Virtua Fighter 5 REVO · v1.10 · Region: South America
あばぎ
Characters played — VF5's own record
| Kage | 33 | 1,317 | 711 | 606 | 54.0% |
|---|---|---|---|---|---|
| Aoi | 30 | 911 | 479 | 432 | 52.6% |
| Lion | 32 | 772 | 430 | 342 | 55.7% |
| Vanessa | 30 | 722 | 396 | 326 | 54.9% |
| Jeffry | 30 | 382 | 214 | 168 | 56.0% |
| Jacky | 30 | 351 | 205 | 146 | 58.4% |
| Wolf | 28 | 215 | 113 | 102 | 52.6% |
| Pai | 30 | 200 | 158 | 42 | 79.0% |
| Goh | 28 | 169 | 99 | 70 | 58.6% |
| Shun | 28 | 126 | 75 | 51 | 59.5% |
| Lau | 28 | 74 | 47 | 27 | 63.5% |
| Lei Fei | 26 | 7 | 3 | 4 | 42.9% |
| Jean | 26 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 128 | 76 | 52 | 59.4% | +2.7 |
|---|---|---|---|---|---|
| Jacky | 94 | 51 | 43 | 54.3% | -2.6 |
| Jeffry | 93 | 63 | 30 | 67.7% | +14.4 |
| Wolf | 68 | 41 | 27 | 60.3% | +3.7 |
| Sarah | 52 | 27 | 25 | 51.9% | -8.4 |
| Pai | 51 | 24 | 27 | 47.1% | -7.7 |
| El Blaze | 44 | 24 | 20 | 54.5% | -2.3 |
| Lion | 41 | 16 | 25 | 39.0% | -12.4 |
| Goh | 38 | 19 | 19 | 50.0% | -6.5 |
| Jean | 36 | 20 | 16 | 55.6% | +0.5 |
| Shun | 35 | 19 | 16 | 54.3% | +0.4 |
| Aoi | 33 | 21 | 12 | 63.6% | +8.9 |
| Lei Fei | 31 | 23 | 8 | 74.2% | +16.7 |
| Taka | 28 | 14 | 14 | 50.0% | -4.9 |
| Vanessa | 27 | 11 | 16 | 40.7% | -16.4 |
| Lau | 25 | 13 | 12 | 52.0% | -0.7 |
| Kage | 20 | 10 | 10 | 50.0% | -5.1 |
| Brad | 19 | 8 | 11 | 42.1% | -9.6 |
| Dural | 10 | 5 | 5 | 50.0% | -3.6 |
| Eileen | 4 | 4 | 0 | 100.0% | +44.2 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 104 | 55 | 49 | 52.9% | -3.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 96 | 56 | 40 | 58.3% | +4.5 |
| Open | 94 | 54 | 40 | 57.5% | -0.2 |
| Breakable Full Fence | 93 | 51 | 42 | 54.8% | -2.4 |
| Single Wall | 93 | 49 | 44 | 52.7% | -2.6 |
| Full Fence | 90 | 52 | 38 | 57.8% | +3.0 |
| Rectangle | 84 | 53 | 31 | 63.1% | +4.1 |
| Octagon | 83 | 46 | 37 | 55.4% | +1.4 |
| Half Fence | 63 | 36 | 27 | 57.1% | +1.8 |
| Full Fence and Open | 33 | 19 | 14 | 57.6% | +6.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 509 | 57.8% | 55.9% | +1.9 |
| No walls | 291 | 54.3% | 56.2% | -1.9 |
Walls against open: +3.8 points (95% range -3.5 to +11.1), p 0.310 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 猫鼻 (Rank 32) | 19 | 12 | 7 | 63.2% |
|---|---|---|---|---|
| orz (Rank 28) | 18 | 8 | 10 | 44.4% |
| PKG (Rank 27) | 15 | 9 | 6 | 60.0% |
| cokeshi (Rank 32) | 13 | 8 | 5 | 61.5% |
| ガリバー (Rank 32) | 13 | 6 | 7 | 46.1% |
| はげまん (Rank 29) | 12 | 6 | 6 | 50.0% |
| くろなぎ (Rank 30) | 11 | 5 | 6 | 45.5% |
| calmknight[냠냠] (Rank 29) | 10 | 5 | 5 | 50.0% |
| jiwoonpk (Rank 32) | 10 | 6 | 4 | 60.0% |
| ルビーロマン葵 (Rank 30) | 10 | 5 | 5 | 50.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 10 | 3 | 7 | 30.0% |
| Gun-Interceptor (Rank 28) | 9 | 4 | 5 | 44.4% |
| jinjin (Rank 32) | 9 | 5 | 4 | 55.6% |
| ふぇに (Rank 33) | 9 | 6 | 3 | 66.7% |
| 会長さん (Rank 30) | 9 | 4 | 5 | 44.4% |
| BANANA (Rank 29) | 8 | 5 | 3 | 62.5% |
| delicioso (Rank 33) | 8 | 1 | 7 | 12.5% |
| rosenkim (Rank 31) | 8 | 6 | 2 | 75.0% |
| vivid_dot4 (Rank 36) | 8 | 0 | 8 | 0.0% |
| M&E (Rank 24) | 7 | 6 | 1 | 85.7% |
| be-shedded (Rank 30) | 7 | 4 | 3 | 57.1% |
| え~る (Rank 33) | 7 | 3 | 4 | 42.9% |
| タイヨウ (Rank 32) | 7 | 3 | 4 | 42.9% |
| マクシミリアン15世 (Rank 32) | 7 | 3 | 4 | 42.9% |
| 失礼!スマッシュ☆彡 (Rank 26) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| cokeshi (Rank 32) | 2026/09/22 | 13 | 8 | 5 | 61.5% |
|---|---|---|---|---|---|
| 猫鼻 (Rank 32) | 2026/09/19 | 19 | 12 | 7 | 63.2% |
| ふぇに (Rank 33) | 2026/09/17 | 9 | 6 | 3 | 66.7% |
| マクシミリアン15世 (Rank 32) | 2026/09/16 | 7 | 3 | 4 | 42.9% |
| はげまん (Rank 29) | 2026/09/16 | 12 | 6 | 6 | 50.0% |
| be-shedded (Rank 30) | 2026/09/14 | 7 | 4 | 3 | 57.1% |
| jinjin (Rank 32) | 2026/09/13 | 9 | 5 | 4 | 55.6% |
| calmknight[냠냠] (Rank 29) | 2026/09/13 | 10 | 5 | 5 | 50.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/09/10 | 10 | 3 | 7 | 30.0% |
| ガリバー (Rank 32) | 2026/09/05 | 13 | 6 | 7 | 46.1% |
| rosenkim (Rank 31) | 2026/09/04 | 8 | 6 | 2 | 75.0% |
| jiwoonpk (Rank 32) | 2026/09/04 | 10 | 6 | 4 | 60.0% |
| タイヨウ (Rank 32) | 2026/09/02 | 7 | 3 | 4 | 42.9% |
| vivid_dot4 (Rank 36) | 2026/09/02 | 8 | 0 | 8 | 0.0% |
| delicioso (Rank 33) | 2026/08/22 | 8 | 1 | 7 | 12.5% |
| え~る (Rank 33) | 2026/08/22 | 7 | 3 | 4 | 42.9% |
| 会長さん (Rank 30) | 2026/08/18 | 9 | 4 | 5 | 44.4% |
| くろなぎ (Rank 30) | 2026/08/06 | 11 | 5 | 6 | 45.5% |
| orz (Rank 28) | 2026/08/06 | 18 | 8 | 10 | 44.4% |
| ルビーロマン葵 (Rank 30) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/07/22 | 7 | 6 | 1 | 85.7% |
| Gun-Interceptor (Rank 28) | 2026/07/22 | 9 | 4 | 5 | 44.4% |
| BANANA (Rank 29) | 2026/07/20 | 8 | 5 | 3 | 62.5% |
| M&E (Rank 24) | 2026/07/16 | 7 | 6 | 1 | 85.7% |
| PKG (Rank 27) | 2026/07/14 | 15 | 9 | 6 | 60.0% |
Round openings
Every character
| guardG | 157 | 4.5% |
|---|---|---|
| forward movement into punchP | 111 | 3.2% |
| Senpugeri7K | 104 | 3.0% |
| backdash into evade up | 102 | 3.0% |
| backdash into Gen'you4K+G | 84 | 2.4% |
| backdash into backward movement | 76 | 2.2% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 69 | 2.0% |
| crouch into Kusanagi2K+G | 60 | 1.7% |
| backdash into Soushouda46P+K | 55 | 1.6% |
| Sou'unha66K | 53 | 1.5% |
| backdash into Furikakato OtoshiK+G | 52 | 1.5% |
| backdash into crouch | 50 | 1.4% |
| evade up into Senpugeri7K | 46 | 1.3% |
| back punch+kick+guard4P+K+G | 45 | 1.3% |
| backdash into Shizuriyuki6K+G | 43 | 1.2% |
623 further openings account for the other 2,344 rounds.
Counted from 864 of the 877 matches played. The rest were not pulled for openings.
Kage
| Senpugeri7K | 104 | 11.8% |
|---|---|---|
| backdash into Gen'you4K+G | 84 | 9.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 69 | 7.9% |
| backdash into Furikakato OtoshiK+G | 52 | 5.9% |
| evade up into Senpugeri7K | 46 | 5.2% |
| backdash into Kodachinuki4K | 41 | 4.7% |
| punchP into ResshouPP | 41 | 4.7% |
| Ryu'eikyaku66K into forward kick6K | 30 | 3.4% |
| punchP into crouch | 28 | 3.2% |
| backdash into evade up | 27 | 3.1% |
| guardG | 27 | 3.1% |
| backdash into backward movement | 24 | 2.7% |
| guardG into Doukudaki46K | 24 | 2.7% |
| punchP into Sokudan1P | 24 | 2.7% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 16 | 1.8% |
102 further openings account for the other 241 rounds.
Counted from 221 of the 222 matches played. The rest were not pulled for openings.
Aoi
| crouch into Kusanagi2K+G | 60 | 8.7% |
|---|---|---|
| backdash into Soushouda46P+K | 55 | 8.0% |
| Sou'unha66K | 53 | 7.7% |
| back punch+kick+guard4P+K+G | 45 | 6.5% |
| backdash into Shizuriyuki6K+G | 43 | 6.2% |
| forward movement into punchP | 42 | 6.1% |
| backdash into Tsukiashibarai1P | 39 | 5.7% |
| backdash into evade up | 25 | 3.6% |
| guardG | 23 | 3.3% |
| guardG into Iwaodome64P+KP | 21 | 3.0% |
| backdash into crouch | 13 | 1.9% |
| forward movement into NirentotsuPP | 13 | 1.9% |
| forward movement into Nirentotsu OuchuPPP | 13 | 1.9% |
| backdash into backward movement | 12 | 1.7% |
| NirentotsuPP into Nirentotsu OuchuPPP | 9 | 1.3% |
96 further openings account for the other 224 rounds.
Counted from 175 of the 177 matches played. The rest were not pulled for openings.
Vanessa
| Defensive Style: backdash into back kick+guard4K+G | 37 | 7.2% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 32 | 6.2% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 28 | 5.4% |
| Defensive Style: backdash into Heel Kick6K+G | 27 | 5.2% |
| Defensive Style: forward movement into punchP | 24 | 4.7% |
| Defensive Style: guard | 24 | 4.7% |
| Defensive Style: guard into kickK | 23 | 4.5% |
| Defensive Style: guard into throwP+G | 20 | 3.9% |
| Defensive Style: backdash into backward movement | 19 | 3.7% |
| Defensive Style: Back Charge Kick | 17 | 3.3% |
| Defensive Style: backdash into Back Charge Kick44K+G | 15 | 2.9% |
| Defensive Style: backdash into evade up | 15 | 2.9% |
| Defensive Style: forward movement into Jab High KickPK | 14 | 2.7% |
| Defensive Style: backdash into crouch | 13 | 2.5% |
| Defensive Style: guard into Stinger Low Blow1P+K | 11 | 2.1% |
103 further openings account for the other 197 rounds.
Counted from 127 of the 134 matches played. The rest were not pulled for openings.
Lion
| Juchou Senshou8P+K | 34 | 8.8% |
|---|---|---|
| backdash into Touku Rigou Bantaitetsu46K+G | 29 | 7.5% |
| forward movement into punchP | 28 | 7.3% |
| guardG into Senkyutai1K | 25 | 6.5% |
| backdash into Kishitsu Kasensou43P | 20 | 5.2% |
| guardG | 19 | 4.9% |
| Banchu6P | 17 | 4.4% |
| backdash into evade up | 11 | 2.9% |
| evade up into Senkyutai1K | 10 | 2.6% |
| punchP into Koushu RensuiPP | 9 | 2.3% |
| backdash into back kick+guard4K+G | 8 | 2.1% |
| punchP into kickK | 8 | 2.1% |
| Ukoushin46P+K | 7 | 1.8% |
| Ukoushin46P+K into Banchu Renkanshu6PP | 7 | 1.8% |
| backdash into Shicchi Soutai3K+G | 6 | 1.6% |
81 further openings account for the other 147 rounds.
Jacky
| guardG | 23 | 8.4% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 17 | 6.2% |
| guardG into Low Spin Kick1K+G | 17 | 6.2% |
| backdash into Middle Spin Kick46K+G | 12 | 4.4% |
| Jab StraightPP into Jab Double StraightPPP | 9 | 3.3% |
| backdash into crouch | 9 | 3.3% |
| forward movement into punchP | 9 | 3.3% |
| backdash into Slant Back Knuckle1P | 8 | 2.9% |
| backdash into backward movement | 8 | 2.9% |
| backdash into evade up | 8 | 2.9% |
| guardG into Rage Kick1PK | 8 | 2.9% |
| backdash into Spin Heel Sword4K+G | 7 | 2.5% |
| backdash into Standing Knee Kick4K | 7 | 2.5% |
| guardG into throwP+G | 7 | 2.5% |
| Slide Shuffle (Deflect)4P+K+G | 5 | 1.8% |
65 further openings account for the other 120 rounds.
Counted from 68 of the 70 matches played. The rest were not pulled for openings.
Jeffry
| guardG into Middle Hell Stab6P+K | 31 | 13.2% |
|---|---|---|
| crouch into Ducking Low2K+G | 25 | 10.6% |
| backdash into Double Hammer Down43P | 17 | 7.2% |
| guardG | 15 | 6.4% |
| guardG into Ducking Low2K+G | 14 | 6.0% |
| forward movement into punchP | 11 | 4.7% |
| guardG into Double Upper3PP | 7 | 3.0% |
| backdash into Rising Hammer43PP | 6 | 2.5% |
| backdash into evade up | 6 | 2.5% |
| guardG into Side Kick3K | 6 | 2.5% |
| punchP into kickK | 6 | 2.5% |
| backdash into Knee Push Wild Hook4KP | 5 | 2.1% |
| backdash into crouch | 5 | 2.1% |
| guardG into Grizzly Hammer1PP | 5 | 2.1% |
| punchP | 5 | 2.1% |
44 further openings account for the other 71 rounds.
Counted from 58 of the 59 matches played. The rest were not pulled for openings.
Wolf
| guardG | 19 | 14.4% |
|---|---|---|
| crouch into Low Drop Kick62K | 14 | 10.6% |
| backdash into evade up | 8 | 6.1% |
| punchP into Jab StraightPP | 8 | 6.1% |
| Arrow Knuckle3P | 4 | 3.0% |
| backdash into backward movement | 4 | 3.0% |
| forward movement into crouch | 4 | 3.0% |
| guardG into throwP+G | 4 | 3.0% |
| guardG into Dragonfish Blow6PP | 3 | 2.3% |
| guardG into Knee Lift6K | 3 | 2.3% |
| guardG into Low Drop Kick62K | 3 | 2.3% |
| guardG into Low Smash2K | 3 | 2.3% |
| punchP into Hammer KickPK | 3 | 2.3% |
| Jab StraightPP into One Two UpperPPP | 2 | 1.5% |
| Jumping Knee Butt66K+G | 2 | 1.5% |
40 further openings account for the other 48 rounds.
Goh
| backdash into Sune Kudaki43P | 23 | 18.7% |
|---|---|---|
| backdash into crouch | 11 | 8.9% |
| forward movement into punchP | 8 | 6.5% |
| guardG | 8 | 6.5% |
| backdash into evade up | 7 | 5.7% |
| guardG into Batousatsu3KP | 6 | 4.9% |
| backdash into backward movement | 5 | 4.1% |
| punchP into kickK | 5 | 4.1% |
| forward movement into Shouda~KasumigoroshiPK | 4 | 3.2% |
| backdash | 3 | 2.4% |
| backdash into Karura4P+K | 3 | 2.4% |
| Hiji'ate6P | 2 | 1.6% |
| backdash into KiribaraiK+G | 2 | 1.6% |
| evade down into Kirin33P | 2 | 1.6% |
| guardG into Sune'uchi2P | 2 | 1.6% |
31 further openings account for the other 32 rounds.
Shun
| guardG | 15 | 12.7% |
|---|---|---|
| backdash into backward movement | 11 | 9.3% |
| backdash into evade up | 8 | 6.8% |
| crouch into Gyou'in Haishu3P | 6 | 5.1% |
| crouch into Haisenchu1P | 6 | 5.1% |
| backdash into Haisenchu1P | 4 | 3.4% |
| backdash into crouch | 4 | 3.4% |
| crouch into Senpu Soutai3K+G | 4 | 3.4% |
| guardG into Tenshin Souchushou6P+K | 4 | 3.4% |
| Gyou'in Haishu3P | 3 | 2.5% |
| backdash | 3 | 2.5% |
| backdash into Shinho Suikoushu43P+K | 3 | 2.5% |
| crouch into Zensen Soutai2K+G | 3 | 2.5% |
| evade up | 3 | 2.5% |
| guardG into Gyou'in Haishu3P | 3 | 2.5% |
30 further openings account for the other 38 rounds.
Lau
| crouch into down-back kick1K | 10 | 14.3% |
|---|---|---|
| backdash into Kensou4P | 7 | 10.0% |
| Kokyaku Haiten7K | 6 | 8.6% |
| guardG | 6 | 8.6% |
| guardG into Kasoutai2K | 5 | 7.1% |
| backdash into backward movement | 3 | 4.3% |
| guardG into crouch | 3 | 4.3% |
| backdash into evade up | 2 | 2.9% |
| evade up | 2 | 2.9% |
| evade up into Kokyaku Haiten7K | 2 | 2.9% |
| guardG into down-back kick1K | 2 | 2.9% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 1 | 1.4% |
| Kosoushou46P | 1 | 1.4% |
| RenshouPP into Renkanshou3PPP | 1 | 1.4% |
| backdash into Chisoutai2K+G | 1 | 1.4% |
18 further openings account for the other 18 rounds.
Jean
| backdash into Shitanagi Shutou1P | 4 | 28.6% |
|---|---|---|
| forward movement into punchP | 3 | 21.4% |
| backdash into backward movement | 1 | 7.1% |
| crouch into Renge Karitsumi2K+G | 1 | 7.1% |
| forward movement into Maeken~Joudan MawashigeriPK | 1 | 7.1% |
| forward movement into forward dash | 1 | 7.1% |
| guardG | 1 | 7.1% |
| guardG into Renge Karitsumi2K+G | 1 | 7.1% |
| guardG into Shitanagi Shutou1P | 1 | 7.1% |
Lei Fei
| evade up into evade down | 2 | 22.2% |
|---|---|---|
| backdash into Senpukyaku66K+G | 1 | 11.1% |
| backdash into backward movement | 1 | 11.1% |
| crouch into Zensoutai2K+G | 1 | 11.1% |
| evade up into Haisetsukou39P+KP | 1 | 11.1% |
| guardG | 1 | 11.1% |
| guardG into Souhikyaku9K+G | 1 | 11.1% |
| throwP+G | 1 | 11.1% |
Pai
| backdash into Souka Rensui3PP | 2 | 28.6% |
|---|---|---|
| backdash into Soukasui3P | 2 | 28.6% |
| crouch into down-back kick1K | 1 | 14.3% |
| forward movement into RenkentaiPK | 1 | 14.3% |
| forward movement into punchP | 1 | 14.3% |
