VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

ryuta3810

Career matches305
Career win rate74.1%
Round win rate53.3%
Peak rank33
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion333052267974.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze1411378.6%+34.2
Taka52340.0%-29.2
Wolf41325.0%-24.2
Akira32166.7%+17.9
Aoi31233.3%-41.4
Jeffry32166.7%+20.7
Brad2020.0%-46.8
Goh21150.0%+7.0
Jean2020.0%-65.4
Lion220100.0%+58.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence73442.9%-6.5
Breakable Full Fence64266.7%+5.1
Half Fence54180.0%+24.9
Open440100.0%+48.0
Rectangle41325.0%-21.0
Full Fence and Open31233.3%-41.4
Octagon32166.7%+17.9
Low Fence2020.0%-69.0
Single Wall21150.0%+5.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2556.0%53.2%+2.8
No walls862.5%56.1%+6.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

大◤◥尉 (Rank 31)72528.6%
orz (Rank 30)660100.0%
pinturicchio (Rank 29)31233.3%
pottin (Rank 31)32166.7%
うらうちゃん (Rank 35)32166.7%
拳四郎 (Rank 36)31233.3%
自從練了神功~我就廢了 (Rank 25)32166.7%
mikkunn3277 (Rank 25)220100.0%
mmmsm (Rank 27)21150.0%
うめおに。 (Rank 32)2020.0%
ぼっさん (Rank 35)2020.0%
ジークリオン (Rank 36)220100.0%
家庭内最弱の剛君 (Rank 26)21150.0%

Most played opponents, most recent first

pinturicchio (Rank 29)2026/08/3031233.3%
拳四郎 (Rank 36)2026/08/2331233.3%
ジークリオン (Rank 36)2026/08/23220100.0%
うめおに。 (Rank 32)2026/08/232020.0%
うらうちゃん (Rank 35)2026/08/1932166.7%
大◤◥尉 (Rank 31)2026/08/1972528.6%
ぼっさん (Rank 35)2026/08/192020.0%
orz (Rank 30)2026/08/17660100.0%
pottin (Rank 31)2026/05/1232166.7%
mmmsm (Rank 27)2026/05/0521150.0%
自從練了神功~我就廢了 (Rank 25)2026/05/0532166.7%
家庭内最弱の剛君 (Rank 26)2026/05/0521150.0%
mikkunn3277 (Rank 25)2026/05/05220100.0%

Round openings

Lion

backdash into evade up3320.0%
guardG2012.1%
Juchou Senshou8P+K159.1%
backdash148.5%
Banchu6P into Banchu Renkanshu6PP63.6%
forward movement into punchP63.6%
Katousui2P42.4%
Sentai4K into Sentai Shumen4KP31.8%
backdash into Touku Rigou Bantaitetsu46K+G31.8%
guardG into throwP+G31.8%
punchP31.8%
Koushutai44K into Souji SenpuP+K21.2%
backdash into backward movement21.2%
backdash into punchP21.2%
backward movement into evade up21.2%

45 further openings account for the other 47 rounds.