VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

あばぎ

  • Aoi
  • Vanessa
  • Lion
  • Jeffry
  • Jacky
  • Wolf
  • Goh
  • Shun
  • Lau
  • Jean
  • Lei Fei
  • Pai
Career matches5,715
Career win rate55.3%
Round win rate52.8%
Peak rank33
Distinct opponents330
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1580 #1,489 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage331,49879370552.9%
Aoi311,00052147952.1%
Lion3380444935555.9%
Vanessa3078842935954.4%
Jeffry3045625120555.0%
Jacky3136021114958.6%
Wolf2821511310252.6%
Pai302001584279.0%
Goh281811067558.6%
Shun28130755557.7%
Lau2874472763.5%
Lei Fei2673442.9%
Jean26220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,304 of 4,105 rounds counted

8.3 inputs a second (500 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage9.0542911
Aoi8.2494490
Vanessa7.4442490
Lion9.0540366
Jeffry8.0478306
Jacky8.3497270
Wolf7.7460119
Goh7.9476136
Shun7.9473121
Lau8.350165
Jean7.142614
Lei Fei8.75229
Pai10.06007

By opponent's character

Akira8.6516457
Jacky8.3496427
Jeffry8.1484339
Wolf7.9471228
Pai8.7524203
Sarah8.1484174
Lion8.9533183
El Blaze8.0479144
Goh8.4504130
Shun8.3498153
Jean8.6514123
Lei Fei8.2489134
Lau8.3497119
Aoi8.6514131
Taka8.349975
Vanessa8.349977
Brad8.551177
Kage8.551178
Dural7.847135
Eileen8.551217

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira152896358.5%+2.7
Jacky122645852.5%-4.0
Jeffry105723368.6%+16.4
Wolf78443456.4%+0.0
Pai61313050.8%-3.6
Sarah57302752.6%-7.3
Lion50212942.0%-10.1
El Blaze47252253.2%-3.8
Goh43222151.2%-4.8
Shun41231856.1%+1.8
Jean40211952.5%-2.8
Lei Fei37271073.0%+15.2
Lau36171947.2%-6.5
Aoi34211361.8%+7.8
Taka31161551.6%-2.6
Vanessa31141745.2%-11.5
Brad2291340.9%-10.4
Kage22111150.0%-4.6
Dural105550.0%-3.1
Eileen550100.0%+45.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence116625453.5%-1.7
Full Fence115664957.4%+2.8
Breakable Full Fence109604955.0%-2.0
Breakable Half Fence109634657.8%+3.4
Single Wall107555251.4%-4.7
Open102584456.9%+0.6
Rectangle96573959.4%+1.6
Octagon91504155.0%+1.4
Half Fence79473259.5%+4.2
Full Fence and Open47281959.6%+6.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59957.3%55.6%+1.6
No walls32553.8%55.6%-1.8

Walls against open: +3.4 points (95% range -3.6 to +10.4), p 0.341 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hahaha (Rank 28)2026/10/15115645.5%
rosenkim (Rank 31)2026/10/15108280.0%
会長さん (Rank 34)2026/10/12104640.0%
candygaly11 (Rank 33)2026/10/1291811.1%
Yuki (Rank 32)2026/10/09104640.0%
xXsoul-childXx (Rank 30)2026/10/09119281.8%
jihyo (Rank 31)2026/10/09111109.1%
猫鼻 (Rank 32)2026/10/072114766.7%
マクシミリアン15世 (Rank 30)2026/10/0783537.5%
jinjin (Rank 32)2026/10/04128466.7%
え~る (Rank 27)2026/10/0295455.6%
太鼓の別人@稲刈準備中 (Rank 32)2026/09/29113827.3%
cokeshi (Rank 32)2026/09/22138561.5%
ふぇに (Rank 33)2026/09/1796366.7%
はげまん (Rank 29)2026/09/16126650.0%
calmknight[냠냠] (Rank 29)2026/09/13105550.0%
ガリバー (Rank 32)2026/09/05136746.1%
jiwoonpk (Rank 32)2026/09/04106460.0%
vivid_dot4 (Rank 36)2026/09/028080.0%
くろなぎ (Rank 30)2026/08/06115645.5%
orz (Rank 28)2026/08/061881044.4%
ルビーロマン葵 (Rank 30)2026/07/27105550.0%
Gun-Interceptor (Rank 28)2026/07/2294544.4%
BANANA (Rank 29)2026/07/2085362.5%
PKG (Rank 27)2026/07/14159660.0%

Round openings

Every character

guardG1554.2%
forward movement into punchP1223.3%
Senpugeri7K1133.1%
backdash into Gen'you4K+G922.5%
backdash into evade up862.3%
backdash into Hagakure-ryu In Raijingeki46P+K752.0%
crouch into Kusanagi2K+G651.8%
backdash into backward movement631.7%
backdash into Soushouda46P+K601.6%
Sou'unha66K591.6%
backdash into Tsukiashibarai1P591.6%
backdash into Furikakato OtoshiK+G551.5%
backdash into Shizuriyuki6K+G541.5%
evade up into Senpugeri7K511.4%
back punch+kick+guard4P+K+G501.4%

663 further openings account for the other 2,526 rounds.

Counted from 921 of the 1,024 matches played. The rest were not pulled for openings.

Kage

Career
793–705 · 52.9%
This season
279 matches · 48.0%
Peak rank
33

First hit in 57.0% of 949 rounds. Won 54.0% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 72.7% of rounds, against 40.6% against everyone else.
  • In round 1: opens with “backdash into 4K+G Gen'you” in 14.9% of rounds, against 7.8% in their other rounds.
  • Against Pai: opens with “backdash into 4K+G Gen'you” in 18.2% of rounds, against 8.6% against everyone else.

How is this tested?

Senpugeri7K11311.8%
backdash into Gen'you4K+G929.6%
backdash into Hagakure-ryu In Raijingeki46P+K757.8%
backdash into Furikakato OtoshiK+G555.7%
evade up into Senpugeri7K515.3%
backdash into Kodachinuki4K485.0%
punchP into ResshouPP454.7%
Ryu'eikyaku66K into forward kick6K333.4%
punchP into crouch323.3%
guardG303.1%
punchP into Sokudan1P272.8%
guardG into Doukudaki46K242.5%
backdash into backward movement222.3%
backdash into evade up212.2%
backdash into Hagakure-ryu In Fujingeki46P+KP161.7%

110 further openings account for the other 274 rounds.

Counted from 241 of the 279 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–11 · 45%10–6 · 62%too few to test
Pai9–3 · 75%3–10 · 23%too few to test
Jeffry8–3 · 73%4–7 · 36%too few to test
Akira6–7 · 46%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
521–479 · 52.1%
This season
205 matches · 52.7%
Peak rank
31

First hit in 54.3% of 751 rounds. Won 53.7% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 19.1% of rounds, against 11.7% in their other rounds.
  • Against Akira: waits first in 32.8% of rounds, against 21.4% against everyone else.
  • In round 1: opens with “backdash into 46P+K Soushouda” in 14.7% of rounds, against 5.7% in their other rounds.
  • Against Jacky: opens with “backdash into 1P Tsukiashibarai” in 27.9% of rounds, against 5.8% against everyone else.
  • After opening the round before with “66K Sou'unha”: opens with “crouch into 2K+G Kusanagi” in 26.1% of rounds, against 6.0% after anything else.

How is this tested?

crouch into Kusanagi2K+G658.6%
backdash into Soushouda46P+K608.0%
Sou'unha66K597.8%
backdash into Tsukiashibarai1P597.8%
backdash into Shizuriyuki6K+G547.2%
back punch+kick+guard4P+K+G506.6%
forward movement into punchP445.8%
backdash into evade up233.0%
guardG222.9%
guardG into Iwaodome64P+KP212.8%
forward movement into Nirentotsu OuchuPPP152.0%
forward movement into NirentotsuPP131.7%
NirentotsuPP into Nirentotsu OuchuPPP101.3%
evade down into Iwaodome64P+KP91.2%
forward movement into ShougerigasanePK91.2%

101 further openings account for the other 241 rounds.

Counted from 191 of the 205 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–9 · 55%8–9 · 47%too few to test
Jeffry9–0 · 100%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
429–359 · 54.4%
This season
154 matches · 63.6%
Peak rank
30

First hit in 30.5% of 548 rounds. Won 59.3% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 51.1% of rounds, against 34.9% in their other rounds.
  • After winning a round: backs off first in 42.8% of rounds, against 25.7% after losing one.
  • When behind: evades first in 8.8% of rounds, against 3.9% when ahead or level.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K437.8%
Defensive Style: backdash into back kick+guard4K+G407.3%
Defensive Style: backdash into Heel Kick6K+G315.7%
Defensive Style: crouch into Low Spin Slicer2K+G295.3%
Defensive Style: forward movement into punchP274.9%
Defensive Style: guard254.6%
Defensive Style: guard into kickK234.2%
Defensive Style: guard into throw escape183.3%
Defensive Style: Back Charge Kick173.1%
Defensive Style: backdash into Back Charge Kick44K+G162.9%
Defensive Style: backdash into backward movement162.9%
Defensive Style: backdash into evade up162.9%
Defensive Style: guard into Stinger Low Blow1P+K152.7%
Defensive Style: forward movement into Jab High KickPK142.5%
Defensive Style: punch into Jab High KickPK122.2%

109 further openings account for the other 206 rounds.

Counted from 135 of the 154 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf11–2 · 85%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
449–355 · 55.9%
This season
108 matches · 50.9%
Peak rank
33

First hit in 52.1% of 403 rounds. Won 50.0% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 39.0% of rounds, against 25.6% against everyone else.

How is this tested?

Juchou Senshou8P+K358.7%
forward movement into punchP317.7%
backdash into Touku Rigou Bantaitetsu46K+G297.2%
guardG into Senkyutai1K276.7%
backdash into Kishitsu Kasensou43P215.2%
guardG194.7%
Banchu6P174.2%
backdash into evade up102.5%
evade up into Senkyutai1K102.5%
backdash into Shicchi Soutai3K+G92.2%
punchP into Koushu RensuiPP92.2%
Ukoushin46P+K into Banchu Renkanshu6PP82.0%
backdash into back kick+guard4K+G82.0%
punchP into kickK82.0%
Ukoushin46P+K71.7%

83 further openings account for the other 155 rounds.

Counted from 101 of the 108 matches played. The rest were not pulled for openings.

Jacky

Career
211–149 · 58.6%
This season
77 matches · 64.9%
Peak rank
31

First hit in 49.0% of 290 rounds. Won 60.6% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG217.1%
crouch into Low Spin Kick1K+G186.1%
guardG into Low Spin Kick1K+G175.7%
backdash into Middle Spin Kick46K+G155.0%
backdash into Rage Kick1PK113.7%
backdash into Slant Back Knuckle1P113.7%
forward movement into punchP113.7%
Jab StraightPP into Jab Double StraightPPP103.4%
guardG into Rage Kick1PK93.0%
guardG into throw escape93.0%
backdash into Standing Knee Kick4K82.7%
backdash into evade up82.7%
backdash into Spin Heel Sword4K+G72.4%
backdash into Low Spin Kick1K+G62.0%
backdash into backward movement62.0%

70 further openings account for the other 130 rounds.

Counted from 73 of the 77 matches played. The rest were not pulled for openings.

Jeffry

Career
251–205 · 55.0%
This season
79 matches · 57.0%
Peak rank
30

First hit in 57.3% of 239 rounds. Won 59.9% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Middle Hell Stab6P+K3313.8%
crouch into Ducking Low2K+G2510.5%
backdash into Double Hammer Down43P187.5%
guardG into Ducking Low2K+G156.3%
guardG135.4%
forward movement into punchP114.6%
backdash into Rising Hammer43PP72.9%
guardG into Double Upper3PP72.9%
backdash into Knee Push Wild Hook4KP62.5%
guardG into Side Kick3K62.5%
punchP into kickK62.5%
backdash into Grizzly Hammer1PP52.1%
guardG into Grizzly Hammer1PP52.1%
guardG into Knee Push Wild Hook4KP52.1%
punchP52.1%

46 further openings account for the other 72 rounds.

Counted from 59 of the 79 matches played. The rest were not pulled for openings.

Goh

Career
106–75 · 58.6%
This season
33 matches · 60.6%
Peak rank
28

First hit in 60.3% of 136 rounds. Won 61.0% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sune Kudaki43P3928.7%
forward movement into punchP107.3%
guardG85.9%
guardG into Batousatsu3KP75.2%
backdash into evade up64.4%
punchP into kickK64.4%
backdash into Karura4P+K42.9%
backdash into backward movement42.9%
forward movement into Shouda~KasumigoroshiPK42.9%
backdash32.2%
Hiji'ate6P21.5%
backdash into Garyu66K21.5%
backdash into KiribaraiK+G21.5%
backdash into Ni'oudaoshi3K+G21.5%
backdash into Soukyu46P21.5%

32 further openings account for the other 35 rounds.

Wolf

Career
113–102 · 52.6%
This season
35 matches · 51.4%
Peak rank
28

First hit in 49.2% of 132 rounds. Won 60.0% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1914.4%
crouch into Low Drop Kick62K1410.6%
punchP into Jab StraightPP86.1%
backdash into evade up64.5%
Arrow Knuckle3P43.0%
backdash into backward movement43.0%
forward movement into crouch43.0%
guardG into throw escape43.0%
guardG into Dragonfish Blow6PP32.3%
guardG into Knee Lift6K32.3%
guardG into Low Drop Kick62K32.3%
guardG into Low Smash2K32.3%
punchP into Hammer KickPK32.3%
Jab StraightPP into One Two UpperPPP21.5%
Jumping Knee Butt66K+G21.5%

41 further openings account for the other 50 rounds.

Shun

Career
75–55 · 57.7%
This season
29 matches · 65.5%
Peak rank
28

First hit in 58.5% of 118 rounds. Won 52.2% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1512.7%
backdash into backward movement108.5%
backdash into Haisenchu1P75.9%
backdash into evade up75.9%
crouch into Gyou'in Haishu3P65.1%
crouch into Haisenchu1P65.1%
crouch into Senpu Soutai3K+G43.4%
guardG into Tenshin Souchushou6P+K43.4%
Gyou'in Haishu3P32.5%
backdash32.5%
backdash into Dokuritsu Kanpai46P+K32.5%
backdash into Shinho Suikoushu43P+K32.5%
backdash into Zensen Soutai2K+G32.5%
crouch into Zensen Soutai2K+G32.5%
evade up32.5%

30 further openings account for the other 38 rounds.

Counted from 28 of the 29 matches played. The rest were not pulled for openings.

Lau

Career
47–27 · 63.5%
This season
18 matches · 77.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K1014.3%
backdash into Kensou4P710.0%
Kokyaku Haiten7K68.6%
guardG68.6%
guardG into Kasoutai2K57.1%
backdash into backward movement34.3%
guardG into crouch34.3%
backdash into Chisoutai2K+G22.9%
backdash into evade up22.9%
evade up22.9%
evade up into Kokyaku Haiten7K22.9%
guardG into down-back kick1K22.9%
Hi'en Tenshinshou44P into Hi'en Renshou44PP11.4%
Kosoushou46P11.4%
RenshouPP into Renkanshou3PPP11.4%

17 further openings account for the other 17 rounds.

Jean

Career
2–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shitanagi Shutou1P428.6%
forward movement into punchP321.4%
backdash into backward movement17.1%
crouch into Renge Karitsumi2K+G17.1%
forward movement into Maeken~Joudan MawashigeriPK17.1%
forward movement into forward dash17.1%
guardG17.1%
guardG into Renge Karitsumi2K+G17.1%
guardG into Shitanagi Shutou1P17.1%

Lei Fei

Career
3–4 · 42.9%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into evade down222.2%
backdash into Senpukyaku66K+G111.1%
backdash into Tenshi Ryusentai6K+G111.1%
crouch into Zensoutai2K+G111.1%
evade up into Haisetsukou39P+KP111.1%
guardG111.1%
guardG into Souhikyaku9K+G111.1%
throw escape111.1%

Pai

Career
158–42 · 79.0%
This season
2 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souka Rensui3PP228.6%
backdash into Soukasui3P228.6%
crouch into down-back kick1K114.3%
forward movement into RenkentaiPK114.3%
forward movement into punchP114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (57 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 3 of 15 tests hold up
  • Aoi: 5 of 15 tests hold up
  • Vanessa: 3 of 14 tests hold up
  • Lion: 1 of 13 tests hold up
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)