VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

bunkou

Career matches4,921
Career win rate50.7%
Round win rate50.6%
Peak rank30
Distinct opponents21
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion302,0341,05398151.8%
Goh271,50374076349.2%
Wolf1,38470068450.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira93633.3%-15.1
Sarah73442.9%-10.0
Shun53260.0%+12.8
Jacky41325.0%-16.5
Aoi31233.3%-29.6
Goh32166.7%+9.3
Jean21150.0%+13.4
Lei Fei220100.0%+51.3
Lion21150.0%+6.0
Pai220100.0%+35.9
Vanessa1010.0%-38.0
Wolf110100.0%+59.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence85362.5%+15.8
Breakable Full Fence64266.7%+17.9
Half Fence53260.0%+15.1
Breakable Half Fence42250.0%-6.8
Rectangle42250.0%-3.1
Full Fence3030.0%-53.3
Octagon31233.3%-6.1
Full Fence and Open2020.0%-37.1
Open220100.0%+51.3
Single Wall1010.0%-33.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2548.0%49.7%-1.7
No walls1163.6%48.5%+15.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

kupipi_ff11 (Rank 26)53260.0%
CROWZARD (Rank 33)3030.0%
MATSUNAGAAKIRA.REBOOT (Rank 25)32166.7%
fdjskjfsdls (Rank 28)32166.7%
kobaman (Rank 25)32166.7%
MikuMartineau (Rank 32)21150.0%
a-week-away (Rank 26)220100.0%
a_h_i_k_o (Rank 27)2020.0%
beer_suki83 (Rank 29)2020.0%
pokkurl_7 (Rank 24)220100.0%
sankegod (Rank 26)2020.0%
yuzou (Rank 27)2020.0%
がんぴーさん【S.R.G.M】 (Rank 27)21150.0%
GWO (Rank 23)110100.0%
all'arrabbiata563 (Rank 28)110100.0%
mini564160 (Rank 29)1010.0%
shurato-hidaka98 (Rank 28)110100.0%
yas_md (Rank 32)110100.0%
ゲラ (Rank 32)1010.0%
賛美歌13番 (Rank 28)1010.0%
鳩男 (Rank 30)110100.0%

Most played opponents, most recent first

all'arrabbiata563 (Rank 28)2026/05/23110100.0%
CROWZARD (Rank 33)2026/05/233030.0%
kobaman (Rank 25)2026/05/2332166.7%
shurato-hidaka98 (Rank 28)2026/05/23110100.0%
mini564160 (Rank 29)2026/05/231010.0%
pokkurl_7 (Rank 24)2026/05/23220100.0%
a_h_i_k_o (Rank 27)2026/05/232020.0%
GWO (Rank 23)2026/05/23110100.0%
kupipi_ff11 (Rank 26)2026/05/2353260.0%
beer_suki83 (Rank 29)2026/05/232020.0%
fdjskjfsdls (Rank 28)2026/05/2332166.7%
がんぴーさん【S.R.G.M】 (Rank 27)2026/05/2321150.0%
sankegod (Rank 26)2026/05/232020.0%
MATSUNAGAAKIRA.REBOOT (Rank 25)2026/05/2332166.7%
a-week-away (Rank 26)2026/05/23220100.0%
MikuMartineau (Rank 32)2026/05/2321150.0%
賛美歌13番 (Rank 28)2026/04/041010.0%
yuzou (Rank 27)2026/04/042020.0%
ゲラ (Rank 32)2026/04/041010.0%
yas_md (Rank 32)2026/04/04110100.0%
鳩男 (Rank 30)2026/04/04110100.0%

Round openings

Every character

Soukyu46P137.7%
forward movement into punchP95.4%
evade down into crouch dash forward84.8%
evade up into crouch dash forward63.6%
evade up into throwP+G63.6%
crouch dash forward into throwP+G53.0%
evade down into Kirin33P53.0%
evade down into throwP+G53.0%
evade up into Kirin33P53.0%
Karura4P+K42.4%
Ukoushin46P+K42.4%
crouch dash forward into evade down42.4%
Taizan Soukoushu4P+K31.8%
Ukoushin46P+K into Ryusei Renkoushu46P+KP31.8%
guardG into evade down31.8%

67 further openings account for the other 85 rounds.

Goh

Soukyu46P1311.1%
evade up into crouch dash forward65.1%
evade down into Kirin33P54.3%
evade up into Kirin33P54.3%
evade up into throwP+G54.3%
Karura4P+K43.4%
crouch dash forward into throwP+G43.4%
evade down into crouch dash forward43.4%
evade down into throwP+G43.4%
crouch dash forward into evade down32.6%
forward movement into punchP32.6%
guardG into throwP+G32.6%
crouch dash back into Karura4P+K21.7%
crouch dash forward into Kirin33P21.7%
crouch dash forward into Tsukikage6K21.7%

41 further openings account for the other 52 rounds.

Lion

forward movement into punchP611.8%
Ukoushin46P+K47.8%
evade down into crouch dash forward47.8%
Taizan Soukoushu4P+K35.9%
Ukoushin46P+K into Ryusei Renkoushu46P+KP35.9%
Ukoushin46P+K into crouch dash forward23.9%
Attai2K into Tousentai2KK+G12.0%
Banchu6P12.0%
In'you4P into crouch12.0%
Juchou Senshou8P+K12.0%
Ukoushin46P+K into evade down12.0%
Ukoushin46P+K into forward dash12.0%
Ukoushin46P+K into punchP12.0%
backdash into Katousui2P12.0%
backdash into Souji SenpuP+K12.0%

20 further openings account for the other 20 rounds.