VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Brad

Murakumo-0831

  • Wolf
  • Goh
  • El Blaze
  • Lion
  • Jeffry
  • Taka
  • Pai
  • Shun
  • Akira
Career matches3,213
Career win rate53.3%
Round win rate53.0%
Peak rank28
Distinct opponents128
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1461 #2,261 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad2768034833251.2%
Taka2748725822953.0%
Goh2642622420252.6%
Jeffry2841123917258.1%
Wolf2539420319151.5%
Lion2628014913153.2%
El Blaze2625913512452.1%
Pai25115684759.1%
Dural—83533063.9%
Vanessa—43202346.5%
Akira212591636.0%
Shun21106460.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

996 of 1,286 rounds counted

6.3 inputs a second (378 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.2371286
Wolf6.5393170
Goh6.136788
El Blaze6.4386145
Lion6.5388132
Jeffry6.237599
Pai6.035852
Shun5.834824

By opponent's character

Akira6.3377191
Wolf6.3381124
Jacky6.639587
Jeffry6.639664
Aoi6.337775
El Blaze6.337642
Taka6.236964
Kage6.237058
Pai6.438151
Shun6.136646
Goh6.237143
Sarah6.438444
Vanessa5.935621
Lau6.237320
Jean6.237530
Lei Fei6.136615
Lion6.036218
Brad7.24353

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira68402858.8%+2.9
Wolf44232152.3%-12.1
Jacky28131546.4%-6.3
Jeffry21101147.6%-6.7
Aoi2014670.0%+20.3
El Blaze1710758.8%+2.3
Taka159660.0%+4.6
Kage149564.3%+10.5
Pai146842.9%-13.3
Shun148657.1%+1.4
Goh139469.2%+9.9
Sarah126650.0%+3.0
Vanessa104640.0%-5.9
Lau96366.7%+6.6
Jean83537.5%-8.9
Lei Fei42250.0%-6.7
Lion43175.0%+29.9
Brad1010.0%-50.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open41251661.0%+7.6
Full Fence36251169.4%+16.2
Low Fence34231167.7%+13.8
Half Fence33151845.5%-10.9
Rectangle33171651.5%-3.7
Breakable Full Fence28181064.3%+9.3
Single Wall28141450.0%-9.0
Breakable Half Fence25141156.0%+1.3
Octagon2491537.5%-19.9
Full Fence and Open156940.0%-17.2

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17954.7%55.3%-0.5
No walls10360.2%55.7%+4.5

Walls against open: -5.0 points (95% range -16.8 to +6.8), p 0.407 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

48歳技覚えられないよ (Rank 26)2026/10/1852340.0%
omo7144 (Rank 26)2026/10/1732166.7%
カミナリおやじ (Rank 27)2026/10/17135838.5%
orz (Rank 29)2026/10/1696366.7%
kimxxxtt (Rank 22)2026/10/1632166.7%
aona (Rank 29)2026/10/1631233.3%
M&E (Rank 23)2026/10/152012860.0%
HaseMasa (Rank 26)2026/10/1551420.0%
スタンプジャンパー (Rank 23)2026/10/1486275.0%
yusyusonna (Rank 25)2026/09/3076185.7%
ゅろぽ (Rank 24)2026/09/2943175.0%
omuretukun (Rank 23)2026/09/2943175.0%
ちょいそる (Rank 27)2026/09/2351420.0%
mochi2_0918 (Rank 27)2026/09/0643175.0%
imhanzo (Rank 26)2026/08/1863350.0%
hahaha (Rank 27)2026/07/2882625.0%
megadora5 (Rank 28)2026/07/2154180.0%
μ (Rank 26)2026/07/2031233.3%
BANANA (Rank 29)2026/07/0553260.0%
yabo (Rank 23)2026/06/29440100.0%
a_h_i_k_o (Rank 26)2026/06/2742250.0%
フォアグラ (Rank 24)2026/06/1343175.0%
すずもも (Rank 21)2026/05/1043175.0%
ズサ齋藤 (Rank 23)2026/05/05440100.0%
XsT (Rank 25)2026/04/2273442.9%

Round openings

Every character

guardG858.7%
Sway Back4P+K+G into Mighty Knee UpperK474.8%
Sharp Shoot1P323.3%
punchP222.3%
backdash into Head Smash Kick46K181.9%
backdash into Darkness Sword43K+G161.6%
Ducking6P+K+G into Sting BlowP+K151.5%
evade down151.5%
guardG into punchP151.5%
throwP+G into kickK151.5%
Sway Back4P+K+G into punchP141.4%
backdash into Short Shoulder46P+K141.4%
evade up into Elbow Hook6P141.4%
throwP+G into Stop Kick4K141.4%
Middle Hell Stab6P+K131.3%

267 further openings account for the other 623 rounds.

Counted from 238 of the 279 matches played. The rest were not pulled for openings.

Brad

Career
348–332 · 51.2%
This season
102 matches · 55.9%
Peak rank
27

First hit in 39.9% of 414 rounds. Won 63.0% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK4711.3%
guardG4510.8%
Sharp Shoot1P327.7%
Ducking6P+K+G into Sting BlowP+K153.6%
throwP+G into kickK153.6%
Sway Back4P+K+G into punchP143.4%
evade up into Elbow Hook6P143.4%
throwP+G into Stop Kick4K143.4%
Turn Savate44K122.9%
backdash into Sway Back4P+K+G122.9%
punchP102.4%
backdash into Jackal Straight46P+K92.2%
evade down71.7%
guardG into Sit Jab2P71.7%
Elbow Hook6P61.4%

80 further openings account for the other 158 rounds.

Counted from 101 of the 102 matches played. The rest were not pulled for openings.

El Blaze

Career
135–124 · 52.1%
This season
35 matches · 68.6%
Peak rank
26

First hit in 41.4% of 145 rounds. Won 60.0% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Smash Kick46K1812.4%
guardG1711.7%
backdash into Darkness Sword43K+G1611.0%
Backswing Rocket1P+K128.3%
Shadow Spear6K into forward movement85.5%
guardG into Shadow Spear6K74.8%
Shadow Lance66K into Shadow Spear6K42.8%
guardG into High Spin KickK+G42.8%
High Spin KickK+G32.1%
crouch dash back into Hammer Smash46P+K32.1%
evade down into Hammer Smash46P+K32.1%
evade up32.1%
evade up into Middle Kick3K32.1%
Shadow Spear6K into throwP+G21.4%
crouch dash back into forward movement21.4%

37 further openings account for the other 40 rounds.

Jeffry

Career
239–172 · 58.1%
This season
30 matches · 56.7%
Peak rank
28

First hit in 59.8% of 117 rounds. Won 57.1% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Hell Stab6P+K1311.1%
backdash into Double Hammer Down43P1210.3%
backdash into Tsunami Beat3K+G119.4%
backdash into Megaton Knuckle43P+K97.7%
punchP76.0%
guardG into punchP54.3%
backdash into Full Swing Double Hammer41236P+K43.4%
backdash into Kenka Hook46P43.4%
backdash into Rising Hammer43PP43.4%
backdash into Toe Kick2K32.6%
evade down32.6%
guardG into Low Knuckle2P32.6%
Ducking Low2K+G21.7%
Toe Kick2K21.7%
crouch into Grizzly Hammer1PP21.7%

29 further openings account for the other 33 rounds.

Wolf

Career
203–191 · 51.5%
This season
41 matches · 51.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Short Shoulder46P+K1414.9%
Low Drop Kick62K88.5%
guardG66.4%
backdash into Heavy Middle Kick3K+G55.3%
backdash into Mow Down Chop1P+K55.3%
forward movement into Elbow Butt4P44.3%
Heavy Middle Kick3K+G33.2%
Screw Hook63214P into Screw Lariat63214PP33.2%
backdash into Kenka Kick1K+G33.2%
backdash into Rolling Elbow43P33.2%
backdash into guardG33.2%
backdash22.1%
backdash into Elbow Butt4P22.1%
evade up into Savate4K22.1%
punchP22.1%

29 further openings account for the other 29 rounds.

Counted from 22 of the 41 matches played. The rest were not pulled for openings.

Goh

Career
224–202 · 52.6%
This season
39 matches · 56.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1115.3%
backdash into Soukyu46P1013.9%
guardG56.9%
punchP into forward dash45.6%
Ni'oudaoshi3K+G34.2%
evade up into punchP34.2%
punchP into backdash34.2%
punchP into evade down34.2%
punchP22.8%
Karura4P+K11.4%
Soukyu46P11.4%
Sune'uchi2P into forward dash11.4%
backdash into Batousatsu3KP11.4%
backdash into Haraigeri2K+G11.4%
backdash into Jibishou3P+K11.4%

22 further openings account for the other 22 rounds.

Counted from 18 of the 39 matches played. The rest were not pulled for openings.

Taka

Career
258–229 · 53.0%
This season
16 matches · 56.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsuppari 2PP into Tsuppari 3PPP710.9%
backdash into Ao'oni Midaremage214P+K710.9%
guardG710.9%
backdash into Kachi'age33P+K69.4%
Morotezuki66P34.7%
Morotezuki66P into Morote Tsuppari66PP34.7%
backdash into evade down34.7%
punchP into Tsuppari 2PP34.7%
Ao'oni Midaremage214P+K23.1%
Kachi'age33P+K23.1%
backdash into Gozou Kehataki4KP23.1%
guardG into punchP23.1%
guardG into throwP+G23.1%
Hiji'ate6P into Tsuppari 2PP11.6%
Takatsumehashi3P+K11.6%

13 further openings account for the other 13 rounds.

Pai

Career
68–47 · 59.1%
This season
13 matches · 53.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honrakukyaku46K+G1223.1%
backdash into Tenshin Oushoushou46P+K47.7%
Rikensui1P35.8%
guardG35.8%
backward movement23.9%
evade up into punchP23.9%
guardG into Kochoukyaku4K+G23.9%
punchP into RenkentaiPK23.9%
Enbu Renkyaku6K+G11.9%
Ensei Haikyaku4K11.9%
Haitenkyaku7K11.9%
Koutankyaku66K into Renkan Tanheki66KP11.9%
Senchuken6P into forward dash11.9%
Senchutai3K into Senkyaku Chushou3KP11.9%
Soukasui3P into Souka Rensui3PP11.9%

15 further openings account for the other 15 rounds.

Akira

Career
9–16 · 36.0%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG218.2%
Sokutai3K19.1%
back, down-back punch+kick41P+K19.1%
backdash into Fukko3K+GP+K19.1%
backdash into Koboku214P19.1%
backdash into guardG19.1%
backward movement into Tetsuzankou466P+K19.1%
evade down into Souka Housui3P+K19.1%
guardG into Chouzan Housui46P+K19.1%
guardG into Hekishou43P19.1%

Not counted here: Lion, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 0 of 15 tests hold up
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)