VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

Screw_Lariat

Career matches493
Career win rate61.3%
Round win rate58.0%
Peak rank32
Distinct opponents55
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3249330219161.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2317673.9%+18.4
Jean1911857.9%-3.8
Wolf1513286.7%+26.8
Shun115645.5%-19.6
Kage97277.8%+7.1
Pai95455.6%-7.3
Vanessa96366.7%-1.8
Lau880100.0%+35.3
Aoi74357.1%-11.1
Jacky72528.6%-37.9
Lion71614.3%-59.0
Jeffry63350.0%-8.6
Sarah330100.0%+29.0
Brad220100.0%+43.1
Eileen2020.0%-51.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence2117481.0%+17.6
Breakable Full Fence1914573.7%+8.2
Open1814477.8%+28.2
Octagon168850.0%-22.5
Breakable Half Fence116554.5%-14.1
Full Fence112918.2%-47.2
Single Wall118372.7%+10.4
Rectangle84450.0%-17.6
Full Fence and Open63350.0%-11.3
Half Fence54180.0%+23.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7054.3%66.0%-11.7
No walls5078.0%60.8%+17.2

Walls against open: -28.9 points (95% range -49.8 to -8.0), p 0.007 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

orz (Rank 28)128466.7%
マクシミリアン15世 (Rank 30)126650.0%
neary (Rank 31)103730.0%
nekotama (Rank 10)660100.0%
けつ毛バーガーking (Rank 21)660100.0%
y.o.y (Rank 21)550100.0%
まめ (Rank 6)51420.0%
獣王(設定2) (Rank 32)53260.0%
HAM (Rank 30)31233.3%
Melt (Rank 33)32166.7%
あぶらこ (Rank 28)31233.3%
もっこり (Rank 36)32166.7%
CELIS (Rank 29)220100.0%
HUN (Rank 21)220100.0%
SHUSHUSHU (Rank 30)220100.0%
Sinabro (Rank 28)220100.0%
imhanzo (Rank 26)220100.0%
kidman_ma (Rank 28)220100.0%
sby (Rank 31)220100.0%
イチゲン (Rank 28)2020.0%
フルメタル (Rank 26)220100.0%
天一 (Rank 33)2020.0%
失礼!スマッシュ☆彡 (Rank 27)220100.0%
김멋있다 (Rank 15)220100.0%
키키러브 (Rank 33)2020.0%

Most played opponents, most recent first

HAM (Rank 30)2026/09/2331233.3%
獣王(設定2) (Rank 32)2026/09/2353260.0%
sby (Rank 31)2026/09/18220100.0%
あぶらこ (Rank 28)2026/09/1831233.3%
Sinabro (Rank 28)2026/09/15220100.0%
天一 (Rank 33)2026/09/152020.0%
키키러브 (Rank 33)2026/09/152020.0%
kidman_ma (Rank 28)2026/09/15220100.0%
マクシミリアン15世 (Rank 30)2026/09/11126650.0%
orz (Rank 28)2026/09/11128466.7%
CELIS (Rank 29)2026/09/10220100.0%
neary (Rank 31)2026/09/09103730.0%
イチゲン (Rank 28)2026/09/082020.0%
Melt (Rank 33)2026/09/0832166.7%
SHUSHUSHU (Rank 30)2026/09/05220100.0%
フルメタル (Rank 26)2026/09/05220100.0%
imhanzo (Rank 26)2026/09/04220100.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/04220100.0%
けつ毛バーガーking (Rank 21)2026/09/04660100.0%
y.o.y (Rank 21)2026/09/03550100.0%
김멋있다 (Rank 15)2026/08/27220100.0%
HUN (Rank 21)2026/08/27220100.0%
もっこり (Rank 36)2026/08/2632166.7%
nekotama (Rank 10)2026/08/26660100.0%
まめ (Rank 6)2026/08/2551420.0%

Round openings

Wolf

backdash into evade up7614.4%
forward movement into punchP448.4%
crouch into Low Hammer2P305.7%
Heavy Middle Kick3K+G254.8%
forward dash into Low Hammer2P254.8%
crouch into down-back kick1K214.0%
forward dash into crouch dash forward203.8%
Low Hammer2P152.9%
backdash into crouch dash back152.9%
Rolling Savate6K+G142.7%
backdash into evade down132.5%
Gasp Kneel Palm Bomb6P+K122.3%
backdash into Short Shoulder46P+K122.3%
punchP112.1%
Quick Shoulder66P+K81.5%

103 further openings account for the other 185 rounds.

Counted from 131 of the 137 matches played. The rest were not pulled for openings.