VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

Clipz4Reelz

  • Sarah
  • Kage
  • Pai
  • Akira
  • Vanessa
  • Eileen
Career matches932
Career win rate47.1%
Round win rate43.4%
Peak rank24
Distinct opponents68
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1306 #3,095 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun2458926132844.3%
Sarah232081149454.8%
Pai2066372956.1%
Kage1733122136.4%
Eileen161851327.8%
Akira17116554.5%
Vanessa874357.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

814 of 1,040 rounds counted

7.4 inputs a second (444 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun7.4444536
Sarah7.3438154
Kage7.947353
Pai7.846743
Akira6.740028

By opponent's character

Pai6.639692
Akira7.1426106
Brad7.5447114
Aoi7.243488
Goh7.545250
Jacky7.343558
Jean7.947245
Sarah7.545152
Wolf8.048237
Shun7.444641
Kage7.645815
Jeffry8.450417
Lei Fei8.047913
Lion8.148327
Taka8.047826
El Blaze7.94733
Lau7.74598
Vanessa8.55127
Eileen7.947111
Dural8.14864

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai36162044.4%+0.9
Akira31102132.3%-11.3
Brad30111936.7%-6.5
Aoi29141548.3%+8.0
Goh1991047.4%+3.9
Jacky167943.8%-21.7
Jean137653.9%+26.4
Sarah139469.2%+19.2
Wolf134930.8%-4.6
Shun124833.3%+5.0
Kage8080.0%-23.7
Jeffry73442.9%+7.8
Lei Fei73442.9%+13.7
Lion73442.9%+14.4
Taka63350.0%+7.4
El Blaze52340.0%-13.8
Lau4040.0%-34.3
Vanessa4040.0%-3.0
Eileen31233.3%+0.5
Dural110100.0%+46.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence3282425.0%-9.6
Low Fence32131940.6%-9.7
Octagon3072323.3%-15.2
Breakable Full Fence27151255.6%+8.9
Open27151255.6%+10.9
Single Wall24111345.8%+13.0
Half Fence2213959.1%+18.6
Rectangle2061430.0%-4.4
Full Fence1961331.6%-20.5
Full Fence and Open125741.7%+14.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15036.7%40.2%-3.5
No walls8347.0%43.7%+3.3

Walls against open: -6.8 points (95% range -21.1 to +7.4), p 0.348 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

The8thOne (Rank 25)2952417.2%
PhaserCatGamesLLC (Rank 21)158753.3%
Gendo (Rank 21)147750.0%
LumpingCaptain (Rank 21)114736.4%
Tamburlaine (Rank 24)83537.5%
hobbit (Rank 12)86275.0%
stephentylermager (Rank 23)84450.0%
twshsin (Rank 19)84450.0%
SekC (Rank 23)63350.0%
Xeno (Rank 24)62433.3%
Zxo (Rank 25)63350.0%
bulletconcerto (Rank 23)63350.0%
johncha (Rank 21)63350.0%
sideswipe75x (Rank 25)62433.3%
AlbertLesker (Rank 15)54180.0%
STOPMOTION (Rank 26)52340.0%
UsernameFound (Rank 26)51420.0%
freddy (Rank 16)53260.0%
BLACKALERT!!! (Rank 42)4040.0%
BeavisAndButt-Head69 (Rank 31)4040.0%
Mopper(MOPGANGONTOP) (Rank 21)42250.0%
TheQu (Rank 35)4040.0%
Yogsothoth2099 (Rank 12)440100.0%
bigsizefrenchfries (Rank 25)4040.0%
dhamster (Rank 14)32166.7%

Most played opponents, most recent first

STOPMOTION (Rank 26)2026/05/2852340.0%
Gendo (Rank 21)2026/05/28147750.0%
dhamster (Rank 14)2026/05/2832166.7%
SekC (Rank 23)2026/05/2863350.0%
The8thOne (Rank 25)2026/05/282952417.2%
stephentylermager (Rank 23)2026/05/2784450.0%
PhaserCatGamesLLC (Rank 21)2026/05/27158753.3%
Mopper(MOPGANGONTOP) (Rank 21)2026/05/2742250.0%
LumpingCaptain (Rank 21)2026/05/19114736.4%
Zxo (Rank 25)2026/05/1963350.0%
Yogsothoth2099 (Rank 12)2026/05/19440100.0%
sideswipe75x (Rank 25)2026/05/1862433.3%
twshsin (Rank 19)2026/05/1884450.0%
freddy (Rank 16)2026/05/1853260.0%
bulletconcerto (Rank 23)2026/05/1863350.0%
johncha (Rank 21)2026/05/1863350.0%
bigsizefrenchfries (Rank 25)2026/05/184040.0%
TheQu (Rank 35)2026/05/184040.0%
hobbit (Rank 12)2026/05/1886275.0%
UsernameFound (Rank 26)2026/05/1751420.0%
BLACKALERT!!! (Rank 42)2026/05/174040.0%
Tamburlaine (Rank 24)2026/05/0683537.5%
AlbertLesker (Rank 15)2026/05/0654180.0%
Xeno (Rank 24)2026/04/2262433.3%
BeavisAndButt-Head69 (Rank 31)2026/04/214040.0%

Round openings

Every character

punchP into Chougeki RigoutaiPK13713.1%
punchP949.0%
guardG565.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP434.1%
punchP into RengekiPP383.6%
Honshin TankaP+K353.4%
Hide Side Kick (Deflect)P+K302.9%
Honshin Rensenkyaku4K+G282.7%
kickK272.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK201.9%
Ryubikyaku8K+G181.7%
crouch into Gyou'in Haishu3P181.7%
Tanhi ChougekiK+G into OusoushuK+GP161.5%
no input161.5%
Snap Side Chop3P into Setup Combination3PK101.0%

232 further openings account for the other 458 rounds.

Shun

Career
261–328 · 44.3%
This season
176 matches · 41.5%
Peak rank
24

First hit in 59.9% of 703 rounds. Won 45.8% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

  • Against Brad: opens with “P punch” in 27.7% of rounds, against 8.4% against everyone else.
  • On Low Fence stages: opens with “P punch into PP Rengeki” in 14.1% of rounds, against 4.2% on the other stages.

How is this tested?

punchP into Chougeki RigoutaiPK13719.2%
punchP7811.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP436.0%
guardG395.5%
punchP into RengekiPP385.3%
Honshin TankaP+K354.9%
Honshin Rensenkyaku4K+G283.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK202.8%
Ryubikyaku8K+G182.5%
crouch into Gyou'in Haishu3P182.5%
Tanhi ChougekiK+G into OusoushuK+GP162.2%
Dokuritsu Kanpai46P+K91.3%
kickK91.3%
punchP into Kasen Zenbokushou6PP91.3%
guardG into Haisenchu Kaikakyaku1PK81.1%

111 further openings account for the other 207 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi12–13 · 48%2–2 · 50%too few to test
Akira3–10 · 23%4–3 · 57%too few to test
Brad4–9 · 31%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
114–94 · 54.8%
This season
42 matches · 40.5%
Peak rank
23

First hit in 60.2% of 161 rounds. Won 43.3% of the rounds they struck first, 40.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K3018.1%
kickK1810.8%
Snap Side Chop3P into Setup Combination3PK106.0%
punchP106.0%
punchP into Elbow Side Chop6PP84.8%
kickK into punchP74.2%
Rising Elbow6P53.0%
crouch into Jackknife Middle Kick3KK53.0%
forward movement into kickK53.0%
guardG53.0%
punchP into Rising Elbow6P53.0%
Long Snap Side Chop3P+K42.4%
Dragon Smash Cannon1K31.8%
Rising Elbow6P into Elbow Side Chop6PP31.8%
Sharpsword44K into Sharpsword Combo44KK31.8%

33 further openings account for the other 45 rounds.

Kage

Career
12–21 · 36.4%
This season
21 matches · 19.1%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yokoshutou4P+K into Sunebarai4P+KP912.0%
no input810.7%
punchP into HagasanePK68.0%
Senpujin2P+K into Fujin Urasuisha2P+KK56.7%
Rasen4P45.3%
guardG45.3%
punchP into ResshouPP45.3%
punchP34.0%
punchP into RekkukyakuPPK34.0%
Rasen4P into Rasen Urageri4PK22.7%
Furikakato OtoshiK+G11.3%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In ShippukyakuK11.3%
Jibashiri1K into Ryubigeri4KK11.3%
Jibashiri1K into guardG11.3%
Ryubigeri4KK into Tenshin Agokudaki4KKK11.3%

22 further openings account for the other 22 rounds.

Pai

Career
37–29 · 56.1%
This season
12 matches · 58.3%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souanshou3P+K716.3%
punchP into RenkentaiPK511.6%
guardG49.3%
punchP into kickK49.3%
punchP into Rikensui1P37.0%
Ensei Haijinkyaku7K+G24.7%
Meishouho4P+K+G into punchP24.7%
Ensei KatanhekiP+K12.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK12.3%
Hi'en Tenshi2P+K into Souanshou3P+K12.3%
Rikensui1P12.3%
Rikensui1P into punchP12.3%
Ryoushou6P+K into Renkan Maho Chuken6P+KP12.3%
Senchuken6P12.3%
crouch into Souanshou3P+K12.3%

8 further openings account for the other 8 rounds.

Akira

Career
6–5 · 54.5%
This season
8 matches · 50.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

SoutoP+K620.7%
Chouyoushu1P into Housui2P310.3%
guardG310.3%
no input310.3%
punchP26.9%
Chouyoushu1P13.5%
HoukenP+K+G into Hachimon KaidaPP13.5%
Housui2P13.5%
Jouho Touken6P13.5%
Kaikyusei4P into Sayu Kaikyu4PP13.5%
Tsutenhou (Deflect)4P+K+G into Jouho Senshou46P13.5%
back punch+kick4P+K13.5%
back punch+kick4P+K into punchP13.5%
crouch into Housui2P13.5%
evade down into guardG13.5%

2 further openings account for the other 2 rounds.

Vanessa

Career
4–3 · 57.1%
This season
3 matches · 66.7%
Peak rank
8

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Cut-in Knee Kick into up-forward kick9K17.7%
Defensive Style: Low Spin Slicer into Hind Back Spin KickK+G17.7%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K17.7%
Defensive Style: Sliding Low Kick into kickK17.7%
Defensive Style: Wheel Kick17.7%
Defensive Style: backdash into guardG17.7%
Defensive Style: backward movement17.7%
Defensive Style: backward movement into Low Spin Slicer2K+G17.7%
Defensive Style: guard into Heel Kick6K+G17.7%
Defensive Style: punch into Jab High KickPK17.7%
Offensive Style: backdash into forward dash17.7%
Offensive Style: no input17.7%
Offensive Style: punch17.7%

Eileen

Career
5–13 · 27.8%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Enkou RensouPP233.3%
punchP into RententaiPK233.3%
guardG116.7%
guardG into Rinheki Hairen1PK116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 2 of 17 tests hold up
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Eileen: not tested (too few rounds)