Virtua Fighter 5 REVO · v1.10 · Region: Asia
とぅでい
Characters played — VF5's own record
| Jacky | 43 | 7,830 | 4,086 | 3,744 | 52.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 70 | 40 | 30 | 57.1% | +7.0 |
|---|---|---|---|---|---|
| Shun | 51 | 28 | 23 | 54.9% | +3.5 |
| Vanessa | 50 | 24 | 26 | 48.0% | -7.2 |
| Kage | 48 | 23 | 25 | 47.9% | -9.2 |
| Jacky | 47 | 29 | 18 | 61.7% | +6.0 |
| Lion | 44 | 20 | 24 | 45.5% | -7.1 |
| Brad | 38 | 16 | 22 | 42.1% | -9.2 |
| Sarah | 36 | 21 | 15 | 58.3% | +6.6 |
| Eileen | 30 | 17 | 13 | 56.7% | +0.2 |
| Wolf | 29 | 14 | 15 | 48.3% | -6.4 |
| Lau | 27 | 18 | 9 | 66.7% | +14.3 |
| Goh | 26 | 19 | 7 | 73.1% | +17.1 |
| El Blaze | 25 | 16 | 9 | 64.0% | +5.8 |
| Pai | 22 | 15 | 7 | 68.2% | +7.0 |
| Aoi | 14 | 7 | 7 | 50.0% | -7.6 |
| Jean | 12 | 7 | 5 | 58.3% | +0.1 |
| Jeffry | 12 | 5 | 7 | 41.7% | -13.4 |
| Taka | 11 | 3 | 8 | 27.3% | -25.1 |
| Lei Fei | 5 | 1 | 4 | 20.0% | -22.1 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 67 | 39 | 28 | 58.2% | +3.9 |
|---|---|---|---|---|---|
| Breakable Full Fence | 66 | 38 | 28 | 57.6% | +3.6 |
| Low Fence | 66 | 33 | 33 | 50.0% | -3.5 |
| Rectangle | 62 | 31 | 31 | 50.0% | -4.0 |
| Breakable Half Fence | 61 | 29 | 32 | 47.5% | -8.4 |
| Single Wall | 61 | 34 | 27 | 55.7% | +1.6 |
| Half Fence | 55 | 33 | 22 | 60.0% | +9.2 |
| Open | 52 | 27 | 25 | 51.9% | -2.5 |
| Full Fence | 45 | 25 | 20 | 55.6% | +1.8 |
| Full Fence and Open | 26 | 14 | 12 | 53.9% | +0.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 356 | 54.8% | 54.0% | +0.8 |
| No walls | 179 | 52.5% | 53.8% | -1.3 |
Walls against open: +2.1 points (95% range -7.1 to +11.4), p 0.652 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| あむざん (Rank 42) | 20 | 11 | 9 | 55.0% |
|---|---|---|---|---|
| こんにちわアキラ (Rank 42) | 16 | 8 | 8 | 50.0% |
| 黒幕 (Rank 39) | 16 | 8 | 8 | 50.0% |
| 『ρε』.α (Rank 41) | 14 | 9 | 5 | 64.3% |
| モブ太郎 (Rank 42) | 14 | 7 | 7 | 50.0% |
| 灘琉豪/HSA (Rank 43) | 13 | 5 | 8 | 38.5% |
| KA-GO (Rank 40) | 12 | 6 | 6 | 50.0% |
| manatsu_7 (Rank 43) | 12 | 4 | 8 | 33.3% |
| 苦道訓|kudoukun_goh (Rank 39) | 11 | 9 | 2 | 81.8% |
| cyomiko (Rank 41) | 10 | 6 | 4 | 60.0% |
| おさげ (Rank 45) | 10 | 6 | 4 | 60.0% |
| klkun (Rank 42) | 9 | 4 | 5 | 44.4% |
| you_vf (Rank 42) | 9 | 3 | 6 | 33.3% |
| ビルちゃん (Rank 41) | 9 | 7 | 2 | 77.8% |
| CoCoSyrup (Rank 40) | 8 | 4 | 4 | 50.0% |
| おかし (Rank 43) | 8 | 4 | 4 | 50.0% |
| ちび太★らふぁ~る (Rank 42) | 8 | 3 | 5 | 37.5% |
| シエロJ (Rank 42) | 8 | 2 | 6 | 25.0% |
| ハナノコルンルン (Rank 40) | 8 | 6 | 2 | 75.0% |
| 愛蒔らぶり (Rank 41) | 8 | 4 | 4 | 50.0% |
| CrossGorgonzola (Rank 42) | 7 | 3 | 4 | 42.9% |
| METALX (Rank 39) | 7 | 7 | 0 | 100.0% |
| いえす (Rank 40) | 7 | 5 | 2 | 71.4% |
| 空き缶。 (Rank 41) | 7 | 3 | 4 | 42.9% |
| 藪からBOY (Rank 41) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| こんにちわアキラ (Rank 42) | 2026/09/15 | 16 | 8 | 8 | 50.0% |
|---|---|---|---|---|---|
| 藪からBOY (Rank 41) | 2026/09/15 | 7 | 6 | 1 | 85.7% |
| cyomiko (Rank 41) | 2026/09/15 | 10 | 6 | 4 | 60.0% |
| 『ρε』.α (Rank 41) | 2026/09/15 | 14 | 9 | 5 | 64.3% |
| manatsu_7 (Rank 43) | 2026/09/04 | 12 | 4 | 8 | 33.3% |
| モブ太郎 (Rank 42) | 2026/09/04 | 14 | 7 | 7 | 50.0% |
| 灘琉豪/HSA (Rank 43) | 2026/08/22 | 13 | 5 | 8 | 38.5% |
| CrossGorgonzola (Rank 42) | 2026/08/22 | 7 | 3 | 4 | 42.9% |
| おさげ (Rank 45) | 2026/08/04 | 10 | 6 | 4 | 60.0% |
| KA-GO (Rank 40) | 2026/08/04 | 12 | 6 | 6 | 50.0% |
| klkun (Rank 42) | 2026/08/04 | 9 | 4 | 5 | 44.4% |
| METALX (Rank 39) | 2026/08/04 | 7 | 7 | 0 | 100.0% |
| 空き缶。 (Rank 41) | 2026/08/04 | 7 | 3 | 4 | 42.9% |
| CoCoSyrup (Rank 40) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
| 黒幕 (Rank 39) | 2026/07/26 | 16 | 8 | 8 | 50.0% |
| 愛蒔らぶり (Rank 41) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
| あむざん (Rank 42) | 2026/07/26 | 20 | 11 | 9 | 55.0% |
| ハナノコルンルン (Rank 40) | 2026/07/26 | 8 | 6 | 2 | 75.0% |
| 苦道訓|kudoukun_goh (Rank 39) | 2026/07/23 | 11 | 9 | 2 | 81.8% |
| シエロJ (Rank 42) | 2026/07/23 | 8 | 2 | 6 | 25.0% |
| ビルちゃん (Rank 41) | 2026/07/21 | 9 | 7 | 2 | 77.8% |
| ちび太★らふぁ~る (Rank 42) | 2026/07/21 | 8 | 3 | 5 | 37.5% |
| いえす (Rank 40) | 2026/06/23 | 7 | 5 | 2 | 71.4% |
| you_vf (Rank 42) | 2026/06/11 | 9 | 3 | 6 | 33.3% |
| おかし (Rank 43) | 2026/06/09 | 8 | 4 | 4 | 50.0% |
Round openings
Jacky
| backdash into evade down | 379 | 15.6% |
|---|---|---|
| crouch dash forward into Low Spin Kick1K+G | 209 | 8.6% |
| Squat Straight2P | 158 | 6.5% |
| crouch dash forward into throwP+G | 142 | 5.8% |
| Middle Smash6P | 75 | 3.1% |
| Jab StraightPP into Jab Double StraightPPP | 74 | 3.0% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 73 | 3.0% |
| crouch dash forward into Smash Straight3P | 65 | 2.7% |
| backdash into throwP+G | 64 | 2.6% |
| backdash into guardG | 57 | 2.3% |
| punchP | 54 | 2.2% |
| backdash into Long Stride Back Knuckle4P+K | 50 | 2.0% |
| Slant Back Knuckle1P | 45 | 1.9% |
| crouch dash forward into guardG | 43 | 1.8% |
| Bil Jee6P+K into forward movement | 38 | 1.6% |
167 further openings account for the other 909 rounds.
Counted from 592 of the 597 matches played. The rest were not pulled for openings.
