Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1777 #456 of 3,686 on the Elo list →
Aoi177027 matches
Lion180422 matches
Pai178421 matches
Jeffry178116 matches
Jean178215 matches
Sarah178415 matches
Wolf178111 matches
Goh177110 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 32 | 301 | 228 | 73 | 75.8% |
|---|---|---|---|---|---|
| Jean | 34 | 226 | 149 | 77 | 65.9% |
| Aoi | 33 | 143 | 104 | 39 | 72.7% |
| Goh | 32 | 106 | 80 | 26 | 75.5% |
| Pai | 32 | 87 | 70 | 17 | 80.5% |
| Sarah | 30 | 84 | 64 | 20 | 76.2% |
| Lion | 32 | 74 | 62 | 12 | 83.8% |
| Kage | — | 29 | 27 | 2 | 93.1% |
| Wolf | 27 | 23 | 17 | 6 | 73.9% |
| Jeffry | 30 | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
183 of 541 rounds counted7.8 inputs a second (468 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 7.9 | 471 | 103 |
|---|---|---|---|
| Jean | 8.0 | 479 | 14 |
| Wolf | 8.4 | 505 | 26 |
| Goh | 7.3 | 437 | 40 |
By opponent's character
| Akira | 8.2 | 489 | 13 |
|---|---|---|---|
| Lau | 8.0 | 479 | 41 |
| Goh | 8.4 | 507 | 12 |
| El Blaze | 6.3 | 380 | 20 |
| Jeffry | 8.0 | 482 | 13 |
| Shun | 7.4 | 446 | 14 |
| Lion | 8.8 | 526 | 20 |
| Sarah | 7.5 | 449 | 14 |
| Kage | 7.9 | 473 | 14 |
| Lei Fei | 7.5 | 452 | 8 |
| Eileen | 7.3 | 440 | 6 |
| Brad | 7.3 | 438 | 3 |
| Vanessa | 8.7 | 521 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 16 | 14 | 2 | 87.5% | +14.8 |
|---|---|---|---|---|---|
| Lau | 16 | 13 | 3 | 81.2% | +12.6 |
| Wolf | 15 | 13 | 2 | 86.7% | +9.5 |
| Goh | 14 | 8 | 6 | 57.1% | -14.8 |
| El Blaze | 11 | 7 | 4 | 63.6% | -8.7 |
| Jeffry | 11 | 10 | 1 | 90.9% | +17.2 |
| Shun | 10 | 8 | 2 | 80.0% | +4.8 |
| Jacky | 7 | 7 | 0 | 100.0% | +33.0 |
| Lion | 6 | 2 | 4 | 33.3% | -44.2 |
| Sarah | 6 | 5 | 1 | 83.3% | +10.0 |
| Kage | 5 | 1 | 4 | 20.0% | -49.4 |
| Lei Fei | 5 | 3 | 2 | 60.0% | -7.4 |
| Pai | 5 | 3 | 2 | 60.0% | -20.8 |
| Aoi | 4 | 3 | 1 | 75.0% | +2.0 |
| Eileen | 2 | 2 | 0 | 100.0% | +19.2 |
| Jean | 2 | 1 | 1 | 50.0% | -31.9 |
| Taka | 2 | 2 | 0 | 100.0% | +26.7 |
| Brad | 1 | 0 | 1 | 0.0% | -79.5 |
| Vanessa | 1 | 0 | 1 | 0.0% | -64.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 20 | 16 | 4 | 80.0% | +5.1 |
|---|---|---|---|---|---|
| Half Fence | 18 | 13 | 5 | 72.2% | -2.8 |
| Breakable Full Fence | 16 | 11 | 5 | 68.8% | -2.8 |
| Open | 16 | 13 | 3 | 81.2% | +14.3 |
| Low Fence | 15 | 10 | 5 | 66.7% | -6.6 |
| Single Wall | 13 | 8 | 5 | 61.5% | -12.3 |
| Breakable Half Fence | 11 | 7 | 4 | 63.6% | -13.9 |
| Octagon | 11 | 10 | 1 | 90.9% | +12.6 |
| Rectangle | 11 | 9 | 2 | 81.8% | +10.0 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | -4.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 87 | 75.9% | 74.8% | +1.1 |
| No walls | 44 | 70.5% | 71.1% | -0.7 |
Walls against open: +1.8 points (95% range -14.2 to +17.8), p 0.830 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| はげまん (Rank 28) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 33) | 6 | 4 | 2 | 66.7% |
| そんさく先生@SRGM (Rank 34) | 6 | 4 | 2 | 66.7% |
| ヘニオ (Rank 35) | 6 | 5 | 1 | 83.3% |
| れうくろった (Rank 28) | 5 | 3 | 2 | 60.0% |
| 鳩男 (Rank 27) | 5 | 5 | 0 | 100.0% |
| 1FNOPLAYSORRY (Rank 33) | 4 | 3 | 1 | 75.0% |
| AlicerLandeel (Rank 29) | 4 | 3 | 1 | 75.0% |
| MaBoy (Rank 32) | 4 | 3 | 1 | 75.0% |
| mitorakujo (Rank 26) | 4 | 4 | 0 | 100.0% |
| ワクワク (Rank 34) | 4 | 1 | 3 | 25.0% |
| 菊の門、再び… (Rank 29) | 4 | 4 | 0 | 100.0% |
| HAM (Rank 33) | 3 | 2 | 1 | 66.7% |
| HaseMasa (Rank 25) | 3 | 2 | 1 | 66.7% |
| HoAssYoAss (Rank 25) | 3 | 3 | 0 | 100.0% |
| snake9821 (Rank 26) | 3 | 2 | 1 | 66.7% |
| 五寸釘くん (Rank 34) | 3 | 3 | 0 | 100.0% |
| 借酒中 (Rank 35) | 3 | 1 | 2 | 33.3% |
| banpal/バンパル (Rank 35) | 2 | 1 | 1 | 50.0% |
| calmknight[냠냠] (Rank 29) | 2 | 2 | 0 | 100.0% |
| lemon@のびしろF (Rank 28) | 2 | 2 | 0 | 100.0% |
| §Ryu~k§ (Rank 32) | 2 | 2 | 0 | 100.0% |
| さみぃ_ANTARES (Rank 35) | 2 | 2 | 0 | 100.0% |
| キリマンジャロさなえ (Rank 32) | 2 | 2 | 0 | 100.0% |
| 绝逼膝盖 (Rank 31) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| ヘニオ (Rank 35) | 2026/08/25 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| さみぃ_ANTARES (Rank 35) | 2026/08/25 | 2 | 2 | 0 | 100.0% |
| ワクワク (Rank 34) | 2026/08/25 | 4 | 1 | 3 | 25.0% |
| そんさく先生@SRGM (Rank 34) | 2026/08/18 | 6 | 4 | 2 | 66.7% |
| キリマンジャロさなえ (Rank 32) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| ∈挙動不審∋ (Rank 33) | 2026/06/24 | 6 | 4 | 2 | 66.7% |
| HaseMasa (Rank 25) | 2026/06/24 | 3 | 2 | 1 | 66.7% |
| 1FNOPLAYSORRY (Rank 33) | 2026/06/17 | 4 | 3 | 1 | 75.0% |
| mitorakujo (Rank 26) | 2026/05/18 | 4 | 4 | 0 | 100.0% |
| snake9821 (Rank 26) | 2026/05/18 | 3 | 2 | 1 | 66.7% |
| HoAssYoAss (Rank 25) | 2026/05/16 | 3 | 3 | 0 | 100.0% |
| 鳩男 (Rank 27) | 2026/04/25 | 5 | 5 | 0 | 100.0% |
| れうくろった (Rank 28) | 2026/04/25 | 5 | 3 | 2 | 60.0% |
| AlicerLandeel (Rank 29) | 2026/04/24 | 4 | 3 | 1 | 75.0% |
| 借酒中 (Rank 35) | 2026/04/24 | 3 | 1 | 2 | 33.3% |
| 五寸釘くん (Rank 34) | 2026/04/24 | 3 | 3 | 0 | 100.0% |
| lemon@のびしろF (Rank 28) | 2026/04/23 | 2 | 2 | 0 | 100.0% |
| MaBoy (Rank 32) | 2026/04/23 | 4 | 3 | 1 | 75.0% |
| はげまん (Rank 28) | 2026/04/15 | 9 | 7 | 2 | 77.8% |
| calmknight[냠냠] (Rank 29) | 2026/04/15 | 2 | 2 | 0 | 100.0% |
| §Ryu~k§ (Rank 32) | 2026/04/15 | 2 | 2 | 0 | 100.0% |
| banpal/バンパル (Rank 35) | 2026/04/08 | 2 | 1 | 1 | 50.0% |
| 绝逼膝盖 (Rank 31) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| HAM (Rank 33) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
| 菊の門、再び… (Rank 29) | 2026/04/02 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 98 | 18.1% |
|---|---|---|
| forward movement into punchP | 57 | 10.5% |
| backdash into punchP | 18 | 3.3% |
| backdash into throwP+G | 13 | 2.4% |
| backdash into Konohana Sakuya43P+K | 12 | 2.2% |
| Juchou Senshou8P+K | 8 | 1.5% |
| forward dash into evade up | 8 | 1.5% |
| backdash into Honrakukyaku46K+G | 7 | 1.3% |
| backdash into evade down | 7 | 1.3% |
| forward dash into Kusanagi2K+G | 7 | 1.3% |
| punchP | 7 | 1.3% |
| backdash into Double Hammer Down43P | 6 | 1.1% |
| backward movement into evade up | 6 | 1.1% |
| forward movement into Double KnucklePP | 6 | 1.1% |
| Senputai8K | 5 | 0.9% |
189 further openings account for the other 278 rounds.
Aoi
- Career
- 104–39 · 72.7%
- This season
- 27 matches · 63.0%
- Peak rank
- 33
First hit in 50.5% of 103 rounds. Won 57.7% of the rounds they struck first, 54.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 13.6% |
|---|---|---|
| forward movement into punchP | 12 | 11.7% |
| backdash into throwP+G | 7 | 6.8% |
| forward dash into Kusanagi2K+G | 7 | 6.8% |
| backdash into Maegeri3K | 4 | 3.9% |
| forward dash into evade up | 4 | 3.9% |
| backdash into Hou'oushu3P | 3 | 2.9% |
| backdash into Koromoguruma66P | 3 | 2.9% |
| backdash into Ryoushi43P | 3 | 2.9% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 2 | 1.9% |
| backdash into Raijinha6K | 2 | 1.9% |
| backdash into Sou'unha66K | 2 | 1.9% |
| backdash into punchP | 2 | 1.9% |
| crouch dash forward into Hou'oushu3P | 2 | 1.9% |
| crouch dash forward into throwP+G | 2 | 1.9% |
29 further openings account for the other 34 rounds.
Lion
- Career
- 62–12 · 83.8%
- This season
- 22 matches · 81.8%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 15.3% |
|---|---|---|
| backdash into punchP | 9 | 10.6% |
| Juchou Senshou8P+K | 8 | 9.4% |
| Senputai8K | 5 | 5.9% |
| forward movement into punchP | 5 | 5.9% |
| backdash into Kishitsu Kasensou43P | 4 | 4.7% |
| backdash into Sen'inshou3P | 3 | 3.5% |
| backdash into Tanhikyaku46K | 3 | 3.5% |
| crouch into Dantai3K | 3 | 3.5% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 2.4% |
| backdash into evade down | 2 | 2.4% |
| crouch into Katousui2P | 2 | 2.4% |
| crouch into Shicchi Soutai3K+G | 2 | 2.4% |
| evade down into Kishitsu Kasensou43P | 2 | 2.4% |
| forward movement into evade up | 2 | 2.4% |
20 further openings account for the other 20 rounds.
Pai
- Career
- 70–17 · 80.5%
- This season
- 21 matches · 81.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 19.3% |
|---|---|---|
| backdash into evade up | 12 | 14.5% |
| backdash into Honrakukyaku46K+G | 7 | 8.4% |
| backdash into Senchutai3K | 4 | 4.8% |
| forward movement into RenshouPP | 3 | 3.6% |
| guardG into evade down | 3 | 3.6% |
| Senchuken6P | 2 | 2.4% |
| backdash into Ensei Touku Haikyaku66K+G | 2 | 2.4% |
| backdash into Senkyaku Chushou3KP | 2 | 2.4% |
| backdash into throwP+G | 2 | 2.4% |
| evade up into crouch dash forward | 2 | 2.4% |
| punchP | 2 | 2.4% |
| up-forward kick+guard9K+G | 2 | 2.4% |
| Senchuken6P into Ensei Soushouheki4P | 1 | 1.2% |
| Senchuken6P into Takuten Soudou64PP | 1 | 1.2% |
22 further openings account for the other 22 rounds.
Jeffry
- Career
- 1–2 · 33.3%
- This season
- 16 matches · 68.8%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 25.8% |
|---|---|---|
| backdash into Double Hammer Down43P | 6 | 9.1% |
| forward movement into Double KnucklePP | 6 | 9.1% |
| backdash into punchP | 4 | 6.1% |
| backdash into Full Swing Upper33P | 3 | 4.5% |
| backdash into Megaton Knuckle43P+K | 3 | 4.5% |
| backdash into evade down | 3 | 4.5% |
| backdash into throwP+G | 3 | 4.5% |
| punchP into Double KnucklePP | 3 | 4.5% |
| backdash into throw escape | 2 | 3.0% |
| forward movement into punchP | 2 | 3.0% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 1.5% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 1.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 1.5% |
| Overblow Shoulder66P+K | 1 | 1.5% |
10 further openings account for the other 10 rounds.
Jean
- Career
- 149–77 · 65.9%
- This season
- 15 matches · 66.7%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 19 | 30.2% |
|---|---|---|
| backdash into Konohana Sakuya43P+K | 12 | 19.1% |
| forward movement into punchP | 8 | 12.7% |
| crouch into Shitamaeken2P | 2 | 3.2% |
| Doumawashi Kaitengeri46K+G | 1 | 1.6% |
| Gyaku Seikenzuki66P | 1 | 1.6% |
| Shitamaeken2P | 1 | 1.6% |
| Shitazuki3P into Oishitazuki3PP | 1 | 1.6% |
| backdash into Chudan Ushiro Mawashigeri66K | 1 | 1.6% |
| backdash into Chudan~Joudan Mawashigeri3KK | 1 | 1.6% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 1.6% |
| backdash into Oishitazuki3PP | 1 | 1.6% |
| backdash into Tate'enpi33P | 1 | 1.6% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 1 | 1.6% |
| backdash into crouch dash forward | 1 | 1.6% |
11 further openings account for the other 11 rounds.
Sarah
- Career
- 64–20 · 76.2%
- This season
- 15 matches · 86.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 11 | 19.3% |
|---|---|---|
| forward movement into punchP | 9 | 15.8% |
| backdash into Leg Slicer2K+G | 3 | 5.3% |
| punchP | 3 | 5.3% |
| Rising Elbow6P into Double Joint Butt6PK | 2 | 3.5% |
| Stiletto66K | 2 | 3.5% |
| backdash into Crescent Heel4K+G | 2 | 3.5% |
| backward movement into evade up | 2 | 3.5% |
| forward dash into Leg Slicer2K+G | 2 | 3.5% |
| forward dash into Low Spin Kick3K+G | 2 | 3.5% |
| guardG into throw escape | 2 | 3.5% |
| backdash into Jab StraightPP | 1 | 1.8% |
| backdash into Jackknife Kick3K | 1 | 1.8% |
| backdash into Jackknife Middle Kick3KK | 1 | 1.8% |
| backdash into Low Spin Kick3K+G | 1 | 1.8% |
13 further openings account for the other 13 rounds.
Goh
- Career
- 80–26 · 75.5%
- This season
- 10 matches · 60.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 17.5% |
|---|---|---|
| backdash into Kirin33P | 4 | 10.0% |
| forward dash into Ni'oudaoshi3K+G | 4 | 10.0% |
| forward movement into punchP | 2 | 5.0% |
| guardG into Hiji'ate6P | 2 | 5.0% |
| guardG into Tsukikage6K | 2 | 5.0% |
| Kyousengeri46K into forward movement | 1 | 2.5% |
| backdash into Batousatsu3KP | 1 | 2.5% |
| backdash into Maegeri3K | 1 | 2.5% |
| backdash into Soukyu46P | 1 | 2.5% |
| backward movement into Hiji'ate6P | 1 | 2.5% |
| crouch dash back | 1 | 2.5% |
| crouch dash forward into Ni'oudaoshi3K+G | 1 | 2.5% |
| crouch dash forward into Tsukikage6K | 1 | 2.5% |
| evade down into guardG | 1 | 2.5% |
10 further openings account for the other 10 rounds.
Wolf
- Career
- 17–6 · 73.9%
- This season
- 11 matches · 81.8%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 11.1% |
|---|---|---|
| forward dash into evade up | 3 | 8.3% |
| forward movement into punchP | 3 | 8.3% |
| backdash into Arrow Knuckle3P | 2 | 5.6% |
| backdash into Body Blow6P | 2 | 5.6% |
| backdash into Short Shoulder46P+K | 2 | 5.6% |
| forward movement into Jab StraightPP | 2 | 5.6% |
| backdash into Deadly Move Front6P+K+G | 1 | 2.8% |
| backdash into Low Drop Kick62K | 1 | 2.8% |
| backdash into Low Smash2K | 1 | 2.8% |
| backdash into Quick Shoulder66P+K | 1 | 2.8% |
| backdash into Regret Discharge33P+K | 1 | 2.8% |
| backdash into crouch dash forward | 1 | 2.8% |
| backdash into punchP | 1 | 2.8% |
| backward movement into evade up | 1 | 2.8% |
10 further openings account for the other 10 rounds.
Akira
- Career
- 228–73 · 75.8%
- This season
- 2 matches · 50.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Jouho Touken6P into forward dash | 1 | 10.0% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 1 | 10.0% |
| backdash into Sokutai3K | 1 | 10.0% |
| backdash into evade up | 1 | 10.0% |
| crouch dash forward into Youhou33P | 1 | 10.0% |
| forward dash into Souka Housui3P+K | 1 | 10.0% |
| forward dash into forward movement | 1 | 10.0% |
| forward movement into throwP+G | 1 | 10.0% |
| kickK into evade up | 1 | 10.0% |
| punchP into forward dash | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Aoi: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
