VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

LazyUri365

  • Aoi
Career matches1,169
Career win rate41.8%
Round win rate43.9%
Peak rank23
Distinct opponents34
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1339 #2,974 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2386936850142.4%
Aoi2330012117940.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

422 of 520 rounds counted

6.4 inputs a second (382 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.4386254
Aoi6.2375168

By opponent's character

Sarah6.236964
Aoi6.539047
Akira6.438270
Brad6.237123
Pai6.438354
Lion6.538837
Jeffry6.840627
Kage6.740324
Jean5.935615
Shun6.337515
Jacky6.136515
Lau6.639510
Goh6.03588
Lei Fei6.33796
Wolf6.74037

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah2051525.0%-14.3
Aoi1981142.1%+16.1
Akira1861233.3%+7.5
Brad1621412.5%-29.9
Pai127558.3%+17.2
Lion107370.0%+13.7
Jeffry75271.4%+26.0
Kage63350.0%-17.9
Taka53260.0%-1.1
Jean43175.0%+19.1
Shun4040.0%-21.8
Jacky32166.7%+5.7
Lau32166.7%+10.4
El Blaze2020.0%-11.6
Goh21150.0%-8.4
Lei Fei2020.0%-14.9
Wolf2020.0%-31.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall1981142.1%+2.5
Open1551033.3%-5.1
Full Fence145935.7%-8.9
Rectangle147750.0%+6.4
Octagon1331023.1%-9.9
Half Fence123925.0%-27.8
Breakable Full Fence114736.4%+6.0
Breakable Half Fence104640.0%+7.3
Low Fence108280.0%+32.0
Full Fence and Open2020.0%-25.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7435.1%39.5%-4.4
No walls4447.7%41.6%+6.1

Walls against open: -10.5 points (95% range -29.3 to +8.3), p 0.274 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

The8thOne (Rank 25)121118.3%
Noggy (Rank 24)105550.0%
Tamburlaine (Rank 21)84450.0%
eyne (Rank 21)87187.5%
DatDemo (Rank 26)6060.0%
Kitetsu (Rank 25)6060.0%
Koow (Rank 25)62433.3%
hlenartson (Rank 20)65183.3%
seedash (Rank 33)6060.0%
󠀡󠀡 (Rank 23)62433.3%
RADICAL_TOM (Rank 21)53260.0%
hobbit (Rank 22)52340.0%
{SINS}_yoyo*TPH* (Rank 24)53260.0%
robib (Rank 24)42250.0%
AmazedArts (Rank 21)32166.7%
Nawreezy (Rank 25)31233.3%
RedPill (Rank 15)31233.3%
johncha (Rank 21)32166.7%
🤡XxUnd0cument3dG4m3r😈 (Rank 17)32166.7%
DARKREAPER543 (Rank 25)2020.0%
DanHalen (Rank 29)2020.0%
Dodoflump(50IQ) (Rank 35)2020.0%
Mopper(MOPGANGONTOP) (Rank 22)21150.0%
Trueinstincts_ (Rank 5)220100.0%
illa_NoiZe (Rank 25)21150.0%

Most played opponents, most recent first

AmazedArts (Rank 21)2026/09/1632166.7%
illa_NoiZe (Rank 25)2026/09/1621150.0%
Noggy (Rank 24)2026/09/06105550.0%
seedash (Rank 33)2026/09/066060.0%
DatDemo (Rank 26)2026/09/066060.0%
DanHalen (Rank 29)2026/09/022020.0%
robib (Rank 24)2026/09/0242250.0%
johncha (Rank 21)2026/09/0232166.7%
Dodoflump(50IQ) (Rank 35)2026/08/212020.0%
Trueinstincts_ (Rank 5)2026/06/12220100.0%
Koow (Rank 25)2026/06/1162433.3%
eyne (Rank 21)2026/06/0387187.5%
󠀡󠀡 (Rank 23)2026/06/0362433.3%
DARKREAPER543 (Rank 25)2026/06/032020.0%
hlenartson (Rank 20)2026/05/3065183.3%
{SINS}_yoyo*TPH* (Rank 24)2026/05/2953260.0%
Mopper(MOPGANGONTOP) (Rank 22)2026/05/2921150.0%
The8thOne (Rank 25)2026/05/29121118.3%
hobbit (Rank 22)2026/05/2752340.0%
Tamburlaine (Rank 21)2026/05/2784450.0%
🤡XxUnd0cument3dG4m3r😈 (Rank 17)2026/05/2732166.7%
RADICAL_TOM (Rank 21)2026/05/1753260.0%
RedPill (Rank 15)2026/04/2031233.3%
Kitetsu (Rank 25)2026/04/206060.0%
Nawreezy (Rank 25)2026/04/1731233.3%

Round openings

Every character

backdash into Youhou33P305.8%
backdash into evade up305.8%
backdash into Rimon Chouchu66P244.7%
backdash into Jouho Touken6P214.1%
backdash into Sodeshinken33P+K142.7%
backdash into Ouka66P+KP122.3%
backdash into evade down122.3%
backdash into Jouho Senshou46P101.9%
forward dash into Rimon Chouchu66P101.9%
forward dash into Jouho Touken6P91.7%
guardG91.7%
backdash into Hekishou43P81.6%
backward movement into guardG81.6%
backdash into guardG71.4%
backward movement into Rimon Chouchu66P71.4%

165 further openings account for the other 305 rounds.

Counted from 133 of the 135 matches played. The rest were not pulled for openings.

Akira

Career
368–501 · 42.4%
This season
84 matches · 44.0%
Peak rank
23

First hit in 51.4% of 317 rounds. Won 50.3% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Youhou33P309.3%
backdash into Rimon Chouchu66P247.5%
backdash into Jouho Touken6P216.5%
backdash into evade up154.7%
backdash into Jouho Senshou46P103.1%
forward dash into Rimon Chouchu66P103.1%
forward dash into Jouho Touken6P92.8%
backdash into Hekishou43P82.5%
backward movement into Rimon Chouchu66P72.2%
backward movement into evade up72.2%
backward movement into guardG72.2%
guardG61.9%
Rimon Chouchu66P51.6%
backdash into guardG51.6%
crouch dash forward into evade down51.6%

99 further openings account for the other 153 rounds.

Aoi

Career
121–179 · 40.3%
This season
51 matches · 33.3%
Peak rank
23

First hit in 52.6% of 190 rounds. Won 43.0% of the rounds they struck first, 37.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up157.7%
backdash into Sodeshinken33P+K147.2%
backdash into Ouka66P+KP126.2%
backdash into evade down84.1%
Ouda6P+K into Oushu Hiji'ate6P+KP63.1%
Tenchi In'youP+K+G42.1%
backdash into Inshou43P+K42.1%
backdash into Kamageri4K42.1%
backdash into Shinchuzuki (Deflect)236P+K42.1%
backward movement into Tenchi In'youP+K+G42.1%
down-back punch+kick1P+K42.1%
forward movement into down-back punch+kick1P+K42.1%
punchP into Nirentotsu OuchuPPP42.1%
Sanseigan66P+K into Ouka66P+KP31.6%
backdash into Ryoushi43P31.6%

73 further openings account for the other 101 rounds.

Counted from 49 of the 51 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (11 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: 0 of 11 tests hold up
  • Aoi: not tested (too few rounds)