Virtua Fighter 5 REVO · v1.10 · Region: South America
ぷこ
Characters played — VF5's own record
| Jean | 35 | 6,487 | 3,202 | 3,285 | 49.4% |
|---|---|---|---|---|---|
| Pai | 38 | 4,765 | 2,389 | 2,376 | 50.1% |
| Akira | 30 | 779 | 408 | 371 | 52.4% |
| Lion | 33 | 487 | 283 | 204 | 58.1% |
| Jacky | 27 | 377 | 204 | 173 | 54.1% |
| El Blaze | 29 | 186 | 101 | 85 | 54.3% |
| Shun | 29 | 151 | 90 | 61 | 59.6% |
| Brad | 25 | 117 | 49 | 68 | 41.9% |
| Kage | 27 | 29 | 19 | 10 | 65.5% |
| Vanessa | 27 | 28 | 22 | 6 | 78.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 274 | 139 | 135 | 50.7% | +2.5 |
|---|---|---|---|---|---|
| Jacky | 268 | 126 | 142 | 47.0% | -3.1 |
| Wolf | 215 | 122 | 93 | 56.7% | +6.0 |
| Goh | 192 | 102 | 90 | 53.1% | +3.3 |
| Sarah | 173 | 99 | 74 | 57.2% | +8.0 |
| Kage | 165 | 79 | 86 | 47.9% | -0.4 |
| Pai | 161 | 88 | 73 | 54.7% | +4.8 |
| Jean | 159 | 65 | 94 | 40.9% | -9.6 |
| Aoi | 158 | 77 | 81 | 48.7% | -2.8 |
| Lei Fei | 154 | 85 | 69 | 55.2% | +6.8 |
| Lion | 150 | 83 | 67 | 55.3% | +9.1 |
| Jeffry | 130 | 60 | 70 | 46.1% | -6.4 |
| Brad | 119 | 48 | 71 | 40.3% | -10.4 |
| Shun | 116 | 63 | 53 | 54.3% | +2.4 |
| Vanessa | 111 | 49 | 62 | 44.1% | -4.6 |
| Lau | 108 | 53 | 55 | 49.1% | -1.2 |
| El Blaze | 97 | 42 | 55 | 43.3% | -6.0 |
| Eileen | 55 | 22 | 33 | 40.0% | -12.3 |
| Taka | 32 | 11 | 21 | 34.4% | -14.9 |
| Dural | 9 | 5 | 4 | 55.6% | +2.9 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 315 | 151 | 164 | 47.9% | -3.2 |
|---|---|---|---|---|---|
| Low Fence | 305 | 157 | 148 | 51.5% | +1.1 |
| Breakable Full Fence | 291 | 153 | 138 | 52.6% | +3.3 |
| Open | 290 | 154 | 136 | 53.1% | +3.8 |
| Rectangle | 285 | 135 | 150 | 47.4% | -4.5 |
| Single Wall | 278 | 135 | 143 | 48.6% | -1.0 |
| Half Fence | 274 | 134 | 140 | 48.9% | -0.9 |
| Full Fence | 264 | 135 | 129 | 51.1% | +2.6 |
| Octagon | 256 | 129 | 127 | 50.4% | +1.8 |
| Full Fence and Open | 155 | 67 | 88 | 43.2% | -6.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,685 | 49.7% | 49.9% | -0.2 |
| No walls | 873 | 51.1% | 49.9% | +1.2 |
Walls against open: -1.4 points (95% range -5.5 to +2.7), p 0.497 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Wallaby360 (Rank 34) | 28 | 12 | 16 | 42.9% |
|---|---|---|---|---|
| ヘニオ (Rank 34) | 28 | 12 | 16 | 42.9% |
| west-muta (Rank 34) | 24 | 11 | 13 | 45.8% |
| マーレさん (Rank 33) | 24 | 11 | 13 | 45.8% |
| フルレバ (Rank 36) | 23 | 8 | 15 | 34.8% |
| 究極無敵 (Rank 38) | 23 | 12 | 11 | 52.2% |
| ∈挙動不審∋ (Rank 35) | 22 | 12 | 10 | 54.5% |
| 寿司眼鉄 (Rank 37) | 22 | 10 | 12 | 45.5% |
| hattori1357 (Rank 37) | 21 | 9 | 12 | 42.9% |
| ごちももも (Rank 33) | 20 | 12 | 8 | 60.0% |
| CRY-xxBABYxx (Rank 37) | 19 | 10 | 9 | 52.6% |
| mikumoJacky (Rank 33) | 19 | 7 | 12 | 36.8% |
| anzenpai (Rank 36) | 18 | 6 | 12 | 33.3% |
| お~ちゃん (Rank 34) | 18 | 8 | 10 | 44.4% |
| Roki_ryudoukan (Rank 36) | 17 | 10 | 7 | 58.8% |
| papermoon_7 (Rank 35) | 17 | 7 | 10 | 41.2% |
| たかし (Rank 37) | 17 | 8 | 9 | 47.1% |
| ねこむーと (Rank 36) | 17 | 9 | 8 | 52.9% |
| ボブソン (Rank 35) | 17 | 8 | 9 | 47.1% |
| moto__666 (Rank 36) | 16 | 7 | 9 | 43.8% |
| ま~く (Rank 33) | 16 | 12 | 4 | 75.0% |
| mahiro_725 (Rank 37) | 15 | 6 | 9 | 40.0% |
| B軍団 (Rank 36) | 14 | 6 | 8 | 42.9% |
| banjar (Rank 39) | 14 | 6 | 8 | 42.9% |
| shuri_nero (Rank 34) | 14 | 7 | 7 | 50.0% |
Most played opponents, most recent first
| ま~く (Rank 33) | 2026/09/18 | 16 | 12 | 4 | 75.0% |
|---|---|---|---|---|---|
| お~ちゃん (Rank 34) | 2026/09/18 | 18 | 8 | 10 | 44.4% |
| ごちももも (Rank 33) | 2026/09/17 | 20 | 12 | 8 | 60.0% |
| たかし (Rank 37) | 2026/09/17 | 17 | 8 | 9 | 47.1% |
| フルレバ (Rank 36) | 2026/09/17 | 23 | 8 | 15 | 34.8% |
| mikumoJacky (Rank 33) | 2026/09/16 | 19 | 7 | 12 | 36.8% |
| Roki_ryudoukan (Rank 36) | 2026/09/15 | 17 | 10 | 7 | 58.8% |
| 究極無敵 (Rank 38) | 2026/09/14 | 23 | 12 | 11 | 52.2% |
| ∈挙動不審∋ (Rank 35) | 2026/09/14 | 22 | 12 | 10 | 54.5% |
| B軍団 (Rank 36) | 2026/09/14 | 14 | 6 | 8 | 42.9% |
| ヘニオ (Rank 34) | 2026/09/14 | 28 | 12 | 16 | 42.9% |
| Wallaby360 (Rank 34) | 2026/09/13 | 28 | 12 | 16 | 42.9% |
| ボブソン (Rank 35) | 2026/09/13 | 17 | 8 | 9 | 47.1% |
| west-muta (Rank 34) | 2026/09/13 | 24 | 11 | 13 | 45.8% |
| 寿司眼鉄 (Rank 37) | 2026/09/12 | 22 | 10 | 12 | 45.5% |
| moto__666 (Rank 36) | 2026/09/11 | 16 | 7 | 9 | 43.8% |
| mahiro_725 (Rank 37) | 2026/09/05 | 15 | 6 | 9 | 40.0% |
| hattori1357 (Rank 37) | 2026/08/30 | 21 | 9 | 12 | 42.9% |
| CRY-xxBABYxx (Rank 37) | 2026/08/29 | 19 | 10 | 9 | 52.6% |
| shuri_nero (Rank 34) | 2026/08/29 | 14 | 7 | 7 | 50.0% |
| banjar (Rank 39) | 2026/08/05 | 14 | 6 | 8 | 42.9% |
| papermoon_7 (Rank 35) | 2026/08/03 | 17 | 7 | 10 | 41.2% |
| anzenpai (Rank 36) | 2026/07/02 | 18 | 6 | 12 | 33.3% |
| マーレさん (Rank 33) | 2026/06/27 | 24 | 11 | 13 | 45.8% |
| ねこむーと (Rank 36) | 2026/06/24 | 17 | 9 | 8 | 52.9% |
Round openings
Every character
| forward movement into punchP | 1,110 | 9.6% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 583 | 5.0% |
| backdash into evade up | 531 | 4.6% |
| guardG | 459 | 4.0% |
| guardG into evade down | 348 | 3.0% |
| guardG into throwP+G | 330 | 2.9% |
| backdash into evade down | 218 | 1.9% |
| guardG into punchP | 186 | 1.6% |
| guardG into evade up | 144 | 1.2% |
| backdash into throwP+G | 122 | 1.1% |
| punchP | 120 | 1.0% |
| forward dash into evade up | 113 | 1.0% |
| crouch into Souchuken2P | 108 | 0.9% |
| Senchuken6P | 107 | 0.9% |
| crouch dash forward into Souanshou3P+K | 105 | 0.9% |
1,160 further openings account for the other 7,014 rounds.
Pai
| forward movement into punchP | 766 | 10.6% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 583 | 8.1% |
| backdash into evade up | 338 | 4.7% |
| guardG | 267 | 3.7% |
| guardG into evade down | 220 | 3.0% |
| guardG into throwP+G | 214 | 3.0% |
| backdash into evade down | 135 | 1.9% |
| guardG into punchP | 114 | 1.6% |
| crouch into Souchuken2P | 108 | 1.5% |
| Senchuken6P | 107 | 1.5% |
| crouch dash forward into Souanshou3P+K | 105 | 1.5% |
| Hi'en Tenshi2P+K | 98 | 1.4% |
| guardG into Souchuken2P | 93 | 1.3% |
| guardG into evade up | 91 | 1.3% |
| backdash into throwP+G | 87 | 1.2% |
484 further openings account for the other 3,884 rounds.
Jean
| forward movement into punchP | 176 | 8.4% |
|---|---|---|
| backdash into evade up | 110 | 5.3% |
| guardG | 85 | 4.1% |
| backdash into Hou'ou Kourui Otoshi4K+G | 81 | 3.9% |
| guardG into throwP+G | 69 | 3.3% |
| crouch into Shitamaeken2P | 60 | 2.9% |
| backdash into Kake'uchi46P | 55 | 2.6% |
| guardG into evade down | 55 | 2.6% |
| backdash into evade down | 53 | 2.5% |
| backdash into Gyaku Seikenzuki66P | 43 | 2.1% |
| crouch dash forward into guardG | 36 | 1.7% |
| forward dash into throwP+G | 36 | 1.7% |
| Shitamaeken2P | 35 | 1.7% |
| crouch dash forward into throwP+G | 34 | 1.6% |
| guardG into Tate'enpi33P | 34 | 1.6% |
277 further openings account for the other 1,128 rounds.
Akira
| forward dash into Jouho Touken6P | 70 | 7.2% |
|---|---|---|
| guardG into Jouho Touken6P | 51 | 5.2% |
| guardG | 42 | 4.3% |
| forward movement into punchP | 40 | 4.1% |
| Rimon Chouchu66P into Jouho Touken6P | 29 | 3.0% |
| backdash into Koboku214P | 27 | 2.8% |
| crouch dash forward into Youhou33P | 22 | 2.2% |
| guardG into Youhou33P | 21 | 2.1% |
| forward dash into Jouho Senshou46P | 20 | 2.0% |
| guardG into throwP+G | 20 | 2.0% |
| guardG into evade up | 18 | 1.8% |
| Rimon Chouchu66P | 17 | 1.7% |
| backdash into evade up | 17 | 1.7% |
| guardG into punchP | 17 | 1.7% |
| crouch dash forward into Jouho Touken6P | 16 | 1.6% |
152 further openings account for the other 549 rounds.
Lion
| forward movement into punchP | 74 | 11.7% |
|---|---|---|
| crouch into Katousui2P | 73 | 11.6% |
| backdash into evade up | 37 | 5.9% |
| guardG into evade down | 26 | 4.1% |
| guardG | 25 | 4.0% |
| guardG into Katousui2P | 15 | 2.4% |
| guardG into throwP+G | 14 | 2.2% |
| guardG into punchP | 11 | 1.7% |
| In'you4P | 10 | 1.6% |
| backdash into Sentai4K | 10 | 1.6% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 9 | 1.4% |
| backdash into Koushutai44K | 9 | 1.4% |
| backdash into throwP+G | 8 | 1.3% |
| backdash into evade down | 7 | 1.1% |
| crouch dash back into Ryusei Koushugeki (Deflect)214P | 7 | 1.1% |
164 further openings account for the other 296 rounds.
El Blaze
| forward movement into punchP | 28 | 9.7% |
|---|---|---|
| guardG | 24 | 8.3% |
| backdash into evade up | 16 | 5.6% |
| guardG into evade down | 12 | 4.2% |
| guardG into punchP | 10 | 3.5% |
| crouch dash back into Demon's Tail9P+KK | 7 | 2.4% |
| guardG into Sit Jab2P | 7 | 2.4% |
| crouch dash forward into guardG | 6 | 2.1% |
| guardG into Volcano Upper4P+K | 6 | 2.1% |
| High-Speed Jab46P into Shouda46PP | 5 | 1.7% |
| Shouda46PP into Rising Back Spin Kick46PPK | 5 | 1.7% |
| Volcano Upper4P+K | 5 | 1.7% |
| crouch dash back into Straight6P+K | 5 | 1.7% |
| guardG into Darkness Sword43K+G | 5 | 1.7% |
| backdash into Darkness Sword43K+G | 4 | 1.4% |
96 further openings account for the other 143 rounds.
Shun
| backdash into Kasen Gyou'in6P+K+G | 13 | 9.3% |
|---|---|---|
| guardG | 11 | 7.9% |
| backdash into evade up | 8 | 5.7% |
| forward movement into punchP | 8 | 5.7% |
| guardG into evade down | 8 | 5.7% |
| backdash into evade down | 5 | 3.6% |
| crouch into Fukuchougeki2P | 5 | 3.6% |
| Tenshin Souchushou6P+K | 4 | 2.9% |
| guardG into Gyou'in Haishu3P | 4 | 2.9% |
| guardG into Kasen Chugeki6P | 4 | 2.9% |
| guardG into Tenshin Souchushou6P+K | 4 | 2.9% |
| guardG into throwP+G | 4 | 2.9% |
| Getsuga Gakushu46P into crouch | 3 | 2.1% |
| Kasen Chugeki6P into punchP | 3 | 2.1% |
| Tenshin Benshu4P+K | 3 | 2.1% |
37 further openings account for the other 53 rounds.
Vanessa
| Defensive Style: forward movement into punchP | 6 | 6.4% |
|---|---|---|
| Defensive Style: guard into evade down | 6 | 6.4% |
| Defensive Style: guard into throwP+G | 6 | 6.4% |
| Defensive Style: backdash into Bone Crush Middle3K | 5 | 5.3% |
| Defensive Style: guard | 4 | 4.3% |
| Defensive Style: backdash into punchP | 3 | 3.2% |
| Defensive Style: guard into evade up | 3 | 3.2% |
| Defensive Style: guard into punchP | 3 | 3.2% |
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 2 | 2.1% |
| Defensive Style: backdash into evade up | 2 | 2.1% |
| Defensive Style: crouch dash forward into guardG | 2 | 2.1% |
| Defensive Style: evade up into crouch dash forward | 2 | 2.1% |
| Defensive Style: forward dash into throwP+G | 2 | 2.1% |
| Defensive Style: guard into Bone Crush Middle3K | 2 | 2.1% |
| Defensive Style: guard into Cut Upper3P | 2 | 2.1% |
37 further openings account for the other 44 rounds.
Brad
| forward movement into punchP | 9 | 10.1% |
|---|---|---|
| guardG into evade down | 8 | 9.0% |
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 5.6% |
| backdash into Stop Kick4K | 4 | 4.5% |
| guardG into throwP+G | 4 | 4.5% |
| backdash into evade up | 3 | 3.4% |
| evade down into guardG | 3 | 3.4% |
| guardG | 3 | 3.4% |
| backdash into Sway Back4P+K+G | 2 | 2.2% |
| crouch dash forward into evade down | 2 | 2.2% |
| evade up into Jolt Upper3P | 2 | 2.2% |
| evade up into crouch dash forward | 2 | 2.2% |
| forward dash into throwP+G | 2 | 2.2% |
| guardG into Destruction Body3P+K | 2 | 2.2% |
| guardG into Jolt Upper3P | 2 | 2.2% |
31 further openings account for the other 36 rounds.
Jacky
| backdash into Spin Heel Sword4K+G | 7 | 17.1% |
|---|---|---|
| forward movement into punchP | 4 | 9.8% |
| backdash into Beat KnuckleP+K | 2 | 4.9% |
| guardG into Smash Straight Jab3PP | 2 | 4.9% |
| guardG into Spinning Back Knuckle4P | 2 | 4.9% |
| Chopping Blow2P+K | 1 | 2.4% |
| Dash Hammer Kick66K into forward dash | 1 | 2.4% |
| Dash Hammer Kick66K into forward movement | 1 | 2.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 1 | 2.4% |
| backdash into evade down | 1 | 2.4% |
| backdash into evade up | 1 | 2.4% |
| backdash into forward dash | 1 | 2.4% |
| backdash into punchP | 1 | 2.4% |
| backward movement into evade up | 1 | 2.4% |
| crouch dash back | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Kage
| backdash into Kodachinuki4K | 5 | 12.8% |
|---|---|---|
| forward movement into punchP | 5 | 12.8% |
| guardG | 2 | 5.1% |
| guardG into Hiji'uchi6P | 2 | 5.1% |
| guardG into Rasen4P | 2 | 5.1% |
| guardG into evade down | 2 | 5.1% |
| punchP | 2 | 5.1% |
| Gen'you4K+G | 1 | 2.6% |
| Hiji'uchi6P | 1 | 2.6% |
| Senpujin2P+K | 1 | 2.6% |
| Ura Tsumujigeri44K | 1 | 2.6% |
| backdash into Engetsugeri9K+G | 1 | 2.6% |
| backdash into evade up | 1 | 2.6% |
| backward movement into guardG | 1 | 2.6% |
| crouch dash back into Furikakato OtoshiK+G | 1 | 2.6% |
11 further openings account for the other 11 rounds.
