Virtua Fighter 5 REVO · v1.10 · Region: Asia
kurosuke350
Characters played — VF5's own record
| Shun | 33 | 599 | 364 | 235 | 60.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 4 | 2 | 2 | 50.0% | +6.4 |
|---|---|---|---|---|---|
| Jean | 3 | 0 | 3 | 0.0% | -60.9 |
| Akira | 2 | 2 | 0 | 100.0% | +54.4 |
| Aoi | 1 | 1 | 0 | 100.0% | +76.5 |
| Goh | 1 | 0 | 1 | 0.0% | -46.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 4 | 4 | 0 | 100.0% | +70.0 |
|---|---|---|---|---|---|
| Rectangle | 2 | 0 | 2 | 0.0% | -62.5 |
| Full Fence | 1 | 0 | 1 | 0.0% | -46.4 |
| Half Fence | 1 | 0 | 1 | 0.0% | -33.5 |
| Low Fence | 1 | 0 | 1 | 0.0% | -33.5 |
| Octagon | 1 | 1 | 0 | 100.0% | +76.5 |
| Open | 1 | 0 | 1 | 0.0% | -46.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 55.6% | 47.5% | +8.1 |
| No walls | 2 | 0.0% | 36.3% | -36.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| B.S.R-JP (Rank 30) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| Uecchi-Ver53 (Rank 30) | 2 | 2 | 0 | 100.0% |
| inoshikatyo1007 (Rank 31) | 2 | 0 | 2 | 0.0% |
| hsat0310 (Rank 33) | 1 | 0 | 1 | 0.0% |
| じゃんぬ (Rank 36) | 1 | 0 | 1 | 0.0% |
| たあぼさん (Rank 36) | 1 | 1 | 0 | 100.0% |
| マックボンボン (Rank 36) | 1 | 0 | 1 | 0.0% |
| 影虎 (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| マックボンボン (Rank 36) | 2026/06/20 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| hsat0310 (Rank 33) | 2026/06/20 | 1 | 0 | 1 | 0.0% |
| たあぼさん (Rank 36) | 2026/06/20 | 1 | 1 | 0 | 100.0% |
| じゃんぬ (Rank 36) | 2026/06/20 | 1 | 0 | 1 | 0.0% |
| B.S.R-JP (Rank 30) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| inoshikatyo1007 (Rank 31) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
| Uecchi-Ver53 (Rank 30) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| 影虎 (Rank 33) | 2026/06/20 | 1 | 0 | 1 | 0.0% |
Round openings
Shun
| evade up into guardG | 9 | 20.4% |
|---|---|---|
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 3 | 6.8% |
| Haisenchu1P into backdash | 2 | 4.5% |
| Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP | 2 | 4.5% |
| backdash into Rentai Kanshu3KP | 2 | 4.5% |
| backdash into Shinho Suikoushu43P+K | 2 | 4.5% |
| evade down into guardG | 2 | 4.5% |
| evade up into Kasen Chugeki6P | 2 | 4.5% |
| evade up into Toukyaku6K+G | 2 | 4.5% |
| Asen Kaikyaku44K into Toushin Soutanshu4KK | 1 | 2.3% |
| Kasen Chugeki6P | 1 | 2.3% |
| Kasen Chugeki6P into backdash | 1 | 2.3% |
| Kasen Chugeki6P into forward dash | 1 | 2.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 2.3% |
| Tenshin Haishu4P into punchP | 1 | 2.3% |
12 further openings account for the other 12 rounds.
