VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

nanashisan-mk2

  • Brad
  • Sarah
  • Pai
  • Lei Fei
  • Aoi
  • Jeffry
  • Goh
  • Lion
  • Jacky
  • Jean
  • El Blaze
  • Kage
  • Eileen
  • Lau
  • Vanessa
  • Wolf
  • Shun
  • Taka
Career matches8,781
Career win rate61.4%
Round win rate56.0%
Peak rank39
Distinct opponents585
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1753 #558 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3689248740554.6%
Lion3979950129862.7%
Lei Fei3773642031657.1%
Shun3867939328657.9%
Brad3661135026157.3%
Eileen3959435823660.3%
Sarah3651230021258.6%
Jacky3748028719359.8%
El Blaze3742826716162.4%
Lau3641226215063.6%
Kage3739224814463.3%
Pai3738024613464.7%
Jeffry3634822911965.8%
Goh3531520011563.5%
Wolf3730220210066.9%
Aoi362821849865.2%
Jean362501727868.8%
Taka361911454675.9%
Vanessa361781374177.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,005 of 10,289 rounds counted

9.0 inputs a second (542 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.16031,028
Brad8.8529627
Sarah8.5511661
Pai8.8528625
Lei Fei9.0539584
Aoi8.5511358
Jeffry8.9537389
Goh8.8526490
Lion9.0542484
Jacky9.2553376
Jean8.7524231
El Blaze9.5573418
Kage9.0542341
Eileen8.7524327
Lau8.9537280
Vanessa8.3497192
Wolf8.9532160
Shun9.2550248
Taka9.1544186

By opponent's character

Akira9.2550782
Jacky9.2550755
Brad8.7519633
Jeffry8.8529480
Kage9.2549605
Wolf9.0539482
Pai9.3557457
Lau9.1544429
Shun9.1544406
Sarah8.8529420
Lion9.2555404
Goh9.2554326
El Blaze8.9533366
Aoi9.2552318
Jean8.7523347
Lei Fei9.0542279
Vanessa9.0538199
Taka9.5568141
Eileen8.7519104
Dural8.953572

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2481668266.9%+4.9
Jacky24012611452.5%-7.6
Brad1881187062.8%+1.8
Jeffry1791067359.2%-0.7
Kage178978154.5%-5.9
Wolf1631085566.3%+5.7
Pai141845759.6%-1.9
Lau137875063.5%+3.0
Shun136766055.9%-3.5
Sarah133993474.4%+13.8
Lion127666152.0%-7.8
Goh113694461.1%+0.2
El Blaze112724064.3%+4.4
Aoi108644459.3%-3.5
Jean101515050.5%-12.5
Lei Fei91593264.8%+4.5
Vanessa73482565.8%+7.6
Taka43281565.1%+8.6
Eileen41241758.5%+2.4
Dural2091145.0%-15.2

1 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence29016112955.5%-4.2
Octagon27517510063.6%+2.2
Breakable Full Fence26916110859.9%-0.5
Breakable Half Fence2651699663.8%+3.7
Single Wall2651699663.8%+3.1
Open24713711055.5%-6.9
Low Fence2441469859.8%-0.1
Rectangle2231398462.3%+1.1
Half Fence2191269357.5%-3.2
Full Fence and Open138835560.1%+0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,54160.4%60.6%-0.1
No walls75659.8%60.9%-1.1

Walls against open: +0.9 points (95% range -3.7 to +5.6), p 0.693 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 38)2026/10/1246202643.5%
もっこり (Rank 36)2026/10/121510566.7%
VLW_PS (Rank 36)2026/10/121613381.2%
jikacho-Gigas (Rank 42)2026/10/12145935.7%
ねこまじん (Rank 38)2026/10/122315865.2%
ぁ     やごろ (Rank 37)2026/10/1232171553.1%
Shura1025 (Rank 36)2026/10/121612475.0%
寿司眼鉄 (Rank 39)2026/10/122091145.0%
migu_garden (Rank 35)2026/10/12148657.1%
妹に運転を教える (Rank 38)2026/10/1123111247.8%
atototto1000 (Rank 26)2026/10/111510566.7%
crazy_brat_girl (Rank 38)2026/10/11179852.9%
ふぇに (Rank 35)2026/10/11167943.8%
しょべるん (Rank 38)2026/10/11145935.7%
グラウンド・ゼロ (Rank 40)2026/10/0522121054.5%
hsat0310 (Rank 35)2026/10/031913668.4%
ニトロ (Rank 36)2026/09/241410471.4%
LEO (Rank 35)2026/09/242516964.0%
fixed-star_61 (Rank 35)2026/09/141913668.4%
ヘニオ (Rank 34)2026/08/31148657.1%
banpal/バンパル (Rank 35)2026/08/03146842.9%
ちょいそる (Rank 33)2026/08/032921872.4%
テクノモデル (Rank 36)2026/07/2135181751.4%
Handive (Rank 34)2026/07/201411378.6%
わばし (Rank 32)2026/06/222015575.0%

Round openings

Every character

forward movement into punchP1,17913.0%
backdash into evade down3413.8%
evade up into forward dash2522.8%
punchP2292.5%
evade down into forward dash1872.1%
backdash into evade up1842.0%
crouch dash back into evade down1491.6%
backdash into Sway Back4P+K+G1331.5%
evade down into crouch dash forward951.1%
Middle Spin Kick66K901.0%
crouch dash back into guardG840.9%
evade up into crouch dash forward830.9%
Senzankou66P+K into throwP+G800.9%
forward movement into Jab Straight780.9%
backdash into guardG770.8%

1,648 further openings account for the other 5,825 rounds.

Counted from 2,266 of the 2,572 matches played. The rest were not pulled for openings.

Brad

Career
350–261 · 57.3%
This season
212 matches · 60.4%
Peak rank
36

First hit in 45.2% of 811 rounds. Won 61.9% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 16.2% of rounds, against 7.4% in their other rounds.
  • Against Brad: moves in first in 21.1% of rounds, against 7.9% against everyone else.
  • In round 1: opens with “forward movement into P punch” in 13.8% of rounds, against 5.4% in their other rounds.
  • Against Brad: opens with “forward movement into P punch” in 19.3% of rounds, against 5.8% against everyone else.

How is this tested?

backdash into Sway Back4P+K+G13316.3%
Middle Spin Kick66K9011.0%
forward movement into punchP627.6%
Sharp Shoot1P323.9%
punchP263.2%
backdash into throwP+G212.6%
Sharp Shoot1P into punchP202.5%
backdash into Stop Kick4K182.2%
backdash into evade down182.2%
Elbow Hook6P162.0%
evade up into forward dash162.0%
Jackal Straight46P+K151.8%
Sharp Shoot1P into guardG141.7%
evade down into forward dash111.4%
backdash into evade up101.2%

150 further openings account for the other 315 rounds.

Counted from 210 of the 212 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–8 · 43%11–4 · 73%too few to test
Brad7–3 · 70%7–4 · 64%too few to test
El Blaze11–7 · 61%0–2 · 0%too few to test
Kage7–10 · 41%0–1 · 0%too few to test
Goh5–7 · 42%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
300–212 · 58.6%
This season
189 matches · 58.7%
Peak rank
36

First hit in 60.6% of 769 rounds. Won 59.0% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

  • Against Lei Fei: moves in first in 39.4% of rounds, against 20.7% against everyone else.
  • After opening the round before by backing off: backs off first in 54.3% of rounds, against 34.5% after anything else.
  • Against Lei Fei: opens with “forward movement into P punch” in 34.8% of rounds, against 18.6% against everyone else.

How is this tested?

forward movement into punchP15420.0%
backdash into Stiletto66K506.5%
backdash into evade down476.1%
Leg Slicer2K+G334.3%
evade down into forward dash293.8%
crouch dash back into evade down283.6%
backdash into Quick Knee6K263.4%
punchP202.6%
backdash into Crescent Heel4K+G172.2%
backdash into evade up172.2%
Hide Side Kick (Deflect)P+K121.6%
Wind Knuckle6P+KP into Storm Combination6P+KPK121.6%
evade down into Stiletto66K111.4%
evade up into forward dash111.4%
backdash into guardG101.3%

144 further openings account for the other 294 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–12 · 33%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
487–405 · 54.6%
This season
286 matches · 53.9%
Peak rank
36

First hit in 49.9% of 652 rounds. Won 56.6% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: backs off first in 30.9% of rounds, against 14.2% against everyone else.
  • After winning a round: backs off first in 26.7% of rounds, against 9.5% after losing one.
  • When ahead: backs off first in 25.7% of rounds, against 13.4% when level or behind.
  • In round 1: opens with “forward movement into P punch” in 10.8% of rounds, against 2.8% in their other rounds.

How is this tested?

Senzankou66P+K into throwP+G8012.0%
Rimon Chouchu66P6910.4%
Rimon Chouchu66P into forward dash487.2%
forward movement into punchP324.8%
evade up into forward dash314.7%
backdash into evade down294.4%
evade up into Rimon Chouchu66P203.0%
backdash into evade up182.7%
Chouyoushu1P172.6%
Jouho Touken6P172.6%
evade down into forward dash172.6%
punchP131.9%
forward dash into Souka Housui3P+K121.8%
evade down into crouch dash forward111.6%
Senzankou66P+K101.5%

115 further openings account for the other 241 rounds.

Counted from 167 of the 286 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–9 · 55%6–1 · 86%too few to test
Lion8–8 · 50%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

119 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
246–134 · 64.7%
This season
178 matches · 62.9%
Peak rank
37

First hit in 59.1% of 658 rounds. Won 54.5% of the rounds they struck first, 59.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 57.8% of rounds, against 29.7% in their other rounds.
  • Against Sarah: backs off first in 39.0% of rounds, against 20.5% against everyone else.
  • In round 1: opens with “forward movement into P punch” in 31.9% of rounds, against 17.4% in their other rounds.

How is this tested?

forward movement into punchP14021.1%
forward movement into Renken ToukyakuPPK477.1%
backdash into evade down385.7%
forward movement into RenshouPP294.4%
Hi'en Tankyaku9K274.1%
backdash into evade up223.3%
punchP203.0%
Senchuken6P172.6%
Soukasui3P into Souka Rensui3PP131.9%
RenshouPP into Renken ToukyakuPPK121.8%
evade up into forward dash121.8%
Honshin Soukyaku1K+G into guardG111.6%
punchP into RenkentaiPK91.4%
crouch into Senchutai3K81.2%
forward movement into RaigekishouPPP71.1%

130 further openings account for the other 253 rounds.

Counted from 166 of the 178 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah16–6 · 73%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
200–115 · 63.5%
This season
153 matches · 66.7%
Peak rank
35

First hit in 57.0% of 621 rounds. Won 60.5% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 28.1% of rounds, against 18.0% in their other rounds.
  • Against Brad: attacks straight away in 50.0% of rounds, against 20.3% against everyone else.

How is this tested?

forward movement into punchP11518.4%
punchP416.6%
backdash into evade down325.1%
Ni'oudaoshi3K+G304.8%
evade up into forward dash223.5%
backdash into evade up193.0%
crouch dash back into evade down182.9%
Sune'uchi2P162.6%
kickK152.4%
evade down into forward dash142.2%
backdash into Karura4P+K132.1%
crouch dash back into Karura4P+K132.1%
evade up into crouch dash forward121.9%
evade down into crouch dash forward111.8%
backdash into guardG91.4%

121 further openings account for the other 244 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry14–7 · 67%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
501–298 · 62.7%
This season
145 matches · 58.6%
Peak rank
39

First hit in 54.0% of 592 rounds. Won 56.9% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 40.8% of rounds, against 22.9% in their other rounds.
  • Against Lau: attacks straight away in 44.6% of rounds, against 24.6% against everyone else.
  • In round 1: opens with “forward movement into PPP Renkan Senshou” in 14.1% of rounds, against 5.6% in their other rounds.

How is this tested?

forward movement into Koushu RensuiPP6010.1%
forward movement into Renkan SenshouPPP457.6%
forward movement into punchP437.3%
backward movement into forward punch+kick6P+K355.9%
Ukoushin46P+K into Ryusei Renkoushu46P+KP335.6%
backdash into evade down274.6%
Ukoushin46P+K203.4%
backdash into Touku Rigou Bantaitetsu46K+G193.2%
backdash into evade up162.7%
backdash into Fujinkyaku66K132.2%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP122.0%
forward movement into Rensui SoushuPPP+K101.7%
Senputai8K81.4%
backdash into Senshippo66P81.4%
evade down into forward dash81.4%

127 further openings account for the other 235 rounds.

Counted from 142 of the 145 matches played. The rest were not pulled for openings.

Aoi

Career
184–98 · 65.2%
This season
158 matches · 70.2%
Peak rank
36

First hit in 59.5% of 578 rounds. Won 66.3% of the rounds they struck first, 57.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 48.3% of rounds, against 31.5% in their other rounds.
  • In round 1: opens with “forward movement into PPP Nirentotsu Ouchu” in 17.2% of rounds, against 8.1% in their other rounds.

How is this tested?

forward movement into punchP10618.2%
forward movement into Nirentotsu OuchuPPP6110.5%
Ouda6P+K417.0%
crouch dash back into evade down193.3%
forward movement into NirentotsuPP193.3%
Sou'unha66K122.1%
backdash into evade down111.9%
evade up into forward dash111.9%
Chudan Hiji'ate6P91.5%
NirentotsuPP into Nirentotsu OuchuPPP91.5%
crouch dash back into Sou'unha66K81.4%
backdash into evade up71.2%
evade down into forward dash71.2%
evade up into Sodeshinken33P+K71.2%
evade up into crouch dash forward71.2%

135 further openings account for the other 249 rounds.

Counted from 151 of the 158 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–1 · 91%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
420–316 · 57.1%
This season
168 matches · 54.8%
Peak rank
37

First hit in 55.2% of 569 rounds. Won 55.1% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 38.3% of rounds, against 20.2% in their other rounds.
  • Against Shun: evades first in 43.5% of rounds, against 15.0% against everyone else.
  • In round 1: opens with “forward movement into PP Sayu Shouken” in 11.3% of rounds, against 3.0% in their other rounds.

How is this tested?

forward movement into punchP9015.7%
offensive move417.2%
forward movement into Sayu ShoukenPP295.1%
evade up into forward dash284.9%
punchP254.4%
evade down into forward dash223.9%
Toushou66P203.5%
Tenshi Ryusentai6K+G183.1%
crouch dash back into Kaisei Tento1P+K173.0%
forward movement into Renkan MahosuiPPP162.8%
Gaiken6P+K132.3%
Fukusoushou2P122.1%
backdash into Kaisei Tento1P+K111.9%
backdash into offensive move101.8%
backdash into evade down71.2%

129 further openings account for the other 213 rounds.

Counted from 141 of the 168 matches played. The rest were not pulled for openings.

Jeffry

Career
229–119 · 65.8%
This season
154 matches · 61.0%
Peak rank
36

First hit in 53.2% of 549 rounds. Won 59.9% of the rounds they struck first, 53.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 30.0% of rounds, against 12.8% in their other rounds.
  • Against Jeffry: opens with “backdash into evade down” in 17.4% of rounds, against 4.3% against everyone else.

How is this tested?

forward movement into punchP7012.6%
backdash into evade down305.4%
Overblow Shoulder66P+K285.0%
crouch into down-back kick1K274.9%
evade up into forward dash213.8%
forward movement into Double KnucklePP183.2%
Middle Hell Stab6P+K152.7%
backdash into evade up122.2%
down-back kick1K122.2%
punchP122.2%
backdash into Elbow Butt6P112.0%
backdash into Scoop Kick4K+G101.8%
Ducking Low2K+G91.6%
backdash into Dash Elbow66P91.6%
crouch dash back into evade down91.6%

124 further openings account for the other 261 rounds.

Counted from 140 of the 154 matches played. The rest were not pulled for openings.

Jean

Career
172–78 · 68.8%
This season
120 matches · 70.8%
Peak rank
36

First hit in 60.9% of 471 rounds. Won 64.5% of the rounds they struck first, 62.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 37.5% of rounds, against 20.8% in their other rounds.
  • Against Akira: backs off first in 62.7% of rounds, against 34.5% against everyone else.
  • After opening the round before by evading: evades first in 41.0% of rounds, against 12.5% after anything else.

How is this tested?

forward movement into punchP6714.2%
forward movement into KagizukiPPP337.0%
backdash into evade down316.6%
evade down into forward dash163.4%
forward movement into KounirenPP163.4%
Yoko'enpi6P132.8%
backdash into Nozuchi1P+K132.8%
backdash into guardG132.8%
backdash into evade up112.3%
evade up into forward dash112.3%
backdash into Gyaku Seikenzuki66P102.1%
punchP102.1%
evade down into crouch dash forward91.9%
crouch dash back into evade down71.5%
crouch dash back into guardG71.5%

102 further openings account for the other 204 rounds.

Jacky

Career
287–193 · 59.8%
This season
122 matches · 56.6%
Peak rank
37

First hit in 52.7% of 425 rounds. Won 58.9% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP10023.4%
forward movement into Jab StraightPP429.8%
backdash into Step-in Middle Kick66K+G317.3%
forward movement into Jab Double StraightPPP296.8%
backdash into Spin Heel Sword4K+G133.0%
backdash into evade down133.0%
backdash into evade up102.3%
evade up into forward dash92.1%
forward movement into Beat KnuckleP+K92.1%
evade up into crouch dash forward81.9%
Dash Hammer Kick66K61.4%
crouch dash back into evade down61.4%
backdash into Dash Hammer Kick66K51.2%
crouch dash back into Spin Heel Sword4K+G51.2%
crouch dash back into guardG51.2%

92 further openings account for the other 136 rounds.

Counted from 104 of the 122 matches played. The rest were not pulled for openings.

El Blaze

Career
267–161 · 62.4%
This season
116 matches · 59.5%
Peak rank
37

First hit in 54.0% of 352 rounds. Won 53.2% of the rounds they struck first, 61.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backward movement into Shadow Strike6P5415.1%
forward movement into punchP257.0%
forward movement into Keen Edge ComboPPP215.9%
High-Speed Jab46P195.3%
backdash into evade down143.9%
backdash into crouch dash back102.8%
crouch dash back into Darkness Sword43K+G102.8%
crouch dash back into evade down102.8%
evade down into forward dash102.8%
evade up into forward dash102.8%
forward movement into Quick HookPP82.2%
crouch dash back into guardG72.0%
Shadow Strike6P61.7%
Shouda46PP into Rising Back Spin Kick46PPK61.7%
evade down into crouch dash forward61.7%

91 further openings account for the other 141 rounds.

Counted from 87 of the 116 matches played. The rest were not pulled for openings.

Kage

Career
248–144 · 63.3%
This season
103 matches · 54.4%
Peak rank
37

First hit in 53.5% of 333 rounds. Won 54.5% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 15.3% of rounds, against 5.6% in their other rounds.

How is this tested?

Ryu'eikyaku66K278.1%
backdash into Gen'you4K+G278.1%
forward movement into ResshouPP133.9%
punchP into ResshouPP113.3%
backdash into evade down103.0%
backdash into evade up103.0%
punchP103.0%
Hiji'uchi6P92.7%
evade down into crouch dash forward92.7%
Senpujin2P+K82.4%
evade up into forward dash82.4%
backdash into Ryu'eikyaku66K72.1%
backdash into guardG72.1%
forward movement into punchP72.1%
backdash into Ryubisen44K+G61.8%

98 further openings account for the other 164 rounds.

Counted from 85 of the 103 matches played. The rest were not pulled for openings.

Vanessa

Career
137–41 · 77.0%
This season
77 matches · 71.4%
Peak rank
36

First hit in 39.9% of 308 rounds. Won 63.4% of the rounds they struck first, 61.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: forward movement into punchP6721.5%
Defensive Style: forward movement into Jab~BodyPP144.5%
Defensive Style: backdash into evade down123.9%
Offensive Style: forward movement into Combo UpperPPP123.9%
Offensive Style: forward movement into punchP123.9%
Offensive Style: backdash into Spinning Savate66K+G82.6%
Offensive Style: crouch dash back into Bunker Buster9P82.6%
Defensive Style: Stinger Low Blow into guardG72.2%
Offensive Style: backdash into Bunker Buster9P72.2%
Defensive Style: Bone Crush Middle61.9%
Defensive Style: crouch into Bone Crush Middle3K61.9%
Defensive Style: punch61.9%
Defensive Style: Shadow Slicer51.6%
Defensive Style: evade down into forward dash51.6%
Offensive Style: One Two into Combo UpperPPP51.6%

87 further openings account for the other 132 rounds.

Wolf

Career
202–100 · 66.9%
This season
75 matches · 58.7%
Peak rank
37

First hit in 55.4% of 294 rounds. Won 53.4% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6221.1%
forward movement into Jab StraightPP237.8%
evade up into forward dash186.1%
forward movement into One Two UpperPPP144.8%
crouch dash back into Mow Down Chop1P+K113.7%
backdash into Mow Down Chop1P+K103.4%
evade down into forward dash82.7%
backdash into evade up72.4%
backdash into Heavy Middle Kick3K+G51.7%
backdash into evade down51.7%
evade up into Low Drop Kick62K51.7%
punchP51.7%
punchP into forward dash51.7%
Tomahawk Chop9P into throwP+G41.4%
backdash into Elbow Butt4P41.4%

66 further openings account for the other 108 rounds.

Counted from 71 of the 75 matches played. The rest were not pulled for openings.

Lau

Career
262–150 · 63.6%
This season
89 matches · 61.8%
Peak rank
36

First hit in 44.7% of 291 rounds. Won 69.2% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP206.9%
crouch into Senchutai3K165.5%
crouch dash back into evade down155.2%
crouch dash back into guardG144.8%
backdash into evade down113.8%
backdash into evade up113.8%
punchP113.8%
crouch dash back into Honshin Hekiken1P+K93.1%
evade up into forward dash93.1%
Shakashou3P into RenshouPP72.4%
guardG into throw escape72.4%
Fukko Kensou1P into Kensou4P62.1%
Senchutai3K62.1%
Fukko Kensou1P51.7%
Fukko Kensou1P into guardG51.7%

92 further openings account for the other 139 rounds.

Counted from 74 of the 89 matches played. The rest were not pulled for openings.

Eileen

Career
358–236 · 60.3%
This season
97 matches · 62.9%
Peak rank
39

First hit in 56.2% of 288 rounds. Won 59.3% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4114.1%
forward movement into Rensou HekizanPPP4013.8%
forward movement into Enkou RensouPP206.9%
Douchu6P175.9%
evade up into forward dash155.2%
Hikou Niki6K113.8%
punchP103.5%
crouch dash back into evade down72.4%
evade down into throw escape62.1%
Enkou RensouPP into Rensou HekizanPPP51.7%
crouch dash back into guardG41.4%
punchP into Enkou RensouPP41.4%
Enkou Kenka46P into forward dash31.0%
Enkou Toutou3P+K31.0%
backdash into evade down31.0%

74 further openings account for the other 101 rounds.

Counted from 73 of the 97 matches played. The rest were not pulled for openings.

Shun

Career
393–286 · 57.9%
This season
73 matches · 48.0%
Peak rank
38

First hit in 48.3% of 240 rounds. Won 47.4% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P3112.8%
backward movement into Kasen Zenbokushou6PP229.1%
forward movement into RengekiPP145.8%
forward movement into punchP135.4%
evade up into forward dash114.5%
Senpu Soutai3K+G into guardG83.3%
evade up into crouch dash forward83.3%
Getsuga Gakushu46P into Rensai Gakushu46PP72.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP62.5%
backdash into evade down62.5%
Gyou'in Haishu3P into Tenshin Benshu4P+K52.1%
Senpu Soutai3K+G52.1%
forward movement into Saishu RenkangekiPPP52.1%
RengekiPP into Saishu RenkangekiPPP41.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP41.6%

63 further openings account for the other 93 rounds.

Counted from 64 of the 73 matches played. The rest were not pulled for openings.

Taka

Career
145–46 · 75.9%
This season
57 matches · 68.4%
Peak rank
36

First hit in 60.0% of 205 rounds. Won 69.1% of the rounds they struck first, 54.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3215.5%
forward movement into Tsuppari 3PPP188.7%
forward movement into Tsuppari 2PP136.3%
backdash into evade down94.4%
evade down into forward dash94.4%
evade down into crouch dash forward73.4%
kickK73.4%
backdash into guardG62.9%
evade up into forward dash62.9%
backdash into Kumoyaburi4P+K52.4%
crouch dash back into Kumoyaburi4P+K52.4%
evade up into Kachi'age33P+K52.4%
evade up into crouch dash forward52.4%
crouch dash back into evade down41.9%
punchP41.9%

54 further openings account for the other 71 rounds.

Counted from 52 of the 57 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (206 here; about 10.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 4 of 15 tests hold up
  • Sarah: 3 of 15 tests hold up
  • Akira: 4 of 15 tests hold up
  • Pai: 3 of 15 tests hold up
  • Goh: 2 of 15 tests hold up
  • Lion: 3 of 15 tests hold up
  • Aoi: 2 of 15 tests hold up
  • Lei Fei: 3 of 15 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Jean: 3 of 15 tests hold up
  • Jacky: 0 of 15 tests hold up
  • El Blaze: 0 of 15 tests hold up
  • Kage: 1 of 13 tests hold up
  • Vanessa: 0 of 13 tests hold up
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)