VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

低スペPC系おじ

Career matches1,745
Career win rate52.4%
Round win rate46.8%
Peak rank30
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf301,74591583052.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai82625.0%-6.3
Wolf54180.0%+43.7
Lau41325.0%-5.3
Akira32166.7%+26.6
Kage3030.0%-32.1
Eileen1010.0%-37.3
Shun1010.0%-25.6
Vanessa1010.0%-50.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence74357.1%+26.6
Rectangle74357.1%+27.9
Low Fence31233.3%+3.2
Octagon3030.0%-36.1
Open3030.0%-30.2
Full Fence2020.0%-33.8
Single Wall1010.0%-50.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1942.1%35.8%+6.3
No walls714.3%31.5%-17.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

HB (Rank 32)72528.6%
フルメタル (Rank 28)54180.0%
satoru5110 (Rank 32)43175.0%
Ray'ne (Rank 33)2020.0%
bh_iflg (Rank 31)2020.0%
AKAI-SUISEI3 (Rank 27)1010.0%
ebi_tempura1031 (Rank 33)1010.0%
hot-milk-www (Rank 30)1010.0%
neo-jet-li (Rank 30)1010.0%
syounai (Rank 27)1010.0%
わんまるくん (Rank 29)1010.0%

Most played opponents, most recent first

AKAI-SUISEI3 (Rank 27)2026/06/201010.0%
hot-milk-www (Rank 30)2026/06/201010.0%
Ray'ne (Rank 33)2026/06/202020.0%
bh_iflg (Rank 31)2026/06/202020.0%
neo-jet-li (Rank 30)2026/06/201010.0%
satoru5110 (Rank 32)2026/06/2043175.0%
フルメタル (Rank 28)2026/06/2054180.0%
HB (Rank 32)2026/06/2072528.6%
syounai (Rank 27)2026/04/211010.0%
ebi_tempura1031 (Rank 33)2026/04/211010.0%
わんまるくん (Rank 29)2026/04/211010.0%

Round openings

Wolf

backdash into guardG1614.7%
forward movement into punchP1614.7%
crouch into Arrow Knuckle3P76.4%
backdash into Arrow Knuckle3P43.7%
backdash into Body Blow6P43.7%
crouch dash forward into evade down43.7%
backdash into Quick Shoulder66P+K32.8%
backdash into Short Shoulder46P+K32.8%
evade down into Elbow Butt4P32.8%
forward dash into guardG32.8%
backdash into Elbow Butt4P21.8%
backdash into evade up21.8%
down kick+guard2K+G into throwP+G21.8%
guardG into down kick+guard2K+G21.8%
Deadly Move Front6P+K+G into throwP+G10.9%

37 further openings account for the other 37 rounds.