Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1753 #558 of 3,686 on the Elo list →
Akira1727286 matches
Brad1740210 matches
Sarah1737189 matches
Pai1779178 matches
Lei Fei1743168 matches
Aoi1772158 matches
Jeffry1723154 matches
Goh1763153 matches
Lion1777145 matches
Jacky1743122 matches
Jean1758120 matches
El Blaze1743116 matches
Kage1732101 matches
Eileen178095 matches
Lau175789 matches
Vanessa176377 matches
Wolf173875 matches
Shun177173 matches
Taka176257 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 36 | 892 | 487 | 405 | 54.6% |
|---|---|---|---|---|---|
| Lion | 39 | 799 | 501 | 298 | 62.7% |
| Lei Fei | 37 | 736 | 420 | 316 | 57.1% |
| Shun | 38 | 679 | 393 | 286 | 57.9% |
| Brad | 36 | 611 | 350 | 261 | 57.3% |
| Eileen | 39 | 594 | 358 | 236 | 60.3% |
| Sarah | 36 | 512 | 300 | 212 | 58.6% |
| Jacky | 37 | 480 | 287 | 193 | 59.8% |
| El Blaze | 37 | 428 | 267 | 161 | 62.4% |
| Lau | 36 | 412 | 262 | 150 | 63.6% |
| Kage | 37 | 392 | 248 | 144 | 63.3% |
| Pai | 37 | 380 | 246 | 134 | 64.7% |
| Jeffry | 36 | 348 | 229 | 119 | 65.8% |
| Goh | 35 | 315 | 200 | 115 | 63.5% |
| Wolf | 37 | 302 | 202 | 100 | 66.9% |
| Aoi | 36 | 282 | 184 | 98 | 65.2% |
| Jean | 36 | 250 | 172 | 78 | 68.8% |
| Taka | 36 | 191 | 145 | 46 | 75.9% |
| Vanessa | 36 | 178 | 137 | 41 | 77.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,005 of 10,289 rounds counted9.0 inputs a second (542 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 10.1 | 603 | 1,028 |
|---|---|---|---|
| Brad | 8.8 | 529 | 627 |
| Sarah | 8.5 | 511 | 661 |
| Pai | 8.8 | 528 | 625 |
| Lei Fei | 9.0 | 539 | 584 |
| Aoi | 8.5 | 511 | 358 |
| Jeffry | 8.9 | 537 | 389 |
| Goh | 8.8 | 526 | 490 |
| Lion | 9.0 | 542 | 484 |
| Jacky | 9.2 | 553 | 376 |
| Jean | 8.7 | 524 | 231 |
| El Blaze | 9.5 | 573 | 418 |
| Kage | 9.0 | 542 | 341 |
| Eileen | 8.7 | 524 | 327 |
| Lau | 8.9 | 537 | 280 |
| Vanessa | 8.3 | 497 | 192 |
| Wolf | 8.9 | 532 | 160 |
| Shun | 9.2 | 550 | 248 |
| Taka | 9.1 | 544 | 186 |
By opponent's character
| Akira | 9.2 | 550 | 782 |
|---|---|---|---|
| Jacky | 9.2 | 550 | 755 |
| Brad | 8.7 | 519 | 633 |
| Jeffry | 8.8 | 529 | 480 |
| Kage | 9.2 | 549 | 605 |
| Wolf | 9.0 | 539 | 482 |
| Pai | 9.3 | 557 | 457 |
| Lau | 9.1 | 544 | 429 |
| Shun | 9.1 | 544 | 406 |
| Sarah | 8.8 | 529 | 420 |
| Lion | 9.2 | 555 | 404 |
| Goh | 9.2 | 554 | 326 |
| El Blaze | 8.9 | 533 | 366 |
| Aoi | 9.2 | 552 | 318 |
| Jean | 8.7 | 523 | 347 |
| Lei Fei | 9.0 | 542 | 279 |
| Vanessa | 9.0 | 538 | 199 |
| Taka | 9.5 | 568 | 141 |
| Eileen | 8.7 | 519 | 104 |
| Dural | 8.9 | 535 | 72 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 248 | 166 | 82 | 66.9% | +4.9 |
|---|---|---|---|---|---|
| Jacky | 240 | 126 | 114 | 52.5% | -7.6 |
| Brad | 188 | 118 | 70 | 62.8% | +1.8 |
| Jeffry | 179 | 106 | 73 | 59.2% | -0.7 |
| Kage | 178 | 97 | 81 | 54.5% | -5.9 |
| Wolf | 163 | 108 | 55 | 66.3% | +5.7 |
| Pai | 141 | 84 | 57 | 59.6% | -1.9 |
| Lau | 137 | 87 | 50 | 63.5% | +3.0 |
| Shun | 136 | 76 | 60 | 55.9% | -3.5 |
| Sarah | 133 | 99 | 34 | 74.4% | +13.8 |
| Lion | 127 | 66 | 61 | 52.0% | -7.8 |
| Goh | 113 | 69 | 44 | 61.1% | +0.2 |
| El Blaze | 112 | 72 | 40 | 64.3% | +4.4 |
| Aoi | 108 | 64 | 44 | 59.3% | -3.5 |
| Jean | 101 | 51 | 50 | 50.5% | -12.5 |
| Lei Fei | 91 | 59 | 32 | 64.8% | +4.5 |
| Vanessa | 73 | 48 | 25 | 65.8% | +7.6 |
| Taka | 43 | 28 | 15 | 65.1% | +8.6 |
| Eileen | 41 | 24 | 17 | 58.5% | +2.4 |
| Dural | 20 | 9 | 11 | 45.0% | -15.2 |
1 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 290 | 161 | 129 | 55.5% | -4.2 |
|---|---|---|---|---|---|
| Octagon | 275 | 175 | 100 | 63.6% | +2.2 |
| Breakable Full Fence | 269 | 161 | 108 | 59.9% | -0.5 |
| Breakable Half Fence | 265 | 169 | 96 | 63.8% | +3.7 |
| Single Wall | 265 | 169 | 96 | 63.8% | +3.1 |
| Open | 247 | 137 | 110 | 55.5% | -6.9 |
| Low Fence | 244 | 146 | 98 | 59.8% | -0.1 |
| Rectangle | 223 | 139 | 84 | 62.3% | +1.1 |
| Half Fence | 219 | 126 | 93 | 57.5% | -3.2 |
| Full Fence and Open | 138 | 83 | 55 | 60.1% | +0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,541 | 60.4% | 60.6% | -0.1 |
| No walls | 756 | 59.8% | 60.9% | -1.1 |
Walls against open: +0.9 points (95% range -3.7 to +5.6), p 0.693 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 38) | 46 | 20 | 26 | 43.5% |
|---|---|---|---|---|
| テクノモデル (Rank 36) | 35 | 18 | 17 | 51.4% |
| ぁ やごろ (Rank 37) | 32 | 17 | 15 | 53.1% |
| ちょいそる (Rank 33) | 29 | 21 | 8 | 72.4% |
| LEO (Rank 35) | 25 | 16 | 9 | 64.0% |
| ねこまじん (Rank 38) | 23 | 15 | 8 | 65.2% |
| 妹に運転を教える (Rank 38) | 23 | 11 | 12 | 47.8% |
| グラウンド・ゼロ (Rank 40) | 22 | 12 | 10 | 54.5% |
| わばし (Rank 32) | 20 | 15 | 5 | 75.0% |
| 寿司眼鉄 (Rank 39) | 20 | 9 | 11 | 45.0% |
| fixed-star_61 (Rank 35) | 19 | 13 | 6 | 68.4% |
| hsat0310 (Rank 35) | 19 | 13 | 6 | 68.4% |
| crazy_brat_girl (Rank 38) | 17 | 9 | 8 | 52.9% |
| Shura1025 (Rank 36) | 16 | 12 | 4 | 75.0% |
| VLW_PS (Rank 36) | 16 | 13 | 3 | 81.2% |
| ふぇに (Rank 35) | 16 | 7 | 9 | 43.8% |
| atototto1000 (Rank 26) | 15 | 10 | 5 | 66.7% |
| もっこり (Rank 36) | 15 | 10 | 5 | 66.7% |
| Handive (Rank 34) | 14 | 11 | 3 | 78.6% |
| banpal/バンパル (Rank 35) | 14 | 6 | 8 | 42.9% |
| jikacho-Gigas (Rank 42) | 14 | 5 | 9 | 35.7% |
| migu_garden (Rank 35) | 14 | 8 | 6 | 57.1% |
| しょべるん (Rank 38) | 14 | 5 | 9 | 35.7% |
| ニトロ (Rank 36) | 14 | 10 | 4 | 71.4% |
| ヘニオ (Rank 34) | 14 | 8 | 6 | 57.1% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 38) | 2026/10/12 | 46 | 20 | 26 | 43.5% |
|---|---|---|---|---|---|
| もっこり (Rank 36) | 2026/10/12 | 15 | 10 | 5 | 66.7% |
| VLW_PS (Rank 36) | 2026/10/12 | 16 | 13 | 3 | 81.2% |
| jikacho-Gigas (Rank 42) | 2026/10/12 | 14 | 5 | 9 | 35.7% |
| ねこまじん (Rank 38) | 2026/10/12 | 23 | 15 | 8 | 65.2% |
| ぁ やごろ (Rank 37) | 2026/10/12 | 32 | 17 | 15 | 53.1% |
| Shura1025 (Rank 36) | 2026/10/12 | 16 | 12 | 4 | 75.0% |
| 寿司眼鉄 (Rank 39) | 2026/10/12 | 20 | 9 | 11 | 45.0% |
| migu_garden (Rank 35) | 2026/10/12 | 14 | 8 | 6 | 57.1% |
| 妹に運転を教える (Rank 38) | 2026/10/11 | 23 | 11 | 12 | 47.8% |
| atototto1000 (Rank 26) | 2026/10/11 | 15 | 10 | 5 | 66.7% |
| crazy_brat_girl (Rank 38) | 2026/10/11 | 17 | 9 | 8 | 52.9% |
| ふぇに (Rank 35) | 2026/10/11 | 16 | 7 | 9 | 43.8% |
| しょべるん (Rank 38) | 2026/10/11 | 14 | 5 | 9 | 35.7% |
| グラウンド・ゼロ (Rank 40) | 2026/10/05 | 22 | 12 | 10 | 54.5% |
| hsat0310 (Rank 35) | 2026/10/03 | 19 | 13 | 6 | 68.4% |
| ニトロ (Rank 36) | 2026/09/24 | 14 | 10 | 4 | 71.4% |
| LEO (Rank 35) | 2026/09/24 | 25 | 16 | 9 | 64.0% |
| fixed-star_61 (Rank 35) | 2026/09/14 | 19 | 13 | 6 | 68.4% |
| ヘニオ (Rank 34) | 2026/08/31 | 14 | 8 | 6 | 57.1% |
| banpal/バンパル (Rank 35) | 2026/08/03 | 14 | 6 | 8 | 42.9% |
| ちょいそる (Rank 33) | 2026/08/03 | 29 | 21 | 8 | 72.4% |
| テクノモデル (Rank 36) | 2026/07/21 | 35 | 18 | 17 | 51.4% |
| Handive (Rank 34) | 2026/07/20 | 14 | 11 | 3 | 78.6% |
| わばし (Rank 32) | 2026/06/22 | 20 | 15 | 5 | 75.0% |
Round openings
Every character
| forward movement into punchP | 1,179 | 13.0% |
|---|---|---|
| backdash into evade down | 341 | 3.8% |
| evade up into forward dash | 252 | 2.8% |
| punchP | 229 | 2.5% |
| evade down into forward dash | 187 | 2.1% |
| backdash into evade up | 184 | 2.0% |
| crouch dash back into evade down | 149 | 1.6% |
| backdash into Sway Back4P+K+G | 133 | 1.5% |
| evade down into crouch dash forward | 95 | 1.1% |
| Middle Spin Kick66K | 90 | 1.0% |
| crouch dash back into guardG | 84 | 0.9% |
| evade up into crouch dash forward | 83 | 0.9% |
| Senzankou66P+K into throwP+G | 80 | 0.9% |
| forward movement into Jab Straight | 78 | 0.9% |
| backdash into guardG | 77 | 0.8% |
1,648 further openings account for the other 5,825 rounds.
Counted from 2,266 of the 2,572 matches played. The rest were not pulled for openings.
Brad
- Career
- 350–261 · 57.3%
- This season
- 212 matches · 60.4%
- Peak rank
- 36
First hit in 45.2% of 811 rounds. Won 61.9% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 16.2% of rounds, against 7.4% in their other rounds.
- Against Brad: moves in first in 21.1% of rounds, against 7.9% against everyone else.
- In round 1: opens with “forward movement into P punch” in 13.8% of rounds, against 5.4% in their other rounds.
- Against Brad: opens with “forward movement into P punch” in 19.3% of rounds, against 5.8% against everyone else.
| backdash into Sway Back4P+K+G | 133 | 16.3% |
|---|---|---|
| Middle Spin Kick66K | 90 | 11.0% |
| forward movement into punchP | 62 | 7.6% |
| Sharp Shoot1P | 32 | 3.9% |
| punchP | 26 | 3.2% |
| backdash into throwP+G | 21 | 2.6% |
| Sharp Shoot1P into punchP | 20 | 2.5% |
| backdash into Stop Kick4K | 18 | 2.2% |
| backdash into evade down | 18 | 2.2% |
| Elbow Hook6P | 16 | 2.0% |
| evade up into forward dash | 16 | 2.0% |
| Jackal Straight46P+K | 15 | 1.8% |
| Sharp Shoot1P into guardG | 14 | 1.7% |
| evade down into forward dash | 11 | 1.4% |
| backdash into evade up | 10 | 1.2% |
150 further openings account for the other 315 rounds.
Counted from 210 of the 212 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–8 · 43% | 11–4 · 73% | too few to test |
| Brad | 7–3 · 70% | 7–4 · 64% | too few to test |
| El Blaze | 11–7 · 61% | 0–2 · 0% | too few to test |
| Kage | 7–10 · 41% | 0–1 · 0% | too few to test |
| Goh | 5–7 · 42% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 300–212 · 58.6%
- This season
- 189 matches · 58.7%
- Peak rank
- 36
First hit in 60.6% of 769 rounds. Won 59.0% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
- Against Lei Fei: moves in first in 39.4% of rounds, against 20.7% against everyone else.
- After opening the round before by backing off: backs off first in 54.3% of rounds, against 34.5% after anything else.
- Against Lei Fei: opens with “forward movement into P punch” in 34.8% of rounds, against 18.6% against everyone else.
| forward movement into punchP | 154 | 20.0% |
|---|---|---|
| backdash into Stiletto66K | 50 | 6.5% |
| backdash into evade down | 47 | 6.1% |
| Leg Slicer2K+G | 33 | 4.3% |
| evade down into forward dash | 29 | 3.8% |
| crouch dash back into evade down | 28 | 3.6% |
| backdash into Quick Knee6K | 26 | 3.4% |
| punchP | 20 | 2.6% |
| backdash into Crescent Heel4K+G | 17 | 2.2% |
| backdash into evade up | 17 | 2.2% |
| Hide Side Kick (Deflect)P+K | 12 | 1.6% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 12 | 1.6% |
| evade down into Stiletto66K | 11 | 1.4% |
| evade up into forward dash | 11 | 1.4% |
| backdash into guardG | 10 | 1.3% |
144 further openings account for the other 294 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–12 · 33% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 487–405 · 54.6%
- This season
- 286 matches · 53.9%
- Peak rank
- 36
First hit in 49.9% of 652 rounds. Won 56.6% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- Against Jeffry: backs off first in 30.9% of rounds, against 14.2% against everyone else.
- After winning a round: backs off first in 26.7% of rounds, against 9.5% after losing one.
- When ahead: backs off first in 25.7% of rounds, against 13.4% when level or behind.
- In round 1: opens with “forward movement into P punch” in 10.8% of rounds, against 2.8% in their other rounds.
| Senzankou66P+K into throwP+G | 80 | 12.0% |
|---|---|---|
| Rimon Chouchu66P | 69 | 10.4% |
| Rimon Chouchu66P into forward dash | 48 | 7.2% |
| forward movement into punchP | 32 | 4.8% |
| evade up into forward dash | 31 | 4.7% |
| backdash into evade down | 29 | 4.4% |
| evade up into Rimon Chouchu66P | 20 | 3.0% |
| backdash into evade up | 18 | 2.7% |
| Chouyoushu1P | 17 | 2.6% |
| Jouho Touken6P | 17 | 2.6% |
| evade down into forward dash | 17 | 2.6% |
| punchP | 13 | 1.9% |
| forward dash into Souka Housui3P+K | 12 | 1.8% |
| evade down into crouch dash forward | 11 | 1.6% |
| Senzankou66P+K | 10 | 1.5% |
115 further openings account for the other 241 rounds.
Counted from 167 of the 286 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–9 · 55% | 6–1 · 86% | too few to test |
| Lion | 8–8 · 50% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
119 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 246–134 · 64.7%
- This season
- 178 matches · 62.9%
- Peak rank
- 37
First hit in 59.1% of 658 rounds. Won 54.5% of the rounds they struck first, 59.9% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 57.8% of rounds, against 29.7% in their other rounds.
- Against Sarah: backs off first in 39.0% of rounds, against 20.5% against everyone else.
- In round 1: opens with “forward movement into P punch” in 31.9% of rounds, against 17.4% in their other rounds.
| forward movement into punchP | 140 | 21.1% |
|---|---|---|
| forward movement into Renken ToukyakuPPK | 47 | 7.1% |
| backdash into evade down | 38 | 5.7% |
| forward movement into RenshouPP | 29 | 4.4% |
| Hi'en Tankyaku9K | 27 | 4.1% |
| backdash into evade up | 22 | 3.3% |
| punchP | 20 | 3.0% |
| Senchuken6P | 17 | 2.6% |
| Soukasui3P into Souka Rensui3PP | 13 | 1.9% |
| RenshouPP into Renken ToukyakuPPK | 12 | 1.8% |
| evade up into forward dash | 12 | 1.8% |
| Honshin Soukyaku1K+G into guardG | 11 | 1.6% |
| punchP into RenkentaiPK | 9 | 1.4% |
| crouch into Senchutai3K | 8 | 1.2% |
| forward movement into RaigekishouPPP | 7 | 1.1% |
130 further openings account for the other 253 rounds.
Counted from 166 of the 178 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 16–6 · 73% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 200–115 · 63.5%
- This season
- 153 matches · 66.7%
- Peak rank
- 35
First hit in 57.0% of 621 rounds. Won 60.5% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 28.1% of rounds, against 18.0% in their other rounds.
- Against Brad: attacks straight away in 50.0% of rounds, against 20.3% against everyone else.
| forward movement into punchP | 115 | 18.4% |
|---|---|---|
| punchP | 41 | 6.6% |
| backdash into evade down | 32 | 5.1% |
| Ni'oudaoshi3K+G | 30 | 4.8% |
| evade up into forward dash | 22 | 3.5% |
| backdash into evade up | 19 | 3.0% |
| crouch dash back into evade down | 18 | 2.9% |
| Sune'uchi2P | 16 | 2.6% |
| kickK | 15 | 2.4% |
| evade down into forward dash | 14 | 2.2% |
| backdash into Karura4P+K | 13 | 2.1% |
| crouch dash back into Karura4P+K | 13 | 2.1% |
| evade up into crouch dash forward | 12 | 1.9% |
| evade down into crouch dash forward | 11 | 1.8% |
| backdash into guardG | 9 | 1.4% |
121 further openings account for the other 244 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 14–7 · 67% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 501–298 · 62.7%
- This season
- 145 matches · 58.6%
- Peak rank
- 39
First hit in 54.0% of 592 rounds. Won 56.9% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 40.8% of rounds, against 22.9% in their other rounds.
- Against Lau: attacks straight away in 44.6% of rounds, against 24.6% against everyone else.
- In round 1: opens with “forward movement into PPP Renkan Senshou” in 14.1% of rounds, against 5.6% in their other rounds.
| forward movement into Koushu RensuiPP | 60 | 10.1% |
|---|---|---|
| forward movement into Renkan SenshouPPP | 45 | 7.6% |
| forward movement into punchP | 43 | 7.3% |
| backward movement into forward punch+kick6P+K | 35 | 5.9% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 33 | 5.6% |
| backdash into evade down | 27 | 4.6% |
| Ukoushin46P+K | 20 | 3.4% |
| backdash into Touku Rigou Bantaitetsu46K+G | 19 | 3.2% |
| backdash into evade up | 16 | 2.7% |
| backdash into Fujinkyaku66K | 13 | 2.2% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 12 | 2.0% |
| forward movement into Rensui SoushuPPP+K | 10 | 1.7% |
| Senputai8K | 8 | 1.4% |
| backdash into Senshippo66P | 8 | 1.4% |
| evade down into forward dash | 8 | 1.4% |
127 further openings account for the other 235 rounds.
Counted from 142 of the 145 matches played. The rest were not pulled for openings.
Aoi
- Career
- 184–98 · 65.2%
- This season
- 158 matches · 70.2%
- Peak rank
- 36
First hit in 59.5% of 578 rounds. Won 66.3% of the rounds they struck first, 57.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 48.3% of rounds, against 31.5% in their other rounds.
- In round 1: opens with “forward movement into PPP Nirentotsu Ouchu” in 17.2% of rounds, against 8.1% in their other rounds.
| forward movement into punchP | 106 | 18.2% |
|---|---|---|
| forward movement into Nirentotsu OuchuPPP | 61 | 10.5% |
| Ouda6P+K | 41 | 7.0% |
| crouch dash back into evade down | 19 | 3.3% |
| forward movement into NirentotsuPP | 19 | 3.3% |
| Sou'unha66K | 12 | 2.1% |
| backdash into evade down | 11 | 1.9% |
| evade up into forward dash | 11 | 1.9% |
| Chudan Hiji'ate6P | 9 | 1.5% |
| NirentotsuPP into Nirentotsu OuchuPPP | 9 | 1.5% |
| crouch dash back into Sou'unha66K | 8 | 1.4% |
| backdash into evade up | 7 | 1.2% |
| evade down into forward dash | 7 | 1.2% |
| evade up into Sodeshinken33P+K | 7 | 1.2% |
| evade up into crouch dash forward | 7 | 1.2% |
135 further openings account for the other 249 rounds.
Counted from 151 of the 158 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–1 · 91% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 420–316 · 57.1%
- This season
- 168 matches · 54.8%
- Peak rank
- 37
First hit in 55.2% of 569 rounds. Won 55.1% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 38.3% of rounds, against 20.2% in their other rounds.
- Against Shun: evades first in 43.5% of rounds, against 15.0% against everyone else.
- In round 1: opens with “forward movement into PP Sayu Shouken” in 11.3% of rounds, against 3.0% in their other rounds.
| forward movement into punchP | 90 | 15.7% |
|---|---|---|
| offensive move | 41 | 7.2% |
| forward movement into Sayu ShoukenPP | 29 | 5.1% |
| evade up into forward dash | 28 | 4.9% |
| punchP | 25 | 4.4% |
| evade down into forward dash | 22 | 3.9% |
| Toushou66P | 20 | 3.5% |
| Tenshi Ryusentai6K+G | 18 | 3.1% |
| crouch dash back into Kaisei Tento1P+K | 17 | 3.0% |
| forward movement into Renkan MahosuiPPP | 16 | 2.8% |
| Gaiken6P+K | 13 | 2.3% |
| Fukusoushou2P | 12 | 2.1% |
| backdash into Kaisei Tento1P+K | 11 | 1.9% |
| backdash into offensive move | 10 | 1.8% |
| backdash into evade down | 7 | 1.2% |
129 further openings account for the other 213 rounds.
Counted from 141 of the 168 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 229–119 · 65.8%
- This season
- 154 matches · 61.0%
- Peak rank
- 36
First hit in 53.2% of 549 rounds. Won 59.9% of the rounds they struck first, 53.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 30.0% of rounds, against 12.8% in their other rounds.
- Against Jeffry: opens with “backdash into evade down” in 17.4% of rounds, against 4.3% against everyone else.
| forward movement into punchP | 70 | 12.6% |
|---|---|---|
| backdash into evade down | 30 | 5.4% |
| Overblow Shoulder66P+K | 28 | 5.0% |
| crouch into down-back kick1K | 27 | 4.9% |
| evade up into forward dash | 21 | 3.8% |
| forward movement into Double KnucklePP | 18 | 3.2% |
| Middle Hell Stab6P+K | 15 | 2.7% |
| backdash into evade up | 12 | 2.2% |
| down-back kick1K | 12 | 2.2% |
| punchP | 12 | 2.2% |
| backdash into Elbow Butt6P | 11 | 2.0% |
| backdash into Scoop Kick4K+G | 10 | 1.8% |
| Ducking Low2K+G | 9 | 1.6% |
| backdash into Dash Elbow66P | 9 | 1.6% |
| crouch dash back into evade down | 9 | 1.6% |
124 further openings account for the other 261 rounds.
Counted from 140 of the 154 matches played. The rest were not pulled for openings.
Jean
- Career
- 172–78 · 68.8%
- This season
- 120 matches · 70.8%
- Peak rank
- 36
First hit in 60.9% of 471 rounds. Won 64.5% of the rounds they struck first, 62.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 37.5% of rounds, against 20.8% in their other rounds.
- Against Akira: backs off first in 62.7% of rounds, against 34.5% against everyone else.
- After opening the round before by evading: evades first in 41.0% of rounds, against 12.5% after anything else.
| forward movement into punchP | 67 | 14.2% |
|---|---|---|
| forward movement into KagizukiPPP | 33 | 7.0% |
| backdash into evade down | 31 | 6.6% |
| evade down into forward dash | 16 | 3.4% |
| forward movement into KounirenPP | 16 | 3.4% |
| Yoko'enpi6P | 13 | 2.8% |
| backdash into Nozuchi1P+K | 13 | 2.8% |
| backdash into guardG | 13 | 2.8% |
| backdash into evade up | 11 | 2.3% |
| evade up into forward dash | 11 | 2.3% |
| backdash into Gyaku Seikenzuki66P | 10 | 2.1% |
| punchP | 10 | 2.1% |
| evade down into crouch dash forward | 9 | 1.9% |
| crouch dash back into evade down | 7 | 1.5% |
| crouch dash back into guardG | 7 | 1.5% |
102 further openings account for the other 204 rounds.
Jacky
- Career
- 287–193 · 59.8%
- This season
- 122 matches · 56.6%
- Peak rank
- 37
First hit in 52.7% of 425 rounds. Won 58.9% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 100 | 23.4% |
|---|---|---|
| forward movement into Jab StraightPP | 42 | 9.8% |
| backdash into Step-in Middle Kick66K+G | 31 | 7.3% |
| forward movement into Jab Double StraightPPP | 29 | 6.8% |
| backdash into Spin Heel Sword4K+G | 13 | 3.0% |
| backdash into evade down | 13 | 3.0% |
| backdash into evade up | 10 | 2.3% |
| evade up into forward dash | 9 | 2.1% |
| forward movement into Beat KnuckleP+K | 9 | 2.1% |
| evade up into crouch dash forward | 8 | 1.9% |
| Dash Hammer Kick66K | 6 | 1.4% |
| crouch dash back into evade down | 6 | 1.4% |
| backdash into Dash Hammer Kick66K | 5 | 1.2% |
| crouch dash back into Spin Heel Sword4K+G | 5 | 1.2% |
| crouch dash back into guardG | 5 | 1.2% |
92 further openings account for the other 136 rounds.
Counted from 104 of the 122 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 267–161 · 62.4%
- This season
- 116 matches · 59.5%
- Peak rank
- 37
First hit in 54.0% of 352 rounds. Won 53.2% of the rounds they struck first, 61.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backward movement into Shadow Strike6P | 54 | 15.1% |
|---|---|---|
| forward movement into punchP | 25 | 7.0% |
| forward movement into Keen Edge ComboPPP | 21 | 5.9% |
| High-Speed Jab46P | 19 | 5.3% |
| backdash into evade down | 14 | 3.9% |
| backdash into crouch dash back | 10 | 2.8% |
| crouch dash back into Darkness Sword43K+G | 10 | 2.8% |
| crouch dash back into evade down | 10 | 2.8% |
| evade down into forward dash | 10 | 2.8% |
| evade up into forward dash | 10 | 2.8% |
| forward movement into Quick HookPP | 8 | 2.2% |
| crouch dash back into guardG | 7 | 2.0% |
| Shadow Strike6P | 6 | 1.7% |
| Shouda46PP into Rising Back Spin Kick46PPK | 6 | 1.7% |
| evade down into crouch dash forward | 6 | 1.7% |
91 further openings account for the other 141 rounds.
Counted from 87 of the 116 matches played. The rest were not pulled for openings.
Kage
- Career
- 248–144 · 63.3%
- This season
- 103 matches · 54.4%
- Peak rank
- 37
First hit in 53.5% of 333 rounds. Won 54.5% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 15.3% of rounds, against 5.6% in their other rounds.
| Ryu'eikyaku66K | 27 | 8.1% |
|---|---|---|
| backdash into Gen'you4K+G | 27 | 8.1% |
| forward movement into ResshouPP | 13 | 3.9% |
| punchP into ResshouPP | 11 | 3.3% |
| backdash into evade down | 10 | 3.0% |
| backdash into evade up | 10 | 3.0% |
| punchP | 10 | 3.0% |
| Hiji'uchi6P | 9 | 2.7% |
| evade down into crouch dash forward | 9 | 2.7% |
| Senpujin2P+K | 8 | 2.4% |
| evade up into forward dash | 8 | 2.4% |
| backdash into Ryu'eikyaku66K | 7 | 2.1% |
| backdash into guardG | 7 | 2.1% |
| forward movement into punchP | 7 | 2.1% |
| backdash into Ryubisen44K+G | 6 | 1.8% |
98 further openings account for the other 164 rounds.
Counted from 85 of the 103 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 137–41 · 77.0%
- This season
- 77 matches · 71.4%
- Peak rank
- 36
First hit in 39.9% of 308 rounds. Won 63.4% of the rounds they struck first, 61.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: forward movement into punchP | 67 | 21.5% |
|---|---|---|
| Defensive Style: forward movement into Jab~BodyPP | 14 | 4.5% |
| Defensive Style: backdash into evade down | 12 | 3.9% |
| Offensive Style: forward movement into Combo UpperPPP | 12 | 3.9% |
| Offensive Style: forward movement into punchP | 12 | 3.9% |
| Offensive Style: backdash into Spinning Savate66K+G | 8 | 2.6% |
| Offensive Style: crouch dash back into Bunker Buster9P | 8 | 2.6% |
| Defensive Style: Stinger Low Blow into guardG | 7 | 2.2% |
| Offensive Style: backdash into Bunker Buster9P | 7 | 2.2% |
| Defensive Style: Bone Crush Middle | 6 | 1.9% |
| Defensive Style: crouch into Bone Crush Middle3K | 6 | 1.9% |
| Defensive Style: punch | 6 | 1.9% |
| Defensive Style: Shadow Slicer | 5 | 1.6% |
| Defensive Style: evade down into forward dash | 5 | 1.6% |
| Offensive Style: One Two into Combo UpperPPP | 5 | 1.6% |
87 further openings account for the other 132 rounds.
Wolf
- Career
- 202–100 · 66.9%
- This season
- 75 matches · 58.7%
- Peak rank
- 37
First hit in 55.4% of 294 rounds. Won 53.4% of the rounds they struck first, 55.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 62 | 21.1% |
|---|---|---|
| forward movement into Jab StraightPP | 23 | 7.8% |
| evade up into forward dash | 18 | 6.1% |
| forward movement into One Two UpperPPP | 14 | 4.8% |
| crouch dash back into Mow Down Chop1P+K | 11 | 3.7% |
| backdash into Mow Down Chop1P+K | 10 | 3.4% |
| evade down into forward dash | 8 | 2.7% |
| backdash into evade up | 7 | 2.4% |
| backdash into Heavy Middle Kick3K+G | 5 | 1.7% |
| backdash into evade down | 5 | 1.7% |
| evade up into Low Drop Kick62K | 5 | 1.7% |
| punchP | 5 | 1.7% |
| punchP into forward dash | 5 | 1.7% |
| Tomahawk Chop9P into throwP+G | 4 | 1.4% |
| backdash into Elbow Butt4P | 4 | 1.4% |
66 further openings account for the other 108 rounds.
Counted from 71 of the 75 matches played. The rest were not pulled for openings.
Lau
- Career
- 262–150 · 63.6%
- This season
- 89 matches · 61.8%
- Peak rank
- 36
First hit in 44.7% of 291 rounds. Won 69.2% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 20 | 6.9% |
|---|---|---|
| crouch into Senchutai3K | 16 | 5.5% |
| crouch dash back into evade down | 15 | 5.2% |
| crouch dash back into guardG | 14 | 4.8% |
| backdash into evade down | 11 | 3.8% |
| backdash into evade up | 11 | 3.8% |
| punchP | 11 | 3.8% |
| crouch dash back into Honshin Hekiken1P+K | 9 | 3.1% |
| evade up into forward dash | 9 | 3.1% |
| Shakashou3P into RenshouPP | 7 | 2.4% |
| guardG into throw escape | 7 | 2.4% |
| Fukko Kensou1P into Kensou4P | 6 | 2.1% |
| Senchutai3K | 6 | 2.1% |
| Fukko Kensou1P | 5 | 1.7% |
| Fukko Kensou1P into guardG | 5 | 1.7% |
92 further openings account for the other 139 rounds.
Counted from 74 of the 89 matches played. The rest were not pulled for openings.
Eileen
- Career
- 358–236 · 60.3%
- This season
- 97 matches · 62.9%
- Peak rank
- 39
First hit in 56.2% of 288 rounds. Won 59.3% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 41 | 14.1% |
|---|---|---|
| forward movement into Rensou HekizanPPP | 40 | 13.8% |
| forward movement into Enkou RensouPP | 20 | 6.9% |
| Douchu6P | 17 | 5.9% |
| evade up into forward dash | 15 | 5.2% |
| Hikou Niki6K | 11 | 3.8% |
| punchP | 10 | 3.5% |
| crouch dash back into evade down | 7 | 2.4% |
| evade down into throw escape | 6 | 2.1% |
| Enkou RensouPP into Rensou HekizanPPP | 5 | 1.7% |
| crouch dash back into guardG | 4 | 1.4% |
| punchP into Enkou RensouPP | 4 | 1.4% |
| Enkou Kenka46P into forward dash | 3 | 1.0% |
| Enkou Toutou3P+K | 3 | 1.0% |
| backdash into evade down | 3 | 1.0% |
74 further openings account for the other 101 rounds.
Counted from 73 of the 97 matches played. The rest were not pulled for openings.
Shun
- Career
- 393–286 · 57.9%
- This season
- 73 matches · 48.0%
- Peak rank
- 38
First hit in 48.3% of 240 rounds. Won 47.4% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 31 | 12.8% |
|---|---|---|
| backward movement into Kasen Zenbokushou6PP | 22 | 9.1% |
| forward movement into RengekiPP | 14 | 5.8% |
| forward movement into punchP | 13 | 5.4% |
| evade up into forward dash | 11 | 4.5% |
| Senpu Soutai3K+G into guardG | 8 | 3.3% |
| evade up into crouch dash forward | 8 | 3.3% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 7 | 2.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 2.5% |
| backdash into evade down | 6 | 2.5% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 5 | 2.1% |
| Senpu Soutai3K+G | 5 | 2.1% |
| forward movement into Saishu RenkangekiPPP | 5 | 2.1% |
| RengekiPP into Saishu RenkangekiPPP | 4 | 1.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 1.6% |
63 further openings account for the other 93 rounds.
Counted from 64 of the 73 matches played. The rest were not pulled for openings.
Taka
- Career
- 145–46 · 75.9%
- This season
- 57 matches · 68.4%
- Peak rank
- 36
First hit in 60.0% of 205 rounds. Won 69.1% of the rounds they struck first, 54.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 32 | 15.5% |
|---|---|---|
| forward movement into Tsuppari 3PPP | 18 | 8.7% |
| forward movement into Tsuppari 2PP | 13 | 6.3% |
| backdash into evade down | 9 | 4.4% |
| evade down into forward dash | 9 | 4.4% |
| evade down into crouch dash forward | 7 | 3.4% |
| kickK | 7 | 3.4% |
| backdash into guardG | 6 | 2.9% |
| evade up into forward dash | 6 | 2.9% |
| backdash into Kumoyaburi4P+K | 5 | 2.4% |
| crouch dash back into Kumoyaburi4P+K | 5 | 2.4% |
| evade up into Kachi'age33P+K | 5 | 2.4% |
| evade up into crouch dash forward | 5 | 2.4% |
| crouch dash back into evade down | 4 | 1.9% |
| punchP | 4 | 1.9% |
54 further openings account for the other 71 rounds.
Counted from 52 of the 57 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (206 here; about 10.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 4 of 15 tests hold up
- Sarah: 3 of 15 tests hold up
- Akira: 4 of 15 tests hold up
- Pai: 3 of 15 tests hold up
- Goh: 2 of 15 tests hold up
- Lion: 3 of 15 tests hold up
- Aoi: 2 of 15 tests hold up
- Lei Fei: 3 of 15 tests hold up
- Jeffry: 2 of 15 tests hold up
- Jean: 3 of 15 tests hold up
- Jacky: 0 of 15 tests hold up
- El Blaze: 0 of 15 tests hold up
- Kage: 1 of 13 tests hold up
- Vanessa: 0 of 13 tests hold up
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
