Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1744 #610 of 3,686 on the Elo list →
Akira1777419 matches
Jean175699 matches
Pai174174 matches
Sarah174862 matches
Wolf174445 matches
Eileen175430 matches
Brad175022 matches
Goh173915 matches
Jeffry174615 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 38 | 1,546 | 832 | 714 | 53.8% |
|---|---|---|---|---|---|
| Jean | 35 | 437 | 305 | 132 | 69.8% |
| Sarah | 33 | 320 | 204 | 116 | 63.8% |
| Pai | 34 | 300 | 189 | 111 | 63.0% |
| Brad | 32 | 160 | 104 | 56 | 65.0% |
| Wolf | 32 | 155 | 114 | 41 | 73.5% |
| Eileen | 30 | 81 | 62 | 19 | 76.5% |
| Jeffry | 29 | 73 | 52 | 21 | 71.2% |
| Goh | 27 | 69 | 49 | 20 | 71.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,152 of 3,152 rounds counted8.3 inputs a second (497 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.8 | 530 | 1,669 |
|---|---|---|---|
| Jean | 8.0 | 482 | 405 |
| Pai | 7.6 | 455 | 295 |
| Sarah | 7.2 | 429 | 258 |
| Wolf | 7.4 | 446 | 182 |
| Eileen | 7.8 | 470 | 133 |
| Brad | 7.8 | 467 | 84 |
| Goh | 8.0 | 477 | 63 |
| Jeffry | 7.2 | 429 | 63 |
By opponent's character
| Akira | 8.3 | 499 | 530 |
|---|---|---|---|
| Jacky | 8.2 | 493 | 390 |
| Jeffry | 8.2 | 490 | 291 |
| Sarah | 8.4 | 503 | 246 |
| Pai | 8.2 | 490 | 191 |
| Wolf | 8.7 | 519 | 169 |
| Jean | 8.4 | 506 | 166 |
| Aoi | 8.3 | 496 | 168 |
| Kage | 8.4 | 505 | 156 |
| Goh | 8.3 | 499 | 153 |
| Shun | 8.0 | 482 | 135 |
| Lei Fei | 8.0 | 479 | 143 |
| Lau | 9.1 | 545 | 95 |
| Lion | 7.7 | 463 | 93 |
| El Blaze | 8.4 | 506 | 74 |
| Brad | 7.6 | 456 | 69 |
| Dural | 9.1 | 546 | 32 |
| Eileen | 7.9 | 476 | 20 |
| Vanessa | 8.2 | 492 | 23 |
| Taka | 8.4 | 504 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 134 | 86 | 48 | 64.2% | +6.5 |
|---|---|---|---|---|---|
| Jacky | 95 | 55 | 40 | 57.9% | -1.7 |
| Jeffry | 68 | 44 | 24 | 64.7% | +4.8 |
| Sarah | 61 | 42 | 19 | 68.8% | +6.1 |
| Pai | 49 | 30 | 19 | 61.2% | -0.6 |
| Wolf | 44 | 32 | 12 | 72.7% | +14.7 |
| Jean | 42 | 24 | 18 | 57.1% | -3.3 |
| Aoi | 41 | 25 | 16 | 61.0% | -2.4 |
| Kage | 40 | 17 | 23 | 42.5% | -14.9 |
| Goh | 36 | 19 | 17 | 52.8% | -8.2 |
| Shun | 34 | 24 | 10 | 70.6% | +8.0 |
| Lei Fei | 33 | 17 | 16 | 51.5% | -12.1 |
| Lau | 24 | 14 | 10 | 58.3% | -1.4 |
| Lion | 23 | 11 | 12 | 47.8% | -18.6 |
| El Blaze | 20 | 12 | 8 | 60.0% | -2.7 |
| Brad | 17 | 10 | 7 | 58.8% | +0.5 |
| Dural | 8 | 8 | 0 | 100.0% | +36.3 |
| Eileen | 5 | 0 | 5 | 0.0% | -51.1 |
| Vanessa | 5 | 1 | 4 | 20.0% | -29.4 |
| Taka | 2 | 1 | 1 | 50.0% | -3.0 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 90 | 47 | 43 | 52.2% | -9.5 |
|---|---|---|---|---|---|
| Breakable Full Fence | 85 | 52 | 33 | 61.2% | +0.9 |
| Open | 85 | 48 | 37 | 56.5% | -5.4 |
| Full Fence | 78 | 45 | 33 | 57.7% | -0.1 |
| Low Fence | 77 | 44 | 33 | 57.1% | -5.6 |
| Breakable Half Fence | 74 | 49 | 25 | 66.2% | +5.8 |
| Single Wall | 74 | 43 | 31 | 58.1% | -1.6 |
| Rectangle | 72 | 55 | 17 | 76.4% | +17.1 |
| Half Fence | 70 | 38 | 32 | 54.3% | -4.2 |
| Full Fence and Open | 29 | 21 | 8 | 72.4% | +12.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 469 | 61.0% | 59.8% | +1.2 |
| No walls | 236 | 57.2% | 61.1% | -3.9 |
Walls against open: +5.0 points (95% range -2.9 to +12.9), p 0.214 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 22 | 17 | 5 | 77.3% |
|---|---|---|---|---|
| elf4sale (Rank 33) | 19 | 12 | 7 | 63.2% |
| juste (Rank 28) | 19 | 13 | 6 | 68.4% |
| (˘д˘)ʃStranger (Rank 34) | 15 | 10 | 5 | 66.7% |
| BANANA (Rank 30) | 14 | 10 | 4 | 71.4% |
| あの祠、壊したんか (Rank 38) | 14 | 5 | 9 | 35.7% |
| NORESPECT (Rank 38) | 13 | 6 | 7 | 46.1% |
| kampfarkz (Rank 32) | 13 | 11 | 2 | 84.6% |
| jiwoonpk (Rank 33) | 12 | 9 | 3 | 75.0% |
| ニトロ (Rank 34) | 12 | 6 | 6 | 50.0% |
| orz (Rank 29) | 11 | 9 | 2 | 81.8% |
| どろパイ (Rank 34) | 11 | 5 | 6 | 45.5% |
| ゲッパー (Rank 38) | 11 | 5 | 6 | 45.5% |
| マサオ(AO) (Rank 40) | 11 | 3 | 8 | 27.3% |
| やまだ.com (Rank 36) | 9 | 3 | 6 | 33.3% |
| マクシミリアン15世 (Rank 34) | 9 | 6 | 3 | 66.7% |
| 黒咲 空 (Rank 28) | 9 | 6 | 3 | 66.7% |
| abcdkazu1986 (Rank 35) | 8 | 5 | 3 | 62.5% |
| poncho (Rank 36) | 8 | 5 | 3 | 62.5% |
| syounai (Rank 30) | 8 | 7 | 1 | 87.5% |
| ツッチー (Rank 36) | 8 | 2 | 6 | 25.0% |
| banjar (Rank 38) | 7 | 3 | 4 | 42.9% |
| calmknight[냠냠] (Rank 30) | 7 | 6 | 1 | 85.7% |
| sby (Rank 32) | 7 | 7 | 0 | 100.0% |
| 무파ZeroBlue (Rank 34) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| ゲッパー (Rank 38) | 2026/10/16 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| jiwoonpk (Rank 33) | 2026/10/15 | 12 | 9 | 3 | 75.0% |
| あの祠、壊したんか (Rank 38) | 2026/10/15 | 14 | 5 | 9 | 35.7% |
| マサオ(AO) (Rank 40) | 2026/10/14 | 11 | 3 | 8 | 27.3% |
| banjar (Rank 38) | 2026/10/14 | 7 | 3 | 4 | 42.9% |
| (˘д˘)ʃStranger (Rank 34) | 2026/10/13 | 15 | 10 | 5 | 66.7% |
| ヘニオ (Rank 34) | 2026/10/11 | 22 | 17 | 5 | 77.3% |
| abcdkazu1986 (Rank 35) | 2026/10/10 | 8 | 5 | 3 | 62.5% |
| sby (Rank 32) | 2026/10/08 | 7 | 7 | 0 | 100.0% |
| ツッチー (Rank 36) | 2026/10/06 | 8 | 2 | 6 | 25.0% |
| BANANA (Rank 30) | 2026/09/28 | 14 | 10 | 4 | 71.4% |
| NORESPECT (Rank 38) | 2026/09/22 | 13 | 6 | 7 | 46.1% |
| ニトロ (Rank 34) | 2026/09/22 | 12 | 6 | 6 | 50.0% |
| poncho (Rank 36) | 2026/09/07 | 8 | 5 | 3 | 62.5% |
| 무파ZeroBlue (Rank 34) | 2026/08/18 | 7 | 5 | 2 | 71.4% |
| kampfarkz (Rank 32) | 2026/08/04 | 13 | 11 | 2 | 84.6% |
| 黒咲 空 (Rank 28) | 2026/08/04 | 9 | 6 | 3 | 66.7% |
| やまだ.com (Rank 36) | 2026/07/28 | 9 | 3 | 6 | 33.3% |
| マクシミリアン15世 (Rank 34) | 2026/07/28 | 9 | 6 | 3 | 66.7% |
| どろパイ (Rank 34) | 2026/07/27 | 11 | 5 | 6 | 45.5% |
| elf4sale (Rank 33) | 2026/07/27 | 19 | 12 | 7 | 63.2% |
| syounai (Rank 30) | 2026/07/27 | 8 | 7 | 1 | 87.5% |
| juste (Rank 28) | 2026/07/27 | 19 | 13 | 6 | 68.4% |
| calmknight[냠냠] (Rank 30) | 2026/07/21 | 7 | 6 | 1 | 85.7% |
| orz (Rank 29) | 2026/07/14 | 11 | 9 | 2 | 81.8% |
Round openings
Every character
| backdash into evade up | 232 | 9.6% |
|---|---|---|
| backdash into Jouho Senshou46P | 101 | 4.2% |
| evade down into Rimon Chouchu66P | 95 | 3.9% |
| backdash into evade down | 69 | 2.9% |
| evade down into backdash | 66 | 2.7% |
| evade up into Rimon Chouchu66P | 62 | 2.6% |
| evade down into forward dash | 50 | 2.1% |
| backdash into backward movement | 45 | 1.9% |
| evade up into forward dash | 42 | 1.7% |
| forward dash into Yakuho Chouchu666P | 41 | 1.7% |
| guardG into evade up | 40 | 1.7% |
| backdash | 38 | 1.6% |
| backdash into guardG | 35 | 1.4% |
| guardG into evade down | 33 | 1.4% |
| punchP | 33 | 1.4% |
477 further openings account for the other 1,427 rounds.
Counted from 597 of the 766 matches played. The rest were not pulled for openings.
Akira
- Career
- 832–714 · 53.8%
- This season
- 419 matches · 53.5%
- Peak rank
- 38
First hit in 48.7% of 1,205 rounds. Won 58.3% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 46.7% of rounds, against 33.9% in their other rounds.
- Against Jacky: moves in first in 25.2% of rounds, against 9.7% against everyone else.
- After opening the round before by moving in: moves in first in 32.7% of rounds, against 11.0% after anything else.
- After winning a round: backs off first in 50.1% of rounds, against 15.0% after losing one.
- When ahead: backs off first in 49.0% of rounds, against 22.7% when level or behind.
- In round 1: opens with “backdash into 46P Jouho Senshou” in 14.4% of rounds, against 6.3% in their other rounds.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 20.7% of rounds, against 7.9% after anything else.
- After winning a round: opens with “backdash into 46P Jouho Senshou” in 9.9% of rounds, against 2.1% after losing one.
- When ahead: opens with “backdash into 46P Jouho Senshou” in 10.2% of rounds, against 3.3% when level or behind.
| backdash into evade up | 115 | 9.5% |
|---|---|---|
| backdash into Jouho Senshou46P | 101 | 8.3% |
| evade down into Rimon Chouchu66P | 95 | 7.8% |
| evade up into Rimon Chouchu66P | 62 | 5.1% |
| backdash into evade down | 49 | 4.0% |
| evade down into backdash | 43 | 3.5% |
| forward dash into Yakuho Chouchu666P | 41 | 3.4% |
| evade down into forward dash | 39 | 3.2% |
| evade up into forward dash | 26 | 2.1% |
| forward movement into punchP | 24 | 2.0% |
| guardG into Rimon Chouchu66P | 22 | 1.8% |
| backdash into guardG | 21 | 1.7% |
| evade down into Jouho Touken6P | 21 | 1.7% |
| guardG into evade down | 21 | 1.7% |
| punchP into Hachimon KaidaPP | 20 | 1.6% |
131 further openings account for the other 511 rounds.
Counted from 306 of the 419 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 21–15 · 58% | 13–7 · 65% | too few to test |
| Jacky | 10–6 · 62% | 8–7 · 53% | too few to test |
| Sarah | 14–6 · 70% | 2–2 · 50% | too few to test |
| Kage | 6–15 · 29% | 3–4 · 43% | too few to test |
| Jeffry | 5–6 · 45% | 9–4 · 69% | too few to test |
| Pai | 8–6 · 57% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
113 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 305–132 · 69.8%
- This season
- 99 matches · 63.6%
- Peak rank
- 35
First hit in 54.2% of 347 rounds. Won 60.6% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 15.8% of rounds, against 6.0% in their other rounds.
- After opening the round before by backing off: backs off first in 57.3% of rounds, against 34.1% after anything else.
- After winning a round: backs off first in 63.9% of rounds, against 22.4% after losing one.
- When ahead: backs off first in 56.6% of rounds, against 33.6% when level or behind.
| backdash into evade up | 29 | 8.4% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 18 | 5.2% |
| Gyaku Seikenzuki66P | 10 | 2.9% |
| backdash into evade down | 10 | 2.9% |
| evade up into Gyaku Seikenzuki66P | 10 | 2.9% |
| backdash into Kake'uchi46P | 9 | 2.6% |
| backdash into backward movement | 9 | 2.6% |
| evade down into Gyaku Seikenzuki66P | 9 | 2.6% |
| forward dash into Shitanagi Shutou1P | 9 | 2.6% |
| punchP into KounirenPP | 7 | 2.0% |
| backdash into Gyaku Seikenzuki66P | 6 | 1.7% |
| backdash into Kousenshu4KP | 6 | 1.7% |
| backdash into Nozuchi1P+K | 6 | 1.7% |
| backdash into Shitanagi Shutou1P | 6 | 1.7% |
| backdash into guardG | 6 | 1.7% |
97 further openings account for the other 197 rounds.
Counted from 84 of the 99 matches played. The rest were not pulled for openings.
Sarah
- Career
- 204–116 · 63.8%
- This season
- 62 matches · 69.3%
- Peak rank
- 33
First hit in 54.4% of 239 rounds. Won 64.6% of the rounds they struck first, 57.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 22 | 9.2% |
|---|---|---|
| backdash into Crescent Heel4K+G | 17 | 7.1% |
| backdash into backward movement | 11 | 4.6% |
| evade down into backdash | 10 | 4.2% |
| guardG into punchP | 8 | 3.3% |
| kickK | 8 | 3.3% |
| evade down into guardG | 6 | 2.5% |
| evade up into forward dash | 6 | 2.5% |
| forward dash into Leg Slicer2K+G | 6 | 2.5% |
| guardG into evade down | 6 | 2.5% |
| guardG into evade up | 6 | 2.5% |
| backdash into Back Knuckle4P | 5 | 2.1% |
| backdash into evade down | 5 | 2.1% |
| punchP | 5 | 2.1% |
| punchP into Punch High KickPK | 5 | 2.1% |
74 further openings account for the other 114 rounds.
Counted from 57 of the 62 matches played. The rest were not pulled for openings.
Pai
- Career
- 189–111 · 63.0%
- This season
- 74 matches · 59.5%
- Peak rank
- 34
First hit in 50.0% of 236 rounds. Won 62.7% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 20 | 8.5% |
|---|---|---|
| backdash into Ensei Haikyaku4K | 12 | 5.1% |
| backdash into Rikensui1P | 9 | 3.8% |
| forward dash into Honshin Soukyaku1K+G | 9 | 3.8% |
| Honshin Soukyaku1K+G | 7 | 3.0% |
| punchP into RenshouPP | 7 | 3.0% |
| Ensei Haijinkyaku7K+G | 5 | 2.1% |
| Senchuken6P | 5 | 2.1% |
| backdash into Senchuken6P | 5 | 2.1% |
| backdash into backward movement | 5 | 2.1% |
| evade up into Enshi Soushou66P | 5 | 2.1% |
| guardG into punchP | 5 | 2.1% |
| backdash into Ensei Soushouheki4P | 4 | 1.7% |
| backdash into kickK | 4 | 1.7% |
| evade down into backdash | 4 | 1.7% |
83 further openings account for the other 130 rounds.
Counted from 60 of the 74 matches played. The rest were not pulled for openings.
Eileen
- Career
- 62–19 · 76.5%
- This season
- 30 matches · 83.3%
- Peak rank
- 30
First hit in 49.6% of 133 rounds. Won 62.1% of the rounds they struck first, 64.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 20 | 15.0% |
|---|---|---|
| backdash into Enkou Kenka46P | 8 | 6.0% |
| backdash | 6 | 4.5% |
| backdash into backward movement | 5 | 3.8% |
| guardG into evade up | 5 | 3.8% |
| backdash into Sokutantai3K | 4 | 3.0% |
| evade up into forward dash | 4 | 3.0% |
| punchP | 4 | 3.0% |
| backdash into Enkou Nyurin66P | 3 | 2.3% |
| backdash into Enkou Tekitou1P+K | 3 | 2.3% |
| backdash into Honshin Kousoutai3K+G | 3 | 2.3% |
| evade down into backdash | 3 | 2.3% |
| punchP into Enkou RensouPP | 3 | 2.3% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 2 | 1.5% |
| backdash into Douchu6P | 2 | 1.5% |
50 further openings account for the other 58 rounds.
Wolf
- Career
- 114–41 · 73.5%
- This season
- 45 matches · 75.6%
- Peak rank
- 32
First hit in 49.1% of 118 rounds. Won 69.0% of the rounds they struck first, 61.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 15 | 12.7% |
|---|---|---|
| backdash into Elbow Butt4P | 7 | 5.9% |
| Arrow Knuckle3P into forward dash | 6 | 5.1% |
| backdash into Heavy Middle Kick3K+G | 5 | 4.2% |
| punchP into Jab StraightPP | 5 | 4.2% |
| backdash | 4 | 3.4% |
| backdash into Short Shoulder46P+K | 4 | 3.4% |
| guardG into punchP | 4 | 3.4% |
| Elbow Butt4P | 3 | 2.5% |
| backdash into Rolling Savate6K+G | 3 | 2.5% |
| backdash into guardG | 3 | 2.5% |
| evade down into forward dash | 3 | 2.5% |
| forward movement into Elbow Butt4P | 3 | 2.5% |
| guardG into Low Drop Kick62K | 3 | 2.5% |
| guardG into One Two UpperPPP | 3 | 2.5% |
35 further openings account for the other 47 rounds.
Counted from 29 of the 45 matches played. The rest were not pulled for openings.
Goh
- Career
- 49–20 · 71.0%
- This season
- 15 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 12.7% |
|---|---|---|
| backdash into Karura4P+K | 7 | 11.1% |
| backdash into Hoderi4P | 4 | 6.3% |
| backdash into backward movement | 4 | 6.3% |
| backdash into throwP+G | 3 | 4.8% |
| evade down into backdash | 3 | 4.8% |
| punchP into Shouda~KasumigoroshiPK | 3 | 4.8% |
| Hiji'ate6P | 2 | 3.2% |
| backdash into Garyu66K | 2 | 3.2% |
| backdash into Soukyu46P | 2 | 3.2% |
| evade down into guardG | 2 | 3.2% |
| punchP into Tsurane ShoudaPP | 2 | 3.2% |
| backdash | 1 | 1.6% |
| backdash into AgitosogiP+K | 1 | 1.6% |
| backdash into Batousatsu3KP | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Brad
- Career
- 104–56 · 65.0%
- This season
- 22 matches · 72.7%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 15 | 24.6% |
|---|---|---|
| Middle Spin Kick66K | 5 | 8.2% |
| evade down into Sway Back4P+K+G | 5 | 8.2% |
| backdash into evade up | 3 | 4.9% |
| backdash into Spine Whip4P | 2 | 3.3% |
| forward dash into Sharp Shoot1P | 2 | 3.3% |
| punchP into Jab StraightPP | 2 | 3.3% |
| throwP+G into evade up | 2 | 3.3% |
| Elbow Hook6P into kickK | 1 | 1.6% |
| High Spin KickK+G into Tornado CombinationK+GK | 1 | 1.6% |
| Kao Loy6K+G | 1 | 1.6% |
| backdash into Further Low1K+G | 1 | 1.6% |
| backdash into Middle Spin Kick66K | 1 | 1.6% |
| backdash into Sawk Klab6P+K | 1 | 1.6% |
| backdash into Sharp Shoot1P | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Counted from 16 of the 22 matches played. The rest were not pulled for openings.
Not counted here: Jeffry. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 9 of 15 tests hold up
- Jean: 4 of 12 tests hold up
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
