VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

トナミ先輩

Career matches1,134
Career win rate59.2%
Round win rate45.5%
Peak rank35
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage351,01457444056.6%
Jean296557887.7%
Brad2755401572.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lei Fei84450.0%+14.7
Eileen62433.3%-0.2
Lau51420.0%-18.1
Aoi4040.0%-45.3
Brad41325.0%-13.3
Akira31233.3%-14.1
Dural32166.7%+39.9
Goh31233.3%+3.8
Jacky31233.3%-13.2
Jean31233.3%-4.3
Kage220100.0%+73.1
Sarah220100.0%+69.2
Vanessa2020.0%-34.9
Wolf2020.0%-51.0
Jeffry110100.0%+59.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence83537.5%+2.9
Octagon74357.1%+23.5
Rectangle73442.9%+5.0
Single Wall74357.1%+18.6
Half Fence51420.0%-12.5
Breakable Full Fence4040.0%-45.3
Full Fence32166.7%+17.7
Full Fence and Open32166.7%+39.9
Open3030.0%-35.6
Breakable Half Fence2020.0%-39.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2835.7%38.4%-2.7
No walls1838.9%37.2%+1.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

okamiaoi_127 (Rank 36)2026/07/022020.0%
xu.simon29 (Rank 34)2026/07/0221150.0%
RUSH (Rank 36)2026/07/02220100.0%
五寸釘くん (Rank 33)2026/07/0231233.3%
lapislazuli (Rank 35)2026/07/0231233.3%
take4vf (Rank 36)2026/07/022020.0%
クレウル (Rank 36)2026/07/023030.0%
azn3_ayapin (Rank 34)2026/07/0221150.0%
stepan_BVFA (Rank 37)2026/07/02220100.0%
mahiro_725 (Rank 35)2026/07/022020.0%
hunny_honey (Rank 25)2026/05/152020.0%
Koutei (Rank 29)2026/05/1532166.7%
pekopekopompom (Rank 28)2026/05/152020.0%
goripon_actor (Rank 26)2026/05/15110100.0%
yossystanp-ussa (Rank 32)2026/05/1564266.7%
maniaki (Rank 27)2026/05/1531233.3%
interceptor (Rank 37)2026/05/1531233.3%
Vgyjyrdgjk (Rank 36)2026/05/1562433.3%
fukuchan_tenjin (Rank 32)2026/05/152020.0%

Round openings

Every character

backdash into Kodachinuki4K146.6%
Ryu'eikyaku66K125.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G83.8%
backdash into evade up83.8%
Hagakure-ryu In Raijingeki46P+K73.3%
Hagakure-ryu In Raijingeki46P+K into punchP62.8%
backdash into Stop Kick4K52.4%
forward dash into evade up52.4%
punchP into ResshouPP52.4%
Fusenjin3P41.9%
Jakenshou214P+K41.9%
backward movement into Sawk Klab6P+K41.9%
guardG41.9%
Hiji'uchi6P31.4%
ResshouPP into SandangekiPPP31.4%

90 further openings account for the other 119 rounds.

Kage

backdash into Kodachinuki4K149.1%
Ryu'eikyaku66K127.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G85.2%
Hagakure-ryu In Raijingeki46P+K74.5%
Hagakure-ryu In Raijingeki46P+K into punchP63.9%
backdash into evade up53.2%
forward dash into evade up53.2%
punchP into ResshouPP53.2%
Fusenjin3P42.6%
Jakenshou214P+K42.6%
Hiji'uchi6P31.9%
ResshouPP into SandangekiPPP31.9%
Ryubisen44K+G31.9%
Sokuten44P+K+G31.9%
backdash into Gen'you4K+G31.9%

55 further openings account for the other 69 rounds.

Brad

backdash into Stop Kick4K515.2%
backward movement into Sawk Klab6P+K412.1%
Sharp Shoot1P39.1%
Middle Spin Kick66K26.1%
backdash into evade up26.1%
punchP into Jab StraightPP26.1%
Dtee Sawk Dtrohng4P+K13.0%
Ducking6P+K+G into Crush Knee KickK+G13.0%
Ducking6P+K+G into forward movement13.0%
Jackal Straight46P+K into forward movement13.0%
Sit Jab2P13.0%
Spine Whip4P13.0%
Stop Kick4K13.0%
Stop Kick4K into evade down13.0%
Sway Back4P+K+G into Combination LowPPK13.0%

6 further openings account for the other 6 rounds.

Jean

KounirenPP into KagizukiPPP28.3%
Shitanagi Shutou1P28.3%
Tate'enpi33P28.3%
backdash into Kake'uchi46P28.3%
backdash into throwP+G28.3%
Yoko'enpi6P14.2%
backdash into Konohana Sakuya43P+K14.2%
backdash into Shutoukiri~Ushirogeri4PK14.2%
backdash into evade up14.2%
backdash into punchP14.2%
crouch dash forward into Agezuki3P+K14.2%
crouch dash forward into throwP+G14.2%
crouch into Shitanagi Shutou1P14.2%
forward dash into punchP14.2%
guardG14.2%

4 further openings account for the other 4 rounds.