VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

zzzTekitou222zzz

Career matches2,080
Career win rate56.4%
Round win rate52.1%
Peak rank34
Distinct opponents129
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf331,02457844656.5%
El Blaze3467337629755.9%
Aoi3338322016357.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf29161355.2%-2.4
Akira28161257.1%+2.8
Jacky25131252.0%-3.3
Lau24141058.3%+4.5
Jeffry2091145.0%-8.7
Kage1951426.3%-21.0
Goh1711664.7%+10.4
Jean179852.9%+0.5
El Blaze1611568.8%+19.2
Shun167943.8%-13.9
Vanessa1511473.3%+21.5
Aoi1221016.7%-38.6
Lei Fei128466.7%+14.8
Brad86275.0%+20.6
Sarah84450.0%-4.3
Eileen76185.7%+24.5
Lion64266.7%+10.3
Pai62433.3%-20.4
Taka52340.0%-3.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall48282058.3%+3.0
Octagon43172639.5%-17.2
Full Fence30141646.7%-6.4
Half Fence29171258.6%+8.1
Breakable Half Fence28141450.0%-3.0
Rectangle27141351.9%-1.2
Breakable Full Fence2291340.9%-11.1
Open2016480.0%+27.3
Low Fence1611568.8%+8.0
Full Fence and Open107370.0%+23.5

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17947.5%52.6%-5.1
No walls8465.5%56.5%+8.9

Walls against open: -14.1 points (95% range -26.8 to -1.4), p 0.030 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaBoy (Rank 34)2026/09/0493633.3%
jiwoonpk (Rank 32)2026/09/0442250.0%
ふぇに (Rank 35)2026/09/0474357.1%
LEO (Rank 36)2026/08/3175271.4%
Kwiitter_KR (Rank 30)2026/08/3042250.0%
えびもち (Rank 33)2026/08/30440100.0%
入れ込むかもしれない (Rank 31)2026/08/3053260.0%
カミナリおやじ (Rank 29)2026/08/0275271.4%
타우끼/taukee (Rank 35)2026/08/0252340.0%
けいすけ新宿 (Rank 31)2026/07/25106460.0%
ふかふか (Rank 37)2026/06/2051420.0%
かえる (Rank 35)2026/06/1141325.0%
究極無敵 (Rank 31)2026/05/2943175.0%
xu.simon29 (Rank 33)2026/05/2943175.0%
ジョイソル (Rank 30)2026/05/2332166.7%
★闘将拉麵男★ (Rank 36)2026/05/203030.0%
おはぎ (Rank 32)2026/05/1632166.7%
ダンプよっし~改 (Rank 36)2026/05/1551420.0%
マーウォ (Rank 35)2026/05/1543175.0%
ガリバー (Rank 30)2026/05/1132166.7%
いとー (Rank 31)2026/05/1154180.0%
ひざくん☆中能登VF部 (Rank 33)2026/05/1041325.0%
ヘニオ (Rank 30)2026/04/3074357.1%
BokmyeonDaro (Rank 30)2026/04/2665183.3%
manao_0609 (Rank 27)2026/04/1731233.3%

Round openings

Every character

punchP23520.2%
evade down into guardG16914.5%
backdash into guardG13411.5%
up-back kick+guard7K+G756.4%
Demon Dance9P+K into Demon's Tail9P+KK302.6%
up, up-back kick+guard87K+G252.1%
guardG211.8%
evade up into guardG201.7%
backdash into Demon's Tail9P+KK191.6%
Straight6P+K181.6%
punchP into Hammer KickPK161.4%
back, up-back kick+guard47K+G151.3%
evade down into throwP+G141.2%
Kusanagi2K+G131.1%
Rolling Savate6K+G131.1%

149 further openings account for the other 347 rounds.

Counted from 289 of the 290 matches played. The rest were not pulled for openings.

El Blaze

punchP14722.2%
evade down into guardG10916.4%
up-back kick+guard7K+G7511.3%
backdash into guardG649.7%
Demon Dance9P+K into Demon's Tail9P+KK304.5%
up, up-back kick+guard87K+G253.8%
backdash into Demon's Tail9P+KK192.9%
Straight6P+K182.7%
back, up-back kick+guard47K+G152.3%
offensive move132.0%
guardG101.5%
evade down into throwP+G91.4%
punchP into Quick HookPP60.9%
evade down into punchP50.8%
punchP into Low Drop Kick1K+G50.8%

73 further openings account for the other 113 rounds.

Aoi

backdash into guardG5818.9%
punchP5718.6%
evade down into guardG3712.1%
Kusanagi2K+G134.2%
evade up into guardG103.3%
Kamageri4K82.6%
Ouda6P+K82.6%
Ouda6P+K into forward movement82.6%
Shinchuzuki (Deflect)236P+K72.3%
Sou'unha66K72.3%
guardG72.3%
Hou'oushu3P62.0%
forward dash into Kusanagi2K+G62.0%
Tenchi In'youP+K+G41.3%
backdash into Kasumi Renshou2KPP41.3%

44 further openings account for the other 66 rounds.

Counted from 78 of the 79 matches played. The rest were not pulled for openings.

Wolf

punchP3115.9%
evade down into guardG2311.8%
punchP into Hammer KickPK168.2%
Rolling Savate6K+G136.7%
backdash into guardG126.2%
Arrow Knuckle3P94.6%
evade up into guardG84.1%
punchP into Double High KickKK84.1%
Quick Shoulder66P+K63.1%
punchP into Low Drop Kick62K63.1%
backdash into punchP42.0%
guardG42.0%
Low Drop Kick62K31.5%
evade down into Savate4K31.5%
evade down into punchP31.5%

31 further openings account for the other 46 rounds.