VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

akiki-99-shadow

Career matches1,076
Career win rate74.5%
Round win rate64.1%
Peak rank34
Distinct opponents61
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira323012287375.8%
Jean342261497765.9%
Aoi331431043972.7%
Goh32106802675.5%
Pai3287701780.5%
Sarah3084642076.2%
Lion3274621283.8%
Kage2927293.1%
Wolf272317673.9%
Jeffry3031233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1614287.5%+14.8
Lau1613381.2%+12.7
Wolf1513286.7%+9.5
Goh148657.1%-14.8
El Blaze117463.6%-8.7
Jeffry1110190.9%+17.1
Shun108280.0%+4.8
Jacky770100.0%+33.1
Lion62433.3%-44.2
Sarah65183.3%+10.0
Kage51420.0%-49.6
Lei Fei53260.0%-7.3
Pai53260.0%-21.0
Aoi43175.0%+2.1
Eileen220100.0%+19.1
Jean21150.0%-32.0
Taka220100.0%+26.7
Brad1010.0%-79.5
Vanessa1010.0%-64.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2016480.0%+5.0
Half Fence1813572.2%-2.8
Breakable Full Fence1611568.8%-2.8
Open1613381.2%+14.4
Low Fence1510566.7%-6.6
Single Wall138561.5%-12.3
Breakable Half Fence117463.6%-13.9
Octagon1110190.9%+12.6
Rectangle119281.8%+10.0
Full Fence and Open32166.7%-4.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8775.9%74.8%+1.1
No walls4470.5%71.1%-0.7

Walls against open: +1.7 points (95% range -14.3 to +17.7), p 0.832 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 35)2026/08/2565183.3%
さみぃ_ANTARES (Rank 35)2026/08/25220100.0%
ワクワク (Rank 34)2026/08/2541325.0%
そんさく先生@SRGM (Rank 34)2026/08/1864266.7%
キリマンジャロさなえ (Rank 32)2026/08/18220100.0%
∈挙動不審∋ (Rank 33)2026/06/2464266.7%
HaseMasa (Rank 25)2026/06/2432166.7%
1FNOPLAYSORRY (Rank 33)2026/06/1743175.0%
mitorakujo (Rank 26)2026/05/18440100.0%
snake9821 (Rank 26)2026/05/1832166.7%
HoAssYoAss (Rank 25)2026/05/16330100.0%
鳩男 (Rank 27)2026/04/25550100.0%
れうくろった (Rank 28)2026/04/2553260.0%
AlicerLandeel (Rank 29)2026/04/2443175.0%
借酒中 (Rank 35)2026/04/2431233.3%
五寸釘くん (Rank 34)2026/04/24330100.0%
lemon@のびしろF (Rank 28)2026/04/23220100.0%
MaBoy (Rank 32)2026/04/2343175.0%
はげまん (Rank 28)2026/04/1597277.8%
calmknight[냠냠] (Rank 29)2026/04/15220100.0%
§Ryu~k§ (Rank 32)2026/04/15220100.0%
banpal/バンパル (Rank 35)2026/04/0821150.0%
绝逼膝盖 (Rank 31)2026/04/03220100.0%
HAM (Rank 33)2026/04/0332166.7%
菊の門、再び… (Rank 29)2026/04/02440100.0%

Round openings

Every character

backdash into evade up13023.9%
forward movement into punchP5710.5%
backdash into Konohana Sakuya43P+K122.2%
backdash into punchP122.2%
backdash into throwP+G101.8%
Juchou Senshou8P+K81.5%
backdash into evade down81.5%
backward movement into evade up81.5%
forward dash into evade up81.5%
backdash into Honrakukyaku46K+G71.3%
forward dash into Kusanagi2K+G71.3%
punchP71.3%
backdash into Double Hammer Down43P61.1%
forward movement into Double KnucklePP61.1%
Senputai8K50.9%

174 further openings account for the other 252 rounds.

Aoi

backdash into evade up2120.4%
forward movement into punchP1211.7%
forward dash into Kusanagi2K+G76.8%
forward dash into evade up43.9%
backdash into Hou'oushu3P32.9%
backdash into Koromoguruma66P32.9%
backdash into Ryoushi43P32.9%
backdash into throwP+G32.9%
Chudan Hiji'ate6P into Tsumujisakura6PP21.9%
backdash into Maegeri3K21.9%
backdash into Raijinha6K21.9%
backdash into Sou'unha66K21.9%
backward movement into evade up21.9%
crouch dash forward into Hou'oushu3P21.9%
crouch dash forward into throwP+G21.9%

28 further openings account for the other 33 rounds.

Lion

backdash into evade up1821.2%
Juchou Senshou8P+K89.4%
Senputai8K55.9%
backdash into punchP55.9%
forward movement into punchP55.9%
backdash into Kishitsu Kasensou43P44.7%
backdash into Sen'inshou3P33.5%
crouch into Dantai3K33.5%
backdash into Tanhikyaku46K22.4%
backdash into Touku Rigou Bantaitetsu46K+G22.4%
backdash into evade down22.4%
crouch into Katousui2P22.4%
crouch into Shicchi Soutai3K+G22.4%
evade down into Kishitsu Kasensou43P22.4%
forward movement into evade up22.4%

20 further openings account for the other 20 rounds.

Pai

backdash into evade up1922.9%
forward movement into punchP1619.3%
backdash into Honrakukyaku46K+G78.4%
backdash into Senchutai3K33.6%
forward movement into RenshouPP33.6%
guardG into evade down33.6%
Senchuken6P22.4%
backdash into Senkyaku Chushou3KP22.4%
evade up into crouch dash forward22.4%
punchP22.4%
up-forward kick+guard9K+G22.4%
Senchuken6P into Ensei Soushouheki4P11.2%
Senchuken6P into Takuten Soudou64PP11.2%
backdash into Ensei Touku Haikyaku66K+G11.2%
backdash into Ensei Toukyaku46K11.2%

18 further openings account for the other 18 rounds.

Jeffry

backdash into evade up2131.8%
backdash into Double Hammer Down43P69.1%
forward movement into Double KnucklePP69.1%
backdash into Full Swing Upper33P34.5%
backdash into evade down34.5%
backdash into punchP34.5%
backdash into throwP+G34.5%
punchP into Double KnucklePP34.5%
backdash into Megaton Knuckle43P+K23.0%
forward movement into punchP23.0%
Dash Elbow66P into Dash Elbow Upper66PP11.5%
Double KnucklePP into Double Knuckle~UpperPPP11.5%
Knee Push4K into Knee Push Wild Hook4KP11.5%
Overblow Shoulder66P+K11.5%
backdash into Side Kick3K11.5%

9 further openings account for the other 9 rounds.

Jean

backdash into evade up2133.3%
backdash into Konohana Sakuya43P+K1219.1%
forward movement into punchP812.7%
crouch into Shitamaeken2P23.2%
Doumawashi Kaitengeri46K+G11.6%
Gyaku Seikenzuki66P11.6%
Shitamaeken2P11.6%
Shitazuki3P into Oishitazuki3PP11.6%
backdash into Chudan Ushiro Mawashigeri66K11.6%
backdash into Hou'ou Kourui Otoshi4K+G11.6%
backdash into Oishitazuki3PP11.6%
backdash into Tate'enpi33P11.6%
backdash into crouch dash forward11.6%
backdash into evade down11.6%
backdash into punchP11.6%

9 further openings account for the other 9 rounds.

Sarah

backdash into evade up1221.1%
forward movement into punchP915.8%
backdash into Leg Slicer2K+G35.3%
punchP35.3%
Rising Elbow6P into Double Joint Butt6PK23.5%
Stiletto66K23.5%
backdash into Crescent Heel4K+G23.5%
backdash into throwP+G23.5%
backward movement into evade up23.5%
forward dash into Leg Slicer2K+G23.5%
forward dash into Low Spin Kick3K+G23.5%
guardG into throwP+G23.5%
backdash into Jab StraightPP11.8%
backdash into Jackknife Middle Kick3KK11.8%
backdash into Low Spin Kick3K+G11.8%

11 further openings account for the other 11 rounds.

Goh

backdash into evade up1025.0%
forward dash into Ni'oudaoshi3K+G410.0%
forward movement into punchP25.0%
guardG into Hiji'ate6P25.0%
guardG into Tsukikage6K25.0%
Kyousengeri46K into forward movement12.5%
backdash into Batousatsu3KP12.5%
backdash into Kirin33P12.5%
backdash into Maegeri3K12.5%
backdash into Soukyu46P12.5%
backward movement into Hiji'ate6P12.5%
crouch dash back12.5%
crouch dash forward into Ni'oudaoshi3K+G12.5%
crouch dash forward into Tsukikage6K12.5%
evade down into guardG12.5%

10 further openings account for the other 10 rounds.

Wolf

backdash into evade up616.7%
forward dash into evade up38.3%
forward movement into punchP38.3%
backdash into Arrow Knuckle3P25.6%
backdash into Short Shoulder46P+K25.6%
forward movement into Jab StraightPP25.6%
backdash into Body Blow6P12.8%
backdash into Deadly Move Front6P+K+G12.8%
backdash into Low Smash2K12.8%
backdash into Quick Shoulder66P+K12.8%
backdash into Regret Discharge33P+K12.8%
backdash into crouch dash forward12.8%
backdash into punchP12.8%
backward movement into evade up12.8%
evade down into crouch12.8%

9 further openings account for the other 9 rounds.

Akira

backdash into evade up220.0%
Jouho Touken6P into forward dash110.0%
Rimon Chouchu66P into forward dash110.0%
crouch dash forward into Youhou33P110.0%
forward dash into Souka Housui3P+K110.0%
forward dash into forward movement110.0%
forward movement into throwP+G110.0%
kickK into evade up110.0%
punchP into forward dash110.0%