VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Aoi

{*D.S*}gizmo_kingo

  • Eileen
  • Kage
  • Lion
Career matches2,450
Career win rate87.5%
Round win rate82.0%
Peak rank45
Distinct opponents98
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2121 #6 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi452,2982,00129787.1%
Eileen40149140994.0%
Kage3321150.0%
Lion33110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

757 of 1,400 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi7.5447560
Eileen7.2431175
Kage7.142713
Lion7.34409

By opponent's character

Jacky7.7460121
Akira7.243275
Shun7.343975
Lau7.746247
Jeffry7.343956
Sarah7.344038
Lei Fei7.544745
Dural6.740152
Lion7.343847
Pai7.544921
Goh8.048123
Jean7.947218
Aoi7.44466
Wolf7.544748
Eileen7.544821
Vanessa7.444725
Brad7.444621
Taka7.24299
Kage7.74639

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky5351296.2%-0.1
Akira4239392.9%+2.5
Shun3734391.9%+1.2
Lau3025583.3%-8.3
El Blaze2923679.3%-8.6
Jeffry2320387.0%-5.1
Sarah23230100.0%+3.1
Lei Fei2119290.5%-2.8
Dural1917289.5%-1.2
Lion1816288.9%+1.6
Pai16160100.0%+2.6
Goh14140100.0%+3.3
Jean14140100.0%+4.2
Aoi1312192.3%+10.2
Wolf1312192.3%+12.0
Eileen109190.0%-7.0
Vanessa10100100.0%+1.6
Brad990100.0%+3.5
Taka550100.0%+2.9
Kage330100.0%+4.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence4946393.9%+1.0
Single Wall4745295.7%+2.7
Open4643393.5%+0.4
Full Fence4237588.1%-4.2
Breakable Full Fence4036490.0%-2.4
Low Fence3934587.2%-5.6
Rectangle3431391.2%+2.0
Octagon3231196.9%+5.5
Breakable Half Fence27270100.0%+9.5
Full Fence and Open1513286.7%-5.6

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22492.9%91.7%+1.2
No walls13292.4%92.9%-0.5

Walls against open: +1.7 points (95% range -3.9 to +7.2), p 0.556 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

KryeandtheFamilyStone (Rank 41)3326778.8%
b4i4radoslav|xliiv (Rank 42)2923679.3%
cooladdy123 (Rank 11)1918194.7%
Rodryu (Rank 37)1816288.9%
Kingheim (Rank 42)1614287.5%
jubbjubb767Europe (Rank 36)1614287.5%
RickoSama (Rank 23)12120100.0%
DenzelWashington (Rank 38)1110190.9%
[MegaPint]AkiruDiCapriu (Rank 40)98188.9%
Liv9708 (Rank 11)880100.0%
Brolly727 (Rank 31)76185.7%
WarCry (Rank 3)770100.0%
JayeGuevara (Rank 21)660100.0%
Lightwing (Rank 41)64266.7%
MaDman (Rank 4)660100.0%
dragonfist_ (Rank 18)660100.0%
nadol90 (Rank 36)660100.0%
Dr.Luckyshot (Rank 30)54180.0%
Jojo (Rank 6)550100.0%
ROAR (Rank 29)54180.0%
Rayne (Rank 42)54180.0%
Blayer98 (Rank 23)440100.0%
Naomasa-Li (Rank 11)440100.0%
PrincessThrowSpammer|NKellyy (Rank 31)440100.0%
pasa_vie_77 (Rank 20)440100.0%

Most played opponents, most recent first

RickoSama (Rank 23)2026/09/0612120100.0%
Naomasa-Li (Rank 11)2026/09/05440100.0%
Kingheim (Rank 42)2026/08/251614287.5%
KryeandtheFamilyStone (Rank 41)2026/08/253326778.8%
jubbjubb767Europe (Rank 36)2026/08/241614287.5%
Rodryu (Rank 37)2026/08/181816288.9%
cooladdy123 (Rank 11)2026/08/061918194.7%
Lightwing (Rank 41)2026/07/2964266.7%
nadol90 (Rank 36)2026/07/22660100.0%
Brolly727 (Rank 31)2026/07/2176185.7%
DenzelWashington (Rank 38)2026/07/211110190.9%
Rayne (Rank 42)2026/06/2554180.0%
[MegaPint]AkiruDiCapriu (Rank 40)2026/06/1298188.9%
Liv9708 (Rank 11)2026/05/25880100.0%
JayeGuevara (Rank 21)2026/05/17660100.0%
MaDman (Rank 4)2026/05/17660100.0%
WarCry (Rank 3)2026/05/17770100.0%
dragonfist_ (Rank 18)2026/05/11660100.0%
b4i4radoslav|xliiv (Rank 42)2026/05/102923679.3%
PrincessThrowSpammer|NKellyy (Rank 31)2026/04/26440100.0%
ROAR (Rank 29)2026/04/2554180.0%
Jojo (Rank 6)2026/04/25550100.0%
Blayer98 (Rank 23)2026/04/21440100.0%
Dr.Luckyshot (Rank 30)2026/04/1554180.0%
pasa_vie_77 (Rank 20)2026/04/15440100.0%

Round openings

Every character

backdash into evade down1037.3%
Sou'unha66K735.2%
forward movement into punchP624.4%
backdash into evade up523.7%
Ouda6P+K into Oushu Hiji'ate6P+KP443.1%
backdash into Soushouda46P+K433.1%
Ouda6P+K362.6%
backward movement into Hou'oushu3P322.3%
Ryoushi43P312.2%
backdash into Sou'unha66K282.0%
crouch dash back into crouch dash forward231.6%
forward dash into Kusanagi2K+G201.4%
Tenchi In'youP+K+G191.4%
crouch dash back into Hou'oushu3P191.4%
backdash into throwP+G181.3%

278 further openings account for the other 799 rounds.

Aoi

Career
2,001–297 · 87.1%
This season
326 matches · 92.3%
Peak rank
45

First hit in 57.4% of 1,121 rounds. Won 83.8% of the rounds they struck first, 80.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 54.7% of rounds, against 39.3% in their other rounds.
  • Against Lau: backs off first in 59.5% of rounds, against 39.4% against everyone else.
  • After opening the round before by backing off: backs off first in 53.2% of rounds, against 37.7% after anything else.
  • When behind: moves in first in 25.3% of rounds, against 16.7% when ahead or level.
  • In round 4 or later: opens with “backdash into evade down” in 11.8% of rounds, against 4.9% in their other rounds.
  • Against Akira: opens with “backdash into 46P+K Soushouda” in 14.7% of rounds, against 3.0% against everyone else.
  • On Rectangle stages: opens with “6P+K Ouda into 6P+KP Oushu Hiji'ate” in 20.7% of rounds, against 2.3% on the other stages.

How is this tested?

Sou'unha66K736.5%
backdash into evade down665.8%
Ouda6P+K into Oushu Hiji'ate6P+KP443.9%
backdash into evade up443.9%
backdash into Soushouda46P+K433.8%
forward movement into punchP413.6%
Ouda6P+K363.2%
backward movement into Hou'oushu3P322.8%
Ryoushi43P312.8%
backdash into Sou'unha66K282.5%
crouch dash back into crouch dash forward232.0%
forward dash into Kusanagi2K+G201.8%
Tenchi In'youP+K+G191.7%
crouch dash back into Hou'oushu3P191.7%
Tsukiashibarai1P151.3%

195 further openings account for the other 595 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–0 · 100%21–2 · 91%too few to test
Lau15–2 · 88%8–2 · 80%too few to test
El Blaze17–4 · 81%4–1 · 80%too few to test
Shun13–1 · 93%5–0 · 100%too few to test
Jeffry13–1 · 93%5–1 · 83%too few to test
Akira4–0 · 100%13–1 · 93%too few to test
Lei Fei8–1 · 89%8–1 · 89%too few to test
Sarah14–0 · 100%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
140–9 · 94.0%
This season
71 matches · 93.0%
Peak rank
40

First hit in 51.6% of 250 rounds. Won 86.8% of the rounds they struck first, 78.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3513.9%
forward movement into punchP197.6%
backdash into Enkou Kenka46P156.0%
forward movement into Enkou RensouPP124.8%
Douchu6P93.6%
backdash into evade up83.2%
backdash into Sokutantai3K72.8%
backward movement into Douchu6P62.4%
Enkou Kenka46P52.0%
backdash into Enkou Nyurin66P52.0%
backdash into Hikou Senshi66K52.0%
Enkou Toutou3P+K41.6%
Jinraishou6P+K into Sayu Gekishou6P+KP41.6%
backdash into Douchu6P41.6%
backdash into Tanhikyaku9K41.6%

77 further openings account for the other 109 rounds.

Kage

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down215.4%
Jizuridan2P17.7%
Jizuridan2P into backdash17.7%
Nagiharai6P+K into Hiji'uchi6P17.7%
Rasen4P into Rasen Urageri4PK17.7%
backdash into Kodachinuki4K17.7%
backdash into Nirenkyaku3KK17.7%
backdash into Ryu'eikyaku66K17.7%
backdash into throw escape17.7%
backward movement into Nagiharai6P+K17.7%
crouch dash forward into Fusenjin3P17.7%
punchP into kickK17.7%

Lion

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Katousui2P222.2%
forward movement into punchP222.2%
Katousui2P into evade down111.1%
backdash into Dantai3K111.1%
backdash into Touku Gekishou9P111.1%
backward movement into forward punch+kick6P+K111.1%
punchP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 7 of 15 tests hold up
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)