Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1634 #1,136 of 3,686 on the Elo list →
Pai17212,184 matches
Jean1635523 matches
Akira1586298 matches
Shun1626182 matches
Lion1658158 matches
El Blaze161569 matches
Vanessa162925 matches
Brad160524 matches
Jacky162811 matches
Kage162810 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 35 | 6,546 | 3,227 | 3,319 | 49.3% |
|---|---|---|---|---|---|
| Pai | 38 | 5,992 | 2,980 | 3,012 | 49.7% |
| Akira | 31 | 968 | 501 | 467 | 51.8% |
| Lion | 33 | 487 | 283 | 204 | 58.1% |
| Shun | 33 | 388 | 229 | 159 | 59.0% |
| Jacky | 27 | 377 | 204 | 173 | 54.1% |
| El Blaze | 29 | 186 | 101 | 85 | 54.3% |
| Brad | 25 | 126 | 53 | 73 | 42.1% |
| Kage | 27 | 29 | 19 | 10 | 65.5% |
| Vanessa | 27 | 28 | 22 | 6 | 78.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
11,197 of 14,170 rounds counted8.6 inputs a second (514 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 8.6 | 515 | 8,199 |
|---|---|---|---|
| Jean | 8.1 | 489 | 818 |
| Akira | 9.2 | 550 | 1,215 |
| Shun | 8.2 | 490 | 718 |
| El Blaze | 7.5 | 448 | 113 |
| Vanessa | 8.1 | 488 | 94 |
| Brad | 7.7 | 460 | 14 |
| Jacky | 8.1 | 484 | 26 |
By opponent's character
| Akira | 8.7 | 521 | 1,301 |
|---|---|---|---|
| Jacky | 8.5 | 512 | 1,273 |
| Wolf | 8.8 | 527 | 757 |
| Goh | 8.6 | 517 | 734 |
| Sarah | 8.4 | 503 | 693 |
| Kage | 8.4 | 505 | 710 |
| Lion | 8.8 | 528 | 654 |
| Aoi | 8.6 | 518 | 549 |
| Jean | 8.5 | 508 | 496 |
| Pai | 8.7 | 520 | 501 |
| Lei Fei | 8.6 | 518 | 510 |
| Brad | 8.4 | 506 | 524 |
| Shun | 8.6 | 518 | 470 |
| Jeffry | 8.5 | 512 | 443 |
| Lau | 8.6 | 513 | 466 |
| Vanessa | 8.3 | 497 | 444 |
| El Blaze | 8.5 | 513 | 342 |
| Eileen | 8.4 | 504 | 190 |
| Taka | 8.4 | 506 | 113 |
| Dural | 8.3 | 497 | 27 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 373 | 188 | 185 | 50.4% | +2.9 |
|---|---|---|---|---|---|
| Jacky | 368 | 175 | 193 | 47.5% | -2.0 |
| Wolf | 245 | 139 | 106 | 56.7% | +6.9 |
| Goh | 217 | 112 | 105 | 51.6% | +2.0 |
| Sarah | 210 | 120 | 90 | 57.1% | +7.8 |
| Kage | 202 | 98 | 104 | 48.5% | +0.7 |
| Lion | 198 | 108 | 90 | 54.5% | +7.1 |
| Aoi | 188 | 89 | 99 | 47.3% | -3.7 |
| Jean | 179 | 77 | 102 | 43.0% | -6.8 |
| Pai | 178 | 97 | 81 | 54.5% | +5.2 |
| Lei Fei | 172 | 93 | 79 | 54.1% | +5.2 |
| Brad | 156 | 62 | 94 | 39.7% | -11.0 |
| Shun | 156 | 80 | 76 | 51.3% | +1.0 |
| Jeffry | 151 | 71 | 80 | 47.0% | -5.6 |
| Lau | 141 | 68 | 73 | 48.2% | -2.0 |
| Vanessa | 132 | 62 | 70 | 47.0% | -2.6 |
| El Blaze | 110 | 47 | 63 | 42.7% | -7.4 |
| Eileen | 60 | 22 | 38 | 36.7% | -15.4 |
| Taka | 39 | 12 | 27 | 30.8% | -17.0 |
| Dural | 9 | 5 | 4 | 55.6% | +3.0 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 370 | 175 | 195 | 47.3% | -3.3 |
|---|---|---|---|---|---|
| Low Fence | 363 | 182 | 181 | 50.1% | +0.6 |
| Breakable Full Fence | 356 | 192 | 164 | 53.9% | +5.2 |
| Open | 349 | 186 | 163 | 53.3% | +4.0 |
| Half Fence | 346 | 172 | 174 | 49.7% | +0.3 |
| Rectangle | 341 | 162 | 179 | 47.5% | -4.1 |
| Octagon | 339 | 162 | 177 | 47.8% | -0.1 |
| Full Fence | 337 | 178 | 159 | 52.8% | +4.7 |
| Single Wall | 336 | 157 | 179 | 46.7% | -3.1 |
| Full Fence and Open | 188 | 84 | 104 | 44.7% | -5.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,089 | 49.8% | 49.5% | +0.4 |
| No walls | 1,048 | 50.1% | 49.6% | +0.5 |
Walls against open: -0.1 points (95% range -3.8 to +3.6), p 0.956 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 33) | 31 | 13 | 18 | 41.9% |
|---|---|---|---|---|
| ごちももも (Rank 33) | 30 | 17 | 13 | 56.7% |
| Wallaby360 (Rank 34) | 28 | 12 | 16 | 42.9% |
| hattori1357 (Rank 34) | 28 | 13 | 15 | 46.4% |
| 寿司眼鉄 (Rank 39) | 28 | 12 | 16 | 42.9% |
| フルレバ (Rank 37) | 27 | 12 | 15 | 44.4% |
| west-muta (Rank 33) | 26 | 11 | 15 | 42.3% |
| マーレさん (Rank 33) | 24 | 11 | 13 | 45.8% |
| 究極無敵 (Rank 38) | 24 | 12 | 12 | 50.0% |
| ∈挙動不審∋ (Rank 35) | 22 | 12 | 10 | 54.5% |
| BANANA (Rank 30) | 21 | 14 | 7 | 66.7% |
| mikumoJacky (Rank 35) | 21 | 8 | 13 | 38.1% |
| お~ちゃん (Rank 35) | 21 | 9 | 12 | 42.9% |
| ボブソン (Rank 34) | 20 | 10 | 10 | 50.0% |
| CRY-xxBABYxx (Rank 37) | 19 | 10 | 9 | 52.6% |
| anzenpai (Rank 35) | 19 | 7 | 12 | 36.8% |
| Roki_ryudoukan (Rank 36) | 17 | 10 | 7 | 58.8% |
| kansimamoto (Rank 35) | 17 | 9 | 8 | 52.9% |
| moto__666 (Rank 38) | 17 | 7 | 10 | 41.2% |
| papermoon_7 (Rank 35) | 17 | 7 | 10 | 41.2% |
| raduakira (Rank 38) | 17 | 6 | 11 | 35.3% |
| たかし (Rank 37) | 17 | 8 | 9 | 47.1% |
| ねこむーと (Rank 36) | 17 | 9 | 8 | 52.9% |
| shuri_nero (Rank 34) | 16 | 8 | 8 | 50.0% |
| ま~く (Rank 33) | 16 | 12 | 4 | 75.0% |
Most played opponents, most recent first
| anzenpai (Rank 35) | 2026/10/16 | 19 | 7 | 12 | 36.8% |
|---|---|---|---|---|---|
| フルレバ (Rank 37) | 2026/10/16 | 27 | 12 | 15 | 44.4% |
| お~ちゃん (Rank 35) | 2026/10/15 | 21 | 9 | 12 | 42.9% |
| 究極無敵 (Rank 38) | 2026/10/15 | 24 | 12 | 12 | 50.0% |
| raduakira (Rank 38) | 2026/10/14 | 17 | 6 | 11 | 35.3% |
| ごちももも (Rank 33) | 2026/10/13 | 30 | 17 | 13 | 56.7% |
| BANANA (Rank 30) | 2026/10/13 | 21 | 14 | 7 | 66.7% |
| mikumoJacky (Rank 35) | 2026/10/12 | 21 | 8 | 13 | 38.1% |
| hattori1357 (Rank 34) | 2026/10/12 | 28 | 13 | 15 | 46.4% |
| ヘニオ (Rank 33) | 2026/10/12 | 31 | 13 | 18 | 41.9% |
| shuri_nero (Rank 34) | 2026/10/11 | 16 | 8 | 8 | 50.0% |
| 寿司眼鉄 (Rank 39) | 2026/10/10 | 28 | 12 | 16 | 42.9% |
| moto__666 (Rank 38) | 2026/09/29 | 17 | 7 | 10 | 41.2% |
| ボブソン (Rank 34) | 2026/09/27 | 20 | 10 | 10 | 50.0% |
| west-muta (Rank 33) | 2026/09/27 | 26 | 11 | 15 | 42.3% |
| kansimamoto (Rank 35) | 2026/09/24 | 17 | 9 | 8 | 52.9% |
| ま~く (Rank 33) | 2026/09/18 | 16 | 12 | 4 | 75.0% |
| たかし (Rank 37) | 2026/09/17 | 17 | 8 | 9 | 47.1% |
| Roki_ryudoukan (Rank 36) | 2026/09/15 | 17 | 10 | 7 | 58.8% |
| ∈挙動不審∋ (Rank 35) | 2026/09/14 | 22 | 12 | 10 | 54.5% |
| Wallaby360 (Rank 34) | 2026/09/13 | 28 | 12 | 16 | 42.9% |
| CRY-xxBABYxx (Rank 37) | 2026/08/29 | 19 | 10 | 9 | 52.6% |
| papermoon_7 (Rank 35) | 2026/08/03 | 17 | 7 | 10 | 41.2% |
| マーレさん (Rank 33) | 2026/06/27 | 24 | 11 | 13 | 45.8% |
| ねこむーと (Rank 36) | 2026/06/24 | 17 | 9 | 8 | 52.9% |
Round openings
Every character
| forward movement into punchP | 1,131 | 9.2% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 647 | 5.2% |
| guardG | 467 | 3.8% |
| guardG into evade down | 347 | 2.8% |
| backdash into evade up | 341 | 2.8% |
| guardG into throw escape | 306 | 2.5% |
| guardG into punchP | 195 | 1.6% |
| backdash into evade down | 175 | 1.4% |
| guardG into evade up | 148 | 1.2% |
| backdash into punchP | 127 | 1.0% |
| Hi'en Tenshi2P+K | 124 | 1.0% |
| punchP | 123 | 1.0% |
| forward dash into evade up | 119 | 1.0% |
| crouch into Souchuken2P | 115 | 0.9% |
| Senchuken6P | 111 | 0.9% |
1,222 further openings account for the other 7,853 rounds.
Counted from 3,024 of the 3,484 matches played. The rest were not pulled for openings.
Pai
- Career
- 2,980–3,012 · 49.7%
- This season
- 2,184 matches · 49.1%
- Peak rank
- 38
First hit in 57.1% of 7,672 rounds. Won 52.6% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 18.1% of rounds, against 13.2% in their other rounds.
- Against Pai: waits first in 54.1% of rounds, against 26.2% against everyone else.
- After opening the round before by backing off: backs off first in 36.8% of rounds, against 26.4% after anything else.
- After the opponent opened the round before by attacking: waits first in 31.5% of rounds, against 27.6% after anything else.
- After winning a round: backs off first in 34.7% of rounds, against 23.9% after losing one.
- When ahead: backs off first in 33.3% of rounds, against 26.0% when level or behind.
- In round 1: opens with “forward movement into P punch” in 12.1% of rounds, against 9.5% in their other rounds.
- Against Pai: opens with “G guard into evade down” in 8.9% of rounds, against 2.4% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 18.4% of rounds, against 8.5% after anything else.
- When the score is level: opens with “backdash into evade up” in 5.1% of rounds, against 2.7% when ahead or behind.
| forward movement into punchP | 782 | 10.2% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 647 | 8.4% |
| guardG | 272 | 3.5% |
| backdash into evade up | 221 | 2.9% |
| guardG into evade down | 214 | 2.8% |
| guardG into throw escape | 202 | 2.6% |
| Hi'en Tenshi2P+K | 124 | 1.6% |
| guardG into punchP | 117 | 1.5% |
| crouch into Souchuken2P | 115 | 1.5% |
| Senchuken6P | 111 | 1.4% |
| backdash into evade down | 111 | 1.4% |
| crouch dash forward into Souanshou3P+K | 111 | 1.4% |
| crouch into Soukasui3P | 107 | 1.4% |
| backdash into Tenshin Oushoushou46P+K | 101 | 1.3% |
| guardG into Souchuken2P | 94 | 1.2% |
506 further openings account for the other 4,372 rounds.
Counted from 1,885 of the 2,184 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 51–66 · 44% | 30–25 · 55% | -9.3 |
| Jacky | 43–51 · 46% | 25–28 · 47% | +0.0 |
| Wolf | 43–42 · 51% | 24–16 · 60% | -8.5 |
| Goh | 52–53 · 50% | 17–12 · 59% | too few to test |
| Kage | 35–33 · 51% | 24–21 · 53% | -3.5 |
| Lion | 48–35 · 58% | 15–13 · 54% | too few to test |
| Lei Fei | 39–25 · 61% | 20–21 · 49% | +11.9 |
| Sarah | 47–21 · 69% | 10–11 · 48% | too few to test |
| Pai | 32–29 · 52% | 18–12 · 60% | -10.9 |
| Jean | 27–37 · 42% | 13–17 · 43% | -2.2 |
| Brad | 26–31 · 46% | 10–16 · 38% | too few to test |
| Aoi | 28–21 · 57% | 18–15 · 55% | +6.9 |
| Lau | 15–26 · 37% | 9–12 · 43% | too few to test |
| Vanessa | 17–23 · 42% | 9–13 · 41% | too few to test |
| Jeffry | 25–17 · 60% | 9–5 · 64% | too few to test |
| Shun | 19–15 · 56% | 9–6 · 60% | too few to test |
| El Blaze | 12–18 · 40% | 11–8 · 58% | too few to test |
| Eileen | 9–8 · 53% | 0–12 · 0% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
299 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 3,227–3,319 · 49.3%
- This season
- 523 matches · 46.6%
- Peak rank
- 35
First hit in 55.1% of 2,082 rounds. Won 50.4% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 33.9% of rounds, against 27.2% in their other rounds.
- Against Akira: moves in first in 43.3% of rounds, against 27.2% against everyone else.
- After opening the round before by moving in: moves in first in 34.1% of rounds, against 24.2% after anything else.
- After winning a round: backs off first in 36.4% of rounds, against 26.5% after losing one.
- In round 1: opens with “forward movement into P punch” in 11.9% of rounds, against 7.3% in their other rounds.
- Against El Blaze: opens with “backdash into 4K+G Hou'ou Kourui Otoshi” in 12.7% of rounds, against 3.7% against everyone else.
| forward movement into punchP | 176 | 8.4% |
|---|---|---|
| guardG | 85 | 4.1% |
| backdash into Hou'ou Kourui Otoshi4K+G | 84 | 4.0% |
| backdash into evade up | 68 | 3.2% |
| crouch into Shitamaeken2P | 60 | 2.9% |
| guardG into throw escape | 60 | 2.9% |
| backdash into Kake'uchi46P | 56 | 2.7% |
| guardG into evade down | 56 | 2.7% |
| backdash into Gyaku Seikenzuki66P | 55 | 2.6% |
| backdash into Tate'enpi33P | 44 | 2.1% |
| backdash into evade down | 38 | 1.8% |
| Shitamaeken2P | 35 | 1.7% |
| crouch dash forward into guardG | 35 | 1.7% |
| guardG into Tate'enpi33P | 34 | 1.6% |
| crouch dash forward into punchP | 33 | 1.6% |
280 further openings account for the other 1,171 rounds.
Counted from 512 of the 523 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 21–23 · 48% | 7–8 · 47% | too few to test |
| Akira | 18–12 · 60% | 8–6 · 57% | too few to test |
| Jeffry | 9–16 · 36% | 3–9 · 25% | too few to test |
| Sarah | 15–14 · 52% | 4–3 · 57% | too few to test |
| Aoi | 9–13 · 41% | 5–4 · 56% | too few to test |
| Wolf | 9–8 · 53% | 12–1 · 92% | too few to test |
| Jean | 6–9 · 40% | 4–7 · 36% | too few to test |
| Goh | 7–5 · 58% | 7–6 · 54% | too few to test |
| Pai | 11–11 · 50% | 2–1 · 67% | too few to test |
| Lion | 9–6 · 60% | 5–2 · 71% | too few to test |
| Lau | 6–5 · 55% | 3–4 · 43% | too few to test |
| Brad | 5–9 · 36% | 1–5 · 17% | too few to test |
| Kage | 5–11 · 31% | 3–1 · 75% | too few to test |
| Lei Fei | 5–9 · 36% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 501–467 · 51.8%
- This season
- 298 matches · 47.3%
- Peak rank
- 31
First hit in 54.3% of 1,174 rounds. Won 55.0% of the rounds they struck first, 42.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 39.8% of rounds, against 32.4% in their other rounds.
- Against Pai: waits first in 56.9% of rounds, against 28.5% against everyone else.
- After opening the round before by waiting: waits first in 39.8% of rounds, against 26.8% after anything else.
- After landing the first hit of the round before: opens with “G guard into 6P Jouho Touken” in 6.4% of rounds, against 3.7% after being hit first.
| forward dash into Jouho Touken6P | 88 | 7.5% |
|---|---|---|
| guardG into Jouho Touken6P | 58 | 4.9% |
| forward movement into punchP | 45 | 3.8% |
| guardG | 45 | 3.8% |
| Rimon Chouchu66P into Jouho Touken6P | 38 | 3.2% |
| backdash into Koboku214P | 33 | 2.8% |
| crouch dash forward into Youhou33P | 26 | 2.2% |
| forward dash into Jouho Senshou46P | 26 | 2.2% |
| forward dash into evade up | 22 | 1.9% |
| guardG into throw escape | 22 | 1.9% |
| backdash into Jouho Senshou46P | 21 | 1.8% |
| guardG into Youhou33P | 21 | 1.8% |
| guardG into punchP | 21 | 1.8% |
| Rimon Chouchu66P | 20 | 1.7% |
| crouch dash forward into Rimon Chouchu66P | 20 | 1.7% |
172 further openings account for the other 673 rounds.
Counted from 289 of the 298 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–8 · 62% | 3–7 · 30% | too few to test |
| Akira | 12–12 · 50% | 6–2 · 75% | too few to test |
| Wolf | 4–14 · 22% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 283–204 · 58.1%
- This season
- 158 matches · 53.2%
- Peak rank
- 33
First hit in 57.9% of 627 rounds. Won 51.2% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- Against Pai: waits first in 54.5% of rounds, against 34.2% against everyone else.
- Against Jean: opens with “crouch into 2P Katousui” in 22.9% of rounds, against 9.9% against everyone else.
| forward movement into punchP | 74 | 11.7% |
|---|---|---|
| crouch into Katousui2P | 73 | 11.6% |
| guardG into evade down | 26 | 4.1% |
| guardG | 23 | 3.6% |
| backdash into evade up | 18 | 2.9% |
| guardG into Katousui2P | 15 | 2.4% |
| backdash into Sentai4K | 12 | 1.9% |
| guardG into punchP | 12 | 1.9% |
| backdash into Koushutai44K | 11 | 1.7% |
| In'you4P | 10 | 1.6% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 9 | 1.4% |
| backdash into punchP | 8 | 1.3% |
| guardG into throw escape | 8 | 1.3% |
| backdash into throwP+G | 7 | 1.1% |
| crouch dash back into Ryusei Koushugeki (Deflect)214P | 7 | 1.1% |
171 further openings account for the other 318 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 7–6 · 54% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 101–85 · 54.3%
- This season
- 69 matches · 53.6%
- Peak rank
- 29
First hit in 53.5% of 288 rounds. Won 53.2% of the rounds they struck first, 51.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 28 | 9.7% |
|---|---|---|
| guardG | 24 | 8.3% |
| guardG into evade down | 12 | 4.2% |
| guardG into punchP | 10 | 3.5% |
| backdash into evade up | 9 | 3.1% |
| crouch dash back into Demon's Tail9P+KK | 7 | 2.4% |
| guardG into Sit Jab2P | 7 | 2.4% |
| crouch dash forward into guardG | 6 | 2.1% |
| guardG into Volcano Upper4P+K | 6 | 2.1% |
| High-Speed Jab46P into Shouda46PP | 5 | 1.7% |
| Shouda46PP into Rising Back Spin Kick46PPK | 5 | 1.7% |
| Volcano Upper4P+K | 5 | 1.7% |
| crouch dash back into Straight6P+K | 5 | 1.7% |
| guardG into Darkness Sword43K+G | 5 | 1.7% |
| backdash into Darkness Sword43K+G | 4 | 1.4% |
102 further openings account for the other 150 rounds.
Shun
- Career
- 229–159 · 59.0%
- This season
- 182 matches · 58.2%
- Peak rank
- 33
First hit in 51.4% of 177 rounds. Won 61.5% of the rounds they struck first, 43.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kasen Gyou'in6P+K+G | 15 | 8.5% |
|---|---|---|
| guardG | 13 | 7.3% |
| backdash into evade up | 11 | 6.2% |
| forward movement into punchP | 8 | 4.5% |
| guardG into evade down | 8 | 4.5% |
| crouch into Fukuchougeki2P | 5 | 2.8% |
| guardG into throw escape | 5 | 2.8% |
| Haisenchu1P | 4 | 2.3% |
| Kasen Chugeki6P | 4 | 2.3% |
| Kasen Chugeki6P into punchP | 4 | 2.3% |
| Tenshin Souchushou6P+K | 4 | 2.3% |
| backdash into throw escape | 4 | 2.3% |
| guardG into Gyou'in Haishu3P | 4 | 2.3% |
| guardG into Kasen Chugeki6P | 4 | 2.3% |
| guardG into Tenshin Souchushou6P+K | 4 | 2.3% |
51 further openings account for the other 80 rounds.
Counted from 44 of the 182 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 22–6 · 78.6%
- This season
- 25 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Bone Crush Middle3K | 6 | 6.4% |
|---|---|---|
| Defensive Style: forward movement into punchP | 6 | 6.4% |
| Defensive Style: guard into evade down | 6 | 6.4% |
| Defensive Style: guard into throw escape | 6 | 6.4% |
| Defensive Style: backdash into punchP | 3 | 3.2% |
| Defensive Style: guard | 3 | 3.2% |
| Defensive Style: guard into evade up | 3 | 3.2% |
| Defensive Style: guard into punchP | 3 | 3.2% |
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 2 | 2.1% |
| Defensive Style: crouch dash forward into guardG | 2 | 2.1% |
| Defensive Style: evade up into crouch dash forward | 2 | 2.1% |
| Defensive Style: forward dash into throw escape | 2 | 2.1% |
| Defensive Style: guard into Bone Crush Middle3K | 2 | 2.1% |
| Defensive Style: guard into Cut Upper3P | 2 | 2.1% |
| Defensive Style: guard into Cut-in Knee Kick6K | 2 | 2.1% |
38 further openings account for the other 44 rounds.
Brad
- Career
- 53–73 · 42.1%
- This season
- 24 matches · 33.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 10.1% |
|---|---|---|
| guardG into evade down | 8 | 9.0% |
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 5.6% |
| backdash into Stop Kick4K | 5 | 5.6% |
| guardG into throw escape | 4 | 4.5% |
| evade down into guardG | 3 | 3.4% |
| guardG | 3 | 3.4% |
| backdash into Sway Back4P+K+G | 2 | 2.2% |
| crouch dash forward into evade down | 2 | 2.2% |
| evade up into Jolt Upper3P | 2 | 2.2% |
| evade up into crouch dash forward | 2 | 2.2% |
| guardG into Destruction Body3P+K | 2 | 2.2% |
| guardG into Jolt Upper3P | 2 | 2.2% |
| guardG into Sit Jab2P | 2 | 2.2% |
| guardG into Stop Kick4K | 2 | 2.2% |
33 further openings account for the other 36 rounds.
Counted from 21 of the 24 matches played. The rest were not pulled for openings.
Jacky
- Career
- 204–173 · 54.1%
- This season
- 11 matches · 54.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 7 | 17.1% |
|---|---|---|
| forward movement into punchP | 4 | 9.8% |
| backdash into Beat KnuckleP+K | 2 | 4.9% |
| guardG into Smash Straight Jab3PP | 2 | 4.9% |
| guardG into Spinning Back Knuckle4P | 2 | 4.9% |
| Chopping Blow2P+K | 1 | 2.4% |
| Dash Hammer Kick66K into forward dash | 1 | 2.4% |
| Dash Hammer Kick66K into forward movement | 1 | 2.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 1 | 2.4% |
| backdash into Beat & Back KnuckleP+KP | 1 | 2.4% |
| backdash into evade down | 1 | 2.4% |
| backdash into forward dash | 1 | 2.4% |
| backdash into punchP | 1 | 2.4% |
| backward movement into evade up | 1 | 2.4% |
| crouch dash back | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Kage
- Career
- 19–10 · 65.5%
- This season
- 10 matches · 60.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kodachinuki4K | 5 | 12.8% |
|---|---|---|
| forward movement into punchP | 5 | 12.8% |
| guardG | 2 | 5.1% |
| guardG into Hiji'uchi6P | 2 | 5.1% |
| guardG into Rasen4P | 2 | 5.1% |
| guardG into evade down | 2 | 5.1% |
| punchP | 2 | 5.1% |
| Gen'you4K+G | 1 | 2.6% |
| Hiji'uchi6P | 1 | 2.6% |
| Senpujin2P+K | 1 | 2.6% |
| Ura Tsumujigeri44K | 1 | 2.6% |
| backdash into Engetsugeri9K+G | 1 | 2.6% |
| backdash into Rasen4P | 1 | 2.6% |
| backward movement into guardG | 1 | 2.6% |
| crouch dash back into Furikakato OtoshiK+G | 1 | 2.6% |
11 further openings account for the other 11 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (63 here; about 3.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 10 of 17 tests hold up
- Jean: 6 of 16 tests hold up
- Akira: 4 of 15 tests hold up
- Lion: 2 of 15 tests hold up
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
