VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

H4T

Career matches2,594
Career win rate56.1%
Round win rate51.9%
Peak rank40
Distinct opponents161
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky361,40473267252.1%
Lion4093357236161.3%
Brad24614510158.9%
Aoi26117463.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira78384048.7%-3.8
Brad56263046.4%-9.7
Jacky56342260.7%-0.5
Lau43281565.1%+18.3
Lei Fei42192345.2%+2.0
Lion2617965.4%+16.7
Wolf25151060.0%-2.1
Jeffry2112957.1%+2.4
Pai20101050.0%+3.5
Shun1771041.2%-19.9
Aoi168850.0%-0.4
Jean1511473.3%+12.4
Kage146842.9%-9.3
Goh136746.1%-11.6
Sarah117463.6%+12.3
Vanessa95455.6%+5.3
Eileen75271.4%+8.4
El Blaze62433.3%-31.8
Taka62433.3%-10.7
Dural31233.3%-26.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall58312753.5%+3.6
Full Fence57322556.1%+2.4
Half Fence53272650.9%-2.4
Octagon53282552.8%-1.9
Rectangle47202742.5%-13.0
Breakable Half Fence45252055.6%+1.9
Breakable Full Fence42192345.2%-8.4
Open42261661.9%+6.6
Low Fence38241463.2%+11.2
Full Fence and Open1912763.2%+6.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls29750.8%53.8%-3.0
No walls13858.7%52.7%+6.0

Walls against open: -8.9 points (95% range -19.0 to +1.1), p 0.082 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

bh_iflg (Rank 33)2026/09/16147750.0%
nidaimebannai (Rank 38)2026/09/1674357.1%
ごちももも (Rank 35)2026/09/1553260.0%
伍の人 (Rank 32)2026/09/1575271.4%
ぶーん (Rank 33)2026/09/1285362.5%
NORESPECT (Rank 35)2026/09/1295455.6%
jikacho-Gigas (Rank 42)2026/09/128080.0%
elf4sale (Rank 33)2026/09/0861516.7%
maruneru-_-khs (Rank 33)2026/09/0874357.1%
ctraum (Rank 39)2026/09/0885362.5%
★闘将拉麵男★ (Rank 37)2026/09/0874357.1%
LEEGOSEGA (Rank 39)2026/09/0854180.0%
atototto1000 (Rank 38)2026/08/2983537.5%
mudanadoryokuzki (Rank 36)2026/08/2984450.0%
みんなのたらみ (Rank 41)2026/08/291991047.4%
lesser-pram7 (Rank 41)2026/08/2962433.3%
marchan-87 (Rank 36)2026/08/2965183.3%
ncub5030 (Rank 36)2026/08/29103730.0%
ガリバー (Rank 31)2026/08/2953260.0%
leinpolse (Rank 35)2026/08/2985362.5%
calmknight[냠냠] (Rank 30)2026/07/2954180.0%
ヘニオ (Rank 33)2026/07/2871614.3%
tu-kun0223 (Rank 41)2026/07/2285362.5%
五寸釘くん (Rank 35)2026/07/221210283.3%
pesonkun0519 (Rank 36)2026/06/06124833.3%

Round openings

Every character

backdash into evade down21410.9%
backdash into evade up924.7%
forward movement into punchP834.2%
crouch into Squat Straight2P794.0%
Slant Back Knuckle1P512.6%
Dash Hammer Kick66K into High Angle Upper Kick6K412.1%
Dash Hammer Kick66K371.9%
punchP371.9%
backdash into Middle Kick3K361.8%
Juchou Senshou8P+K311.6%
Slant Back Knuckle1P into kickK291.5%
forward movement into Jab StraightPP291.5%
crouch into Katousui2P281.4%
Bil Jee6P+K271.4%
punchP into Punch High KickPK271.4%

324 further openings account for the other 1,124 rounds.

Jacky

backdash into evade down14810.8%
crouch into Squat Straight2P795.8%
backdash into evade up765.5%
Slant Back Knuckle1P513.7%
forward movement into punchP453.3%
Dash Hammer Kick66K into High Angle Upper Kick6K413.0%
Dash Hammer Kick66K372.7%
backdash into Middle Kick3K362.6%
Slant Back Knuckle1P into kickK292.1%
forward movement into Jab StraightPP292.1%
Bil Jee6P+K272.0%
punchP into Punch High KickPK272.0%
backdash into Middle Smash6P261.9%
backdash into Dash Hammer Kick66K241.8%
Low Spin Kick1K+G231.7%

199 further openings account for the other 673 rounds.

Lion

backdash into evade down6511.1%
forward movement into punchP386.5%
Juchou Senshou8P+K315.3%
crouch into Katousui2P284.8%
punchP254.3%
backdash into Dantai3K233.9%
backdash into Senputai8K233.9%
backdash into evade up162.7%
Souji SenpuP+K152.6%
In'you4P142.4%
punchP into kickK111.9%
backdash into Senshippo66P91.5%
backdash into Sentai4K91.5%
backdash into Tanhikyaku46K91.5%
crouch dash forward into Sen'inshou3P91.5%

128 further openings account for the other 259 rounds.

Aoi

Ouda6P+K220.0%
Chudan Hiji'ate6P110.0%
Koromoguruma66P110.0%
Sou'unha66K110.0%
Tsukiashibarai1P110.0%
backdash into Koromoguruma66P110.0%
backdash into evade down110.0%
crouch dash back into guardG110.0%
evade down into Ouda6P+K110.0%