Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1461 #2,261 of 3,686 on the Elo list →
Brad1457102 matches
Wolf146441 matches
Goh146439 matches
El Blaze146735 matches
Lion145131 matches
Jeffry146030 matches
Taka146416 matches
Pai145413 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 27 | 680 | 348 | 332 | 51.2% |
|---|---|---|---|---|---|
| Taka | 27 | 487 | 258 | 229 | 53.0% |
| Goh | 26 | 426 | 224 | 202 | 52.6% |
| Jeffry | 28 | 411 | 239 | 172 | 58.1% |
| Wolf | 25 | 394 | 203 | 191 | 51.5% |
| Lion | 26 | 280 | 149 | 131 | 53.2% |
| El Blaze | 26 | 259 | 135 | 124 | 52.1% |
| Pai | 25 | 115 | 68 | 47 | 59.1% |
| Dural | — | 83 | 53 | 30 | 63.9% |
| Vanessa | — | 43 | 20 | 23 | 46.5% |
| Akira | 21 | 25 | 9 | 16 | 36.0% |
| Shun | 21 | 10 | 6 | 4 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
996 of 1,286 rounds counted6.3 inputs a second (378 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.2 | 371 | 286 |
|---|---|---|---|
| Wolf | 6.5 | 393 | 170 |
| Goh | 6.1 | 367 | 88 |
| El Blaze | 6.4 | 386 | 145 |
| Lion | 6.5 | 388 | 132 |
| Jeffry | 6.2 | 375 | 99 |
| Pai | 6.0 | 358 | 52 |
| Shun | 5.8 | 348 | 24 |
By opponent's character
| Akira | 6.3 | 377 | 191 |
|---|---|---|---|
| Wolf | 6.3 | 381 | 124 |
| Jacky | 6.6 | 395 | 87 |
| Jeffry | 6.6 | 396 | 64 |
| Aoi | 6.3 | 377 | 75 |
| El Blaze | 6.3 | 376 | 42 |
| Taka | 6.2 | 369 | 64 |
| Kage | 6.2 | 370 | 58 |
| Pai | 6.4 | 381 | 51 |
| Shun | 6.1 | 366 | 46 |
| Goh | 6.2 | 371 | 43 |
| Sarah | 6.4 | 384 | 44 |
| Vanessa | 5.9 | 356 | 21 |
| Lau | 6.2 | 373 | 20 |
| Jean | 6.2 | 375 | 30 |
| Lei Fei | 6.1 | 366 | 15 |
| Lion | 6.0 | 362 | 18 |
| Brad | 7.2 | 435 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 68 | 40 | 28 | 58.8% | +2.9 |
|---|---|---|---|---|---|
| Wolf | 44 | 23 | 21 | 52.3% | -12.1 |
| Jacky | 28 | 13 | 15 | 46.4% | -6.3 |
| Jeffry | 21 | 10 | 11 | 47.6% | -6.7 |
| Aoi | 20 | 14 | 6 | 70.0% | +20.3 |
| El Blaze | 17 | 10 | 7 | 58.8% | +2.3 |
| Taka | 15 | 9 | 6 | 60.0% | +4.6 |
| Kage | 14 | 9 | 5 | 64.3% | +10.5 |
| Pai | 14 | 6 | 8 | 42.9% | -13.3 |
| Shun | 14 | 8 | 6 | 57.1% | +1.4 |
| Goh | 13 | 9 | 4 | 69.2% | +9.9 |
| Sarah | 12 | 6 | 6 | 50.0% | +3.0 |
| Vanessa | 10 | 4 | 6 | 40.0% | -5.9 |
| Lau | 9 | 6 | 3 | 66.7% | +6.6 |
| Jean | 8 | 3 | 5 | 37.5% | -8.9 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -6.7 |
| Lion | 4 | 3 | 1 | 75.0% | +29.9 |
| Brad | 1 | 0 | 1 | 0.0% | -50.5 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 41 | 25 | 16 | 61.0% | +7.6 |
|---|---|---|---|---|---|
| Full Fence | 36 | 25 | 11 | 69.4% | +16.2 |
| Low Fence | 34 | 23 | 11 | 67.7% | +13.8 |
| Half Fence | 33 | 15 | 18 | 45.5% | -10.9 |
| Rectangle | 33 | 17 | 16 | 51.5% | -3.7 |
| Breakable Full Fence | 28 | 18 | 10 | 64.3% | +9.3 |
| Single Wall | 28 | 14 | 14 | 50.0% | -9.0 |
| Breakable Half Fence | 25 | 14 | 11 | 56.0% | +1.3 |
| Octagon | 24 | 9 | 15 | 37.5% | -19.9 |
| Full Fence and Open | 15 | 6 | 9 | 40.0% | -17.2 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 179 | 54.7% | 55.3% | -0.5 |
| No walls | 103 | 60.2% | 55.7% | +4.5 |
Walls against open: -5.0 points (95% range -16.8 to +6.8), p 0.407 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| M&E (Rank 23) | 20 | 12 | 8 | 60.0% |
|---|---|---|---|---|
| カミナリおやじ (Rank 27) | 13 | 5 | 8 | 38.5% |
| orz (Rank 29) | 9 | 6 | 3 | 66.7% |
| hahaha (Rank 27) | 8 | 2 | 6 | 25.0% |
| スタンプジャンパー (Rank 23) | 8 | 6 | 2 | 75.0% |
| XsT (Rank 25) | 7 | 3 | 4 | 42.9% |
| yusyusonna (Rank 25) | 7 | 6 | 1 | 85.7% |
| imhanzo (Rank 26) | 6 | 3 | 3 | 50.0% |
| 48歳技覚えられないよ (Rank 26) | 5 | 2 | 3 | 40.0% |
| BANANA (Rank 29) | 5 | 3 | 2 | 60.0% |
| HaseMasa (Rank 26) | 5 | 1 | 4 | 20.0% |
| megadora5 (Rank 28) | 5 | 4 | 1 | 80.0% |
| ちょいそる (Rank 27) | 5 | 1 | 4 | 20.0% |
| a_h_i_k_o (Rank 26) | 4 | 2 | 2 | 50.0% |
| mochi2_0918 (Rank 27) | 4 | 3 | 1 | 75.0% |
| omuretukun (Rank 23) | 4 | 3 | 1 | 75.0% |
| yabo (Rank 23) | 4 | 4 | 0 | 100.0% |
| すずもも (Rank 21) | 4 | 3 | 1 | 75.0% |
| ゅろぽ (Rank 24) | 4 | 3 | 1 | 75.0% |
| ズサ齋藤 (Rank 23) | 4 | 4 | 0 | 100.0% |
| フォアグラ (Rank 24) | 4 | 3 | 1 | 75.0% |
| aona (Rank 29) | 3 | 1 | 2 | 33.3% |
| kimxxxtt (Rank 22) | 3 | 2 | 1 | 66.7% |
| omo7144 (Rank 26) | 3 | 2 | 1 | 66.7% |
| μ (Rank 26) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| 48歳技覚えられないよ (Rank 26) | 2026/10/18 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| omo7144 (Rank 26) | 2026/10/17 | 3 | 2 | 1 | 66.7% |
| カミナリおやじ (Rank 27) | 2026/10/17 | 13 | 5 | 8 | 38.5% |
| orz (Rank 29) | 2026/10/16 | 9 | 6 | 3 | 66.7% |
| kimxxxtt (Rank 22) | 2026/10/16 | 3 | 2 | 1 | 66.7% |
| aona (Rank 29) | 2026/10/16 | 3 | 1 | 2 | 33.3% |
| M&E (Rank 23) | 2026/10/15 | 20 | 12 | 8 | 60.0% |
| HaseMasa (Rank 26) | 2026/10/15 | 5 | 1 | 4 | 20.0% |
| スタンプジャンパー (Rank 23) | 2026/10/14 | 8 | 6 | 2 | 75.0% |
| yusyusonna (Rank 25) | 2026/09/30 | 7 | 6 | 1 | 85.7% |
| ゅろぽ (Rank 24) | 2026/09/29 | 4 | 3 | 1 | 75.0% |
| omuretukun (Rank 23) | 2026/09/29 | 4 | 3 | 1 | 75.0% |
| ちょいそる (Rank 27) | 2026/09/23 | 5 | 1 | 4 | 20.0% |
| mochi2_0918 (Rank 27) | 2026/09/06 | 4 | 3 | 1 | 75.0% |
| imhanzo (Rank 26) | 2026/08/18 | 6 | 3 | 3 | 50.0% |
| hahaha (Rank 27) | 2026/07/28 | 8 | 2 | 6 | 25.0% |
| megadora5 (Rank 28) | 2026/07/21 | 5 | 4 | 1 | 80.0% |
| μ (Rank 26) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| BANANA (Rank 29) | 2026/07/05 | 5 | 3 | 2 | 60.0% |
| yabo (Rank 23) | 2026/06/29 | 4 | 4 | 0 | 100.0% |
| a_h_i_k_o (Rank 26) | 2026/06/27 | 4 | 2 | 2 | 50.0% |
| フォアグラ (Rank 24) | 2026/06/13 | 4 | 3 | 1 | 75.0% |
| すずもも (Rank 21) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| ズサ齋藤 (Rank 23) | 2026/05/05 | 4 | 4 | 0 | 100.0% |
| XsT (Rank 25) | 2026/04/22 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| guardG | 85 | 8.7% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 47 | 4.8% |
| Sharp Shoot1P | 32 | 3.3% |
| punchP | 22 | 2.3% |
| backdash into Head Smash Kick46K | 18 | 1.9% |
| backdash into Darkness Sword43K+G | 16 | 1.6% |
| Ducking6P+K+G into Sting BlowP+K | 15 | 1.5% |
| evade down | 15 | 1.5% |
| guardG into punchP | 15 | 1.5% |
| throwP+G into kickK | 15 | 1.5% |
| Sway Back4P+K+G into punchP | 14 | 1.4% |
| backdash into Short Shoulder46P+K | 14 | 1.4% |
| evade up into Elbow Hook6P | 14 | 1.4% |
| throwP+G into Stop Kick4K | 14 | 1.4% |
| Middle Hell Stab6P+K | 13 | 1.3% |
267 further openings account for the other 623 rounds.
Counted from 238 of the 279 matches played. The rest were not pulled for openings.
Brad
- Career
- 348–332 · 51.2%
- This season
- 102 matches · 55.9%
- Peak rank
- 27
First hit in 39.9% of 414 rounds. Won 63.0% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Sway Back4P+K+G into Mighty Knee UpperK | 47 | 11.3% |
|---|---|---|
| guardG | 45 | 10.8% |
| Sharp Shoot1P | 32 | 7.7% |
| Ducking6P+K+G into Sting BlowP+K | 15 | 3.6% |
| throwP+G into kickK | 15 | 3.6% |
| Sway Back4P+K+G into punchP | 14 | 3.4% |
| evade up into Elbow Hook6P | 14 | 3.4% |
| throwP+G into Stop Kick4K | 14 | 3.4% |
| Turn Savate44K | 12 | 2.9% |
| backdash into Sway Back4P+K+G | 12 | 2.9% |
| punchP | 10 | 2.4% |
| backdash into Jackal Straight46P+K | 9 | 2.2% |
| evade down | 7 | 1.7% |
| guardG into Sit Jab2P | 7 | 1.7% |
| Elbow Hook6P | 6 | 1.4% |
80 further openings account for the other 158 rounds.
Counted from 101 of the 102 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 135–124 · 52.1%
- This season
- 35 matches · 68.6%
- Peak rank
- 26
First hit in 41.4% of 145 rounds. Won 60.0% of the rounds they struck first, 58.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Head Smash Kick46K | 18 | 12.4% |
|---|---|---|
| guardG | 17 | 11.7% |
| backdash into Darkness Sword43K+G | 16 | 11.0% |
| Backswing Rocket1P+K | 12 | 8.3% |
| Shadow Spear6K into forward movement | 8 | 5.5% |
| guardG into Shadow Spear6K | 7 | 4.8% |
| Shadow Lance66K into Shadow Spear6K | 4 | 2.8% |
| guardG into High Spin KickK+G | 4 | 2.8% |
| High Spin KickK+G | 3 | 2.1% |
| crouch dash back into Hammer Smash46P+K | 3 | 2.1% |
| evade down into Hammer Smash46P+K | 3 | 2.1% |
| evade up | 3 | 2.1% |
| evade up into Middle Kick3K | 3 | 2.1% |
| Shadow Spear6K into throwP+G | 2 | 1.4% |
| crouch dash back into forward movement | 2 | 1.4% |
37 further openings account for the other 40 rounds.
Jeffry
- Career
- 239–172 · 58.1%
- This season
- 30 matches · 56.7%
- Peak rank
- 28
First hit in 59.8% of 117 rounds. Won 57.1% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Hell Stab6P+K | 13 | 11.1% |
|---|---|---|
| backdash into Double Hammer Down43P | 12 | 10.3% |
| backdash into Tsunami Beat3K+G | 11 | 9.4% |
| backdash into Megaton Knuckle43P+K | 9 | 7.7% |
| punchP | 7 | 6.0% |
| guardG into punchP | 5 | 4.3% |
| backdash into Full Swing Double Hammer41236P+K | 4 | 3.4% |
| backdash into Kenka Hook46P | 4 | 3.4% |
| backdash into Rising Hammer43PP | 4 | 3.4% |
| backdash into Toe Kick2K | 3 | 2.6% |
| evade down | 3 | 2.6% |
| guardG into Low Knuckle2P | 3 | 2.6% |
| Ducking Low2K+G | 2 | 1.7% |
| Toe Kick2K | 2 | 1.7% |
| crouch into Grizzly Hammer1PP | 2 | 1.7% |
29 further openings account for the other 33 rounds.
Wolf
- Career
- 203–191 · 51.5%
- This season
- 41 matches · 51.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Short Shoulder46P+K | 14 | 14.9% |
|---|---|---|
| Low Drop Kick62K | 8 | 8.5% |
| guardG | 6 | 6.4% |
| backdash into Heavy Middle Kick3K+G | 5 | 5.3% |
| backdash into Mow Down Chop1P+K | 5 | 5.3% |
| forward movement into Elbow Butt4P | 4 | 4.3% |
| Heavy Middle Kick3K+G | 3 | 3.2% |
| Screw Hook63214P into Screw Lariat63214PP | 3 | 3.2% |
| backdash into Kenka Kick1K+G | 3 | 3.2% |
| backdash into Rolling Elbow43P | 3 | 3.2% |
| backdash into guardG | 3 | 3.2% |
| backdash | 2 | 2.1% |
| backdash into Elbow Butt4P | 2 | 2.1% |
| evade up into Savate4K | 2 | 2.1% |
| punchP | 2 | 2.1% |
29 further openings account for the other 29 rounds.
Counted from 22 of the 41 matches played. The rest were not pulled for openings.
Goh
- Career
- 224–202 · 52.6%
- This season
- 39 matches · 56.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 11 | 15.3% |
|---|---|---|
| backdash into Soukyu46P | 10 | 13.9% |
| guardG | 5 | 6.9% |
| punchP into forward dash | 4 | 5.6% |
| Ni'oudaoshi3K+G | 3 | 4.2% |
| evade up into punchP | 3 | 4.2% |
| punchP into backdash | 3 | 4.2% |
| punchP into evade down | 3 | 4.2% |
| punchP | 2 | 2.8% |
| Karura4P+K | 1 | 1.4% |
| Soukyu46P | 1 | 1.4% |
| Sune'uchi2P into forward dash | 1 | 1.4% |
| backdash into Batousatsu3KP | 1 | 1.4% |
| backdash into Haraigeri2K+G | 1 | 1.4% |
| backdash into Jibishou3P+K | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Counted from 18 of the 39 matches played. The rest were not pulled for openings.
Taka
- Career
- 258–229 · 53.0%
- This season
- 16 matches · 56.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Tsuppari 2PP into Tsuppari 3PPP | 7 | 10.9% |
|---|---|---|
| backdash into Ao'oni Midaremage214P+K | 7 | 10.9% |
| guardG | 7 | 10.9% |
| backdash into Kachi'age33P+K | 6 | 9.4% |
| Morotezuki66P | 3 | 4.7% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 4.7% |
| backdash into evade down | 3 | 4.7% |
| punchP into Tsuppari 2PP | 3 | 4.7% |
| Ao'oni Midaremage214P+K | 2 | 3.1% |
| Kachi'age33P+K | 2 | 3.1% |
| backdash into Gozou Kehataki4KP | 2 | 3.1% |
| guardG into punchP | 2 | 3.1% |
| guardG into throwP+G | 2 | 3.1% |
| Hiji'ate6P into Tsuppari 2PP | 1 | 1.6% |
| Takatsumehashi3P+K | 1 | 1.6% |
13 further openings account for the other 13 rounds.
Pai
- Career
- 68–47 · 59.1%
- This season
- 13 matches · 53.9%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 12 | 23.1% |
|---|---|---|
| backdash into Tenshin Oushoushou46P+K | 4 | 7.7% |
| Rikensui1P | 3 | 5.8% |
| guardG | 3 | 5.8% |
| backward movement | 2 | 3.9% |
| evade up into punchP | 2 | 3.9% |
| guardG into Kochoukyaku4K+G | 2 | 3.9% |
| punchP into RenkentaiPK | 2 | 3.9% |
| Enbu Renkyaku6K+G | 1 | 1.9% |
| Ensei Haikyaku4K | 1 | 1.9% |
| Haitenkyaku7K | 1 | 1.9% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 1.9% |
| Senchuken6P into forward dash | 1 | 1.9% |
| Senchutai3K into Senkyaku Chushou3KP | 1 | 1.9% |
| Soukasui3P into Souka Rensui3PP | 1 | 1.9% |
15 further openings account for the other 15 rounds.
Akira
- Career
- 9–16 · 36.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 18.2% |
|---|---|---|
| Sokutai3K | 1 | 9.1% |
| back, down-back punch+kick41P+K | 1 | 9.1% |
| backdash into Fukko3K+GP+K | 1 | 9.1% |
| backdash into Koboku214P | 1 | 9.1% |
| backdash into guardG | 1 | 9.1% |
| backward movement into Tetsuzankou466P+K | 1 | 9.1% |
| evade down into Souka Housui3P+K | 1 | 9.1% |
| guardG into Chouzan Housui46P+K | 1 | 9.1% |
| guardG into Hekishou43P | 1 | 9.1% |
Not counted here: Lion, Shun. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 0 of 15 tests hold up
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
