VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

トナミ先輩

  • Brad
  • Jean
Career matches1,134
Career win rate59.2%
Round win rate45.5%
Peak rank35
Distinct opponents19
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1616 #1,241 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage351,01457444056.6%
Jean296557887.7%
Brad2755401572.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

95 of 209 rounds counted

7.4 inputs a second (441 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.444195

By opponent's character

Lei Fei6.94149
Lau7.444220
Aoi6.53896
Brad8.249110
Jacky7.444512
Jean7.343511
Kage7.544810
Sarah7.44419
Vanessa7.74598

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei84450.0%+14.6
Eileen62433.3%-0.3
Lau51420.0%-18.1
Aoi4040.0%-45.3
Brad41325.0%-13.2
Akira31233.3%-13.9
Dural32166.7%+39.9
Goh31233.3%+3.8
Jacky31233.3%-13.3
Jean31233.3%-4.3
Kage220100.0%+73.2
Sarah220100.0%+69.1
Vanessa2020.0%-35.0
Wolf2020.0%-51.1
Jeffry110100.0%+58.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence83537.5%+2.7
Octagon74357.1%+23.5
Rectangle73442.9%+5.0
Single Wall74357.1%+18.7
Half Fence51420.0%-12.5
Breakable Full Fence4040.0%-45.3
Full Fence32166.7%+17.8
Full Fence and Open32166.7%+39.9
Open3030.0%-35.7
Breakable Half Fence2020.0%-38.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2835.7%38.4%-2.7
No walls1838.9%37.2%+1.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

okamiaoi_127 (Rank 36)2026/07/022020.0%
xu.simon29 (Rank 34)2026/07/0221150.0%
RUSH (Rank 36)2026/07/02220100.0%
五寸釘くん (Rank 33)2026/07/0231233.3%
lapislazuli (Rank 35)2026/07/0231233.3%
take4vf (Rank 36)2026/07/022020.0%
クレウル (Rank 36)2026/07/023030.0%
azn3_ayapin (Rank 34)2026/07/0221150.0%
stepan_BVFA (Rank 37)2026/07/02220100.0%
mahiro_725 (Rank 35)2026/07/022020.0%
hunny_honey (Rank 25)2026/05/152020.0%
Koutei (Rank 29)2026/05/1532166.7%
pekopekopompom (Rank 28)2026/05/152020.0%
goripon_actor (Rank 26)2026/05/15110100.0%
yossystanp-ussa (Rank 32)2026/05/1564266.7%
maniaki (Rank 27)2026/05/1531233.3%
interceptor (Rank 37)2026/05/1531233.3%
Vgyjyrdgjk (Rank 36)2026/05/1562433.3%
fukuchan_tenjin (Rank 32)2026/05/152020.0%

Round openings

Every character

backdash into Kodachinuki4K146.6%
Ryu'eikyaku66K125.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G83.8%
Hagakure-ryu In Raijingeki46P+K73.3%
Hagakure-ryu In Raijingeki46P+K into punchP62.8%
backdash into Stop Kick4K52.4%
backdash into evade up52.4%
forward dash into evade up52.4%
punchP into ResshouPP52.4%
Fusenjin3P41.9%
Jakenshou214P+K41.9%
backdash into punchP41.9%
backward movement into Sawk Klab6P+K41.9%
guardG41.9%
Hiji'uchi6P31.4%

91 further openings account for the other 121 rounds.

Kage

Career
574–440 · 56.6%
This season
37 matches · 35.1%
Peak rank
35

First hit in 55.6% of 151 rounds. Won 44.0% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kodachinuki4K149.1%
Ryu'eikyaku66K127.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G85.2%
Hagakure-ryu In Raijingeki46P+K74.5%
Hagakure-ryu In Raijingeki46P+K into punchP63.9%
forward dash into evade up53.2%
punchP into ResshouPP53.2%
Fusenjin3P42.6%
Jakenshou214P+K42.6%
Hiji'uchi6P31.9%
ResshouPP into SandangekiPPP31.9%
Ryubisen44K+G31.9%
Sokuten44P+K+G31.9%
backdash into Gen'you4K+G31.9%
backdash into evade up31.9%

56 further openings account for the other 71 rounds.

Brad

Career
40–15 · 72.7%
This season
8 matches · 37.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K515.2%
backward movement into Sawk Klab6P+K412.1%
Sharp Shoot1P39.1%
Middle Spin Kick66K26.1%
backdash into evade up26.1%
punchP into Jab StraightPP26.1%
Dtee Sawk Dtrohng4P+K13.0%
Ducking6P+K+G into Crush Knee KickK+G13.0%
Ducking6P+K+G into forward movement13.0%
Jackal Straight46P+K into forward movement13.0%
Sit Jab2P13.0%
Spine Whip4P13.0%
Stop Kick4K13.0%
Stop Kick4K into evade down13.0%
Sway Back4P+K+G into Combination LowPPK13.0%

6 further openings account for the other 6 rounds.

Jean

Career
57–8 · 87.7%
This season
6 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

KounirenPP into KagizukiPPP28.3%
Shitanagi Shutou1P28.3%
Tate'enpi33P28.3%
backdash into Kake'uchi46P28.3%
backdash into punchP28.3%
backdash into throwP+G28.3%
Yoko'enpi6P14.2%
backdash into Konohana Sakuya43P+K14.2%
backdash into Shutoukiri~Ushirogeri4PK14.2%
crouch dash forward into Agezuki3P+K14.2%
crouch dash forward into throwP+G14.2%
crouch into Shitanagi Shutou1P14.2%
forward dash into punchP14.2%
guardG14.2%
guardG into Hangetsu NirenzukiP+K14.2%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)