VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

ぷこ

Career matches13,406
Career win rate50.5%
Round win rate50.0%
Peak rank38
Distinct opponents764
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean356,4873,2023,28549.4%
Pai384,7652,3892,37650.1%
Akira3077940837152.4%
Lion3348728320458.1%
Jacky2737720417354.1%
El Blaze291861018554.3%
Shun29151906159.6%
Brad25117496841.9%
Kage2729191065.5%
Vanessa272822678.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira27413913550.7%+2.5
Jacky26812614247.0%-3.1
Wolf2151229356.7%+6.0
Goh1921029053.1%+3.3
Sarah173997457.2%+8.0
Kage165798647.9%-0.4
Pai161887354.7%+4.8
Jean159659440.9%-9.6
Aoi158778148.7%-2.8
Lei Fei154856955.2%+6.8
Lion150836755.3%+9.1
Jeffry130607046.1%-6.4
Brad119487140.3%-10.4
Shun116635354.3%+2.4
Vanessa111496244.1%-4.6
Lau108535549.1%-1.2
El Blaze97425543.3%-6.0
Eileen55223340.0%-12.3
Taka32112134.4%-14.9
Dural95455.6%+2.9

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence31515116447.9%-3.2
Low Fence30515714851.5%+1.1
Breakable Full Fence29115313852.6%+3.3
Open29015413653.1%+3.8
Rectangle28513515047.4%-4.5
Single Wall27813514348.6%-1.0
Half Fence27413414048.9%-0.9
Full Fence26413512951.1%+2.6
Octagon25612912750.4%+1.8
Full Fence and Open155678843.2%-6.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,68549.7%49.9%-0.2
No walls87351.1%49.9%+1.2

Walls against open: -1.4 points (95% range -5.5 to +2.7), p 0.497 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ま~く (Rank 33)2026/09/181612475.0%
お~ちゃん (Rank 34)2026/09/181881044.4%
ごちももも (Rank 33)2026/09/172012860.0%
たかし (Rank 37)2026/09/17178947.1%
フルレバ (Rank 36)2026/09/172381534.8%
mikumoJacky (Rank 33)2026/09/161971236.8%
Roki_ryudoukan (Rank 36)2026/09/151710758.8%
究極無敵 (Rank 38)2026/09/1423121152.2%
∈挙動不審∋ (Rank 35)2026/09/1422121054.5%
B軍団 (Rank 36)2026/09/14146842.9%
ヘニオ (Rank 34)2026/09/1428121642.9%
Wallaby360 (Rank 34)2026/09/1328121642.9%
ボブソン (Rank 35)2026/09/13178947.1%
west-muta (Rank 34)2026/09/1324111345.8%
寿司眼鉄 (Rank 37)2026/09/1222101245.5%
moto__666 (Rank 36)2026/09/11167943.8%
mahiro_725 (Rank 37)2026/09/05156940.0%
hattori1357 (Rank 37)2026/08/302191242.9%
CRY-xxBABYxx (Rank 37)2026/08/291910952.6%
shuri_nero (Rank 34)2026/08/29147750.0%
banjar (Rank 39)2026/08/05146842.9%
papermoon_7 (Rank 35)2026/08/031771041.2%
anzenpai (Rank 36)2026/07/021861233.3%
マーレさん (Rank 33)2026/06/2724111345.8%
ねこむーと (Rank 36)2026/06/24179852.9%

Round openings

Every character

forward movement into punchP1,1109.6%
backdash into Honrakukyaku46K+G5835.0%
backdash into evade up5314.6%
guardG4594.0%
guardG into evade down3483.0%
guardG into throwP+G3302.9%
backdash into evade down2181.9%
guardG into punchP1861.6%
guardG into evade up1441.2%
backdash into throwP+G1221.1%
punchP1201.0%
forward dash into evade up1131.0%
crouch into Souchuken2P1080.9%
Senchuken6P1070.9%
crouch dash forward into Souanshou3P+K1050.9%

1,160 further openings account for the other 7,014 rounds.

Pai

forward movement into punchP76610.6%
backdash into Honrakukyaku46K+G5838.1%
backdash into evade up3384.7%
guardG2673.7%
guardG into evade down2203.0%
guardG into throwP+G2143.0%
backdash into evade down1351.9%
guardG into punchP1141.6%
crouch into Souchuken2P1081.5%
Senchuken6P1071.5%
crouch dash forward into Souanshou3P+K1051.5%
Hi'en Tenshi2P+K981.4%
guardG into Souchuken2P931.3%
guardG into evade up911.3%
backdash into throwP+G871.2%

484 further openings account for the other 3,884 rounds.

Jean

forward movement into punchP1768.4%
backdash into evade up1105.3%
guardG854.1%
backdash into Hou'ou Kourui Otoshi4K+G813.9%
guardG into throwP+G693.3%
crouch into Shitamaeken2P602.9%
backdash into Kake'uchi46P552.6%
guardG into evade down552.6%
backdash into evade down532.5%
backdash into Gyaku Seikenzuki66P432.1%
crouch dash forward into guardG361.7%
forward dash into throwP+G361.7%
Shitamaeken2P351.7%
crouch dash forward into throwP+G341.6%
guardG into Tate'enpi33P341.6%

277 further openings account for the other 1,128 rounds.

Akira

forward dash into Jouho Touken6P707.2%
guardG into Jouho Touken6P515.2%
guardG424.3%
forward movement into punchP404.1%
Rimon Chouchu66P into Jouho Touken6P293.0%
backdash into Koboku214P272.8%
crouch dash forward into Youhou33P222.2%
guardG into Youhou33P212.1%
forward dash into Jouho Senshou46P202.0%
guardG into throwP+G202.0%
guardG into evade up181.8%
Rimon Chouchu66P171.7%
backdash into evade up171.7%
guardG into punchP171.7%
crouch dash forward into Jouho Touken6P161.6%

152 further openings account for the other 549 rounds.

Lion

forward movement into punchP7411.7%
crouch into Katousui2P7311.6%
backdash into evade up375.9%
guardG into evade down264.1%
guardG254.0%
guardG into Katousui2P152.4%
guardG into throwP+G142.2%
guardG into punchP111.7%
In'you4P101.6%
backdash into Sentai4K101.6%
Ukoushin46P+K into Ryusei Renkoushu46P+KP91.4%
backdash into Koushutai44K91.4%
backdash into throwP+G81.3%
backdash into evade down71.1%
crouch dash back into Ryusei Koushugeki (Deflect)214P71.1%

164 further openings account for the other 296 rounds.

El Blaze

forward movement into punchP289.7%
guardG248.3%
backdash into evade up165.6%
guardG into evade down124.2%
guardG into punchP103.5%
crouch dash back into Demon's Tail9P+KK72.4%
guardG into Sit Jab2P72.4%
crouch dash forward into guardG62.1%
guardG into Volcano Upper4P+K62.1%
High-Speed Jab46P into Shouda46PP51.7%
Shouda46PP into Rising Back Spin Kick46PPK51.7%
Volcano Upper4P+K51.7%
crouch dash back into Straight6P+K51.7%
guardG into Darkness Sword43K+G51.7%
backdash into Darkness Sword43K+G41.4%

96 further openings account for the other 143 rounds.

Shun

backdash into Kasen Gyou'in6P+K+G139.3%
guardG117.9%
backdash into evade up85.7%
forward movement into punchP85.7%
guardG into evade down85.7%
backdash into evade down53.6%
crouch into Fukuchougeki2P53.6%
Tenshin Souchushou6P+K42.9%
guardG into Gyou'in Haishu3P42.9%
guardG into Kasen Chugeki6P42.9%
guardG into Tenshin Souchushou6P+K42.9%
guardG into throwP+G42.9%
Getsuga Gakushu46P into crouch32.1%
Kasen Chugeki6P into punchP32.1%
Tenshin Benshu4P+K32.1%

37 further openings account for the other 53 rounds.

Vanessa

Defensive Style: forward movement into punchP66.4%
Defensive Style: guard into evade down66.4%
Defensive Style: guard into throwP+G66.4%
Defensive Style: backdash into Bone Crush Middle3K55.3%
Defensive Style: guard44.3%
Defensive Style: backdash into punchP33.2%
Defensive Style: guard into evade up33.2%
Defensive Style: guard into punchP33.2%
Defensive Style: backdash into Parrying High Kick (Deflect)46K22.1%
Defensive Style: backdash into evade up22.1%
Defensive Style: crouch dash forward into guardG22.1%
Defensive Style: evade up into crouch dash forward22.1%
Defensive Style: forward dash into throwP+G22.1%
Defensive Style: guard into Bone Crush Middle3K22.1%
Defensive Style: guard into Cut Upper3P22.1%

37 further openings account for the other 44 rounds.

Brad

forward movement into punchP910.1%
guardG into evade down89.0%
Sway Back4P+K+G into Mighty Knee UpperK55.6%
backdash into Stop Kick4K44.5%
guardG into throwP+G44.5%
backdash into evade up33.4%
evade down into guardG33.4%
guardG33.4%
backdash into Sway Back4P+K+G22.2%
crouch dash forward into evade down22.2%
evade up into Jolt Upper3P22.2%
evade up into crouch dash forward22.2%
forward dash into throwP+G22.2%
guardG into Destruction Body3P+K22.2%
guardG into Jolt Upper3P22.2%

31 further openings account for the other 36 rounds.

Jacky

backdash into Spin Heel Sword4K+G717.1%
forward movement into punchP49.8%
backdash into Beat KnuckleP+K24.9%
guardG into Smash Straight Jab3PP24.9%
guardG into Spinning Back Knuckle4P24.9%
Chopping Blow2P+K12.4%
Dash Hammer Kick66K into forward dash12.4%
Dash Hammer Kick66K into forward movement12.4%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward12.4%
backdash into evade down12.4%
backdash into evade up12.4%
backdash into forward dash12.4%
backdash into punchP12.4%
backward movement into evade up12.4%
crouch dash back12.4%

14 further openings account for the other 14 rounds.

Kage

backdash into Kodachinuki4K512.8%
forward movement into punchP512.8%
guardG25.1%
guardG into Hiji'uchi6P25.1%
guardG into Rasen4P25.1%
guardG into evade down25.1%
punchP25.1%
Gen'you4K+G12.6%
Hiji'uchi6P12.6%
Senpujin2P+K12.6%
Ura Tsumujigeri44K12.6%
backdash into Engetsugeri9K+G12.6%
backdash into evade up12.6%
backward movement into guardG12.6%
crouch dash back into Furikakato OtoshiK+G12.6%

11 further openings account for the other 11 rounds.