Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1306 #3,095 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 24 | 589 | 261 | 328 | 44.3% |
|---|---|---|---|---|---|
| Sarah | 23 | 208 | 114 | 94 | 54.8% |
| Pai | 20 | 66 | 37 | 29 | 56.1% |
| Kage | 17 | 33 | 12 | 21 | 36.4% |
| Eileen | 16 | 18 | 5 | 13 | 27.8% |
| Akira | 17 | 11 | 6 | 5 | 54.5% |
| Vanessa | 8 | 7 | 4 | 3 | 57.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
814 of 1,040 rounds counted7.4 inputs a second (444 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.4 | 444 | 536 |
|---|---|---|---|
| Sarah | 7.3 | 438 | 154 |
| Kage | 7.9 | 473 | 53 |
| Pai | 7.8 | 467 | 43 |
| Akira | 6.7 | 400 | 28 |
By opponent's character
| Pai | 6.6 | 396 | 92 |
|---|---|---|---|
| Akira | 7.1 | 426 | 106 |
| Brad | 7.5 | 447 | 114 |
| Aoi | 7.2 | 434 | 88 |
| Goh | 7.5 | 452 | 50 |
| Jacky | 7.3 | 435 | 58 |
| Jean | 7.9 | 472 | 45 |
| Sarah | 7.5 | 451 | 52 |
| Wolf | 8.0 | 482 | 37 |
| Shun | 7.4 | 446 | 41 |
| Kage | 7.6 | 458 | 15 |
| Jeffry | 8.4 | 504 | 17 |
| Lei Fei | 8.0 | 479 | 13 |
| Lion | 8.1 | 483 | 27 |
| Taka | 8.0 | 478 | 26 |
| El Blaze | 7.9 | 473 | 3 |
| Lau | 7.7 | 459 | 8 |
| Vanessa | 8.5 | 512 | 7 |
| Eileen | 7.9 | 471 | 11 |
| Dural | 8.1 | 486 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 36 | 16 | 20 | 44.4% | +0.9 |
|---|---|---|---|---|---|
| Akira | 31 | 10 | 21 | 32.3% | -11.3 |
| Brad | 30 | 11 | 19 | 36.7% | -6.5 |
| Aoi | 29 | 14 | 15 | 48.3% | +8.0 |
| Goh | 19 | 9 | 10 | 47.4% | +3.9 |
| Jacky | 16 | 7 | 9 | 43.8% | -21.7 |
| Jean | 13 | 7 | 6 | 53.9% | +26.4 |
| Sarah | 13 | 9 | 4 | 69.2% | +19.2 |
| Wolf | 13 | 4 | 9 | 30.8% | -4.6 |
| Shun | 12 | 4 | 8 | 33.3% | +5.0 |
| Kage | 8 | 0 | 8 | 0.0% | -23.7 |
| Jeffry | 7 | 3 | 4 | 42.9% | +7.8 |
| Lei Fei | 7 | 3 | 4 | 42.9% | +13.7 |
| Lion | 7 | 3 | 4 | 42.9% | +14.4 |
| Taka | 6 | 3 | 3 | 50.0% | +7.4 |
| El Blaze | 5 | 2 | 3 | 40.0% | -13.8 |
| Lau | 4 | 0 | 4 | 0.0% | -34.3 |
| Vanessa | 4 | 0 | 4 | 0.0% | -3.0 |
| Eileen | 3 | 1 | 2 | 33.3% | +0.5 |
| Dural | 1 | 1 | 0 | 100.0% | +46.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 32 | 8 | 24 | 25.0% | -9.6 |
|---|---|---|---|---|---|
| Low Fence | 32 | 13 | 19 | 40.6% | -9.7 |
| Octagon | 30 | 7 | 23 | 23.3% | -15.2 |
| Breakable Full Fence | 27 | 15 | 12 | 55.6% | +8.9 |
| Open | 27 | 15 | 12 | 55.6% | +10.9 |
| Single Wall | 24 | 11 | 13 | 45.8% | +13.0 |
| Half Fence | 22 | 13 | 9 | 59.1% | +18.6 |
| Rectangle | 20 | 6 | 14 | 30.0% | -4.4 |
| Full Fence | 19 | 6 | 13 | 31.6% | -20.5 |
| Full Fence and Open | 12 | 5 | 7 | 41.7% | +14.0 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 150 | 36.7% | 40.2% | -3.5 |
| No walls | 83 | 47.0% | 43.7% | +3.3 |
Walls against open: -6.8 points (95% range -21.1 to +7.4), p 0.348 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| The8thOne (Rank 25) | 29 | 5 | 24 | 17.2% |
|---|---|---|---|---|
| PhaserCatGamesLLC (Rank 21) | 15 | 8 | 7 | 53.3% |
| Gendo (Rank 21) | 14 | 7 | 7 | 50.0% |
| LumpingCaptain (Rank 21) | 11 | 4 | 7 | 36.4% |
| Tamburlaine (Rank 24) | 8 | 3 | 5 | 37.5% |
| hobbit (Rank 12) | 8 | 6 | 2 | 75.0% |
| stephentylermager (Rank 23) | 8 | 4 | 4 | 50.0% |
| twshsin (Rank 19) | 8 | 4 | 4 | 50.0% |
| SekC (Rank 23) | 6 | 3 | 3 | 50.0% |
| Xeno (Rank 24) | 6 | 2 | 4 | 33.3% |
| Zxo (Rank 25) | 6 | 3 | 3 | 50.0% |
| bulletconcerto (Rank 23) | 6 | 3 | 3 | 50.0% |
| johncha (Rank 21) | 6 | 3 | 3 | 50.0% |
| sideswipe75x (Rank 25) | 6 | 2 | 4 | 33.3% |
| AlbertLesker (Rank 15) | 5 | 4 | 1 | 80.0% |
| STOPMOTION (Rank 26) | 5 | 2 | 3 | 40.0% |
| UsernameFound (Rank 26) | 5 | 1 | 4 | 20.0% |
| freddy (Rank 16) | 5 | 3 | 2 | 60.0% |
| BLACKALERT!!! (Rank 42) | 4 | 0 | 4 | 0.0% |
| BeavisAndButt-Head69 (Rank 31) | 4 | 0 | 4 | 0.0% |
| Mopper(MOPGANGONTOP) (Rank 21) | 4 | 2 | 2 | 50.0% |
| TheQu (Rank 35) | 4 | 0 | 4 | 0.0% |
| Yogsothoth2099 (Rank 12) | 4 | 4 | 0 | 100.0% |
| bigsizefrenchfries (Rank 25) | 4 | 0 | 4 | 0.0% |
| dhamster (Rank 14) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| STOPMOTION (Rank 26) | 2026/05/28 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| Gendo (Rank 21) | 2026/05/28 | 14 | 7 | 7 | 50.0% |
| dhamster (Rank 14) | 2026/05/28 | 3 | 2 | 1 | 66.7% |
| SekC (Rank 23) | 2026/05/28 | 6 | 3 | 3 | 50.0% |
| The8thOne (Rank 25) | 2026/05/28 | 29 | 5 | 24 | 17.2% |
| stephentylermager (Rank 23) | 2026/05/27 | 8 | 4 | 4 | 50.0% |
| PhaserCatGamesLLC (Rank 21) | 2026/05/27 | 15 | 8 | 7 | 53.3% |
| Mopper(MOPGANGONTOP) (Rank 21) | 2026/05/27 | 4 | 2 | 2 | 50.0% |
| LumpingCaptain (Rank 21) | 2026/05/19 | 11 | 4 | 7 | 36.4% |
| Zxo (Rank 25) | 2026/05/19 | 6 | 3 | 3 | 50.0% |
| Yogsothoth2099 (Rank 12) | 2026/05/19 | 4 | 4 | 0 | 100.0% |
| sideswipe75x (Rank 25) | 2026/05/18 | 6 | 2 | 4 | 33.3% |
| twshsin (Rank 19) | 2026/05/18 | 8 | 4 | 4 | 50.0% |
| freddy (Rank 16) | 2026/05/18 | 5 | 3 | 2 | 60.0% |
| bulletconcerto (Rank 23) | 2026/05/18 | 6 | 3 | 3 | 50.0% |
| johncha (Rank 21) | 2026/05/18 | 6 | 3 | 3 | 50.0% |
| bigsizefrenchfries (Rank 25) | 2026/05/18 | 4 | 0 | 4 | 0.0% |
| TheQu (Rank 35) | 2026/05/18 | 4 | 0 | 4 | 0.0% |
| hobbit (Rank 12) | 2026/05/18 | 8 | 6 | 2 | 75.0% |
| UsernameFound (Rank 26) | 2026/05/17 | 5 | 1 | 4 | 20.0% |
| BLACKALERT!!! (Rank 42) | 2026/05/17 | 4 | 0 | 4 | 0.0% |
| Tamburlaine (Rank 24) | 2026/05/06 | 8 | 3 | 5 | 37.5% |
| AlbertLesker (Rank 15) | 2026/05/06 | 5 | 4 | 1 | 80.0% |
| Xeno (Rank 24) | 2026/04/22 | 6 | 2 | 4 | 33.3% |
| BeavisAndButt-Head69 (Rank 31) | 2026/04/21 | 4 | 0 | 4 | 0.0% |
Round openings
Every character
| punchP into Chougeki RigoutaiPK | 137 | 13.1% |
|---|---|---|
| punchP | 94 | 9.0% |
| guardG | 56 | 5.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 43 | 4.1% |
| punchP into RengekiPP | 38 | 3.6% |
| Honshin TankaP+K | 35 | 3.4% |
| Hide Side Kick (Deflect)P+K | 30 | 2.9% |
| Honshin Rensenkyaku4K+G | 28 | 2.7% |
| kickK | 27 | 2.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 20 | 1.9% |
| Ryubikyaku8K+G | 18 | 1.7% |
| crouch into Gyou'in Haishu3P | 18 | 1.7% |
| Tanhi ChougekiK+G into OusoushuK+GP | 16 | 1.5% |
| no input | 16 | 1.5% |
| Snap Side Chop3P into Setup Combination3PK | 10 | 1.0% |
232 further openings account for the other 458 rounds.
Shun
- Career
- 261–328 · 44.3%
- This season
- 176 matches · 41.5%
- Peak rank
- 24
First hit in 59.9% of 703 rounds. Won 45.8% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
- Against Brad: opens with “P punch” in 27.7% of rounds, against 8.4% against everyone else.
- On Low Fence stages: opens with “P punch into PP Rengeki” in 14.1% of rounds, against 4.2% on the other stages.
| punchP into Chougeki RigoutaiPK | 137 | 19.2% |
|---|---|---|
| punchP | 78 | 11.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 43 | 6.0% |
| guardG | 39 | 5.5% |
| punchP into RengekiPP | 38 | 5.3% |
| Honshin TankaP+K | 35 | 4.9% |
| Honshin Rensenkyaku4K+G | 28 | 3.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 20 | 2.8% |
| Ryubikyaku8K+G | 18 | 2.5% |
| crouch into Gyou'in Haishu3P | 18 | 2.5% |
| Tanhi ChougekiK+G into OusoushuK+GP | 16 | 2.2% |
| Dokuritsu Kanpai46P+K | 9 | 1.3% |
| kickK | 9 | 1.3% |
| punchP into Kasen Zenbokushou6PP | 9 | 1.3% |
| guardG into Haisenchu Kaikakyaku1PK | 8 | 1.1% |
111 further openings account for the other 207 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 12–13 · 48% | 2–2 · 50% | too few to test |
| Akira | 3–10 · 23% | 4–3 · 57% | too few to test |
| Brad | 4–9 · 31% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 114–94 · 54.8%
- This season
- 42 matches · 40.5%
- Peak rank
- 23
First hit in 60.2% of 161 rounds. Won 43.3% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 30 | 18.1% |
|---|---|---|
| kickK | 18 | 10.8% |
| Snap Side Chop3P into Setup Combination3PK | 10 | 6.0% |
| punchP | 10 | 6.0% |
| punchP into Elbow Side Chop6PP | 8 | 4.8% |
| kickK into punchP | 7 | 4.2% |
| Rising Elbow6P | 5 | 3.0% |
| crouch into Jackknife Middle Kick3KK | 5 | 3.0% |
| forward movement into kickK | 5 | 3.0% |
| guardG | 5 | 3.0% |
| punchP into Rising Elbow6P | 5 | 3.0% |
| Long Snap Side Chop3P+K | 4 | 2.4% |
| Dragon Smash Cannon1K | 3 | 1.8% |
| Rising Elbow6P into Elbow Side Chop6PP | 3 | 1.8% |
| Sharpsword44K into Sharpsword Combo44KK | 3 | 1.8% |
33 further openings account for the other 45 rounds.
Kage
- Career
- 12–21 · 36.4%
- This season
- 21 matches · 19.1%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Yokoshutou4P+K into Sunebarai4P+KP | 9 | 12.0% |
|---|---|---|
| no input | 8 | 10.7% |
| punchP into HagasanePK | 6 | 8.0% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 5 | 6.7% |
| Rasen4P | 4 | 5.3% |
| guardG | 4 | 5.3% |
| punchP into ResshouPP | 4 | 5.3% |
| punchP | 3 | 4.0% |
| punchP into RekkukyakuPPK | 3 | 4.0% |
| Rasen4P into Rasen Urageri4PK | 2 | 2.7% |
| Furikakato OtoshiK+G | 1 | 1.3% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In ShippukyakuK | 1 | 1.3% |
| Jibashiri1K into Ryubigeri4KK | 1 | 1.3% |
| Jibashiri1K into guardG | 1 | 1.3% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 1 | 1.3% |
22 further openings account for the other 22 rounds.
Pai
- Career
- 37–29 · 56.1%
- This season
- 12 matches · 58.3%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Souanshou3P+K | 7 | 16.3% |
|---|---|---|
| punchP into RenkentaiPK | 5 | 11.6% |
| guardG | 4 | 9.3% |
| punchP into kickK | 4 | 9.3% |
| punchP into Rikensui1P | 3 | 7.0% |
| Ensei Haijinkyaku7K+G | 2 | 4.7% |
| Meishouho4P+K+G into punchP | 2 | 4.7% |
| Ensei KatanhekiP+K | 1 | 2.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 2.3% |
| Hi'en Tenshi2P+K into Souanshou3P+K | 1 | 2.3% |
| Rikensui1P | 1 | 2.3% |
| Rikensui1P into punchP | 1 | 2.3% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 1 | 2.3% |
| Senchuken6P | 1 | 2.3% |
| crouch into Souanshou3P+K | 1 | 2.3% |
8 further openings account for the other 8 rounds.
Akira
- Career
- 6–5 · 54.5%
- This season
- 8 matches · 50.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| SoutoP+K | 6 | 20.7% |
|---|---|---|
| Chouyoushu1P into Housui2P | 3 | 10.3% |
| guardG | 3 | 10.3% |
| no input | 3 | 10.3% |
| punchP | 2 | 6.9% |
| Chouyoushu1P | 1 | 3.5% |
| HoukenP+K+G into Hachimon KaidaPP | 1 | 3.5% |
| Housui2P | 1 | 3.5% |
| Jouho Touken6P | 1 | 3.5% |
| Kaikyusei4P into Sayu Kaikyu4PP | 1 | 3.5% |
| Tsutenhou (Deflect)4P+K+G into Jouho Senshou46P | 1 | 3.5% |
| back punch+kick4P+K | 1 | 3.5% |
| back punch+kick4P+K into punchP | 1 | 3.5% |
| crouch into Housui2P | 1 | 3.5% |
| evade down into guardG | 1 | 3.5% |
2 further openings account for the other 2 rounds.
Vanessa
- Career
- 4–3 · 57.1%
- This season
- 3 matches · 66.7%
- Peak rank
- 8
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Cut-in Knee Kick into up-forward kick9K | 1 | 7.7% |
|---|---|---|
| Defensive Style: Low Spin Slicer into Hind Back Spin KickK+G | 1 | 7.7% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 1 | 7.7% |
| Defensive Style: Sliding Low Kick into kickK | 1 | 7.7% |
| Defensive Style: Wheel Kick | 1 | 7.7% |
| Defensive Style: backdash into guardG | 1 | 7.7% |
| Defensive Style: backward movement | 1 | 7.7% |
| Defensive Style: backward movement into Low Spin Slicer2K+G | 1 | 7.7% |
| Defensive Style: guard into Heel Kick6K+G | 1 | 7.7% |
| Defensive Style: punch into Jab High KickPK | 1 | 7.7% |
| Offensive Style: backdash into forward dash | 1 | 7.7% |
| Offensive Style: no input | 1 | 7.7% |
| Offensive Style: punch | 1 | 7.7% |
Eileen
- Career
- 5–13 · 27.8%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| punchP into Enkou RensouPP | 2 | 33.3% |
|---|---|---|
| punchP into RententaiPK | 2 | 33.3% |
| guardG | 1 | 16.7% |
| guardG into Rinheki Hairen1PK | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 2 of 17 tests hold up
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Eileen: not tested (too few rounds)
