VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

あっしゅさん

Career matches4,566
Career win rate55.5%
Round win rate53.2%
Peak rank35
Distinct opponents320
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira331,88694893850.3%
Jacky3283747636156.9%
Kage3245125819357.2%
Jean3542726416361.8%
Lion3229617212458.1%
Lau3227915912057.0%
Jeffry321991287164.3%
Pai311561015564.7%
Shun283526974.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira109624756.9%+1.7
Wolf95544156.8%+4.7
Jacky86464053.5%-1.3
Goh68343450.0%-8.2
Lion58322655.2%-1.3
Lau56302653.6%-3.9
Jean53233043.4%-13.7
Jeffry51321962.8%+8.0
Sarah51331864.7%+9.1
Kage50232746.0%-9.1
Shun48252352.1%-3.6
Brad42271564.3%+11.4
Pai42301271.4%+16.4
Aoi32221068.8%+10.2
Vanessa32151746.9%-9.0
El Blaze31141745.2%-15.1
Lei Fei25141156.0%+1.5
Dural138561.5%+5.2
Eileen97277.8%+21.5
Taka62433.3%-33.2

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open122655753.3%-2.6
Half Fence116665056.9%+1.0
Rectangle108644459.3%+3.5
Low Fence103554853.4%-0.8
Octagon98534554.1%-3.1
Breakable Full Fence93504353.8%-0.2
Full Fence93464749.5%-7.1
Single Wall73472664.4%+7.2
Breakable Half Fence62332953.2%-3.7
Full Fence and Open57342359.6%+6.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls57054.7%55.9%-1.2
No walls29856.0%55.6%+0.5

Walls against open: -1.6 points (95% range -8.6 to +5.3), p 0.643 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

n-nova06 (Rank 33)2026/09/1575271.4%
Koutei (Rank 33)2026/09/1597277.8%
ER_higante (Rank 30)2026/09/1495455.6%
肉彦さん☆彡 (Rank 32)2026/09/0693633.3%
zephyr_dural (Rank 30)2026/09/0675271.4%
ibusys (Rank 32)2026/08/2973442.9%
Umemaru-999 (Rank 28)2026/08/25106460.0%
hattori1357 (Rank 35)2026/08/1783537.5%
NO-NAMENANASI774 (Rank 32)2026/08/1772528.6%
TAPIOKA (Rank 30)2026/08/1795455.6%
Varsity0326 (Rank 28)2026/07/2873442.9%
マクシミリアン15世 (Rank 34)2026/07/24107370.0%
BANANA (Rank 30)2026/06/29108280.0%
ji-ru_11 (Rank 29)2026/06/28116554.5%
fuuchanakira (Rank 29)2026/06/19115645.5%
fixed-star_61 (Rank 32)2026/06/1994544.4%
Akishin-0313 (Rank 31)2026/06/1893633.3%
Bob-Takkun (Rank 34)2026/06/1874357.1%
Uecchi-Ver53 (Rank 30)2026/06/1884450.0%
TKS_5150 (Rank 32)2026/06/182013765.0%
ヘニオ (Rank 32)2026/06/131751229.4%
FUJI (Rank 28)2026/05/2974357.1%
伍の人 (Rank 28)2026/05/22149564.3%
ぽこリオン (Rank 26)2026/05/0975271.4%
HoAssYoAss (Rank 23)2026/05/0976185.7%

Round openings

Every character

backdash into evade down74819.2%
forward movement into punchP1774.5%
Rimon Chouchu66P1343.4%
backdash into evade up1243.2%
backdash into punchP912.3%
backdash into Sentai4K872.2%
forward dash into Jouho Touken6P822.1%
backdash into Jouho Senshou46P741.9%
Ukoushin46P+K651.7%
Katousui2P641.6%
Rimon Chouchu66P into forward dash621.6%
forward dash into throwP+G561.4%
Low Knuckle2P541.4%
evade down into forward dash501.3%
Housui2P into forward dash481.2%

517 further openings account for the other 1,981 rounds.

Akira

Rimon Chouchu66P1349.9%
backdash into evade down1218.9%
forward dash into Jouho Touken6P826.1%
backdash into Jouho Senshou46P745.5%
backdash into evade up634.7%
Rimon Chouchu66P into forward dash624.6%
forward dash into throwP+G513.8%
Housui2P into forward dash483.5%
forward dash into Jouho Senshou46P473.5%
evade down into forward dash382.8%
crouch dash forward into Jouho Touken6P282.1%
Housui2P261.9%
backdash into Youhou33P211.6%
evade down into Rimon Chouchu66P211.6%
backdash into Goko Shutsudou3K+GP191.4%

139 further openings account for the other 517 rounds.

Lion

backdash into evade down16221.1%
backdash into Sentai4K8711.3%
Ukoushin46P+K658.5%
Katousui2P648.3%
Juchou Senshou8P+K455.9%
forward movement into punchP364.7%
backdash into punchP324.2%
backward movement into Ukoushin46P+K293.8%
Ukoushin46P+K into Ryusei Renkoushu46P+KP162.1%
backdash into backward movement152.0%
evade down into crouch dash forward131.7%
backdash into Sen'inshou3P111.4%
backdash into Senputai8K111.4%
Banchu6P81.0%
backdash into throwP+G81.0%

89 further openings account for the other 165 rounds.

Jeffry

backdash into evade down13932.8%
Low Knuckle2P5412.7%
backdash into Toe Kick2K235.4%
Middle Hell Stab6P+K225.2%
backdash into evade up143.3%
crouch into Low Knuckle2P133.1%
Ducking Low2K+G112.6%
forward movement into punchP112.6%
backdash into punchP92.1%
forward movement into Double KnucklePP92.1%
crouch dash forward into guardG71.6%
guardG into evade up61.4%
backdash into Double Hammer Down43P51.2%
evade up into crouch dash forward51.2%
Elbow Butt6P40.9%

61 further openings account for the other 92 rounds.

Jacky

backdash into evade down10026.4%
backdash into Middle Smash6P369.5%
forward movement into punchP205.3%
Squat Straight2P174.5%
Middle Smash6P143.7%
backdash into punchP133.4%
Slant Back Knuckle1P112.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP102.6%
evade down into crouch dash forward102.6%
backdash into Middle Smash Sword6PK92.4%
Middle Smash6P into kickK82.1%
backdash into evade up82.1%
evade down into punchP82.1%
forward movement into Jab Double StraightPPP71.9%
backdash into Squat Straight2P41.1%

69 further openings account for the other 104 rounds.

Pai

backdash into evade down8827.2%
forward movement into punchP6118.9%
backdash into punchP226.8%
Souanshou3P+K206.2%
backdash into evade up185.6%
Souchuken2P134.0%
Hi'en Tankyaku9K72.2%
Senchuken6P61.9%
forward movement into Senchuken6P61.9%
backdash into Soukasui3P51.6%
backdash into throwP+G51.6%
Hi'en Tankyaku9K into guardG41.2%
Souanshou3P+K into guardG30.9%
backdash into Souanshou3P+K30.9%
forward movement into RenshouPP30.9%

46 further openings account for the other 59 rounds.

Jean

Gyaku Seikenzuki66P228.0%
backdash into evade down186.6%
Shitamaeken2P176.2%
forward movement into Maeken~Joudan MawashigeriPK145.1%
forward movement into punchP124.4%
forward dash into Harai'uke (Deflect)4P+K+G114.0%
backdash into Kake'uchi~Maekeri'age46PK103.6%
evade down into forward dash93.3%
backdash into Kake'uchi46P82.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK72.5%
backdash into Konohana Sakuya43P+K72.5%
Shitanagi Shutou1P62.2%
evade down into Gyaku Seikenzuki66P62.2%
backdash into evade up41.5%
crouch dash forward into guardG41.5%

85 further openings account for the other 119 rounds.

Kage

backdash into evade down5035.0%
backdash into Kodachinuki4K85.6%
backdash into punchP85.6%
forward movement into punchP85.6%
Jizuridan2P64.2%
backdash into evade up64.2%
crouch into Jizuridan2P53.5%
forward movement into SandangekiPPP53.5%
Hiji'uchi6P42.8%
Nakageri3K into kickK32.1%
Ryubisen44K+G32.1%
Nakageri3K21.4%
backdash into ResshouPP21.4%
backdash into SandangekiPPP21.4%
backward movement into guardG21.4%

28 further openings account for the other 29 rounds.

Lau

backdash into evade down4936.0%
Fukko Kensou1P128.8%
Souchuken2P96.6%
forward movement into punchP96.6%
backdash into Junho Chushou33P64.4%
Kosoushou46P into forward movement53.7%
backward movement into Kosoushou46P53.7%
backdash into Souchuken2P42.9%
Fukko Kensou1P into guardG21.5%
Sako Soushou4P+K21.5%
backdash into evade up21.5%
backdash into punchP21.5%
crouch dash back into Shakashou3P21.5%
crouch dash back into evade down21.5%
evade down into RenshouPP21.5%

22 further openings account for the other 23 rounds.

Shun

backdash into evade down2121.2%
crouch into Haisenchu1P1616.2%
Gyou'in Haishu3P1414.1%
Gyou'in Haishu3P into guardG1212.1%
Haisenchu1P44.0%
Gyou'in Haishu3P into punchP33.0%
backdash into punchP33.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP22.0%
backdash into evade up22.0%
backward movement into guardG22.0%
crouch into Gyou'in Haishu3P22.0%
forward movement into guardG22.0%
forward movement into punchP22.0%
Fukuchougeki2P11.0%
Getsuga Gakushu46P into Rensai Gakushu46PP11.0%

12 further openings account for the other 12 rounds.