Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1426 #2,497 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 26 | 1,630 | 792 | 838 | 48.6% |
|---|---|---|---|---|---|
| Lion | 29 | 1,151 | 611 | 540 | 53.1% |
| Goh | 27 | 978 | 491 | 487 | 50.2% |
| Kage | 27 | 863 | 409 | 454 | 47.4% |
| Jean | 26 | 354 | 189 | 165 | 53.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,243 of 1,543 rounds counted9.2 inputs a second (551 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 8.9 | 534 | 148 |
|---|---|---|---|
| Kage | 8.9 | 532 | 359 |
| Goh | 9.4 | 567 | 298 |
| Lion | 9.3 | 556 | 220 |
| Jean | 9.4 | 567 | 218 |
By opponent's character
| Akira | 9.2 | 553 | 236 |
|---|---|---|---|
| Aoi | 9.2 | 554 | 123 |
| Sarah | 9.1 | 545 | 103 |
| Wolf | 9.6 | 575 | 99 |
| Goh | 9.5 | 570 | 93 |
| Jeffry | 9.3 | 557 | 74 |
| Jean | 8.9 | 534 | 79 |
| Jacky | 9.3 | 560 | 69 |
| Pai | 9.2 | 554 | 63 |
| Lau | 9.1 | 548 | 52 |
| Kage | 8.8 | 526 | 56 |
| Vanessa | 9.0 | 537 | 32 |
| Lion | 9.5 | 568 | 37 |
| El Blaze | 8.7 | 523 | 17 |
| Shun | 8.3 | 499 | 33 |
| Taka | 9.6 | 578 | 28 |
| Eileen | 9.0 | 539 | 13 |
| Brad | 8.9 | 532 | 16 |
| Dural | 8.1 | 487 | 6 |
| Lei Fei | 9.0 | 541 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 72 | 34 | 38 | 47.2% | -3.4 |
|---|---|---|---|---|---|
| Aoi | 35 | 15 | 20 | 42.9% | -15.1 |
| Sarah | 34 | 18 | 16 | 52.9% | +8.7 |
| Wolf | 29 | 18 | 11 | 62.1% | +19.0 |
| Goh | 26 | 18 | 8 | 69.2% | +19.4 |
| Jeffry | 25 | 13 | 12 | 52.0% | -3.1 |
| Jean | 22 | 10 | 12 | 45.5% | -6.4 |
| Jacky | 20 | 9 | 11 | 45.0% | -1.9 |
| Pai | 20 | 11 | 9 | 55.0% | +7.1 |
| Lau | 16 | 7 | 9 | 43.8% | -1.9 |
| Kage | 14 | 11 | 3 | 78.6% | +20.3 |
| Vanessa | 12 | 7 | 5 | 58.3% | +7.3 |
| Lion | 11 | 5 | 6 | 45.5% | -2.8 |
| El Blaze | 10 | 4 | 6 | 40.0% | -13.2 |
| Shun | 10 | 2 | 8 | 20.0% | -30.6 |
| Taka | 8 | 4 | 4 | 50.0% | -3.3 |
| Eileen | 6 | 4 | 2 | 66.7% | +5.5 |
| Brad | 5 | 1 | 4 | 20.0% | -28.5 |
| Dural | 5 | 1 | 4 | 20.0% | -50.7 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +15.8 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 54 | 32 | 22 | 59.3% | +8.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 45 | 23 | 22 | 51.1% | -1.8 |
| Full Fence | 45 | 20 | 25 | 44.4% | -4.5 |
| Low Fence | 43 | 24 | 19 | 55.8% | +10.0 |
| Half Fence | 34 | 14 | 20 | 41.2% | -12.4 |
| Breakable Half Fence | 33 | 19 | 14 | 57.6% | +5.4 |
| Single Wall | 33 | 19 | 14 | 57.6% | +5.5 |
| Rectangle | 30 | 12 | 18 | 40.0% | -10.6 |
| Open | 28 | 16 | 12 | 57.1% | +8.1 |
| Full Fence and Open | 17 | 8 | 9 | 47.1% | -7.0 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 241 | 49.8% | 51.3% | -1.5 |
| No walls | 104 | 56.7% | 49.5% | +7.3 |
Walls against open: -8.8 points (95% range -21.2 to +3.6), p 0.164 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| AiokometeZ (Rank 22) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| meine (Rank 25) | 8 | 3 | 5 | 37.5% |
| 銀 (Rank 28) | 8 | 6 | 2 | 75.0% |
| CHASER (Rank 24) | 7 | 5 | 2 | 71.4% |
| TaKaArAsHi573 (Rank 24) | 7 | 5 | 2 | 71.4% |
| こて (Rank 26) | 6 | 6 | 0 | 100.0% |
| ねこ吉 (Rank 25) | 6 | 5 | 1 | 83.3% |
| 亀 (Rank 25) | 6 | 2 | 4 | 33.3% |
| CELIS (Rank 27) | 5 | 0 | 5 | 0.0% |
| DDaDDai (Rank 28) | 5 | 4 | 1 | 80.0% |
| juste (Rank 29) | 5 | 2 | 3 | 40.0% |
| tamaneen (Rank 29) | 5 | 2 | 3 | 40.0% |
| ぽん (Rank 29) | 5 | 1 | 4 | 20.0% |
| トマト牛乳♪ (Rank 30) | 5 | 2 | 3 | 40.0% |
| 茗荷【みょうが】 (Rank 23) | 5 | 3 | 2 | 60.0% |
| I'mabeginner (Rank 25) | 4 | 4 | 0 | 100.0% |
| haohwhite (Rank 25) | 4 | 3 | 1 | 75.0% |
| kinoppy0126 (Rank 22) | 4 | 3 | 1 | 75.0% |
| タマゴン(GTR) (Rank 29) | 4 | 2 | 2 | 50.0% |
| マクシミリアン15世 (Rank 30) | 4 | 2 | 2 | 50.0% |
| 格雷希欧 (Rank 25) | 4 | 3 | 1 | 75.0% |
| 紫荆一头牛 (Rank 24) | 4 | 1 | 3 | 25.0% |
| 방가방가 (Rank 26) | 4 | 2 | 2 | 50.0% |
| りてりん (Rank 27) | 3 | 2 | 1 | 66.7% |
| タイヨウ (Rank 29) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| ぽん (Rank 29) | 2026/10/16 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| tamaneen (Rank 29) | 2026/10/16 | 5 | 2 | 3 | 40.0% |
| juste (Rank 29) | 2026/10/11 | 5 | 2 | 3 | 40.0% |
| haohwhite (Rank 25) | 2026/10/06 | 4 | 3 | 1 | 75.0% |
| kinoppy0126 (Rank 22) | 2026/10/06 | 4 | 3 | 1 | 75.0% |
| AiokometeZ (Rank 22) | 2026/10/05 | 9 | 6 | 3 | 66.7% |
| TaKaArAsHi573 (Rank 24) | 2026/10/02 | 7 | 5 | 2 | 71.4% |
| 紫荆一头牛 (Rank 24) | 2026/09/13 | 4 | 1 | 3 | 25.0% |
| ねこ吉 (Rank 25) | 2026/09/12 | 6 | 5 | 1 | 83.3% |
| タマゴン(GTR) (Rank 29) | 2026/09/04 | 4 | 2 | 2 | 50.0% |
| DDaDDai (Rank 28) | 2026/09/03 | 5 | 4 | 1 | 80.0% |
| meine (Rank 25) | 2026/08/20 | 8 | 3 | 5 | 37.5% |
| 銀 (Rank 28) | 2026/08/20 | 8 | 6 | 2 | 75.0% |
| 格雷希欧 (Rank 25) | 2026/07/28 | 4 | 3 | 1 | 75.0% |
| CELIS (Rank 27) | 2026/07/23 | 5 | 0 | 5 | 0.0% |
| 亀 (Rank 25) | 2026/07/20 | 6 | 2 | 4 | 33.3% |
| トマト牛乳♪ (Rank 30) | 2026/07/20 | 5 | 2 | 3 | 40.0% |
| I'mabeginner (Rank 25) | 2026/07/20 | 4 | 4 | 0 | 100.0% |
| CHASER (Rank 24) | 2026/07/20 | 7 | 5 | 2 | 71.4% |
| マクシミリアン15世 (Rank 30) | 2026/07/16 | 4 | 2 | 2 | 50.0% |
| りてりん (Rank 27) | 2026/07/03 | 3 | 2 | 1 | 66.7% |
| こて (Rank 26) | 2026/06/18 | 6 | 6 | 0 | 100.0% |
| 방가방가 (Rank 26) | 2026/05/31 | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 29) | 2026/05/16 | 3 | 1 | 2 | 33.3% |
| 茗荷【みょうが】 (Rank 23) | 2026/04/20 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| backdash into evade down | 472 | 34.0% |
|---|---|---|
| backdash | 52 | 3.7% |
| backdash into throwP+G | 29 | 2.1% |
| backdash into Sentai4K | 26 | 1.9% |
| backdash into crouch dash back | 25 | 1.8% |
| backward movement into evade down | 23 | 1.6% |
| backdash into Ensei Haikyaku4K | 22 | 1.6% |
| backdash into Gen'you4K+G | 22 | 1.6% |
| backdash into Karura4P+K | 20 | 1.4% |
| crouch into Katousui2P | 17 | 1.2% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 16 | 1.1% |
| Juchou Senshou8P+K | 15 | 1.1% |
| backdash into Furikakato OtoshiK+G | 15 | 1.1% |
| guardG | 14 | 1.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 12 | 0.9% |
264 further openings account for the other 610 rounds.
Counted from 343 of the 383 matches played. The rest were not pulled for openings.
Pai
- Career
- 792–838 · 48.6%
- This season
- 111 matches · 46.9%
- Peak rank
- 26
First hit in 56.6% of 438 rounds. Won 50.4% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 157 | 35.8% |
|---|---|---|
| backdash into Ensei Haikyaku4K | 22 | 5.0% |
| backdash into Kochoukyaku4K+G | 11 | 2.5% |
| backdash into Ensei KatanhekiP+K | 10 | 2.3% |
| backdash into Honrakukyaku46K+G | 9 | 2.0% |
| backdash into crouch dash back | 9 | 2.0% |
| crouch into Renka Sentai2KK | 9 | 2.0% |
| RenshouPP into RaigekishouPPP | 8 | 1.8% |
| backdash | 8 | 1.8% |
| backdash into throwP+G | 8 | 1.8% |
| backdash into Hi'en Tenshi2P+K | 7 | 1.6% |
| backward movement into evade down | 7 | 1.6% |
| Hi'en Tankyaku9K | 6 | 1.4% |
| backdash into Ensei Touku Haikyaku66K+G | 6 | 1.4% |
| backdash into Tenshin Oushoushou46P+K | 6 | 1.4% |
84 further openings account for the other 155 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 1–11 · 8% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 409–454 · 47.4%
- This season
- 86 matches · 43.0%
- Peak rank
- 27
First hit in 57.8% of 358 rounds. Won 47.3% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 114 | 31.6% |
|---|---|---|
| backdash into Gen'you4K+G | 22 | 6.1% |
| backdash | 16 | 4.4% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 16 | 4.4% |
| backdash into Furikakato OtoshiK+G | 15 | 4.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 12 | 3.3% |
| backdash into throwP+G | 10 | 2.8% |
| Rasen4P into Rasen Urageri4PK | 9 | 2.5% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 9 | 2.5% |
| crouch into Jizuridan2P | 9 | 2.5% |
| backdash into crouch dash back | 8 | 2.2% |
| backdash into Rasen4P | 6 | 1.7% |
| backward movement into evade down | 6 | 1.7% |
| crouch into Surigeri2K | 6 | 1.7% |
| backdash into Engetsugeri9K+G | 5 | 1.4% |
60 further openings account for the other 98 rounds.
Goh
- Career
- 491–487 · 50.2%
- This season
- 75 matches · 56.0%
- Peak rank
- 27
First hit in 59.1% of 298 rounds. Won 58.0% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 126 | 42.3% |
|---|---|---|
| backdash into Karura4P+K | 20 | 6.7% |
| backdash | 17 | 5.7% |
| kickK | 7 | 2.4% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 6 | 2.0% |
| backward movement into evade down | 6 | 2.0% |
| backdash into kickK | 5 | 1.7% |
| backdash into throwP+G | 5 | 1.7% |
| crouch into Sune'uchi2P | 5 | 1.7% |
| backdash into Sune Kudaki43P | 4 | 1.3% |
| backdash into crouch dash back | 4 | 1.3% |
| backdash into guardG | 4 | 1.3% |
| guardG | 4 | 1.3% |
| punchP into backdash | 4 | 1.3% |
| throwP+G into backdash | 4 | 1.3% |
50 further openings account for the other 77 rounds.
Lion
- Career
- 611–540 · 53.1%
- This season
- 56 matches · 57.1%
- Peak rank
- 29
First hit in 47.0% of 230 rounds. Won 57.4% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 55 | 23.8% |
|---|---|---|
| backdash into Sentai4K | 26 | 11.3% |
| crouch into Katousui2P | 17 | 7.4% |
| Juchou Senshou8P+K | 15 | 6.5% |
| backdash into back kick+guard4K+G | 12 | 5.2% |
| backdash | 8 | 3.5% |
| Ukoushin46P+K | 6 | 2.6% |
| backdash into Sentai Shumen4KP | 6 | 2.6% |
| backdash into Taizan Soukoushu4P+K | 6 | 2.6% |
| backdash into throwP+G | 5 | 2.2% |
| backdash into crouch dash back | 4 | 1.7% |
| Juchou Senshou8P+K into guardG | 3 | 1.3% |
| Ukoushin46P+K into forward dash | 3 | 1.3% |
| backdash into Ukoushin46P+K | 3 | 1.3% |
| backward movement into evade down | 3 | 1.3% |
50 further openings account for the other 59 rounds.
Jean
- Career
- 189–165 · 53.4%
- This season
- 55 matches · 56.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 20 | 32.3% |
|---|---|---|
| backdash | 3 | 4.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 4.8% |
| backdash into Kousenshu4KP | 3 | 4.8% |
| backdash into punchP | 3 | 4.8% |
| Gyaku Seikenzuki66P | 2 | 3.2% |
| backdash into Getsuku Shouken46P+K | 2 | 3.2% |
| Gedan Mawashigeri2K | 1 | 1.6% |
| Hangetsu NirenzukiP+K into backdash | 1 | 1.6% |
| backdash into Chudan~Joudan Mawashigeri3KK | 1 | 1.6% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 1.6% |
| backdash into Enpi Kurenai Naraku2P+K | 1 | 1.6% |
| backdash into Hangetsu NirenzukiP+K | 1 | 1.6% |
| backdash into Hizageri4K | 1 | 1.6% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Counted from 15 of the 55 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 0 of 15 tests hold up
- Kage: 0 of 15 tests hold up
- Goh: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
