VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

fence

  • Wolf
Career matches8,589,934,751
Career win rate0.0%
Round win rate59.3%
Peak rank37
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1833 #281 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean374,294,967,4484354,294,967,0130.0%
Wolf334,294,967,303274,294,967,2760.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

560 of 560 rounds counted

7.2 inputs a second (433 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.2435525
Wolf6.941535

By opponent's character

Akira7.5448106
Brad6.941385
El Blaze7.142787
Pai7.343787
Aoi6.941243
Wolf7.243146
Taka6.941421
Lau7.444220
Vanessa7.645318
Jean8.047714
Shun7.746012
Eileen7.847010
Kage7.44457
Jacky7.74604

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira28181064.3%+4.7
Brad22121054.5%-14.1
El Blaze2112957.1%-3.2
Pai2117481.0%+6.6
Aoi127558.3%-11.0
Wolf127558.3%+8.0
Taka660100.0%+7.5
Lau550100.0%+45.9
Vanessa54180.0%+14.4
Jean31233.3%-43.8
Shun330100.0%+28.3
Eileen2020.0%-90.9
Kage220100.0%+48.3
Jacky1010.0%-75.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence2316769.6%+9.0
Full Fence22121054.5%-11.6
Breakable Full Fence2115671.4%-1.0
Rectangle21101147.6%-13.5
Single Wall1410471.4%+4.6
Breakable Half Fence106460.0%-8.4
Low Fence108280.0%+23.6
Full Fence and Open75271.4%+9.3
Octagon76185.7%+8.8
Open54180.0%-0.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10462.5%65.6%-3.1
No walls2975.9%66.3%+9.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

daRockReaper (Rank 39)2026/09/23136746.1%
HARLEMKNIGHT116 (Rank 35)2026/09/15220100.0%
Y0dah1050 (Rank 12)2026/09/15110100.0%
n.fang (Rank 38)2026/09/1334221264.7%
DEExTHAxGEE (Rank 41)2026/08/30220100.0%
VFNumbers (Rank 36)2026/08/29105550.0%
Scorcho (Rank 27)2026/08/2932166.7%
S_C_H_T_O_M_P (Rank 24)2026/08/29220100.0%
THEWEIAND (Rank 26)2026/08/21440100.0%
OpportunestTv_YT (Rank 25)2026/08/212020.0%
Johnnny_E_ (Rank 34)2026/07/1731233.3%
Hypergrav (Rank 22)2026/07/17220100.0%
HappyFriendLau (Rank 38)2026/07/17220100.0%
blackula1981 (Rank 33)2026/07/1754180.0%
freddy (Rank 17)2026/07/03220100.0%
ChilePiquín (Rank 33)2026/06/3021150.0%
onuelito (Rank 32)2026/06/202117481.0%
bugprincess(bpdmaxxing) (Rank 33)2026/06/20220100.0%
XTN (Rank 29)2026/06/1921150.0%
LeverlessisHard|Ant0 (Rank 35)2026/06/1354180.0%
BLACKALERT!!! (Rank 42)2026/06/1332166.7%
SIFU_Smoove (Rank 31)2026/06/13220100.0%
UltraSeBassツ (Rank 35)2026/06/1353260.0%
CarelessSax4450 (Rank 32)2026/06/0494544.4%
Cooljerk (Rank 23)2026/06/042020.0%

Round openings

Every character

Gyaku Seikenzuki66P11821.1%
crouch into Tate'enpi~Tenkai Hizageri33PK10719.1%
Hizageri4K into Kousenshu4KP234.1%
backdash into Doumawashi Kaitengeri46K+G213.8%
backdash into Kake'uchi~Maekeri'age46PK183.2%
Yoko'enpi6P132.3%
backdash into Yamakuzushi6K122.1%
crouch into Tate'enpi33P112.0%
Arrow Knuckle3P91.6%
crouch into Shitanagi Shutou1P91.6%
backdash into Yoko'enpi6P81.4%
crouch into Arrow Knuckle3P81.4%
forward dash into throwP+G81.4%
Arrow Knuckle3P into guardG61.1%
Gyaku Seikenzuki66P into forward movement61.1%

102 further openings account for the other 183 rounds.

Jean

Career
435–4,294,967,013 · 0.0%
This season
134 matches · 68.7%
Peak rank
37

First hit in 60.7% of 522 rounds. Won 63.4% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

  • On Half Fence stages: backs off first in 28.0% of rounds, against 13.4% on the other stages.
  • After opening the round before by attacking: attacks straight away in 51.2% of rounds, against 32.2% after anything else.
  • After opening the round before with “66P Gyaku Seikenzuki”: opens with “66P Gyaku Seikenzuki” in 40.4% of rounds, against 14.6% after anything else.

How is this tested?

Gyaku Seikenzuki66P11822.5%
crouch into Tate'enpi~Tenkai Hizageri33PK10720.4%
Hizageri4K into Kousenshu4KP234.4%
backdash into Doumawashi Kaitengeri46K+G214.0%
backdash into Kake'uchi~Maekeri'age46PK183.4%
Yoko'enpi6P132.5%
backdash into Yamakuzushi6K122.3%
crouch into Tate'enpi33P112.1%
crouch into Shitanagi Shutou1P91.7%
backdash into Yoko'enpi6P81.5%
forward dash into throwP+G81.5%
Gyaku Seikenzuki66P into forward movement61.1%
Shitanagi Shutou1P into guardG61.1%
evade up into Gyaku Seikenzuki66P61.1%
backdash into Kake'uchi46P50.9%

89 further openings account for the other 154 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–7 · 65%2–0 · 100%too few to test
El Blaze6–6 · 50%6–3 · 67%too few to test
Pai11–2 · 85%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
27–4,294,967,276 · 0.0%
This season
9 matches · 22.2%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P925.7%
crouch into Arrow Knuckle3P822.9%
Arrow Knuckle3P into guardG617.1%
forward movement into Elbow Butt4P38.6%
Arrow Knuckle3P into evade down12.9%
Elbow Butt4P12.9%
One-Hand Reverse Hammer4P+K12.9%
Savate4K into Death ScytheK+G12.9%
backdash into Elbow Butt4P12.9%
crouch into Low Hammer2P12.9%
evade down into Elbow Butt4P12.9%
evade down into guardG12.9%
evade up into Elbow Butt4P12.9%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 3 of 13 tests hold up
  • Wolf: not tested (too few rounds)