Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1650 #1,053 of 3,686 on the Elo list →
Jacky1638328 matches
Wolf1662319 matches
Lau1645254 matches
Kage1686252 matches
Akira1672171 matches
Brad1634163 matches
Jeffry1628154 matches
Pai1644131 matches
Lion165572 matches
Shun163456 matches
Lei Fei165410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 35 | 1,554 | 823 | 731 | 53.0% |
|---|---|---|---|---|---|
| Kage | 37 | 1,387 | 803 | 584 | 57.9% |
| Jacky | 34 | 1,380 | 739 | 641 | 53.5% |
| Pai | 35 | 865 | 486 | 379 | 56.2% |
| Lau | 35 | 735 | 418 | 317 | 56.9% |
| Brad | 33 | 680 | 394 | 286 | 57.9% |
| Akira | 33 | 643 | 369 | 274 | 57.4% |
| Jeffry | 33 | 427 | 245 | 182 | 57.4% |
| Lei Fei | 33 | 370 | 218 | 152 | 58.9% |
| Shun | 31 | 295 | 169 | 126 | 57.3% |
| Lion | 33 | 274 | 169 | 105 | 61.7% |
| Goh | 26 | 11 | 5 | 6 | 45.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,762 of 7,845 rounds counted7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.6 | 455 | 1,206 |
|---|---|---|---|
| Wolf | 7.5 | 449 | 1,084 |
| Kage | 7.0 | 418 | 832 |
| Lau | 8.2 | 491 | 920 |
| Akira | 8.4 | 503 | 652 |
| Brad | 7.2 | 431 | 622 |
| Jeffry | 7.5 | 453 | 466 |
| Pai | 7.3 | 439 | 429 |
| Lion | 7.7 | 461 | 286 |
| Shun | 8.0 | 482 | 222 |
| Lei Fei | 7.0 | 422 | 33 |
| Goh | 7.7 | 461 | 10 |
By opponent's character
| Jacky | 7.7 | 463 | 642 |
|---|---|---|---|
| Akira | 7.7 | 460 | 639 |
| Jeffry | 7.8 | 466 | 525 |
| Lau | 7.8 | 470 | 421 |
| Wolf | 7.9 | 476 | 439 |
| Kage | 7.5 | 448 | 448 |
| Shun | 7.7 | 460 | 438 |
| Lion | 7.5 | 452 | 362 |
| Pai | 7.7 | 459 | 452 |
| Lei Fei | 7.2 | 430 | 363 |
| Goh | 7.4 | 443 | 271 |
| Sarah | 7.8 | 466 | 331 |
| Brad | 7.4 | 446 | 238 |
| Aoi | 7.6 | 457 | 231 |
| Jean | 7.3 | 440 | 275 |
| El Blaze | 7.6 | 458 | 224 |
| Vanessa | 7.2 | 434 | 160 |
| Taka | 7.1 | 425 | 131 |
| Eileen | 7.7 | 463 | 89 |
| Dural | 7.7 | 462 | 83 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 183 | 98 | 85 | 53.5% | -2.4 |
|---|---|---|---|---|---|
| Akira | 174 | 94 | 80 | 54.0% | -1.3 |
| Jeffry | 159 | 92 | 67 | 57.9% | +3.6 |
| Lau | 137 | 67 | 70 | 48.9% | +1.9 |
| Wolf | 121 | 67 | 54 | 55.4% | +3.5 |
| Kage | 119 | 60 | 59 | 50.4% | +1.4 |
| Shun | 118 | 48 | 70 | 40.7% | -12.1 |
| Lion | 113 | 53 | 60 | 46.9% | -1.2 |
| Pai | 113 | 56 | 57 | 49.6% | -2.2 |
| Lei Fei | 109 | 55 | 54 | 50.5% | +1.4 |
| Goh | 84 | 46 | 38 | 54.8% | +1.1 |
| Sarah | 80 | 40 | 40 | 50.0% | -2.8 |
| Brad | 72 | 42 | 30 | 58.3% | +9.3 |
| Aoi | 69 | 38 | 31 | 55.1% | +1.9 |
| Jean | 68 | 37 | 31 | 54.4% | -1.9 |
| El Blaze | 66 | 33 | 33 | 50.0% | -2.2 |
| Vanessa | 51 | 25 | 26 | 49.0% | +0.5 |
| Taka | 31 | 20 | 11 | 64.5% | +8.3 |
| Eileen | 27 | 16 | 11 | 59.3% | +0.8 |
| Dural | 23 | 15 | 8 | 65.2% | +7.8 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 215 | 111 | 104 | 51.6% | +0.9 |
|---|---|---|---|---|---|
| Breakable Half Fence | 213 | 108 | 105 | 50.7% | -0.6 |
| Low Fence | 212 | 114 | 98 | 53.8% | +0.8 |
| Octagon | 199 | 97 | 102 | 48.7% | -3.5 |
| Breakable Full Fence | 190 | 97 | 93 | 51.0% | -4.0 |
| Full Fence | 187 | 94 | 93 | 50.3% | -1.8 |
| Single Wall | 183 | 101 | 82 | 55.2% | +2.7 |
| Rectangle | 170 | 94 | 76 | 55.3% | +2.1 |
| Half Fence | 160 | 88 | 72 | 55.0% | +4.5 |
| Full Fence and Open | 99 | 46 | 53 | 46.5% | -6.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,119 | 51.7% | 52.3% | -0.7 |
| No walls | 610 | 53.4% | 52.2% | +1.3 |
Walls against open: -1.9 points (95% range -6.9 to +3.1), p 0.448 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| tawava (Rank 30) | 32 | 25 | 7 | 78.1% |
|---|---|---|---|---|
| marchan-87 (Rank 36) | 28 | 12 | 16 | 42.9% |
| akira__9633 (Rank 35) | 24 | 15 | 9 | 62.5% |
| fwnd1396 (Rank 32) | 24 | 17 | 7 | 70.8% |
| ニトロ (Rank 35) | 22 | 13 | 9 | 59.1% |
| ma_hime1007 (Rank 32) | 20 | 11 | 9 | 55.0% |
| toruko_ss500 (Rank 32) | 20 | 14 | 6 | 70.0% |
| gin-chaman (Rank 27) | 19 | 13 | 6 | 68.4% |
| Caretta222 (Rank 34) | 18 | 10 | 8 | 55.6% |
| カミナリおやじ (Rank 31) | 18 | 15 | 3 | 83.3% |
| 猫鼻 (Rank 34) | 17 | 10 | 7 | 58.8% |
| hibiki1030 (Rank 34) | 16 | 5 | 11 | 31.2% |
| SUSU_MU__ (Rank 36) | 15 | 12 | 3 | 80.0% |
| ibusys (Rank 31) | 15 | 8 | 7 | 53.3% |
| sentakuya_k (Rank 30) | 15 | 10 | 5 | 66.7% |
| 俺様バーンズ (Rank 35) | 15 | 7 | 8 | 46.7% |
| BANANA (Rank 32) | 14 | 9 | 5 | 64.3% |
| Koutei (Rank 33) | 14 | 11 | 3 | 78.6% |
| elpopo_3378 (Rank 36) | 14 | 6 | 8 | 42.9% |
| siesuu (Rank 30) | 14 | 7 | 7 | 50.0% |
| ふぇに (Rank 33) | 14 | 6 | 8 | 42.9% |
| NORESPECT (Rank 29) | 13 | 7 | 6 | 53.9% |
| Nimunimusan08 (Rank 30) | 12 | 6 | 6 | 50.0% |
| maruneru-_-khs (Rank 33) | 12 | 6 | 6 | 50.0% |
| shuri_nero (Rank 34) | 12 | 8 | 4 | 66.7% |
Most played opponents, most recent first
| ニトロ (Rank 35) | 2026/10/17 | 22 | 13 | 9 | 59.1% |
|---|---|---|---|---|---|
| akira__9633 (Rank 35) | 2026/10/15 | 24 | 15 | 9 | 62.5% |
| fwnd1396 (Rank 32) | 2026/10/15 | 24 | 17 | 7 | 70.8% |
| Koutei (Rank 33) | 2026/10/03 | 14 | 11 | 3 | 78.6% |
| ma_hime1007 (Rank 32) | 2026/09/30 | 20 | 11 | 9 | 55.0% |
| gin-chaman (Rank 27) | 2026/09/30 | 19 | 13 | 6 | 68.4% |
| marchan-87 (Rank 36) | 2026/09/30 | 28 | 12 | 16 | 42.9% |
| Nimunimusan08 (Rank 30) | 2026/09/30 | 12 | 6 | 6 | 50.0% |
| カミナリおやじ (Rank 31) | 2026/09/30 | 18 | 15 | 3 | 83.3% |
| 猫鼻 (Rank 34) | 2026/09/30 | 17 | 10 | 7 | 58.8% |
| SUSU_MU__ (Rank 36) | 2026/09/15 | 15 | 12 | 3 | 80.0% |
| maruneru-_-khs (Rank 33) | 2026/09/15 | 12 | 6 | 6 | 50.0% |
| NORESPECT (Rank 29) | 2026/09/15 | 13 | 7 | 6 | 53.9% |
| BANANA (Rank 32) | 2026/09/13 | 14 | 9 | 5 | 64.3% |
| Caretta222 (Rank 34) | 2026/09/10 | 18 | 10 | 8 | 55.6% |
| elpopo_3378 (Rank 36) | 2026/09/02 | 14 | 6 | 8 | 42.9% |
| tawava (Rank 30) | 2026/08/28 | 32 | 25 | 7 | 78.1% |
| toruko_ss500 (Rank 32) | 2026/08/26 | 20 | 14 | 6 | 70.0% |
| ibusys (Rank 31) | 2026/08/24 | 15 | 8 | 7 | 53.3% |
| shuri_nero (Rank 34) | 2026/08/18 | 12 | 8 | 4 | 66.7% |
| hibiki1030 (Rank 34) | 2026/08/04 | 16 | 5 | 11 | 31.2% |
| ふぇに (Rank 33) | 2026/08/02 | 14 | 6 | 8 | 42.9% |
| siesuu (Rank 30) | 2026/07/29 | 14 | 7 | 7 | 50.0% |
| 俺様バーンズ (Rank 35) | 2026/06/18 | 15 | 7 | 8 | 46.7% |
| sentakuya_k (Rank 30) | 2026/05/27 | 15 | 10 | 5 | 66.7% |
Round openings
Every character
| forward movement into punchP | 358 | 4.8% |
|---|---|---|
| backdash into evade up | 268 | 3.6% |
| Senzankou66P+K into throwP+G | 154 | 2.1% |
| Souko Sensou66P+K into RenshouPP | 149 | 2.0% |
| Rolling Savate6K+G | 129 | 1.7% |
| Senchutai | 124 | 1.7% |
| Spinning Kick Turn44K | 117 | 1.6% |
| guardG | 106 | 1.4% |
| Ura Tsumujigeri44K | 102 | 1.4% |
| Ryubisen44K+G | 100 | 1.4% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 97 | 1.3% |
| Screw Hook63214P | 82 | 1.1% |
| Ensei Haijinkyaku7K+G | 69 | 0.9% |
| Hagakure-ryu In Raijingeki46P+K | 68 | 0.9% |
| Low Spin Kick1K+G | 68 | 0.9% |
1,257 further openings account for the other 5,437 rounds.
Counted from 1,812 of the 1,917 matches played. The rest were not pulled for openings.
Jacky
- Career
- 739–641 · 53.5%
- This season
- 328 matches · 52.4%
- Peak rank
- 34
First hit in 46.4% of 1,329 rounds. Won 54.5% of the rounds they struck first, 49.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 15.2% of rounds, against 5.1% in their other rounds.
- Against Shun: backs off first in 36.6% of rounds, against 20.6% against everyone else.
- When behind: evades first in 7.5% of rounds, against 2.6% when ahead or level.
- In round 1: opens with “66K Dash Hammer Kick” in 10.6% of rounds, against 2.2% in their other rounds.
- When the score is level: opens with “44K Spinning Kick Turn” in 15.2% of rounds, against 8.5% when ahead or behind.
| Spinning Kick Turn44K | 117 | 8.7% |
|---|---|---|
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 97 | 7.2% |
| Low Spin Kick1K+G | 68 | 5.1% |
| backdash into evade up | 58 | 4.3% |
| Dash Hammer Kick66K | 56 | 4.2% |
| forward movement into punchP | 55 | 4.1% |
| Groin Kick6K+G into forward dash | 52 | 3.9% |
| Groin Kick6K+G | 49 | 3.7% |
| Groin Kick6K+G into forward movement | 39 | 2.9% |
| crouch dash back into Long Stride Back Knuckle4P+K | 39 | 2.9% |
| Slant Back Knuckle1P | 37 | 2.8% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 31 | 2.3% |
| punchP into Punch High KickPK | 24 | 1.8% |
| guardG | 22 | 1.6% |
| guardG into Groin Kick6K+G | 19 | 1.4% |
204 further openings account for the other 577 rounds.
Counted from 322 of the 328 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–17 · 29% | 8–2 · 80% | too few to test |
| Jeffry | 14–7 · 67% | 7–4 · 64% | too few to test |
| Shun | 9–10 · 47% | 3–5 · 38% | too few to test |
| Kage | 8–7 · 53% | 5–7 · 42% | too few to test |
| Lion | 7–6 · 54% | 1–3 · 25% | too few to test |
| Akira | 8–5 · 62% | 5–3 · 62% | too few to test |
| Sarah | 8–6 · 57% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 823–731 · 53.0%
- This season
- 319 matches · 48.9%
- Peak rank
- 35
First hit in 46.0% of 1,137 rounds. Won 50.7% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 22.2% of rounds, against 6.3% in their other rounds.
- After losing a round: moves in first in 20.7% of rounds, against 10.5% after winning one.
- In round 4 or later: opens with “66P+K Quick Shoulder” in 5.4% of rounds, against 2.7% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 9.0% of rounds, against 1.9% after winning one.
| Rolling Savate6K+G | 129 | 11.3% |
|---|---|---|
| Screw Hook63214P | 82 | 7.2% |
| backdash into Mow Down Chop1P+K | 62 | 5.5% |
| forward movement into punchP | 57 | 5.0% |
| Quick Shoulder66P+K | 39 | 3.4% |
| forward movement into Elbow Butt4P | 37 | 3.2% |
| Screw Hook63214P into Screw Lariat63214PP | 35 | 3.1% |
| Rolling Savate6K+G into forward movement | 30 | 2.6% |
| forward movement into Jab StraightPP | 30 | 2.6% |
| Mow Down Chop1P+K | 28 | 2.5% |
| Rolling Savate6K+G into forward dash | 27 | 2.4% |
| Elbow Butt4P | 25 | 2.2% |
| backdash into evade up | 25 | 2.2% |
| forward movement into Hammer KickPK | 25 | 2.2% |
| Arrow Knuckle3P | 24 | 2.1% |
158 further openings account for the other 483 rounds.
Counted from 275 of the 319 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 11–8 · 58% | 7–3 · 70% | too few to test |
| Akira | 9–11 · 45% | 2–0 · 100% | too few to test |
| Lau | 7–4 · 64% | 4–4 · 50% | too few to test |
| Lion | 4–12 · 25% | 3–2 · 60% | too few to test |
| Lei Fei | 4–2 · 67% | 2–3 · 40% | too few to test |
| Pai | 2–8 · 20% | 6–4 · 60% | too few to test |
| Wolf | 12–3 · 80% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 803–584 · 57.9%
- This season
- 257 matches · 50.6%
- Peak rank
- 37
First hit in 53.6% of 978 rounds. Won 54.6% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 10.7% of rounds, against 3.9% in their other rounds.
- Against Lion: evades first in 10.2% of rounds, against 1.9% against everyone else.
- After opening the round before by moving in: moves in first in 19.0% of rounds, against 5.7% after anything else.
- After winning a round: backs off first in 24.5% of rounds, against 10.5% after losing one.
- In round 2: opens with “44K Ura Tsumujigeri” in 15.3% of rounds, against 8.7% in their other rounds.
| Ura Tsumujigeri44K | 102 | 10.3% |
|---|---|---|
| Ryubisen44K+G | 100 | 10.1% |
| Hagakure-ryu In Raijingeki46P+K | 68 | 6.9% |
| Kodachinuki4K into Ryubigeri4KK | 63 | 6.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 61 | 6.2% |
| Nakageri3K | 38 | 3.9% |
| backdash into evade up | 31 | 3.1% |
| Rasen4P | 30 | 3.0% |
| forward movement into punchP | 30 | 3.0% |
| Nagiharai6P+K | 23 | 2.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G | 18 | 1.8% |
| backdash into Gen'you4K+G | 12 | 1.2% |
| Fusen Renkyaku6K+G | 10 | 1.0% |
| Rasen4P into backdash | 10 | 1.0% |
| Rasen4P into forward dash | 10 | 1.0% |
161 further openings account for the other 381 rounds.
Counted from 243 of the 257 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lei Fei | 10–6 · 62% | 2–0 · 100% | too few to test |
| Jacky | 6–8 · 43% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 418–317 · 56.9%
- This season
- 254 matches · 50.0%
- Peak rank
- 35
First hit in 42.1% of 903 rounds. Won 54.7% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 23.5% of rounds, against 10.2% in their other rounds.
- Against Akira: backs off first in 30.8% of rounds, against 20.1% against everyone else.
- When behind: opens with “3K Senchutai” in 16.1% of rounds, against 8.8% when ahead or level.
| Souko Sensou66P+K into RenshouPP | 149 | 16.3% |
|---|---|---|
| Senchutai3K | 99 | 10.8% |
| backdash into evade up | 34 | 3.7% |
| Tenshin EngekishouP+K | 33 | 3.6% |
| guardG | 26 | 2.8% |
| guardG into Honshin Hekiken1P+K | 23 | 2.5% |
| Kosoushou46P into forward dash | 22 | 2.4% |
| forward movement into punchP | 22 | 2.4% |
| Honshin Hekiken1P+K | 18 | 2.0% |
| backdash into Kosoushou46P | 18 | 2.0% |
| Chisoutai2K+G | 16 | 1.8% |
| backdash into Sako Soushou4P+K | 15 | 1.6% |
| kickK | 15 | 1.6% |
| backdash into Honshin Hekiken1P+K | 14 | 1.5% |
| Kasoutai2K | 11 | 1.2% |
162 further openings account for the other 400 rounds.
Counted from 226 of the 254 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–9 · 44% | 3–3 · 50% | too few to test |
| Jacky | 9–10 · 47% | 5–1 · 83% | too few to test |
| Wolf | 6–4 · 60% | 2–9 · 18% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 394–286 · 57.9%
- This season
- 163 matches · 53.4%
- Peak rank
- 33
First hit in 48.6% of 663 rounds. Won 54.4% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “66K Middle Spin Kick” in 13.5% of rounds, against 5.2% in their other rounds.
| forward movement into Jab~High KickPK | 49 | 7.3% |
|---|---|---|
| Middle Spin Kick66K | 48 | 7.2% |
| Low Kick2K into Double Strike2KK | 38 | 5.7% |
| backdash into Sway Back4P+K+G | 37 | 5.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 34 | 5.1% |
| Spine Whip4P into Lumpini Combination4PK | 33 | 5.0% |
| forward movement into punchP | 31 | 4.7% |
| Jackal Straight46P+K | 27 | 4.0% |
| Sharp Shoot1P | 19 | 2.9% |
| Sway Back4P+K+G into Combination LowPPK | 13 | 1.9% |
| Sway Back4P+K+G into Jab StraightPP | 13 | 1.9% |
| backdash into evade up | 13 | 1.9% |
| guardG | 13 | 1.9% |
| punchP into Jab~High KickPK | 13 | 1.9% |
| throwP+G into High Spin KickK+G | 13 | 1.9% |
126 further openings account for the other 273 rounds.
Akira
- Career
- 369–274 · 57.4%
- This season
- 171 matches · 62.0%
- Peak rank
- 33
First hit in 52.5% of 653 rounds. Won 58.0% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 19.3% of rounds, against 7.6% in their other rounds.
- After winning a round: backs off first in 35.3% of rounds, against 13.8% after losing one.
- In round 4 or later: opens with “backdash into evade up” in 9.0% of rounds, against 2.9% in their other rounds.
| Senzankou66P+K into throwP+G | 154 | 23.3% |
|---|---|---|
| Geimon Tessen46P+K+G into forward dash | 37 | 5.6% |
| Rimon Chouchu66P | 37 | 5.6% |
| backdash into evade up | 30 | 4.5% |
| Jouho Senshou46P into forward dash | 27 | 4.1% |
| forward dash into Souka Housui3P+K | 22 | 3.3% |
| Geimon Tessen46P+K+G into forward movement | 20 | 3.0% |
| backdash into Geimon Tessen46P+K+G | 18 | 2.7% |
| forward movement into punchP | 17 | 2.6% |
| Senzankou66P+K | 16 | 2.4% |
| guardG into Senzankou66P+K | 16 | 2.4% |
| forward movement into KansuitaiPK | 15 | 2.3% |
| backdash into Jouho Senshou46P | 14 | 2.1% |
| backdash into Hekishou43P | 12 | 1.8% |
| backdash into Youhou33P | 11 | 1.7% |
92 further openings account for the other 215 rounds.
Counted from 161 of the 171 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–5 · 64% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 245–182 · 57.4%
- This season
- 154 matches · 54.5%
- Peak rank
- 33
First hit in 56.3% of 620 rounds. Won 56.7% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 13.6% of rounds, against 5.8% in their other rounds.
- Against Jeffry: moves in first in 43.4% of rounds, against 18.8% against everyone else.
- Against Jacky: opens with “backdash into evade up” in 13.0% of rounds, against 2.9% against everyone else.
- On Rectangle stages: opens with “forward movement into P punch” in 21.1% of rounds, against 6.9% on the other stages.
| forward movement into Double KnucklePP | 66 | 10.6% |
|---|---|---|
| forward movement into punchP | 49 | 7.9% |
| Ducking Low2K+G | 30 | 4.8% |
| backdash into Megaton Knuckle43P+K | 28 | 4.5% |
| backdash into evade up | 25 | 4.0% |
| backdash into Scoop Kick4K+G | 21 | 3.4% |
| Dash Elbow66P into Dash Elbow Upper66PP | 18 | 2.9% |
| Full Swing Upper33P into forward dash | 14 | 2.2% |
| Toe Kick2K | 14 | 2.2% |
| backdash into Double Hammer Down43P | 14 | 2.2% |
| Scoop Kick4K+G | 13 | 2.1% |
| Megaton Knuckle43P+K | 12 | 1.9% |
| Side Kick3K | 12 | 1.9% |
| backdash into Full Swing Upper33P | 11 | 1.8% |
| backdash into throwP+G | 11 | 1.8% |
119 further openings account for the other 283 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 10–6 · 62% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 486–379 · 56.2%
- This season
- 131 matches · 47.3%
- Peak rank
- 35
First hit in 48.8% of 516 rounds. Won 53.6% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 24.0% of rounds, against 12.3% against everyone else.
- After winning a round: attacks straight away in 66.7% of rounds, against 46.6% after losing one.
- When ahead: attacks straight away in 69.6% of rounds, against 50.8% when level or behind.
| Ensei Haijinkyaku7K+G | 69 | 13.2% |
|---|---|---|
| forward movement into punchP | 37 | 7.1% |
| crouch into Souka Raigekishou3PPP | 36 | 6.9% |
| Enshi Soushou66P | 25 | 4.8% |
| Senchutai3K | 25 | 4.8% |
| backdash into evade up | 13 | 2.5% |
| Kochoukyaku4K+G | 12 | 2.3% |
| Honshin Soukyaku1K+G | 11 | 2.1% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 11 | 2.1% |
| Meishouho4P+K+G into RaigekishouPPP | 11 | 2.1% |
| backdash into Ensei Touku Haikyaku66K+G | 10 | 1.9% |
| crouch dash forward into Souanshou3P+K | 10 | 1.9% |
| Ensei Soushouheki4P | 9 | 1.7% |
| backdash into Honrakukyaku46K+G | 9 | 1.7% |
| forward movement into RenkentaiPK | 9 | 1.7% |
112 further openings account for the other 225 rounds.
Counted from 129 of the 131 matches played. The rest were not pulled for openings.
Lion
- Career
- 169–105 · 61.7%
- This season
- 72 matches · 56.9%
- Peak rank
- 33
First hit in 57.0% of 295 rounds. Won 54.8% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 31 | 10.5% |
|---|---|---|
| Dantai3K | 29 | 9.8% |
| Juchou Senshou8P+K | 25 | 8.5% |
| Attai2K into Tousentai2KK+G | 18 | 6.1% |
| backdash into Sentai4K | 9 | 3.0% |
| Shicchi Soutai3K+G | 8 | 2.7% |
| backdash into evade up | 8 | 2.7% |
| Kishitsu Kasensou43P | 7 | 2.4% |
| Tourou Teihozen (Deflect)4P+K+G | 7 | 2.4% |
| forward movement into RensuitaiPK | 6 | 2.0% |
| Tourou Hassou41236P | 5 | 1.7% |
| backdash into Kishitsu Kasensou43P | 5 | 1.7% |
| crouch dash forward into Sen'inshou3P | 5 | 1.7% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 4 | 1.4% |
| backward movement into evade up | 4 | 1.4% |
89 further openings account for the other 124 rounds.
Shun
- Career
- 169–126 · 57.3%
- This season
- 56 matches · 55.4%
- Peak rank
- 31
First hit in 49.3% of 229 rounds. Won 54.9% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 28 | 12.2% |
|---|---|---|
| forward movement into punchP | 24 | 10.5% |
| Haisenchu1P | 13 | 5.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 8 | 3.5% |
| Tenshin Souchushou6P+K | 8 | 3.5% |
| backward movement into evade up | 8 | 3.5% |
| backdash into Chubu Soutenkyaku66K | 6 | 2.6% |
| evade up into crouch dash forward | 6 | 2.6% |
| punchP into Chougeki RigoutaiPK | 6 | 2.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 5 | 2.2% |
| Shinho Suikoushu43P+K | 4 | 1.8% |
| backdash into Shoushi Outeki1P+K | 4 | 1.8% |
| backdash into throwP+G | 4 | 1.8% |
| Fukuchougeki2P into Koushu Katai1K | 3 | 1.3% |
| Tanhi ChougekiK+G | 3 | 1.3% |
74 further openings account for the other 99 rounds.
Counted from 55 of the 56 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 218–152 · 58.9%
- This season
- 10 matches · 60.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 8 | 18.6% |
|---|---|---|
| SokutankyakuK+G into Shishi DaichoukouK+GP | 3 | 7.0% |
| backdash into evade up | 3 | 7.0% |
| evade up into crouch dash forward | 3 | 7.0% |
| offensive move into evade down | 3 | 7.0% |
| Rigoutai6K | 2 | 4.7% |
| Souryu Shukkai43P+K | 2 | 4.7% |
| backdash into offensive move | 2 | 4.7% |
| backdash into throwP+G | 2 | 4.7% |
| forward movement into punchP | 2 | 4.7% |
| Gaiken6P+K | 1 | 2.3% |
| Hai Shiki2P+K+G into KoudantaiK | 1 | 2.3% |
| Hai Shiki2P+K+G into SenshippoP+K | 1 | 2.3% |
| Kyo Shiki4P+K+G into Touten SouchuhouP+K | 1 | 2.3% |
| Toushou66P | 1 | 2.3% |
8 further openings account for the other 8 rounds.
Goh
- Career
- 5–6 · 45.5%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (121 here; about 6.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 5 of 16 tests hold up
- Wolf: 4 of 15 tests hold up
- Kage: 5 of 15 tests hold up
- Lau: 3 of 15 tests hold up
- Brad: 1 of 15 tests hold up
- Akira: 3 of 15 tests hold up
- Jeffry: 4 of 15 tests hold up
- Pai: 3 of 15 tests hold up
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Goh: not tested (too few rounds)
