VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

HiHo-HiHo_daho

Career matches2,093
Career win rate64.3%
Round win rate57.7%
Peak rank37
Distinct opponents155
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3793152440756.3%
Jean353622689474.0%
Pai332541619363.4%
Sarah332411657668.5%
Eileen3081621976.5%
Brad3079572272.2%
Wolf2976591777.6%
Goh2769492071.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira107733468.2%+6.7
Jacky76482863.2%-0.5
Jeffry57372064.9%+1.6
Sarah40281270.0%+2.6
Pai38251365.8%+0.4
Wolf3829976.3%+14.3
Kage32131940.6%-21.4
Shun2819967.9%+0.2
Goh25141156.0%-8.4
Lion22101245.5%-24.9
Jean1914573.7%+7.8
Lau1911857.9%-7.7
Aoi1712570.6%+1.8
El Blaze1510566.7%-1.6
Lei Fei128466.7%+4.2
Brad106460.0%+6.5
Dural880100.0%+33.1
Vanessa3030.0%-47.4
Eileen2020.0%-57.0
Taka21150.0%-6.8

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon64372757.8%-8.0
Open64392560.9%-6.2
Full Fence63362757.1%-4.9
Rectangle61461575.4%+12.7
Breakable Full Fence56411573.2%+8.7
Low Fence53322160.4%-7.3
Breakable Half Fence52371571.2%+7.3
Single Wall52302257.7%-4.9
Half Fence50292158.0%-3.0
Full Fence and Open2216672.7%+9.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34665.3%63.6%+1.8
No walls16959.8%65.3%-5.5

Walls against open: +7.3 points (95% range -1.9 to +16.5), p 0.119 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぶーん (Rank 33)2026/09/2263350.0%
NORESPECT (Rank 38)2026/09/22136746.1%
ニトロ (Rank 34)2026/09/22126650.0%
MaBoy (Rank 34)2026/09/2265183.3%
스트렌져 (Rank 36)2026/09/13107370.0%
BANANA (Rank 30)2026/09/07128466.7%
poncho (Rank 36)2026/09/0785362.5%
jiwoonpk (Rank 32)2026/09/0585362.5%
jinjin (Rank 32)2026/08/3063350.0%
ヘニオ (Rank 33)2026/08/281915479.0%
あいりく (Rank 35)2026/08/27660100.0%
やっほい (Rank 37)2026/08/27114736.4%
무파ZeroBlue (Rank 34)2026/08/1875271.4%
kampfarkz (Rank 32)2026/08/041311284.6%
黒咲 空 (Rank 28)2026/08/0496366.7%
abcdkazu1986 (Rank 35)2026/07/3164266.7%
やまだ.com (Rank 36)2026/07/2893633.3%
マクシミリアン15世 (Rank 34)2026/07/2896366.7%
どろパイ (Rank 34)2026/07/27115645.5%
elf4sale (Rank 33)2026/07/271912763.2%
syounai (Rank 30)2026/07/2787187.5%
juste (Rank 28)2026/07/271913668.4%
calmknight[냠냠] (Rank 30)2026/07/2176185.7%
orz (Rank 29)2026/07/14119281.8%
imhanzo (Rank 27)2026/07/1065183.3%

Round openings

Every character

backdash into evade up30714.3%
backdash into evade down874.1%
evade down into Rimon Chouchu66P833.9%
evade down into backdash823.8%
backdash into Jouho Senshou46P572.7%
backdash into backward movement492.3%
evade up into Rimon Chouchu66P432.0%
evade down into forward dash422.0%
backdash391.8%
forward dash into Yakuho Chouchu666P381.8%
evade up into forward dash351.6%
guardG into evade down331.5%
guardG into evade up331.5%
backdash into guardG321.5%
punchP291.4%

432 further openings account for the other 1,154 rounds.

Counted from 527 of the 570 matches played. The rest were not pulled for openings.

Akira

backdash into evade up12813.3%
evade down into Rimon Chouchu66P838.6%
backdash into Jouho Senshou46P575.9%
backdash into evade down565.8%
evade down into backdash464.8%
evade up into Rimon Chouchu66P434.5%
forward dash into Yakuho Chouchu666P384.0%
evade down into forward dash313.2%
guardG into evade down212.2%
guardG into Rimon Chouchu66P202.1%
evade up into forward dash192.0%
backdash into guardG161.7%
evade down into Jouho Touken6P161.7%
backdash141.4%
Rimon Chouchu66P131.4%

121 further openings account for the other 362 rounds.

Counted from 241 of the 284 matches played. The rest were not pulled for openings.

Jean

backdash into evade up4713.5%
backdash into evade down154.3%
backdash into Kake'uchi~Maekeri'age46PK144.0%
Gyaku Seikenzuki66P102.9%
backdash into backward movement102.9%
evade up into Gyaku Seikenzuki66P102.9%
evade down into Gyaku Seikenzuki66P92.6%
forward dash into Shitanagi Shutou1P92.6%
backdash into guardG72.0%
backdash into throwP+G72.0%
punchP into KounirenPP72.0%
backdash into Gyaku Seikenzuki66P61.7%
backdash into Kake'uchi46P61.7%
backdash into Shitanagi Shutou1P61.7%
punchP61.7%

94 further openings account for the other 178 rounds.

Sarah

backdash into evade up3715.4%
backdash into backward movement135.4%
evade down into backdash125.0%
backdash into Crescent Heel4K+G104.2%
guardG into punchP83.3%
kickK83.3%
backdash into evade down62.5%
evade down into guardG62.5%
evade up into forward dash62.5%
forward dash into Leg Slicer2K+G62.5%
guardG into evade down62.5%
guardG into evade up62.5%
punchP52.1%
punchP into Punch High KickPK52.1%
backdash41.7%

67 further openings account for the other 102 rounds.

Pai

backdash into evade up3414.4%
backdash into Ensei Haikyaku4K104.2%
backdash into Rikensui1P93.8%
forward dash into Honshin Soukyaku1K+G93.8%
Honshin Soukyaku1K+G73.0%
punchP into RenshouPP73.0%
backdash into backward movement62.5%
evade down into backdash62.5%
Ensei Haijinkyaku7K+G52.1%
Senchuken6P52.1%
backdash into evade down52.1%
evade up into Enshi Soushou66P52.1%
guardG into punchP52.1%
backdash into Senchuken6P41.7%
backdash into kickK41.7%

73 further openings account for the other 115 rounds.

Eileen

backdash into evade up2518.8%
backdash75.3%
evade down into backdash75.3%
backdash into backward movement64.5%
backdash into Enkou Kenka46P53.8%
guardG into evade up53.8%
evade up into forward dash43.0%
punchP43.0%
backdash into Enkou Tekitou1P+K32.3%
backdash into Honshin Kousoutai3K+G32.3%
backdash into evade down32.3%
punchP into Enkou RensouPP32.3%
Enkou Nyudou214P+K into Enkou ShutsudouP21.5%
backdash into Douchu6P21.5%
backdash into Enkou Nyurin66P21.5%

46 further openings account for the other 52 rounds.

Wolf

backdash into evade up1613.6%
Arrow Knuckle3P into forward dash65.1%
backdash65.1%
backdash into Elbow Butt4P65.1%
backdash into Heavy Middle Kick3K+G54.2%
punchP into Jab StraightPP54.2%
guardG into punchP43.4%
Elbow Butt4P32.5%
backdash into Rolling Savate6K+G32.5%
backdash into Short Shoulder46P+K32.5%
backdash into guardG32.5%
evade down into forward dash32.5%
forward movement into Elbow Butt4P32.5%
guardG into Low Drop Kick62K32.5%
guardG into One Two UpperPPP32.5%

34 further openings account for the other 46 rounds.

Goh

backdash into evade up1422.2%
backdash into Karura4P+K69.5%
backdash into backward movement46.3%
backdash into Hoderi4P34.8%
evade down into backdash34.8%
punchP into Shouda~KasumigoroshiPK34.8%
Hiji'ate6P23.2%
backdash into Soukyu46P23.2%
backdash into throwP+G23.2%
evade down into guardG23.2%
punchP into Tsurane ShoudaPP23.2%
backdash11.6%
backdash into AgitosogiP+K11.6%
backdash into Garyu66K11.6%
backdash into KiribaraiK+G11.6%

16 further openings account for the other 16 rounds.

Brad

backdash into Sway Back4P+K+G818.6%
backdash into evade up613.9%
Middle Spin Kick66K37.0%
evade down into Sway Back4P+K+G37.0%
evade down into backdash37.0%
Elbow Hook6P into kickK12.3%
High Spin KickK+G into Tornado CombinationK+GK12.3%
backdash into Middle Spin Kick66K12.3%
backdash into Sawk Klab6P+K12.3%
backdash into backward movement12.3%
backdash into punchP12.3%
evade down into forward dash12.3%
evade down into guardG12.3%
evade down into throwP+G12.3%
forward dash into Sharp Shoot1P12.3%

10 further openings account for the other 10 rounds.