VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

あっしゅさん

  • Lion
  • Jacky
  • Pai
  • Jeffry
  • Kage
  • Jean
  • Lau
  • Shun
Career matches4,880
Career win rate55.7%
Round win rate53.8%
Peak rank35
Distinct opponents366
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1643 #1,080 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira331,88694893850.3%
Jacky3391552139456.9%
Kage3350529121457.6%
Jean3542726416361.8%
Lau3336020215856.1%
Lion3229617212458.1%
Pai322241467865.2%
Jeffry321991287164.3%
Shun2968462267.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,880 of 4,499 rounds counted

9.4 inputs a second (564 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.66341,268
Lion8.8529643
Jacky9.1545242
Pai8.9536473
Jeffry8.0478382
Kage8.6518280
Jean10.2610274
Lau8.7520137
Shun8.5509181

By opponent's character

Akira9.7582442
Wolf9.4562439
Jacky9.4563367
Goh9.2551272
Lion9.6577220
Lau9.8587218
Jeffry9.2555192
Shun8.9534218
Jean10.2609200
Pai9.2551221
Kage9.8587203
Sarah9.3561171
Brad9.2555162
Aoi9.0538135
El Blaze9.0540121
Vanessa9.2555113
Lei Fei9.456481
Dural8.752141
Eileen9.154332
Taka8.651832

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira130765458.5%+2.5
Wolf112654758.0%+4.8
Jacky105535250.5%-4.7
Goh72373551.4%-7.3
Lion69393056.5%-0.7
Lau67353252.2%-6.4
Jeffry59362361.0%+5.8
Shun59332655.9%+0.3
Jean57273047.4%-10.6
Pai57411671.9%+15.3
Kage55272849.1%-7.2
Sarah55352063.6%+6.3
Brad47291861.7%+8.9
Aoi41291270.7%+10.2
El Blaze35161945.7%-14.3
Vanessa32151746.9%-9.6
Lei Fei25141156.0%+0.6
Dural138561.5%+4.4
Eileen97277.8%+20.7
Taka83537.5%-28.6

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open135726353.3%-3.1
Low Fence126695754.8%-0.4
Rectangle126765060.3%+3.4
Half Fence124725258.1%+1.6
Full Fence107535449.5%-7.4
Octagon107584954.2%-3.9
Breakable Full Fence101574456.4%+1.7
Single Wall92603265.2%+7.3
Breakable Half Fence81433853.1%-3.7
Full Fence and Open71422959.1%+4.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64655.6%56.6%-1.0
No walls35356.9%56.4%+0.6

Walls against open: -1.6 points (95% range -8.1 to +4.9), p 0.629 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Bird-Tat (Rank 33)2026/10/1374357.1%
TAPIOKA (Rank 30)2026/10/11105550.0%
フルレバ (Rank 36)2026/10/1172528.6%
pinturicchio (Rank 29)2026/10/1175271.4%
BANANA (Rank 29)2026/10/11128466.7%
zephyr_dural (Rank 31)2026/10/0686275.0%
肉彦さん☆彡 (Rank 32)2026/10/04104640.0%
simusimu500 (Rank 30)2026/09/2684450.0%
ji-ru_11 (Rank 30)2026/09/25126650.0%
Shadow (Rank 29)2026/09/2496366.7%
Koutei (Rank 33)2026/09/1597277.8%
ER_higante (Rank 30)2026/09/1495455.6%
ibusys (Rank 32)2026/08/2973442.9%
Umemaru-999 (Rank 28)2026/08/25106460.0%
hattori1357 (Rank 35)2026/08/1783537.5%
Varsity0326 (Rank 28)2026/07/2873442.9%
マクシミリアン15世 (Rank 34)2026/07/24107370.0%
fuuchanakira (Rank 29)2026/06/19115645.5%
fixed-star_61 (Rank 32)2026/06/1994544.4%
Akishin-0313 (Rank 31)2026/06/1893633.3%
Uecchi-Ver53 (Rank 30)2026/06/1884450.0%
TKS_5150 (Rank 32)2026/06/182013765.0%
ヘニオ (Rank 32)2026/06/131751229.4%
伍の人 (Rank 28)2026/05/22149564.3%
ぽこリオン (Rank 26)2026/05/0975271.4%

Round openings

Every character

backdash into evade down64815.5%
forward movement into punchP1994.8%
Rimon Chouchu66P1343.2%
backdash into punchP1343.2%
backdash into evade up1313.1%
backdash into Sentai4K872.1%
forward dash into Jouho Touken6P822.0%
backdash into Jouho Senshou46P781.9%
backdash into throwP+G721.7%
Ukoushin46P+K651.6%
Katousui2P641.5%
Rimon Chouchu66P into forward dash621.5%
Low Knuckle2P541.3%
Housui2P into forward dash481.1%
evade down into crouch dash forward471.1%

576 further openings account for the other 2,281 rounds.

Counted from 1,029 of the 1,107 matches played. The rest were not pulled for openings.

Akira

Career
948–938 · 50.3%
This season
326 matches · 52.1%
Peak rank
33

First hit in 52.5% of 1,344 rounds. Won 54.6% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: backs off first in 57.5% of rounds, against 29.4% against everyone else.

How is this tested?

Rimon Chouchu66P1349.9%
backdash into evade down1037.6%
forward dash into Jouho Touken6P826.1%
backdash into Jouho Senshou46P785.8%
Rimon Chouchu66P into forward dash624.6%
backdash into evade up584.3%
Housui2P into forward dash483.5%
forward dash into Jouho Senshou46P473.5%
forward dash into throwP+G392.9%
evade down into forward dash342.5%
crouch dash forward into Jouho Touken6P312.3%
Housui2P261.9%
backdash into Youhou33P261.9%
backdash into Goko Shutsudou3K+GP221.6%
evade down into Rimon Chouchu66P211.6%

150 further openings account for the other 541 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–13 · 46%9–9 · 50%too few to test
Jean11–15 · 42%4–2 · 67%too few to test
Kage6–10 · 38%6–6 · 50%too few to test
Lau9–6 · 60%6–4 · 60%too few to test
Wolf8–8 · 50%7–6 · 54%too few to test
Goh4–7 · 36%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
172–124 · 58.1%
This season
191 matches · 59.7%
Peak rank
32

First hit in 58.0% of 754 rounds. Won 55.8% of the rounds they struck first, 56.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.2% of rounds, against 29.9% in their other rounds.
  • Against Akira: evades first in 10.3% of rounds, against 2.6% against everyone else.
  • In round 1: opens with “46P+K Ukoushin” in 16.8% of rounds, against 5.7% in their other rounds.

How is this tested?

backdash into evade down13117.1%
backdash into Sentai4K8711.3%
Ukoushin46P+K658.5%
Katousui2P648.3%
Juchou Senshou8P+K455.9%
backdash into punchP425.5%
forward movement into punchP364.7%
backward movement into Ukoushin46P+K293.8%
backdash into throwP+G182.4%
Ukoushin46P+K into Ryusei Renkoushu46P+KP162.1%
backdash into backward movement152.0%
evade down into crouch dash forward131.7%
backdash into Sen'inshou3P121.6%
backdash into Senputai8K111.4%
Banchu6P81.0%

92 further openings account for the other 175 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–5 · 55%5–8 · 38%too few to test
Jacky6–8 · 43%5–2 · 71%too few to test
Goh9–5 · 64%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
146–78 · 65.2%
This season
118 matches · 63.6%
Peak rank
32

First hit in 58.6% of 442 rounds. Won 61.8% of the rounds they struck first, 54.6% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 36.5% of rounds, against 19.9% against everyone else.
  • Against Wolf: opens with “backdash into evade up” in 23.8% of rounds, against 3.4% against everyone else.

How is this tested?

backdash into evade down8118.2%
forward movement into punchP7617.1%
backdash into punchP368.1%
backdash into evade up286.3%
Souchuken2P225.0%
Souanshou3P+K204.5%
backdash into throwP+G132.9%
Senchuken6P112.5%
Hi'en Tankyaku9K92.0%
backdash into Soukasui3P61.4%
forward movement into Senchuken6P61.4%
backdash into Souka Rensui3PP51.1%
evade up into crouch dash forward51.1%
Hi'en Tankyaku9K into guardG40.9%
Senchutai3K40.9%

71 further openings account for the other 118 rounds.

Counted from 111 of the 118 matches played. The rest were not pulled for openings.

Jeffry

Career
128–71 · 64.3%
This season
106 matches · 67.0%
Peak rank
32

First hit in 51.4% of 424 rounds. Won 59.2% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down12028.3%
Low Knuckle2P5412.7%
backdash into Toe Kick2K245.7%
Middle Hell Stab6P+K225.2%
crouch into Low Knuckle2P133.1%
backdash into evade up122.8%
Ducking Low2K+G112.6%
backdash into punchP112.6%
backdash into throwP+G112.6%
forward movement into punchP112.6%
forward movement into Double KnucklePP92.1%
crouch dash forward into guardG71.6%
guardG into evade up61.4%
backdash into Double Hammer Down43P51.2%
backdash into Full Swing Upper33P51.2%

66 further openings account for the other 103 rounds.

Jacky

Career
521–394 · 56.9%
This season
125 matches · 44.0%
Peak rank
33

First hit in 47.2% of 390 rounds. Won 47.3% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down7920.3%
backdash into Middle Smash6P369.2%
forward movement into punchP235.9%
Squat Straight2P184.6%
backdash into punchP174.4%
Middle Smash6P143.6%
backdash into throwP+G123.1%
Slant Back Knuckle1P112.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP102.6%
backdash into Middle Smash Sword6PK102.6%
evade down into crouch dash forward102.6%
evade down into punchP92.3%
Middle Smash6P into kickK82.0%
backdash into evade up82.0%
forward movement into Jab Double StraightPPP71.8%

69 further openings account for the other 118 rounds.

Counted from 98 of the 125 matches played. The rest were not pulled for openings.

Jean

Career
264–163 · 61.8%
This season
65 matches · 52.3%
Peak rank
35

First hit in 51.5% of 274 rounds. Won 58.2% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P228.0%
Shitamaeken2P176.2%
forward movement into Maeken~Joudan MawashigeriPK145.1%
forward movement into punchP124.4%
forward dash into Harai'uke (Deflect)4P+K+G114.0%
backdash into Kake'uchi~Maekeri'age46PK103.6%
backdash into evade down103.6%
evade down into forward dash93.3%
backdash into Kake'uchi46P82.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK72.5%
backdash into Konohana Sakuya43P+K72.5%
Shitanagi Shutou1P62.2%
evade down into Gyaku Seikenzuki66P62.2%
backdash into Yoko'enpi6P41.5%
backdash into evade up41.5%

88 further openings account for the other 127 rounds.

Lau

Career
202–158 · 56.1%
This season
61 matches · 57.4%
Peak rank
33

First hit in 48.1% of 185 rounds. Won 58.4% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4926.5%
Fukko Kensou1P2111.3%
forward movement into punchP116.0%
Souchuken2P94.9%
backdash into Junho Chushou33P94.9%
backdash into punchP73.8%
Kosoushou46P into forward movement63.2%
backdash into throwP+G63.2%
backward movement into Kosoushou46P52.7%
backdash into Souchuken2P42.2%
backward movement into guardG42.2%
backdash into evade up31.6%
crouch dash back into Shakashou3P31.6%
crouch dash back into crouch31.6%
forward movement into RenshouPP31.6%

34 further openings account for the other 42 rounds.

Counted from 44 of the 61 matches played. The rest were not pulled for openings.

Kage

Career
291–214 · 57.6%
This season
71 matches · 62.0%
Peak rank
33

First hit in 60.0% of 180 rounds. Won 63.0% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4625.6%
backdash into punchP126.7%
backdash into Kodachinuki4K105.6%
forward movement into punchP95.0%
backdash into evade up84.4%
Jizuridan2P73.9%
crouch into Jizuridan2P63.3%
forward movement into SandangekiPPP63.3%
Hiji'uchi6P42.2%
backdash into ResshouPP42.2%
evade down into crouch dash forward42.2%
Nakageri3K into kickK31.7%
Ryubisen44K+G31.7%
backdash into Fusenjin3P31.7%
crouch dash forward into guardG31.7%

43 further openings account for the other 52 rounds.

Counted from 47 of the 71 matches played. The rest were not pulled for openings.

Shun

Career
46–22 · 67.7%
This season
44 matches · 61.4%
Peak rank
29

First hit in 52.7% of 169 rounds. Won 59.5% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P3319.4%
backdash into evade down2917.1%
crouch into Haisenchu1P2715.9%
Gyou'in Haishu3P into guardG158.8%
Haisenchu1P84.7%
Gyou'in Haishu3P into punchP52.9%
backdash into throwP+G52.9%
backdash into evade up42.4%
crouch into Gyou'in Haishu3P42.4%
Haisenchu1P into guardG31.8%
backdash into punchP31.8%
forward movement into punchP31.8%
Getsuga Gakushu46P into Rensai Gakushu46PP21.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP21.2%
backward movement into guardG21.2%

22 further openings account for the other 25 rounds.

Counted from 41 of the 44 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 1 of 15 tests hold up
  • Lion: 3 of 15 tests hold up
  • Pai: 2 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Jacky: 0 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)