VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

cass+terra

Career matches662
Career win rate56.0%
Round win rate53.8%
Peak rank35
Distinct opponents120
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3566237129156.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira35201557.1%-0.9
Jeffry28181064.3%+15.2
Wolf2516964.0%+7.0
El Blaze1912763.2%-2.1
Jacky1761135.3%-20.7
Pai1712570.6%+13.4
Jean167943.8%-9.1
Goh138561.5%+3.0
Brad118372.7%+8.1
Lion95455.6%+0.9
Vanessa94544.4%-9.7
Aoi63350.0%-2.0
Kage65183.3%+20.2
Lau52340.0%-9.8
Lei Fei51420.0%-37.2
Shun54180.0%+11.9
Sarah43175.0%+15.8
Dural2020.0%-61.0
Eileen1010.0%-70.0
Taka1010.0%-70.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open29161355.2%+3.0
Breakable Full Fence2821775.0%+17.9
Full Fence27171063.0%+6.0
Half Fence25121348.0%-12.4
Breakable Half Fence24131154.2%-4.0
Single Wall24121250.0%-12.3
Octagon2213959.1%+3.5
Rectangle2291340.9%-16.1
Low Fence2012860.0%+5.6
Full Fence and Open63350.0%-13.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14857.4%57.6%-0.2
No walls7354.8%56.0%-1.2

Walls against open: +1.0 points (95% range -13.5 to +15.5), p 0.893 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

elf4sale (Rank 33)2026/09/1142250.0%
무파ZeroBlue (Rank 34)2026/09/112020.0%
NORESPECT (Rank 36)2026/09/112314960.9%
zaduhkj (Rank 34)2026/09/1121150.0%
ふぇに (Rank 35)2026/09/0331233.3%
hsat0310 (Rank 35)2026/08/292020.0%
danimura (Rank 34)2026/08/29117463.6%
∈挙動不審∋ (Rank 32)2026/08/2942250.0%
煽るアホは0721してろ (Rank 33)2026/08/2143175.0%
ps-splitsecond (Rank 32)2026/06/2131233.3%
ねこむーと (Rank 34)2026/06/2151420.0%
kkotgerang (Rank 30)2026/06/21117463.6%
jiwoonpk (Rank 30)2026/06/15660100.0%
mossa_n_assom (Rank 32)2026/06/1332166.7%
GuardbReaK8274 (Rank 30)2026/06/1121150.0%
EVOyan (Rank 29)2026/05/3041325.0%
rikiyan-999 (Rank 29)2026/05/30220100.0%
mikumoJacky (Rank 33)2026/05/282020.0%
ER_higante (Rank 29)2026/05/2875271.4%
paoya0423 (Rank 35)2026/05/2242250.0%
イイダ (Rank 29)2026/05/22220100.0%
LEO (Rank 33)2026/05/1231233.3%
白い妖精 (Rank 32)2026/05/11220100.0%
sraosha1 (Rank 27)2026/04/25330100.0%
Fundoshi-Z (Rank 28)2026/04/03220100.0%

Round openings

Jacky

forward movement into punchP10511.2%
forward dash into Low Spin Kick1K+G707.5%
Dash Hammer Kick66K404.3%
forward dash into Middle Smash6P404.3%
backdash into evade up394.2%
forward dash into guardG343.6%
forward dash into throwP+G323.4%
forward dash into evade down283.0%
forward dash into High Angle Upper Kick6K232.5%
backdash into Spin Heel Sword4K+G181.9%
forward dash into Groin Kick6K+G181.9%
forward dash into evade up171.8%
forward dash into Slant Back Knuckle1P161.7%
forward dash into Squat Straight2P151.6%
crouch dash forward into Smash Straight3P141.5%

174 further openings account for the other 430 rounds.