinct opponents292
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage331,31771160654.0%
Aoi3091147943252.6%
Lion3277243034255.7%
Vanessa3072239632654.9%
Jeffry3038221416856.0%
Jacky3035120514658.4%
Wolf2821511310252.6%
Pai302001584279.0%
Goh28169997058.6%
Shun28126755159.5%
Lau2874472763.5%
Lei Fei2673442.9%
Jean26220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira128765259.4%+2.7
Jacky94514354.3%-2.6
Jeffry93633067.7%+14.4
Wolf68412760.3%+3.7
Sarah52272551.9%-8.4
Pai51242747.1%-7.7
El Blaze44242054.5%-2.3
Lion41162539.0%-12.4
Goh38191950.0%-6.5
Jean36201655.6%+0.5
Shun35191654.3%+0.4
Aoi33211263.6%+8.9
Lei Fei3123874.2%+16.7
Taka28141450.0%-4.9
Vanessa27111640.7%-16.4
Lau25131252.0%-0.7
Kage20101050.0%-5.1
Brad1981142.1%-9.6
Dural105550.0%-3.6
Eileen440100.0%+44.2

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence104554952.9%-3.6
Breakable Half Fence96564058.3%+4.5
Open94544057.5%-0.2
Breakable Full Fence93514254.8%-2.4
Single Wall93494452.7%-2.6
Full Fence90523857.8%+3.0
Rectangle84533163.1%+4.1
Octagon83463755.4%+1.4
Half Fence63362757.1%+1.8
Full Fence and Open33191457.6%+6.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50957.8%55.9%+1.9
No walls29154.3%56.2%-1.9

Walls against open: +3.8 points (95% range -3.5 to +11.1), p 0.310 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cokeshi (Rank 32)2026/09/22138561.5%
猫鼻 (Rank 32)2026/09/191912763.2%
ふぇに (Rank 33)2026/09/1796366.7%
マクシミリアン15世 (Rank 32)2026/09/1673442.9%
はげまん (Rank 29)2026/09/16126650.0%
be-shedded (Rank 30)2026/09/1474357.1%
jinjin (Rank 32)2026/09/1395455.6%
calmknight[냠냠] (Rank 29)2026/09/13105550.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/09/10103730.0%
ガリバー (Rank 32)2026/09/05136746.1%
rosenkim (Rank 31)2026/09/0486275.0%
jiwoonpk (Rank 32)2026/09/04106460.0%
タイヨウ (Rank 32)2026/09/0273442.9%
vivid_dot4 (Rank 36)2026/09/028080.0%
delicioso (Rank 33)2026/08/2281712.5%
え~る (Rank 33)2026/08/2273442.9%
会長さん (Rank 30)2026/08/1894544.4%
くろなぎ (Rank 30)2026/08/06115645.5%
orz (Rank 28)2026/08/061881044.4%
ルビーロマン葵 (Rank 30)2026/07/27105550.0%
失礼!スマッシュ☆彡 (Rank 26)2026/07/2276185.7%
Gun-Interceptor (Rank 28)2026/07/2294544.4%
BANANA (Rank 29)2026/07/2085362.5%
M&E (Rank 24)2026/07/1676185.7%
PKG (Rank 27)2026/07/14159660.0%

Round openings

Every character

guardG1574.5%
forward movement into punchP1113.2%
Senpugeri7K1043.0%
backdash into evade up1023.0%
backdash into Gen'you4K+G842.4%
backdash into backward movement762.2%
backdash into Hagakure-ryu In Raijingeki46P+K692.0%
crouch into Kusanagi2K+G601.7%
backdash into Soushouda46P+K551.6%
Sou'unha66K531.5%
backdash into Furikakato OtoshiK+G521.5%
backdash into crouch501.4%
evade up into Senpugeri7K461.3%
back punch+kick+guard4P+K+G451.3%
backdash into Shizuriyuki6K+G431.2%

623 further openings account for the other 2,344 rounds.

Counted from 864 of the 877 matches played. The rest were not pulled for openings.

Kage

Senpugeri7K10411.8%
backdash into Gen'you4K+G849.6%
backdash into Hagakure-ryu In Raijingeki46P+K697.9%
backdash into Furikakato OtoshiK+G525.9%
evade up into Senpugeri7K465.2%
backdash into Kodachinuki4K414.7%
punchP into ResshouPP414.7%
Ryu'eikyaku66K into forward kick6K303.4%
punchP into crouch283.2%
backdash into evade up273.1%
guardG273.1%
backdash into backward movement242.7%
guardG into Doukudaki46K242.7%
punchP into Sokudan1P242.7%
backdash into Hagakure-ryu In Fujingeki46P+KP161.8%

102 further openings account for the other 241 rounds.

Counted from 221 of the 222 matches played. The rest were not pulled for openings.

Aoi

crouch into Kusanagi2K+G608.7%
backdash into Soushouda46P+K558.0%
Sou'unha66K537.7%
back punch+kick+guard4P+K+G456.5%
backdash into Shizuriyuki6K+G436.2%
forward movement into punchP426.1%
backdash into Tsukiashibarai1P395.7%
backdash into evade up253.6%
guardG233.3%
guardG into Iwaodome64P+KP213.0%
backdash into crouch131.9%
forward movement into NirentotsuPP131.9%
forward movement into Nirentotsu OuchuPPP131.9%
backdash into backward movement121.7%
NirentotsuPP into Nirentotsu OuchuPPP91.3%

96 further openings account for the other 224 rounds.

Counted from 175 of the 177 matches played. The rest were not pulled for openings.

Vanessa

Defensive Style: backdash into back kick+guard4K+G377.2%
Defensive Style: backdash into Stinger Low Blow1P+K326.2%
Defensive Style: crouch into Low Spin Slicer2K+G285.4%
Defensive Style: backdash into Heel Kick6K+G275.2%
Defensive Style: forward movement into punchP244.7%
Defensive Style: guard244.7%
Defensive Style: guard into kickK234.5%
Defensive Style: guard into throwP+G203.9%
Defensive Style: backdash into backward movement193.7%
Defensive Style: Back Charge Kick173.3%
Defensive Style: backdash into Back Charge Kick44K+G152.9%
Defensive Style: backdash into evade up152.9%
Defensive Style: forward movement into Jab High KickPK142.7%
Defensive Style: backdash into crouch132.5%
Defensive Style: guard into Stinger Low Blow1P+K112.1%

103 further openings account for the other 197 rounds.

Counted from 127 of the 134 matches played. The rest were not pulled for openings.

Lion

Juchou Senshou8P+K348.8%
backdash into Touku Rigou Bantaitetsu46K+G297.5%
forward movement into punchP287.3%
guardG into Senkyutai1K256.5%
backdash into Kishitsu Kasensou43P205.2%
guardG194.9%
Banchu6P174.4%
backdash into evade up112.9%
evade up into Senkyutai1K102.6%
punchP into Koushu RensuiPP92.3%
backdash into back kick+guard4K+G82.1%
punchP into kickK82.1%
Ukoushin46P+K71.8%
Ukoushin46P+K into Banchu Renkanshu6PP71.8%
backdash into Shicchi Soutai3K+G61.6%

81 further openings account for the other 147 rounds.

Jacky

guardG238.4%
crouch into Low Spin Kick1K+G176.2%
guardG into Low Spin Kick1K+G176.2%
backdash into Middle Spin Kick46K+G124.4%
Jab StraightPP into Jab Double StraightPPP93.3%
backdash into crouch93.3%
forward movement into punchP93.3%
backdash into Slant Back Knuckle1P82.9%
backdash into backward movement82.9%
backdash into evade up82.9%
guardG into Rage Kick1PK82.9%
backdash into Spin Heel Sword4K+G72.5%
backdash into Standing Knee Kick4K72.5%
guardG into throwP+G72.5%
Slide Shuffle (Deflect)4P+K+G51.8%

65 further openings account for the other 120 rounds.

Counted from 68 of the 70 matches played. The rest were not pulled for openings.

Jeffry

guardG into Middle Hell Stab6P+K3113.2%
crouch into Ducking Low2K+G2510.6%
backdash into Double Hammer Down43P177.2%
guardG156.4%
guardG into Ducking Low2K+G146.0%
forward movement into punchP114.7%
guardG into Double Upper3PP73.0%
backdash into Rising Hammer43PP62.5%
backdash into evade up62.5%
guardG into Side Kick3K62.5%
punchP into kickK62.5%
backdash into Knee Push Wild Hook4KP52.1%
backdash into crouch52.1%
guardG into Grizzly Hammer1PP52.1%
punchP52.1%

44 further openings account for the other 71 rounds.

Counted from 58 of the 59 matches played. The rest were not pulled for openings.

Wolf

guardG1914.4%
crouch into Low Drop Kick62K1410.6%
backdash into evade up86.1%
punchP into Jab StraightPP86.1%
Arrow Knuckle3P43.0%
backdash into backward movement43.0%
forward movement into crouch43.0%
guardG into throwP+G43.0%
guardG into Dragonfish Blow6PP32.3%
guardG into Knee Lift6K32.3%
guardG into Low Drop Kick62K32.3%
guardG into Low Smash2K32.3%
punchP into Hammer KickPK32.3%
Jab StraightPP into One Two UpperPPP21.5%
Jumping Knee Butt66K+G21.5%

40 further openings account for the other 48 rounds.

Goh

backdash into Sune Kudaki43P2318.7%
backdash into crouch118.9%
forward movement into punchP86.5%
guardG86.5%
backdash into evade up75.7%
guardG into Batousatsu3KP64.9%
backdash into backward movement54.1%
punchP into kickK54.1%
forward movement into Shouda~KasumigoroshiPK43.2%
backdash32.4%
backdash into Karura4P+K32.4%
Hiji'ate6P21.6%
backdash into KiribaraiK+G21.6%
evade down into Kirin33P21.6%
guardG into Sune'uchi2P21.6%

31 further openings account for the other 32 rounds.

Shun

guardG1512.7%
backdash into backward movement119.3%
backdash into evade up86.8%
crouch into Gyou'in Haishu3P65.1%
crouch into Haisenchu1P65.1%
backdash into Haisenchu1P43.4%
backdash into crouch43.4%
crouch into Senpu Soutai3K+G43.4%
guardG into Tenshin Souchushou6P+K43.4%
Gyou'in Haishu3P32.5%
backdash32.5%
backdash into Shinho Suikoushu43P+K32.5%
crouch into Zensen Soutai2K+G32.5%
evade up32.5%
guardG into Gyou'in Haishu3P32.5%

30 further openings account for the other 38 rounds.

Lau

crouch into down-back kick1K1014.3%
backdash into Kensou4P710.0%
Kokyaku Haiten7K68.6%
guardG68.6%
guardG into Kasoutai2K57.1%
backdash into backward movement34.3%
guardG into crouch34.3%
backdash into evade up22.9%
evade up22.9%
evade up into Kokyaku Haiten7K22.9%
guardG into down-back kick1K22.9%
Hi'en Tenshinshou44P into Hi'en Renshou44PP11.4%
Kosoushou46P11.4%
RenshouPP into Renkanshou3PPP11.4%
backdash into Chisoutai2K+G11.4%

18 further openings account for the other 18 rounds.

Jean

backdash into Shitanagi Shutou1P428.6%
forward movement into punchP321.4%
backdash into backward movement17.1%
crouch into Renge Karitsumi2K+G17.1%
forward movement into Maeken~Joudan MawashigeriPK17.1%
forward movement into forward dash17.1%
guardG17.1%
guardG into Renge Karitsumi2K+G17.1%
guardG into Shitanagi Shutou1P17.1%

Lei Fei

evade up into evade down222.2%
backdash into Senpukyaku66K+G111.1%
backdash into backward movement111.1%
crouch into Zensoutai2K+G111.1%
evade up into Haisetsukou39P+KP111.1%
guardG111.1%
guardG into Souhikyaku9K+G111.1%
throwP+G111.1%

Pai

backdash into Souka Rensui3PP228.6%
backdash into Soukasui3P228.6%
crouch into down-back kick1K114.3%
forward movement into RenkentaiPK114.3%
forward movement into punchP114.3%