VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

HilariousOuttake

Career matches4,745
Career win rate73.7%
Round win rate69.3%
Peak rank45
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf454,7453,4991,24673.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage880100.0%+22.7
Sarah85362.5%-10.9
Lion54180.0%+16.6
Lei Fei440100.0%+4.0
Aoi32166.7%-18.6
Goh32166.7%-4.5
Jean32166.7%-8.9
Brad220100.0%+26.3
Jeffry2020.0%-68.7
Shun220100.0%+2.2
Jacky110100.0%+2.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon107370.0%-9.4
Half Fence880100.0%+12.0
Breakable Half Fence53260.0%-12.8
Low Fence54180.0%+3.5
Rectangle54180.0%+2.5
Full Fence32166.7%-4.5
Single Wall32166.7%-5.0
Full Fence and Open220100.0%+26.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3177.4%79.1%-1.7
No walls875.0%74.8%+0.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BaebladeRIP (Rank 39)85362.5%
onuelito (Rank 35)660100.0%
Jason_Elbow (Rank 41)54180.0%
SplashBreeze (Rank 14)440100.0%
BLACKSTAR (Rank 32)32166.7%
SFPunker (Rank 36)32166.7%
y2d (Rank 38)32166.7%
RCP_2001 (Rank 2)220100.0%
blackula1981 (Rank 36)220100.0%
live4eva_ (Rank 41)2020.0%
黒MasteRVulcaN亀 (Rank 24)220100.0%
LilyBreaker (Rank 2)110100.0%

Most played opponents, most recent first

blackula1981 (Rank 36)2026/08/28220100.0%
LilyBreaker (Rank 2)2026/08/27110100.0%
live4eva_ (Rank 41)2026/08/272020.0%
RCP_2001 (Rank 2)2026/08/22220100.0%
SplashBreeze (Rank 14)2026/08/22440100.0%
黒MasteRVulcaN亀 (Rank 24)2026/08/22220100.0%
Jason_Elbow (Rank 41)2026/08/2254180.0%
y2d (Rank 38)2026/04/2332166.7%
BaebladeRIP (Rank 39)2026/04/2185362.5%
onuelito (Rank 35)2026/04/21660100.0%
BLACKSTAR (Rank 32)2026/04/2132166.7%
SFPunker (Rank 36)2026/04/2132166.7%

Round openings

Wolf

punchP1811.6%
Low Hammer2P106.5%
backdash into guardG95.8%
Arrow Knuckle3P85.2%
punchP into throwP+G74.5%
forward movement into Elbow Butt4P53.2%
punchP into Gasp Kneel Palm Bomb6P+K53.2%
punchP into crouch dash forward53.2%
Body Blow6P42.6%
backdash into Savate4K42.6%
Comet Hook1P31.9%
Face Lift Kick3K31.9%
Low Drop Kick62K31.9%
Savate4K31.9%
backdash into Heavy Middle Kick3K+G31.9%

48 further openings account for the other 65 rounds.