Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1423 #2,515 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 29 | 2,541 | 1,269 | 1,272 | 49.9% |
|---|---|---|---|---|---|
| Akira | 28 | 1,695 | 851 | 844 | 50.2% |
| Dural | 27 | 1,463 | 699 | 764 | 47.8% |
| Wolf | 27 | 1,199 | 597 | 602 | 49.8% |
| Taka | 24 | 53 | 32 | 21 | 60.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,971 of 2,541 rounds counted5.8 inputs a second (351 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 5.9 | 356 | 580 |
|---|---|---|---|
| Akira | 6.1 | 366 | 570 |
| Dural | 5.6 | 338 | 476 |
| Wolf | 5.6 | 334 | 311 |
| Taka | 6.0 | 359 | 34 |
By opponent's character
| Akira | 6.0 | 357 | 277 |
|---|---|---|---|
| Aoi | 5.8 | 348 | 285 |
| Pai | 5.8 | 346 | 167 |
| Jacky | 5.8 | 347 | 150 |
| Wolf | 6.1 | 364 | 140 |
| Sarah | 5.8 | 350 | 116 |
| Jeffry | 5.9 | 352 | 108 |
| Shun | 5.9 | 352 | 113 |
| Goh | 6.1 | 368 | 91 |
| El Blaze | 5.7 | 344 | 82 |
| Jean | 5.8 | 347 | 80 |
| Lion | 5.8 | 347 | 103 |
| Eileen | 5.6 | 337 | 72 |
| Kage | 5.4 | 324 | 56 |
| Vanessa | 6.1 | 364 | 48 |
| Lau | 6.2 | 374 | 29 |
| Brad | 6.0 | 359 | 23 |
| Lei Fei | 5.7 | 343 | 28 |
| Taka | 6.4 | 384 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 82 | 41 | 41 | 50.0% | -0.4 |
|---|---|---|---|---|---|
| Aoi | 82 | 51 | 31 | 62.2% | +12.0 |
| Pai | 49 | 19 | 30 | 38.8% | -10.5 |
| Jacky | 47 | 22 | 25 | 46.8% | +3.2 |
| Wolf | 46 | 19 | 27 | 41.3% | -3.5 |
| Sarah | 45 | 22 | 23 | 48.9% | +1.4 |
| Jeffry | 40 | 13 | 27 | 32.5% | -14.1 |
| Shun | 39 | 20 | 19 | 51.3% | +5.4 |
| Goh | 35 | 21 | 14 | 60.0% | +11.0 |
| El Blaze | 29 | 13 | 16 | 44.8% | -4.9 |
| Jean | 26 | 7 | 19 | 26.9% | -20.3 |
| Lion | 25 | 12 | 13 | 48.0% | -3.1 |
| Eileen | 21 | 14 | 7 | 66.7% | +15.3 |
| Kage | 20 | 12 | 8 | 60.0% | +10.7 |
| Vanessa | 13 | 4 | 9 | 30.8% | -21.9 |
| Lau | 11 | 6 | 5 | 54.5% | +9.7 |
| Brad | 10 | 4 | 6 | 40.0% | +0.1 |
| Lei Fei | 9 | 4 | 5 | 44.4% | -9.6 |
| Taka | 1 | 1 | 0 | 100.0% | +24.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 86 | 38 | 48 | 44.2% | -5.1 |
|---|---|---|---|---|---|
| Low Fence | 85 | 48 | 37 | 56.5% | +5.9 |
| Open | 78 | 35 | 43 | 44.9% | +0.0 |
| Half Fence | 62 | 27 | 35 | 43.5% | -5.5 |
| Single Wall | 61 | 27 | 34 | 44.3% | -7.6 |
| Rectangle | 57 | 26 | 31 | 45.6% | -2.6 |
| Breakable Full Fence | 54 | 27 | 27 | 50.0% | +3.8 |
| Full Fence | 52 | 28 | 24 | 53.9% | +6.3 |
| Full Fence and Open | 42 | 16 | 26 | 38.1% | -13.3 |
| Octagon | 33 | 18 | 15 | 54.5% | +8.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 344 | 47.7% | 47.9% | -0.2 |
| No walls | 224 | 49.1% | 49.0% | +0.1 |
Walls against open: -0.3 points (95% range -8.5 to +8.0), p 0.949 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Jyuryoku_Eileen (Rank 26) | 17 | 9 | 8 | 52.9% |
|---|---|---|---|---|
| fazz00r (Rank 26) | 15 | 7 | 8 | 46.7% |
| 要你命3000 (Rank 25) | 13 | 7 | 6 | 53.9% |
| GWO (Rank 26) | 12 | 10 | 2 | 83.3% |
| juste (Rank 30) | 12 | 3 | 9 | 25.0% |
| UNIQ (Rank 24) | 11 | 6 | 5 | 54.5% |
| アベル (Rank 27) | 10 | 5 | 5 | 50.0% |
| ズサ齋藤 (Rank 26) | 9 | 4 | 5 | 44.4% |
| 壱色淸淨 (Rank 28) | 9 | 6 | 3 | 66.7% |
| hahaha (Rank 28) | 8 | 1 | 7 | 12.5% |
| AcidNine-JPN (Rank 27) | 7 | 5 | 2 | 71.4% |
| NEKOz (Rank 29) | 7 | 4 | 3 | 57.1% |
| allgonnaworkout (Rank 26) | 7 | 3 | 4 | 42.9% |
| こて (Rank 27) | 7 | 4 | 3 | 57.1% |
| しゅが~nsr (Rank 27) | 7 | 2 | 5 | 28.6% |
| 賛美歌13番 (Rank 28) | 7 | 3 | 4 | 42.9% |
| 鳩男 (Rank 29) | 7 | 1 | 6 | 14.3% |
| a_h_i_k_o (Rank 29) | 6 | 4 | 2 | 66.7% |
| camelvf (Rank 27) | 6 | 1 | 5 | 16.7% |
| kowalski (Rank 25) | 6 | 4 | 2 | 66.7% |
| manao_0609 (Rank 26) | 6 | 3 | 3 | 50.0% |
| omuretukun (Rank 24) | 6 | 5 | 1 | 83.3% |
| tentenn100 (Rank 27) | 6 | 2 | 4 | 33.3% |
| ルビーロマン葵 (Rank 29) | 6 | 3 | 3 | 50.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| Jyuryoku_Eileen (Rank 26) | 2026/10/16 | 17 | 9 | 8 | 52.9% |
|---|---|---|---|---|---|
| UNIQ (Rank 24) | 2026/10/16 | 11 | 6 | 5 | 54.5% |
| camelvf (Rank 27) | 2026/10/16 | 6 | 1 | 5 | 16.7% |
| hahaha (Rank 28) | 2026/10/15 | 8 | 1 | 7 | 12.5% |
| NEKOz (Rank 29) | 2026/10/13 | 7 | 4 | 3 | 57.1% |
| juste (Rank 30) | 2026/09/22 | 12 | 3 | 9 | 25.0% |
| tentenn100 (Rank 27) | 2026/09/22 | 6 | 2 | 4 | 33.3% |
| ズサ齋藤 (Rank 26) | 2026/09/22 | 9 | 4 | 5 | 44.4% |
| fazz00r (Rank 26) | 2026/09/22 | 15 | 7 | 8 | 46.7% |
| 要你命3000 (Rank 25) | 2026/09/09 | 13 | 7 | 6 | 53.9% |
| a_h_i_k_o (Rank 29) | 2026/09/09 | 6 | 4 | 2 | 66.7% |
| kowalski (Rank 25) | 2026/09/07 | 6 | 4 | 2 | 66.7% |
| しゅが~nsr (Rank 27) | 2026/09/07 | 7 | 2 | 5 | 28.6% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 2026/08/31 | 6 | 2 | 4 | 33.3% |
| GWO (Rank 26) | 2026/08/31 | 12 | 10 | 2 | 83.3% |
| omuretukun (Rank 24) | 2026/08/28 | 6 | 5 | 1 | 83.3% |
| アベル (Rank 27) | 2026/08/27 | 10 | 5 | 5 | 50.0% |
| こて (Rank 27) | 2026/08/24 | 7 | 4 | 3 | 57.1% |
| 鳩男 (Rank 29) | 2026/08/22 | 7 | 1 | 6 | 14.3% |
| 壱色淸淨 (Rank 28) | 2026/08/17 | 9 | 6 | 3 | 66.7% |
| allgonnaworkout (Rank 26) | 2026/07/26 | 7 | 3 | 4 | 42.9% |
| AcidNine-JPN (Rank 27) | 2026/07/04 | 7 | 5 | 2 | 71.4% |
| 賛美歌13番 (Rank 28) | 2026/07/02 | 7 | 3 | 4 | 42.9% |
| ルビーロマン葵 (Rank 29) | 2026/06/11 | 6 | 3 | 3 | 50.0% |
| manao_0609 (Rank 26) | 2026/05/27 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| forward movement into punchP | 264 | 11.1% |
|---|---|---|
| guardG | 243 | 10.3% |
| backdash into Soushouda46P+K | 94 | 4.0% |
| crouch | 57 | 2.4% |
| evade down into guardG | 57 | 2.4% |
| Housui2P | 53 | 2.2% |
| punchP | 53 | 2.2% |
| Hou'oushu3P | 48 | 2.0% |
| Low Knuckle2P | 45 | 1.9% |
| Low Hammer2P | 42 | 1.8% |
| Chudan Hiji'ate6P | 34 | 1.4% |
| evade up | 34 | 1.4% |
| Ekishou3P | 30 | 1.3% |
| Arrow Knuckle3P | 29 | 1.2% |
| Gedan Shouda2P into evade down | 29 | 1.2% |
461 further openings account for the other 1,257 rounds.
Counted from 588 of the 630 matches played. The rest were not pulled for openings.
Aoi
- Career
- 1,269–1,272 · 49.9%
- This season
- 210 matches · 47.1%
- Peak rank
- 29
First hit in 56.1% of 815 rounds. Won 48.6% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 45.4% of rounds, against 11.8% in their other rounds.
- Against Shun: evades first in 19.1% of rounds, against 9.6% against everyone else.
- After winning a round: backs off first in 30.2% of rounds, against 8.3% after losing one.
- When behind: moves in first in 28.3% of rounds, against 13.1% when ahead or level.
- In round 1: opens with “G guard” in 14.8% of rounds, against 4.2% in their other rounds.
- After opening the round before with “backdash into 46P+K Soushouda”: opens with “G guard” in 12.3% of rounds, against 3.2% after anything else.
- After losing a round: opens with “forward movement into P punch” in 28.7% of rounds, against 7.5% after winning one.
- When behind: opens with “forward movement into P punch” in 27.4% of rounds, against 12.7% when ahead or level.
| forward movement into punchP | 125 | 15.3% |
|---|---|---|
| backdash into Soushouda46P+K | 94 | 11.5% |
| guardG | 55 | 6.8% |
| Hou'oushu3P | 48 | 5.9% |
| Chudan Hiji'ate6P | 34 | 4.2% |
| Gedan Shouda2P into evade down | 29 | 3.6% |
| punchP | 27 | 3.3% |
| guardG into Sayo'arashiP+K | 24 | 2.9% |
| crouch | 23 | 2.8% |
| Gedan Shouda2P | 22 | 2.7% |
| Gedan Shouda2P into forward dash | 18 | 2.2% |
| Ougimai4P | 11 | 1.4% |
| backdash into Kasane'ate46P | 10 | 1.2% |
| ShigureK+G | 9 | 1.1% |
| evade up | 9 | 1.1% |
130 further openings account for the other 277 rounds.
Counted from 196 of the 210 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–6 · 50% | 4–4 · 50% | too few to test |
| Jacky | 2–5 · 29% | 5–5 · 50% | too few to test |
| Shun | 3–5 · 38% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 851–844 · 50.2%
- This season
- 197 matches · 48.7%
- Peak rank
- 28
First hit in 55.4% of 738 rounds. Won 50.4% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 47.6% of rounds, against 13.2% in their other rounds.
- After winning a round: backs off first in 20.5% of rounds, against 6.2% after losing one.
- When ahead: backs off first in 19.0% of rounds, against 8.9% when level or behind.
- In round 1: opens with “G guard” in 25.7% of rounds, against 7.2% in their other rounds.
- Against Jacky: opens with “G guard” in 32.6% of rounds, against 10.5% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 21.6% of rounds, against 14.4% after winning one.
| forward movement into punchP | 112 | 14.8% |
|---|---|---|
| guardG | 90 | 11.9% |
| Housui2P | 53 | 7.0% |
| Ekishou3P | 30 | 4.0% |
| forward movement into Hachimon KaidaPP | 22 | 2.9% |
| backdash into Geimon Tessen46P+K+G | 21 | 2.8% |
| Sokutai3K | 20 | 2.6% |
| Housui2P into evade down | 19 | 2.5% |
| evade down into guardG | 18 | 2.4% |
| backdash into Hekishou43P | 16 | 2.1% |
| Housui2P into backdash | 15 | 2.0% |
| Housui2P into Koboku214P | 14 | 1.9% |
| Rimon Chouchu66P into forward dash | 14 | 1.9% |
| guardG into SoutoP+K | 13 | 1.7% |
| forward dash into Jouho Touken6P | 12 | 1.6% |
123 further openings account for the other 289 rounds.
Counted from 191 of the 197 matches played. The rest were not pulled for openings.
Dural
- Career
- 699–764 · 47.8%
- This season
- 135 matches · 51.1%
- Peak rank
- 27
First hit in 45.1% of 479 rounds. Won 56.5% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 59.8% of rounds, against 25.5% in their other rounds.
- When ahead: backs off first in 12.2% of rounds, against 3.8% when level or behind.
- In round 1: opens with “G guard” in 21.3% of rounds, against 9.4% in their other rounds.
| guardG | 60 | 12.4% |
|---|---|---|
| Low Knuckle2P | 45 | 9.3% |
| evade down into guardG | 25 | 5.2% |
| crouch | 15 | 3.1% |
| evade up | 11 | 2.3% |
| Low Knuckle2P into evade down | 10 | 2.1% |
| down-forward punch+kick3P+K | 9 | 1.9% |
| guardG into down punch+kick2P+K | 9 | 1.9% |
| guardG into down-back punch+kick1P+K | 7 | 1.4% |
| guardG into forward punch+kick6P+K | 7 | 1.4% |
| Low Knuckle2P into backdash | 6 | 1.2% |
| Low Knuckle2P into forward dash | 6 | 1.2% |
| Rising Elbow6P | 6 | 1.2% |
| forward movement into punchP | 6 | 1.2% |
| guardG into punchP | 6 | 1.2% |
146 further openings account for the other 255 rounds.
Counted from 122 of the 135 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 10–7 · 59% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 597–602 · 49.8%
- This season
- 79 matches · 44.3%
- Peak rank
- 27
First hit in 54.8% of 279 rounds. Won 50.3% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P | 42 | 15.1% |
|---|---|---|
| guardG | 34 | 12.2% |
| Arrow Knuckle3P | 29 | 10.4% |
| forward movement into punchP | 16 | 5.7% |
| backdash into Short Shoulder46P+K | 14 | 5.0% |
| crouch | 9 | 3.2% |
| punchP | 9 | 3.2% |
| Low Hammer2P into backdash | 6 | 2.1% |
| evade down into guardG | 6 | 2.1% |
| guardG into Gasp Kneel Palm Bomb6P+K | 5 | 1.8% |
| Low Hammer2P into Tomahawk Chop9P | 4 | 1.4% |
| evade down into Elbow Butt4P | 4 | 1.4% |
| guardG into Arrow Knuckle3P | 4 | 1.4% |
| guardG into Low Hammer2P | 4 | 1.4% |
| punchP into Gasp Kneel Palm Bomb6P+K | 4 | 1.4% |
61 further openings account for the other 89 rounds.
Counted from 70 of the 79 matches played. The rest were not pulled for openings.
Taka
- Career
- 32–21 · 60.4%
- This season
- 9 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 8 | 23.5% |
|---|---|---|
| Shita Harite2P into evade down | 5 | 14.7% |
| forward movement into punchP | 5 | 14.7% |
| guardG | 4 | 11.8% |
| evade up | 2 | 5.9% |
| Hiji'ate6P | 1 | 2.9% |
| Shita Harite2P into backdash | 1 | 2.9% |
| Shita Harite2P into crouch | 1 | 2.9% |
| Shita Harite2P into forward dash | 1 | 2.9% |
| backdash into throwP+G | 1 | 2.9% |
| crouch | 1 | 2.9% |
| crouch into punchP | 1 | 2.9% |
| evade up into Ao'oni Midaremage214P+K | 1 | 2.9% |
| evade up into Kachi'age33P+K | 1 | 2.9% |
| guardG into crouch | 1 | 2.9% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 8 of 15 tests hold up
- Akira: 6 of 15 tests hold up
- Dural: 3 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
