VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

all'arrabbiata563

  • Wolf
Career matches2,907
Career win rate53.5%
Round win rate51.2%
Peak rank32
Distinct opponents215
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1644 #1,075 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky312,3531,2231,13052.0%
Wolf3255433122359.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,521 of 1,969 rounds counted

7.2 inputs a second (434 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.4447825
Wolf7.0419696

By opponent's character

Akira7.2435267
Jeffry7.2431116
Goh7.3440137
Jean7.2430101
Aoi7.444693
Wolf6.8410121
Jacky7.746293
Lion7.545051
Brad7.444274
El Blaze7.243189
Lei Fei7.142942
Shun7.142463
Kage7.041973
Pai7.343547
Sarah7.142459
Taka6.941629
Vanessa7.243426
Eileen7.746010
Lau7.545112
Dural7.846818

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira69383155.1%+5.0
Jeffry41212051.2%-7.9
Goh36102627.8%-24.7
Jean36211558.3%+6.9
Aoi34191555.9%+2.5
Wolf30191163.3%+9.1
Jacky25131252.0%-0.8
Lion2571828.0%-22.5
Brad2461825.0%-28.3
El Blaze24141058.3%+4.2
Lei Fei2112957.1%+10.6
Shun2191242.9%-9.9
Kage20101050.0%+1.9
Pai1881044.4%-4.5
Sarah1715288.2%+32.8
Taka11110100.0%+43.3
Vanessa117463.6%+11.7
Eileen106460.0%+0.5
Lau107370.0%+18.5
Dural64266.7%+12.3

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall76463060.5%+12.2
Octagon71363550.7%-5.0
Breakable Half Fence57282949.1%-3.1
Full Fence54292553.7%+2.1
Breakable Full Fence45271860.0%+6.9
Half Fence42202247.6%-2.5
Low Fence37172046.0%-9.6
Rectangle36191752.8%+0.1
Open31131841.9%-14.0
Full Fence and Open28171160.7%+7.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30552.1%52.7%-0.5
No walls14452.8%52.4%+0.3

Walls against open: -0.9 points (95% range -11.6 to +9.8), p 0.872 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えびもち (Rank 34)2026/10/04550100.0%
openpen (Rank 30)2026/10/041551033.3%
ボブソン (Rank 34)2026/09/1382625.0%
juste (Rank 30)2026/09/13440100.0%
무파ZeroBlue (Rank 33)2026/09/0252340.0%
ringoski23 (Rank 29)2026/09/0252340.0%
タイヨウ (Rank 30)2026/09/0263350.0%
オムレツハンター© (Rank 32)2026/08/3064266.7%
はげまん (Rank 29)2026/08/3064266.7%
☆プなれ☆ (Rank 28)2026/08/2354180.0%
hideofukui (Rank 29)2026/08/1763350.0%
LEO (Rank 33)2026/08/0474357.1%
インド人を右に (Rank 32)2026/08/0452340.0%
EVOyan (Rank 28)2026/07/2554180.0%
ji-ru_11 (Rank 31)2026/06/22105550.0%
fixed-star_61 (Rank 31)2026/06/2263350.0%
lolo_brad1975 (Rank 31)2026/06/1352340.0%
ちょいそる (Rank 32)2026/06/0763350.0%
zaduhkj (Rank 32)2026/06/0274357.1%
ほーげつ (Rank 27)2026/05/24107370.0%
haira_76 (Rank 28)2026/05/2453260.0%
MON-CHAN (Rank 33)2026/05/2351420.0%
igyoken55 (Rank 26)2026/05/1963350.0%
Enazo_L18_lol (Rank 28)2026/05/1554180.0%
ふぇに (Rank 29)2026/04/1953260.0%

Round openings

Every character

evade down into crouch dash forward784.1%
guardG743.9%
crouch into Squat Straight2P703.7%
crouch into Low Spin Kick1K+G663.5%
evade up into crouch dash forward542.9%
Dash Hammer Kick66K532.8%
punchP532.8%
backdash into evade down492.6%
forward dash into throwP+G432.3%
punchP into Jab Straight402.1%
guardG into evade down361.9%
crouch dash forward into guardG331.7%
crouch into Low Hammer2P331.7%
backdash into guardG311.6%
forward dash into evade down301.6%

318 further openings account for the other 1,151 rounds.

Counted from 470 of the 489 matches played. The rest were not pulled for openings.

Jacky

Career
1,223–1,130 · 52.0%
This season
317 matches · 50.2%
Peak rank
31

First hit in 48.9% of 1,263 rounds. Won 51.4% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 24.6% of rounds, against 10.2% in their other rounds.
  • Against Aoi: backs off first in 25.6% of rounds, against 15.8% against everyone else.
  • When ahead: backs off first in 21.9% of rounds, against 15.3% when level or behind.
  • In round 4 or later: opens with “G guard” in 5.5% of rounds, against 2.3% in their other rounds.
  • After winning a round: opens with “crouch into 1K+G Low Spin Kick” in 9.0% of rounds, against 2.9% after losing one.
  • When behind: opens with “evade down into crouch dash forward” in 5.7% of rounds, against 2.3% when ahead or level.

How is this tested?

crouch into Squat Straight2P705.5%
crouch into Low Spin Kick1K+G665.2%
evade down into crouch dash forward554.3%
Dash Hammer Kick66K534.2%
guardG403.1%
punchP into Jab StraightPP362.8%
evade up into crouch dash forward352.7%
punchP322.5%
backdash into evade down302.4%
forward dash into throwP+G302.4%
guardG into evade down262.0%
backdash into guardG252.0%
Slant Back Knuckle1P into kickK241.9%
backdash into Long Stride Back Knuckle4P+K231.8%
Slant Back Knuckle1P221.7%

197 further openings account for the other 709 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–7 · 59%6–7 · 46%too few to test
Aoi13–10 · 57%3–2 · 60%too few to test
Jeffry12–9 · 57%2–4 · 33%too few to test
Goh4–14 · 22%0–6 · 0%too few to test
Lion1–8 · 11%4–6 · 40%too few to test
Jean8–9 · 47%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
331–223 · 59.8%
This season
172 matches · 57.0%
Peak rank
32

First hit in 49.0% of 616 rounds. Won 57.0% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 31.4% of rounds, against 10.1% in their other rounds.
  • After winning a round: attacks straight away in 38.3% of rounds, against 23.4% after losing one.
  • In round 3: opens with “G guard” in 9.9% of rounds, against 4.1% in their other rounds.
  • After losing a round: opens with “G guard” in 11.3% of rounds, against 2.9% after winning one.
  • When behind: opens with “G guard” in 10.7% of rounds, against 4.9% when ahead or level.

How is this tested?

guardG345.5%
crouch into Low Hammer2P335.3%
evade down into crouch dash forward233.7%
backdash into Short Shoulder46P+K223.6%
punchP213.4%
Low Hammer2P203.2%
Screw Hook63214P into Screw Lariat63214PP203.2%
crouch dash forward into guardG203.2%
backdash into evade down193.1%
evade up into crouch dash forward193.1%
forward movement into Elbow Butt4P172.8%
Low Drop Kick62K132.1%
forward dash into throwP+G132.1%
forward dash into evade down111.8%
guardG into Low Hammer2P111.8%

149 further openings account for the other 322 rounds.

Counted from 153 of the 172 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–12 · 50%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 6 of 15 tests hold up
  • Wolf: 5 of 14 tests hold up