Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1447 #2,371 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 35 | 2,851 | 1,377 | 1,474 | 48.3% |
|---|---|---|---|---|---|
| Kage | 28 | 1,584 | 787 | 797 | 49.7% |
| Lau | 26 | 229 | 104 | 125 | 45.4% |
| Jeffry | 26 | 99 | 49 | 50 | 49.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,247 of 1,442 rounds counted6.0 inputs a second (358 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 5.9 | 355 | 712 |
|---|---|---|---|
| Jacky | 6.5 | 389 | 234 |
| Lau | 5.7 | 340 | 192 |
| Jeffry | 5.8 | 347 | 109 |
By opponent's character
| Akira | 5.9 | 354 | 198 |
|---|---|---|---|
| Wolf | 6.2 | 373 | 123 |
| Jacky | 5.8 | 351 | 122 |
| Shun | 6.1 | 365 | 96 |
| Jean | 6.0 | 358 | 80 |
| Sarah | 6.0 | 357 | 68 |
| Goh | 6.1 | 364 | 85 |
| Pai | 5.9 | 354 | 79 |
| El Blaze | 6.1 | 364 | 56 |
| Jeffry | 5.9 | 356 | 61 |
| Aoi | 6.0 | 361 | 48 |
| Lei Fei | 5.8 | 348 | 41 |
| Lion | 6.3 | 377 | 30 |
| Lau | 5.8 | 351 | 37 |
| Brad | 5.4 | 325 | 29 |
| Eileen | 6.5 | 391 | 15 |
| Taka | 5.8 | 345 | 30 |
| Vanessa | 5.9 | 356 | 22 |
| Kage | 6.1 | 368 | 13 |
| Dural | 5.8 | 347 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 57 | 28 | 29 | 49.1% | -2.2 |
|---|---|---|---|---|---|
| Wolf | 46 | 20 | 26 | 43.5% | -6.2 |
| Jacky | 35 | 18 | 17 | 51.4% | +0.6 |
| Shun | 26 | 11 | 15 | 42.3% | -8.3 |
| Jean | 23 | 13 | 10 | 56.5% | +4.2 |
| Sarah | 21 | 12 | 9 | 57.1% | +7.0 |
| Goh | 20 | 12 | 8 | 60.0% | +8.3 |
| Pai | 19 | 9 | 10 | 47.4% | -5.4 |
| El Blaze | 17 | 12 | 5 | 70.6% | +18.3 |
| Jeffry | 17 | 6 | 11 | 35.3% | -15.2 |
| Aoi | 16 | 11 | 5 | 68.8% | +17.2 |
| Lei Fei | 11 | 6 | 5 | 54.5% | +9.6 |
| Lion | 11 | 7 | 4 | 63.6% | +10.6 |
| Lau | 10 | 2 | 8 | 20.0% | -29.6 |
| Brad | 7 | 3 | 4 | 42.9% | -7.6 |
| Eileen | 7 | 3 | 4 | 42.9% | -11.5 |
| Taka | 7 | 5 | 2 | 71.4% | +20.3 |
| Vanessa | 6 | 2 | 4 | 33.3% | -17.1 |
| Kage | 5 | 2 | 3 | 40.0% | -6.3 |
| Dural | 4 | 3 | 1 | 75.0% | +32.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 45 | 24 | 21 | 53.3% | -1.6 |
|---|---|---|---|---|---|
| Half Fence | 42 | 23 | 19 | 54.8% | +2.4 |
| Single Wall | 42 | 20 | 22 | 47.6% | -2.7 |
| Full Fence | 38 | 18 | 20 | 47.4% | -0.5 |
| Rectangle | 38 | 19 | 19 | 50.0% | -2.6 |
| Breakable Full Fence | 33 | 19 | 14 | 57.6% | +9.1 |
| Octagon | 33 | 18 | 15 | 54.5% | +7.9 |
| Breakable Half Fence | 32 | 14 | 18 | 43.8% | -7.0 |
| Low Fence | 29 | 13 | 16 | 44.8% | -5.2 |
| Full Fence and Open | 13 | 6 | 7 | 46.1% | -5.5 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 216 | 51.4% | 50.0% | +1.4 |
| No walls | 116 | 49.1% | 51.7% | -2.6 |
Walls against open: +4.0 points (95% range -7.1 to +15.0), p 0.482 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 獣王(設定2) (Rank 30) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| CELIS (Rank 29) | 10 | 6 | 4 | 60.0% |
| Jyuryoku_Eileen (Rank 27) | 10 | 4 | 6 | 40.0% |
| え~る (Rank 29) | 10 | 5 | 5 | 50.0% |
| CHASER (Rank 23) | 7 | 6 | 1 | 85.7% |
| juste (Rank 31) | 6 | 2 | 4 | 33.3% |
| BANANA (Rank 30) | 5 | 1 | 4 | 20.0% |
| aona (Rank 26) | 5 | 2 | 3 | 40.0% |
| camelvf (Rank 26) | 5 | 4 | 1 | 80.0% |
| hellohair (Rank 24) | 5 | 3 | 2 | 60.0% |
| しろ☆おび。@のびしろF (Rank 26) | 5 | 3 | 2 | 60.0% |
| タイヨウ (Rank 29) | 5 | 4 | 1 | 80.0% |
| HIROCHILL (Rank 29) | 4 | 3 | 1 | 75.0% |
| [VirtuAnalytics]SuperGolden (Rank 25) | 4 | 2 | 2 | 50.0% |
| manekinecogames (Rank 22) | 4 | 3 | 1 | 75.0% |
| 三輪ですが@SRGM (Rank 24) | 4 | 4 | 0 | 100.0% |
| Martin1833 (Rank 26) | 3 | 2 | 1 | 66.7% |
| kimxxxtt (Rank 22) | 3 | 3 | 0 | 100.0% |
| kouchant0051 (Rank 23) | 3 | 2 | 1 | 66.7% |
| okb@j>おーけーびー (Rank 29) | 3 | 1 | 2 | 33.3% |
| syounai (Rank 26) | 3 | 1 | 2 | 33.3% |
| tanechin (Rank 27) | 3 | 0 | 3 | 0.0% |
| twinsshine (Rank 26) | 3 | 2 | 1 | 66.7% |
| xXsoul-childXx (Rank 29) | 3 | 1 | 2 | 33.3% |
| どろパイ (Rank 26) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| manekinecogames (Rank 22) | 2026/10/18 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| hellohair (Rank 24) | 2026/10/17 | 5 | 3 | 2 | 60.0% |
| kimxxxtt (Rank 22) | 2026/10/16 | 3 | 3 | 0 | 100.0% |
| しろ☆おび。@のびしろF (Rank 26) | 2026/10/13 | 5 | 3 | 2 | 60.0% |
| HIROCHILL (Rank 29) | 2026/10/05 | 4 | 3 | 1 | 75.0% |
| [VirtuAnalytics]SuperGolden (Rank 25) | 2026/10/03 | 4 | 2 | 2 | 50.0% |
| xXsoul-childXx (Rank 29) | 2026/10/03 | 3 | 1 | 2 | 33.3% |
| え~る (Rank 29) | 2026/09/29 | 10 | 5 | 5 | 50.0% |
| camelvf (Rank 26) | 2026/09/22 | 5 | 4 | 1 | 80.0% |
| 三輪ですが@SRGM (Rank 24) | 2026/09/14 | 4 | 4 | 0 | 100.0% |
| juste (Rank 31) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| どろパイ (Rank 26) | 2026/09/07 | 3 | 1 | 2 | 33.3% |
| BANANA (Rank 30) | 2026/09/06 | 5 | 1 | 4 | 20.0% |
| CELIS (Rank 29) | 2026/09/06 | 10 | 6 | 4 | 60.0% |
| 獣王(設定2) (Rank 30) | 2026/09/06 | 11 | 4 | 7 | 36.4% |
| Jyuryoku_Eileen (Rank 27) | 2026/08/31 | 10 | 4 | 6 | 40.0% |
| Martin1833 (Rank 26) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| CHASER (Rank 23) | 2026/08/30 | 7 | 6 | 1 | 85.7% |
| aona (Rank 26) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| okb@j>おーけーびー (Rank 29) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| syounai (Rank 26) | 2026/07/13 | 3 | 1 | 2 | 33.3% |
| タイヨウ (Rank 29) | 2026/06/06 | 5 | 4 | 1 | 80.0% |
| tanechin (Rank 27) | 2026/05/24 | 3 | 0 | 3 | 0.0% |
| kouchant0051 (Rank 23) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| twinsshine (Rank 26) | 2026/04/20 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| Rasen4P into Rasen Urageri4PK | 164 | 12.5% |
|---|---|---|
| Fusenjin3P into Shippuzan3PP | 107 | 8.2% |
| Nakageri3K into Nirenkyaku3KK | 69 | 5.3% |
| guardG | 56 | 4.3% |
| backdash into guardG | 44 | 3.4% |
| forward dash into forward kick6K | 44 | 3.4% |
| backdash into Kodachinuki4K | 34 | 2.6% |
| backdash into Middle Spin Kick46K+G | 34 | 2.6% |
| backdash into backward movement | 29 | 2.2% |
| Ryu'eikyaku66K into forward movement | 22 | 1.7% |
| punchP into HagasanePK | 22 | 1.7% |
| backdash into Spin Heel Sword4K+G | 21 | 1.6% |
| Elbow Butt6P into Elbow Hammer6PP | 20 | 1.5% |
| backdash into Gen'you4K+G | 18 | 1.4% |
| forward movement into Punch High KickPK | 18 | 1.4% |
227 further openings account for the other 611 rounds.
Counted from 331 of the 365 matches played. The rest were not pulled for openings.
Kage
- Career
- 787–797 · 49.7%
- This season
- 211 matches · 50.2%
- Peak rank
- 28
First hit in 49.4% of 818 rounds. Won 51.0% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 16.1% of rounds, against 9.0% in their other rounds.
- After winning a round: backs off first in 20.9% of rounds, against 12.9% after losing one.
- In round 1: opens with “3K Nakageri into 3KK Nirenkyaku” in 17.1% of rounds, against 5.3% in their other rounds.
- Against Akira: opens with “4P Rasen into 4PK Rasen Urageri” in 28.7% of rounds, against 17.9% against everyone else.
- On Rectangle stages: opens with “3K Nakageri into 3KK Nirenkyaku” in 22.4% of rounds, against 6.8% on the other stages.
- After opening the round before with “4P Rasen into 4PK Rasen Urageri”: opens with “forward dash into 6K forward kick” in 9.2% of rounds, against 3.2% after anything else.
| Rasen4P into Rasen Urageri4PK | 164 | 19.7% |
|---|---|---|
| Fusenjin3P into Shippuzan3PP | 107 | 12.8% |
| Nakageri3K into Nirenkyaku3KK | 69 | 8.3% |
| forward dash into forward kick6K | 44 | 5.3% |
| backdash into Kodachinuki4K | 34 | 4.1% |
| guardG | 28 | 3.4% |
| Ryu'eikyaku66K into forward movement | 22 | 2.6% |
| punchP into HagasanePK | 22 | 2.6% |
| backdash into backward movement | 19 | 2.3% |
| backdash into Gen'you4K+G | 18 | 2.2% |
| backdash into guardG | 18 | 2.2% |
| Ryu'eikyaku66K | 17 | 2.0% |
| Ura Tsumujigeri44K | 17 | 2.0% |
| forward kick6K | 16 | 1.9% |
| crouch into Nirenkyaku3KK | 15 | 1.8% |
96 further openings account for the other 224 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–14 · 33% | 5–7 · 42% | too few to test |
| Wolf | 11–6 · 65% | 5–8 · 38% | too few to test |
| Jacky | 7–5 · 58% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 1,377–1,474 · 48.3%
- This season
- 80 matches · 50.0%
- Peak rank
- 35
First hit in 45.2% of 294 rounds. Won 57.1% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Middle Spin Kick46K+G | 34 | 11.4% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 21 | 7.1% |
| forward movement into Punch High KickPK | 18 | 6.1% |
| guardG | 17 | 5.7% |
| Dash Hammer Kick66K | 16 | 5.4% |
| Dash Hammer Kick66K into forward movement | 16 | 5.4% |
| forward dash into High Angle Upper Kick6K | 15 | 5.0% |
| Dash Hammer Kick66K into forward dash | 14 | 4.7% |
| Slide Shuffle (Deflect)4P+K+G | 11 | 3.7% |
| crouch into Low Spin Kick1K+G | 10 | 3.4% |
| backdash into backward movement | 8 | 2.7% |
| backdash into guardG | 8 | 2.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 7 | 2.4% |
| backdash into Groin Kick6K+G | 7 | 2.4% |
| High Angle Upper Kick6K | 6 | 2.0% |
54 further openings account for the other 89 rounds.
Counted from 75 of the 80 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 49–50 · 49.5%
- This season
- 27 matches · 59.3%
- Peak rank
- 26
First hit in 61.1% of 108 rounds. Won 57.6% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P into Elbow Hammer6PP | 20 | 18.4% |
|---|---|---|
| Knee Push4K into Knee Push Wild Hook4KP | 10 | 9.2% |
| backdash into guardG | 7 | 6.4% |
| crouch into Ducking Low2K+G | 5 | 4.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 4 | 3.7% |
| Elbow Butt6P into punchP | 3 | 2.8% |
| backdash into Kenka Hook46P | 3 | 2.8% |
| guardG | 3 | 2.8% |
| guardG into Elbow Butt6P | 3 | 2.8% |
| guardG into Knee Push Wild Hook4KP | 3 | 2.8% |
| Dash Elbow66P | 2 | 1.8% |
| Ducking Low2K+G into crouch | 2 | 1.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 1.8% |
| Heavy Back Knuckle4P into Double Knuckle~UpperPPP | 2 | 1.8% |
| Side Kick3K | 2 | 1.8% |
34 further openings account for the other 38 rounds.
Lau
- Career
- 104–125 · 45.4%
- This season
- 47 matches · 48.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 11 | 15.1% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 8 | 11.0% |
| guardG | 8 | 11.0% |
| crouch into Chisoutai2K+G | 7 | 9.6% |
| Kosoushou46P | 5 | 6.8% |
| RenshouPP into Renkanshou3PPP | 5 | 6.8% |
| crouch into Souchuken2P | 4 | 5.5% |
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 2 | 2.7% |
| backdash into Kosoushou46P | 2 | 2.7% |
| guardG into Chisoutai2K+G | 2 | 2.7% |
| Chisoutai2K+G into crouch | 1 | 1.4% |
| Chugeki6P | 1 | 1.4% |
| Gako Choushitsu6K into Souchuken2P | 1 | 1.4% |
| Koryu Tenshinkyaku6K+G | 1 | 1.4% |
| Souchuken2P into forward dash | 1 | 1.4% |
14 further openings account for the other 14 rounds.
Counted from 18 of the 47 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 6 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
