Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1519 #1,879 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 29 | 225 | 164 | 61 | 72.9% |
|---|---|---|---|---|---|
| Goh | 24 | 113 | 79 | 34 | 69.9% |
| Brad | 27 | 110 | 81 | 29 | 73.6% |
| Wolf | 23 | 107 | 78 | 29 | 72.9% |
| Vanessa | 25 | 61 | 44 | 17 | 72.1% |
| Sarah | 25 | 46 | 44 | 2 | 95.7% |
| Lau | 22 | 35 | 21 | 14 | 60.0% |
| Eileen | 18 | 14 | 13 | 1 | 92.9% |
| Lion | 22 | 14 | 9 | 5 | 64.3% |
| Shun | 21 | 11 | 5 | 6 | 45.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
193 of 212 rounds counted6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.1 | 426 | 49 |
|---|---|---|---|
| Goh | 6.7 | 404 | 29 |
| Vanessa | 6.5 | 393 | 33 |
| Brad | 6.7 | 403 | 26 |
| Lion | 7.0 | 417 | 15 |
| Lau | 7.5 | 448 | 15 |
| Sarah | 6.7 | 402 | 13 |
| Wolf | 6.1 | 365 | 3 |
| Shun | 6.5 | 387 | 10 |
By opponent's character
| Akira | 6.9 | 412 | 21 |
|---|---|---|---|
| Jean | 6.9 | 415 | 30 |
| El Blaze | 7.0 | 419 | 24 |
| Jacky | 7.1 | 424 | 23 |
| Pai | 6.8 | 406 | 26 |
| Aoi | 6.5 | 389 | 20 |
| Sarah | 7.2 | 435 | 23 |
| Kage | 6.2 | 374 | 8 |
| Lion | 6.7 | 399 | 8 |
| Eileen | 6.6 | 394 | 4 |
| Jeffry | 6.2 | 369 | 3 |
| Lau | 6.0 | 358 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 8 | 7 | 1 | 87.5% | +13.8 |
|---|---|---|---|---|---|
| Jean | 7 | 4 | 3 | 57.1% | -15.2 |
| El Blaze | 6 | 6 | 0 | 100.0% | +21.9 |
| Jacky | 6 | 3 | 3 | 50.0% | -26.2 |
| Pai | 6 | 3 | 3 | 50.0% | -31.6 |
| Aoi | 5 | 5 | 0 | 100.0% | +37.4 |
| Sarah | 5 | 2 | 3 | 40.0% | -38.9 |
| Brad | 2 | 2 | 0 | 100.0% | +16.2 |
| Kage | 2 | 2 | 0 | 100.0% | +16.1 |
| Lion | 2 | 2 | 0 | 100.0% | +35.6 |
| Eileen | 1 | 1 | 0 | 100.0% | +19.1 |
| Goh | 1 | 1 | 0 | 100.0% | +18.3 |
| Jeffry | 1 | 1 | 0 | 100.0% | +19.1 |
| Lau | 1 | 1 | 0 | 100.0% | +10.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 8 | 7 | 1 | 87.5% | +13.6 |
|---|---|---|---|---|---|
| Octagon | 8 | 7 | 1 | 87.5% | +15.4 |
| Half Fence | 5 | 4 | 1 | 80.0% | +1.4 |
| Low Fence | 5 | 3 | 2 | 60.0% | -8.4 |
| Open | 5 | 3 | 2 | 60.0% | -23.6 |
| Breakable Full Fence | 4 | 3 | 1 | 75.0% | -7.1 |
| Full Fence | 4 | 3 | 1 | 75.0% | +4.8 |
| Full Fence and Open | 4 | 3 | 1 | 75.0% | +1.4 |
| Rectangle | 4 | 3 | 1 | 75.0% | -1.8 |
| Single Wall | 1 | 1 | 0 | 100.0% | +15.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 33 | 81.8% | 76.1% | +5.7 |
| No walls | 11 | 63.6% | 75.5% | -11.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| GWO (Rank 25) | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|
| HIROCHILL (Rank 29) | 3 | 2 | 1 | 66.7% |
| dalmax72 (Rank 21) | 3 | 3 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 30) | 3 | 2 | 1 | 66.7% |
| r1s1d8 (Rank 27) | 3 | 1 | 2 | 33.3% |
| 狛猫【Excalibur】 (Rank 28) | 3 | 1 | 2 | 33.3% |
| FreddieKing (Rank 27) | 2 | 2 | 0 | 100.0% |
| HaseMasa (Rank 26) | 2 | 2 | 0 | 100.0% |
| kukkii94 (Rank 24) | 2 | 2 | 0 | 100.0% |
| mikkunn3277 (Rank 23) | 2 | 2 | 0 | 100.0% |
| rocketopunch (Rank 30) | 2 | 1 | 1 | 50.0% |
| shinkita (Rank 21) | 2 | 2 | 0 | 100.0% |
| whitnes (Rank 27) | 2 | 1 | 1 | 50.0% |
| ぬ (Rank 21) | 2 | 2 | 0 | 100.0% |
| 咦?還有高手!! (Rank 16) | 2 | 2 | 0 | 100.0% |
| 要你命3000 (Rank 26) | 2 | 0 | 2 | 0.0% |
| 취중건담 (Rank 23) | 2 | 2 | 0 | 100.0% |
| UNIQ (Rank 24) | 1 | 1 | 0 | 100.0% |
| hexa-RAh (Rank 27) | 1 | 1 | 0 | 100.0% |
| t4a (Rank 24) | 1 | 1 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 22) | 1 | 1 | 0 | 100.0% |
| vf_hornwolf@뿔늑대 (Rank 23) | 1 | 0 | 1 | 0.0% |
| ねこ吉 (Rank 24) | 1 | 1 | 0 | 100.0% |
| 時宣院日要 (Rank 21) | 1 | 1 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 27) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| okb@j>おーけーびー (Rank 30) | 2026/10/12 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| HaseMasa (Rank 26) | 2026/10/11 | 2 | 2 | 0 | 100.0% |
| 要你命3000 (Rank 26) | 2026/10/11 | 2 | 0 | 2 | 0.0% |
| t4a (Rank 24) | 2026/10/11 | 1 | 1 | 0 | 100.0% |
| HIROCHILL (Rank 29) | 2026/10/11 | 3 | 2 | 1 | 66.7% |
| rocketopunch (Rank 30) | 2026/10/11 | 2 | 1 | 1 | 50.0% |
| FreddieKing (Rank 27) | 2026/10/11 | 2 | 2 | 0 | 100.0% |
| r1s1d8 (Rank 27) | 2026/10/11 | 3 | 1 | 2 | 33.3% |
| mikkunn3277 (Rank 23) | 2026/10/11 | 2 | 2 | 0 | 100.0% |
| kukkii94 (Rank 24) | 2026/10/11 | 2 | 2 | 0 | 100.0% |
| vf_hornwolf@뿔늑대 (Rank 23) | 2026/10/04 | 1 | 0 | 1 | 0.0% |
| UNIQ (Rank 24) | 2026/10/04 | 1 | 1 | 0 | 100.0% |
| hexa-RAh (Rank 27) | 2026/09/06 | 1 | 1 | 0 | 100.0% |
| 時宣院日要 (Rank 21) | 2026/09/06 | 1 | 1 | 0 | 100.0% |
| ぬ (Rank 21) | 2026/09/06 | 2 | 2 | 0 | 100.0% |
| dalmax72 (Rank 21) | 2026/09/06 | 3 | 3 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 27) | 2026/09/06 | 1 | 0 | 1 | 0.0% |
| ねこ吉 (Rank 24) | 2026/09/06 | 1 | 1 | 0 | 100.0% |
| 취중건담 (Rank 23) | 2026/09/06 | 2 | 2 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 22) | 2026/09/06 | 1 | 1 | 0 | 100.0% |
| GWO (Rank 25) | 2026/09/06 | 4 | 4 | 0 | 100.0% |
| 狛猫【Excalibur】 (Rank 28) | 2026/05/18 | 3 | 1 | 2 | 33.3% |
| whitnes (Rank 27) | 2026/05/17 | 2 | 1 | 1 | 50.0% |
| shinkita (Rank 21) | 2026/04/30 | 2 | 2 | 0 | 100.0% |
| 咦?還有高手!! (Rank 16) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 11 | 9.7% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 4 | 3.5% |
| punchP | 3 | 2.6% |
| Hiji'ate6P | 2 | 1.8% |
| Offensive Style: forward movement into punchP | 2 | 1.8% |
| Quick Shoulder66P+K | 2 | 1.8% |
| Stiletto66K | 2 | 1.8% |
| backdash into Crescent Heel4K+G | 2 | 1.8% |
| backdash into Karura4P+K | 2 | 1.8% |
| backdash into Kokuryusatsu Ni46P+KP | 2 | 1.8% |
| crouch into Jolt Upper~Spin Kick3PK | 2 | 1.8% |
| evade down into guardG | 2 | 1.8% |
| evade up into Hell Dunk Elbow2P+K | 2 | 1.8% |
| punchP into Double KnucklePP | 2 | 1.8% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 0.9% |
73 further openings account for the other 73 rounds.
Counted from 29 of the 50 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 164–61 · 72.9%
- This season
- 12 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 6 | 30.0% |
|---|---|---|
| evade up into Hell Dunk Elbow2P+K | 2 | 10.0% |
| punchP into Double KnucklePP | 2 | 10.0% |
| Elbow Butt6P | 1 | 5.0% |
| Hammer Slide1P into guardG | 1 | 5.0% |
| backdash into Scoop Kick4K+G | 1 | 5.0% |
| backdash into Tsunami Beat3K+G | 1 | 5.0% |
| crouch into Ducking Low2K+G | 1 | 5.0% |
| evade down | 1 | 5.0% |
| evade down into Torpedo Head Butt4P+K | 1 | 5.0% |
| evade up into crouch dash forward | 1 | 5.0% |
| forward movement into Double KnucklePP | 1 | 5.0% |
| throw escape | 1 | 5.0% |
Counted from 5 of the 12 matches played. The rest were not pulled for openings.
Brad
- Career
- 81–29 · 73.6%
- This season
- 6 matches · 83.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 4 | 23.5% |
|---|---|---|
| crouch into Jolt Upper~Spin Kick3PK | 2 | 11.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 5.9% |
| Ducking6P+K+G into Sting BlowP+K | 1 | 5.9% |
| Further Low1K+G | 1 | 5.9% |
| Middle Spin Kick66K into Ten Kao6K | 1 | 5.9% |
| Sharp Shoot1P | 1 | 5.9% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 5.9% |
| backdash into Stop Kick4K | 1 | 5.9% |
| backdash into throwP+G | 1 | 5.9% |
| evade down into guardG | 1 | 5.9% |
| evade up into Sawk Klab6P+K | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Goh
- Career
- 79–34 · 69.9%
- This season
- 10 matches · 80.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 2 | 12.5% |
|---|---|---|
| backdash into Karura4P+K | 2 | 12.5% |
| backdash into Kokuryusatsu Ni46P+KP | 2 | 12.5% |
| Karura4P+K | 1 | 6.2% |
| Ni'oudaoshi3K+G into evade down | 1 | 6.2% |
| backward movement into Hiji'ate6P | 1 | 6.2% |
| crouch dash back into Raijinsatsu6K+G | 1 | 6.2% |
| crouch into Kirin33P | 1 | 6.2% |
| evade up into Hiji'ate6P | 1 | 6.2% |
| evade up into kickK | 1 | 6.2% |
| guardG into evade down | 1 | 6.2% |
| guardG into punchP | 1 | 6.2% |
| punchP into backward movement | 1 | 6.2% |
Counted from 5 of the 10 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 44–17 · 72.1%
- This season
- 8 matches · 87.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: forward movement into punchP | 2 | 12.5% |
|---|---|---|
| Defensive Style: Back Charge Kick | 1 | 6.2% |
| Defensive Style: back punch+kick+guard | 1 | 6.2% |
| Defensive Style: backward movement into Cut-in Knee Kick6K | 1 | 6.2% |
| Defensive Style: crouch dash back into Stinger Low Blow1P+K | 1 | 6.2% |
| Defensive Style: forward movement into kickK | 1 | 6.2% |
| Defensive Style: punch into Wind Elbow4P+K | 1 | 6.2% |
| Offensive Style: Bunker Buster | 1 | 6.2% |
| Offensive Style: Landing Knee Kick into Hunting Kick66KK | 1 | 6.2% |
| Offensive Style: Switch Shoulder | 1 | 6.2% |
| Offensive Style: crouch dash back into Elbow Drive2P+K | 1 | 6.2% |
| Offensive Style: crouch into Leg Bomber1K+G | 1 | 6.2% |
| Offensive Style: down-back punch+kick into Elbow Drive2P+K | 1 | 6.2% |
| Offensive Style: punch | 1 | 6.2% |
| Offensive Style: throw escape | 1 | 6.2% |
Counted from 4 of the 8 matches played. The rest were not pulled for openings.
Sarah
- Career
- 44–2 · 95.7%
- This season
- 3 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Stiletto66K | 2 | 15.4% |
|---|---|---|
| backdash into Crescent Heel4K+G | 2 | 15.4% |
| Hide Side Kick (Deflect)P+K | 1 | 7.7% |
| Long Snap Side Chop3P+K | 1 | 7.7% |
| Long Snap Side Chop3P+K into guardG | 1 | 7.7% |
| backdash into Leg Slicer2K+G | 1 | 7.7% |
| crouch into Low Spin Kick3K+G | 1 | 7.7% |
| crouch into Setup Combination3PK | 1 | 7.7% |
| evade down into guardG | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
| guardG into throw escape | 1 | 7.7% |
Lion
- Career
- 9–5 · 64.3%
- This season
- 5 matches · 80.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| punchP | 2 | 20.0% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 1 | 10.0% |
| Kouho Hachihonsui44P+K | 1 | 10.0% |
| Kousoutai2K+G into crouch | 1 | 10.0% |
| backward movement into crouch | 1 | 10.0% |
| crouch into Dantai3K | 1 | 10.0% |
| evade down into Dantai3K | 1 | 10.0% |
| guardG into Juchou Senshou8P+K | 1 | 10.0% |
| punchP into Koushu RensuiPP | 1 | 10.0% |
Counted from 3 of the 5 matches played. The rest were not pulled for openings.
Shun
- Career
- 5–6 · 45.5%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 10.0% |
|---|---|---|
| Gyou'in Haishu3P into guardG | 1 | 10.0% |
| Gyou'inshuP+K+G into Shoushi Outeki1P+K | 1 | 10.0% |
| Haisenchu1P into evade down | 1 | 10.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 10.0% |
| crouch into Gyou'in Haishu3P | 1 | 10.0% |
| crouch into Senpu Soutai3K+G | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
| guardG into evade up | 1 | 10.0% |
| punchP into forward dash | 1 | 10.0% |
Wolf
- Career
- 78–29 · 72.9%
- This season
- 3 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K | 2 | 25.0% |
|---|---|---|
| Rolling Savate6K+G | 1 | 12.5% |
| evade up into Savate4K | 1 | 12.5% |
| forward movement into Elbow Butt4P | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
| punchP | 1 | 12.5% |
| punchP into Body Blow6P | 1 | 12.5% |
Counted from 2 of the 3 matches played. The rest were not pulled for openings.
Eileen
- Career
- 13–1 · 92.9%
- This season
- 1 matches · 100.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 1 | 25.0% |
|---|---|---|
| crouch into Honshin Kousoutai3K+G | 1 | 25.0% |
| forward movement into Enkou RensouPP | 1 | 25.0% |
| forward movement into punchP | 1 | 25.0% |
Not counted here: Lau. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Eileen: not tested (too few rounds)
