Virtua Fighter 5 REVO · v1.10 · Region: North America
HilariousOuttake
Characters played — VF5's own record
| Wolf | 45 | 4,745 | 3,499 | 1,246 | 73.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 8 | 8 | 0 | 100.0% | +22.7 |
|---|---|---|---|---|---|
| Sarah | 8 | 5 | 3 | 62.5% | -10.9 |
| Lion | 5 | 4 | 1 | 80.0% | +16.6 |
| Lei Fei | 4 | 4 | 0 | 100.0% | +4.0 |
| Aoi | 3 | 2 | 1 | 66.7% | -18.6 |
| Goh | 3 | 2 | 1 | 66.7% | -4.5 |
| Jean | 3 | 2 | 1 | 66.7% | -8.9 |
| Brad | 2 | 2 | 0 | 100.0% | +26.3 |
| Jeffry | 2 | 0 | 2 | 0.0% | -68.7 |
| Shun | 2 | 2 | 0 | 100.0% | +2.2 |
| Jacky | 1 | 1 | 0 | 100.0% | +2.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 10 | 7 | 3 | 70.0% | -9.4 |
|---|---|---|---|---|---|
| Half Fence | 8 | 8 | 0 | 100.0% | +12.0 |
| Breakable Half Fence | 5 | 3 | 2 | 60.0% | -12.8 |
| Low Fence | 5 | 4 | 1 | 80.0% | +3.5 |
| Rectangle | 5 | 4 | 1 | 80.0% | +2.5 |
| Full Fence | 3 | 2 | 1 | 66.7% | -4.5 |
| Single Wall | 3 | 2 | 1 | 66.7% | -5.0 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +26.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 31 | 77.4% | 79.1% | -1.7 |
| No walls | 8 | 75.0% | 74.8% | +0.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BaebladeRIP (Rank 39) | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|
| onuelito (Rank 35) | 6 | 6 | 0 | 100.0% |
| Jason_Elbow (Rank 41) | 5 | 4 | 1 | 80.0% |
| SplashBreeze (Rank 14) | 4 | 4 | 0 | 100.0% |
| BLACKSTAR (Rank 32) | 3 | 2 | 1 | 66.7% |
| SFPunker (Rank 36) | 3 | 2 | 1 | 66.7% |
| y2d (Rank 38) | 3 | 2 | 1 | 66.7% |
| RCP_2001 (Rank 2) | 2 | 2 | 0 | 100.0% |
| blackula1981 (Rank 36) | 2 | 2 | 0 | 100.0% |
| live4eva_ (Rank 41) | 2 | 0 | 2 | 0.0% |
| 黒MasteRVulcaN亀 (Rank 24) | 2 | 2 | 0 | 100.0% |
| LilyBreaker (Rank 2) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| blackula1981 (Rank 36) | 2026/08/28 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| LilyBreaker (Rank 2) | 2026/08/27 | 1 | 1 | 0 | 100.0% |
| live4eva_ (Rank 41) | 2026/08/27 | 2 | 0 | 2 | 0.0% |
| RCP_2001 (Rank 2) | 2026/08/22 | 2 | 2 | 0 | 100.0% |
| SplashBreeze (Rank 14) | 2026/08/22 | 4 | 4 | 0 | 100.0% |
| 黒MasteRVulcaN亀 (Rank 24) | 2026/08/22 | 2 | 2 | 0 | 100.0% |
| Jason_Elbow (Rank 41) | 2026/08/22 | 5 | 4 | 1 | 80.0% |
| y2d (Rank 38) | 2026/04/23 | 3 | 2 | 1 | 66.7% |
| BaebladeRIP (Rank 39) | 2026/04/21 | 8 | 5 | 3 | 62.5% |
| onuelito (Rank 35) | 2026/04/21 | 6 | 6 | 0 | 100.0% |
| BLACKSTAR (Rank 32) | 2026/04/21 | 3 | 2 | 1 | 66.7% |
| SFPunker (Rank 36) | 2026/04/21 | 3 | 2 | 1 | 66.7% |
Round openings
Wolf
| punchP | 18 | 11.6% |
|---|---|---|
| Low Hammer2P | 10 | 6.5% |
| backdash into guardG | 9 | 5.8% |
| Arrow Knuckle3P | 8 | 5.2% |
| punchP into throwP+G | 7 | 4.5% |
| forward movement into Elbow Butt4P | 5 | 3.2% |
| punchP into Gasp Kneel Palm Bomb6P+K | 5 | 3.2% |
| punchP into crouch dash forward | 5 | 3.2% |
| Body Blow6P | 4 | 2.6% |
| backdash into Savate4K | 4 | 2.6% |
| Comet Hook1P | 3 | 1.9% |
| Face Lift Kick3K | 3 | 1.9% |
| Low Drop Kick62K | 3 | 1.9% |
| Savate4K | 3 | 1.9% |
| backdash into Heavy Middle Kick3K+G | 3 | 1.9% |
48 further openings account for the other 65 rounds.
