VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

tompte_1010

Career matches4,751
Career win rate50.3%
Round win rate48.5%
Peak rank38
Distinct opponents126
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion384,7512,3912,36050.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky48212743.8%-7.4
Jean45242153.3%+5.4
Kage44212347.7%+5.4
Akira40182245.0%-3.4
Aoi35231265.7%+19.8
Jeffry26101638.5%-9.7
Pai26101638.5%-8.4
Lau2461825.0%-16.9
Vanessa23131056.5%+11.3
Sarah2061430.0%-18.4
Shun1861233.3%-9.5
El Blaze1712570.6%+15.3
Lion168850.0%+3.3
Goh1511473.3%+19.6
Wolf157846.7%-3.0
Lei Fei139469.2%+17.0
Brad91811.1%-31.9
Taka42250.0%+15.6
Eileen2020.0%-38.5

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence57322556.1%+11.7
Open54282651.9%+1.0
Breakable Full Fence47202742.5%-4.1
Half Fence47202742.5%-3.6
Low Fence47222546.8%+0.5
Octagon46182839.1%-11.0
Single Wall40182245.0%-1.2
Breakable Half Fence36191752.8%+6.5
Rectangle36181850.0%+3.8
Full Fence and Open1751229.4%-22.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26947.2%46.7%+0.5
No walls14148.2%48.0%+0.2

Walls against open: +0.3 points (95% range -11.5 to +12.2), p 0.954 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

[VirtuAnalytics]SuperGolden (Rank 33)2026/09/2210100100.0%
panda1496 (Rank 36)2026/09/1752340.0%
ツッチー (Rank 38)2026/09/1764266.7%
JAYABOX (Rank 36)2026/09/1671614.3%
たたみん♪ (Rank 36)2026/09/1663350.0%
슝슝배덕에옷이생겼습니다. (Rank 38)2026/09/166060.0%
てーらい (Rank 33)2026/09/1664266.7%
マサオチョップの廻天 (Rank 39)2026/09/1381712.5%
onigiryy_14 (Rank 35)2026/09/13880100.0%
stepan_BVFA (Rank 38)2026/09/1395455.6%
ぶーん (Rank 34)2026/09/132091145.0%
∈挙動不審∋ (Rank 35)2026/09/1294544.4%
ヘニオ (Rank 34)2026/09/1085362.5%
ひかる (Rank 39)2026/09/0983537.5%
フェイス (Rank 35)2026/09/0654180.0%
PuzzG/ぱず爺 (Rank 36)2026/09/0684450.0%
なめ (Rank 37)2026/09/06137653.9%
NORESPECT (Rank 35)2026/09/0664266.7%
pizaman (Rank 34)2026/08/3065183.3%
くろね@のびしろF (Rank 35)2026/08/2387187.5%
Hi:D (Rank 36)2026/06/2175271.4%
banjar (Rank 38)2026/06/2172528.6%
じゃんぬ兄(公認) (Rank 35)2026/05/1785362.5%
lapislazuli (Rank 35)2026/05/101911857.9%
VF12360-PC (Rank 36)2026/05/107070.0%

Round openings

Lion

backdash into evade up32518.6%
forward movement into punchP29116.7%
Juchou Senshou8P+K885.0%
backdash into Senshippo66P593.4%
backdash into Sentai4K593.4%
Shicchi Soutai3K+G512.9%
offensive move into evade down392.2%
Tourou Hassou41236P341.9%
backdash into evade down341.9%
backdash into guardG341.9%
Katousui2P331.9%
Sentai4K into Sentai Shumen4KP301.7%
Shicchi Soutai3K+G into guardG301.7%
backdash into backward movement301.7%
offensive move281.6%

180 further openings account for the other 582 rounds.

Counted from 436 of the 440 matches played. The rest were not pulled for openings.