VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

HiHo-HiHo_daho

  • Jean
  • Pai
  • Sarah
  • Wolf
  • Eileen
  • Brad
  • Goh
  • Jeffry
Career matches3,141
Career win rate60.8%
Round win rate55.8%
Peak rank38
Distinct opponents212
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1744 #610 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira381,54683271453.8%
Jean3543730513269.8%
Sarah3332020411663.8%
Pai3430018911163.0%
Brad321601045665.0%
Wolf321551144173.5%
Eileen3081621976.5%
Jeffry2973522171.2%
Goh2769492071.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,152 of 3,152 rounds counted

8.3 inputs a second (497 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.85301,669
Jean8.0482405
Pai7.6455295
Sarah7.2429258
Wolf7.4446182
Eileen7.8470133
Brad7.846784
Goh8.047763
Jeffry7.242963

By opponent's character

Akira8.3499530
Jacky8.2493390
Jeffry8.2490291
Sarah8.4503246
Pai8.2490191
Wolf8.7519169
Jean8.4506166
Aoi8.3496168
Kage8.4505156
Goh8.3499153
Shun8.0482135
Lei Fei8.0479143
Lau9.154595
Lion7.746393
El Blaze8.450674
Brad7.645669
Dural9.154632
Eileen7.947620
Vanessa8.249223
Taka8.45048

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira134864864.2%+6.5
Jacky95554057.9%-1.7
Jeffry68442464.7%+4.8
Sarah61421968.8%+6.1
Pai49301961.2%-0.6
Wolf44321272.7%+14.7
Jean42241857.1%-3.3
Aoi41251661.0%-2.4
Kage40172342.5%-14.9
Goh36191752.8%-8.2
Shun34241070.6%+8.0
Lei Fei33171651.5%-12.1
Lau24141058.3%-1.4
Lion23111247.8%-18.6
El Blaze2012860.0%-2.7
Brad1710758.8%+0.5
Dural880100.0%+36.3
Eileen5050.0%-51.1
Vanessa51420.0%-29.4
Taka21150.0%-3.0

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon90474352.2%-9.5
Breakable Full Fence85523361.2%+0.9
Open85483756.5%-5.4
Full Fence78453357.7%-0.1
Low Fence77443357.1%-5.6
Breakable Half Fence74492566.2%+5.8
Single Wall74433158.1%-1.6
Rectangle72551776.4%+17.1
Half Fence70383254.3%-4.2
Full Fence and Open2921872.4%+12.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46961.0%59.8%+1.2
No walls23657.2%61.1%-3.9

Walls against open: +5.0 points (95% range -2.9 to +12.9), p 0.214 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ゲッパー (Rank 38)2026/10/16115645.5%
jiwoonpk (Rank 33)2026/10/15129375.0%
あの祠、壊したんか (Rank 38)2026/10/15145935.7%
マサオ(AO) (Rank 40)2026/10/14113827.3%
banjar (Rank 38)2026/10/1473442.9%
(˘д˘)ʃStranger (Rank 34)2026/10/131510566.7%
ヘニオ (Rank 34)2026/10/112217577.3%
abcdkazu1986 (Rank 35)2026/10/1085362.5%
sby (Rank 32)2026/10/08770100.0%
ツッチー (Rank 36)2026/10/0682625.0%
BANANA (Rank 30)2026/09/281410471.4%
NORESPECT (Rank 38)2026/09/22136746.1%
ニトロ (Rank 34)2026/09/22126650.0%
poncho (Rank 36)2026/09/0785362.5%
무파ZeroBlue (Rank 34)2026/08/1875271.4%
kampfarkz (Rank 32)2026/08/041311284.6%
黒咲 空 (Rank 28)2026/08/0496366.7%
やまだ.com (Rank 36)2026/07/2893633.3%
マクシミリアン15世 (Rank 34)2026/07/2896366.7%
どろパイ (Rank 34)2026/07/27115645.5%
elf4sale (Rank 33)2026/07/271912763.2%
syounai (Rank 30)2026/07/2787187.5%
juste (Rank 28)2026/07/271913668.4%
calmknight[냠냠] (Rank 30)2026/07/2176185.7%
orz (Rank 29)2026/07/14119281.8%

Round openings

Every character

backdash into evade up2329.6%
backdash into Jouho Senshou46P1014.2%
evade down into Rimon Chouchu66P953.9%
backdash into evade down692.9%
evade down into backdash662.7%
evade up into Rimon Chouchu66P622.6%
evade down into forward dash502.1%
backdash into backward movement451.9%
evade up into forward dash421.7%
forward dash into Yakuho Chouchu666P411.7%
guardG into evade up401.7%
backdash381.6%
backdash into guardG351.4%
guardG into evade down331.4%
punchP331.4%

477 further openings account for the other 1,427 rounds.

Counted from 597 of the 766 matches played. The rest were not pulled for openings.

Akira

Career
832–714 · 53.8%
This season
419 matches · 53.5%
Peak rank
38

First hit in 48.7% of 1,205 rounds. Won 58.3% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 46.7% of rounds, against 33.9% in their other rounds.
  • Against Jacky: moves in first in 25.2% of rounds, against 9.7% against everyone else.
  • After opening the round before by moving in: moves in first in 32.7% of rounds, against 11.0% after anything else.
  • After winning a round: backs off first in 50.1% of rounds, against 15.0% after losing one.
  • When ahead: backs off first in 49.0% of rounds, against 22.7% when level or behind.
  • In round 1: opens with “backdash into 46P Jouho Senshou” in 14.4% of rounds, against 6.3% in their other rounds.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 20.7% of rounds, against 7.9% after anything else.
  • After winning a round: opens with “backdash into 46P Jouho Senshou” in 9.9% of rounds, against 2.1% after losing one.
  • When ahead: opens with “backdash into 46P Jouho Senshou” in 10.2% of rounds, against 3.3% when level or behind.

How is this tested?

backdash into evade up1159.5%
backdash into Jouho Senshou46P1018.3%
evade down into Rimon Chouchu66P957.8%
evade up into Rimon Chouchu66P625.1%
backdash into evade down494.0%
evade down into backdash433.5%
forward dash into Yakuho Chouchu666P413.4%
evade down into forward dash393.2%
evade up into forward dash262.1%
forward movement into punchP242.0%
guardG into Rimon Chouchu66P221.8%
backdash into guardG211.7%
evade down into Jouho Touken6P211.7%
guardG into evade down211.7%
punchP into Hachimon KaidaPP201.6%

131 further openings account for the other 511 rounds.

Counted from 306 of the 419 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–15 · 58%13–7 · 65%too few to test
Jacky10–6 · 62%8–7 · 53%too few to test
Sarah14–6 · 70%2–2 · 50%too few to test
Kage6–15 · 29%3–4 · 43%too few to test
Jeffry5–6 · 45%9–4 · 69%too few to test
Pai8–6 · 57%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

113 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
305–132 · 69.8%
This season
99 matches · 63.6%
Peak rank
35

First hit in 54.2% of 347 rounds. Won 60.6% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 15.8% of rounds, against 6.0% in their other rounds.
  • After opening the round before by backing off: backs off first in 57.3% of rounds, against 34.1% after anything else.
  • After winning a round: backs off first in 63.9% of rounds, against 22.4% after losing one.
  • When ahead: backs off first in 56.6% of rounds, against 33.6% when level or behind.

How is this tested?

backdash into evade up298.4%
backdash into Kake'uchi~Maekeri'age46PK185.2%
Gyaku Seikenzuki66P102.9%
backdash into evade down102.9%
evade up into Gyaku Seikenzuki66P102.9%
backdash into Kake'uchi46P92.6%
backdash into backward movement92.6%
evade down into Gyaku Seikenzuki66P92.6%
forward dash into Shitanagi Shutou1P92.6%
punchP into KounirenPP72.0%
backdash into Gyaku Seikenzuki66P61.7%
backdash into Kousenshu4KP61.7%
backdash into Nozuchi1P+K61.7%
backdash into Shitanagi Shutou1P61.7%
backdash into guardG61.7%

97 further openings account for the other 197 rounds.

Counted from 84 of the 99 matches played. The rest were not pulled for openings.

Sarah

Career
204–116 · 63.8%
This season
62 matches · 69.3%
Peak rank
33

First hit in 54.4% of 239 rounds. Won 64.6% of the rounds they struck first, 57.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up229.2%
backdash into Crescent Heel4K+G177.1%
backdash into backward movement114.6%
evade down into backdash104.2%
guardG into punchP83.3%
kickK83.3%
evade down into guardG62.5%
evade up into forward dash62.5%
forward dash into Leg Slicer2K+G62.5%
guardG into evade down62.5%
guardG into evade up62.5%
backdash into Back Knuckle4P52.1%
backdash into evade down52.1%
punchP52.1%
punchP into Punch High KickPK52.1%

74 further openings account for the other 114 rounds.

Counted from 57 of the 62 matches played. The rest were not pulled for openings.

Pai

Career
189–111 · 63.0%
This season
74 matches · 59.5%
Peak rank
34

First hit in 50.0% of 236 rounds. Won 62.7% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up208.5%
backdash into Ensei Haikyaku4K125.1%
backdash into Rikensui1P93.8%
forward dash into Honshin Soukyaku1K+G93.8%
Honshin Soukyaku1K+G73.0%
punchP into RenshouPP73.0%
Ensei Haijinkyaku7K+G52.1%
Senchuken6P52.1%
backdash into Senchuken6P52.1%
backdash into backward movement52.1%
evade up into Enshi Soushou66P52.1%
guardG into punchP52.1%
backdash into Ensei Soushouheki4P41.7%
backdash into kickK41.7%
evade down into backdash41.7%

83 further openings account for the other 130 rounds.

Counted from 60 of the 74 matches played. The rest were not pulled for openings.

Eileen

Career
62–19 · 76.5%
This season
30 matches · 83.3%
Peak rank
30

First hit in 49.6% of 133 rounds. Won 62.1% of the rounds they struck first, 64.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2015.0%
backdash into Enkou Kenka46P86.0%
backdash64.5%
backdash into backward movement53.8%
guardG into evade up53.8%
backdash into Sokutantai3K43.0%
evade up into forward dash43.0%
punchP43.0%
backdash into Enkou Nyurin66P32.3%
backdash into Enkou Tekitou1P+K32.3%
backdash into Honshin Kousoutai3K+G32.3%
evade down into backdash32.3%
punchP into Enkou RensouPP32.3%
Enkou Nyudou214P+K into Enkou ShutsudouP21.5%
backdash into Douchu6P21.5%

50 further openings account for the other 58 rounds.

Wolf

Career
114–41 · 73.5%
This season
45 matches · 75.6%
Peak rank
32

First hit in 49.1% of 118 rounds. Won 69.0% of the rounds they struck first, 61.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1512.7%
backdash into Elbow Butt4P75.9%
Arrow Knuckle3P into forward dash65.1%
backdash into Heavy Middle Kick3K+G54.2%
punchP into Jab StraightPP54.2%
backdash43.4%
backdash into Short Shoulder46P+K43.4%
guardG into punchP43.4%
Elbow Butt4P32.5%
backdash into Rolling Savate6K+G32.5%
backdash into guardG32.5%
evade down into forward dash32.5%
forward movement into Elbow Butt4P32.5%
guardG into Low Drop Kick62K32.5%
guardG into One Two UpperPPP32.5%

35 further openings account for the other 47 rounds.

Counted from 29 of the 45 matches played. The rest were not pulled for openings.

Goh

Career
49–20 · 71.0%
This season
15 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up812.7%
backdash into Karura4P+K711.1%
backdash into Hoderi4P46.3%
backdash into backward movement46.3%
backdash into throwP+G34.8%
evade down into backdash34.8%
punchP into Shouda~KasumigoroshiPK34.8%
Hiji'ate6P23.2%
backdash into Garyu66K23.2%
backdash into Soukyu46P23.2%
evade down into guardG23.2%
punchP into Tsurane ShoudaPP23.2%
backdash11.6%
backdash into AgitosogiP+K11.6%
backdash into Batousatsu3KP11.6%

18 further openings account for the other 18 rounds.

Brad

Career
104–56 · 65.0%
This season
22 matches · 72.7%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G1524.6%
Middle Spin Kick66K58.2%
evade down into Sway Back4P+K+G58.2%
backdash into evade up34.9%
backdash into Spine Whip4P23.3%
forward dash into Sharp Shoot1P23.3%
punchP into Jab StraightPP23.3%
throwP+G into evade up23.3%
Elbow Hook6P into kickK11.6%
High Spin KickK+G into Tornado CombinationK+GK11.6%
Kao Loy6K+G11.6%
backdash into Further Low1K+G11.6%
backdash into Middle Spin Kick66K11.6%
backdash into Sawk Klab6P+K11.6%
backdash into Sharp Shoot1P11.6%

18 further openings account for the other 18 rounds.

Counted from 16 of the 22 matches played. The rest were not pulled for openings.

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 15 tests hold up
  • Jean: 4 of 12 tests hold up
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)