VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

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Career matches2,434
Career win rate55.0%
Round win rate54.0%
Peak rank34
Distinct opponents86
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage341,24068955155.6%
Taka3255229725553.8%
Akira2734217716551.8%
Dural3330017612458.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf2215768.2%+7.8
Pai1810855.6%-8.0
Lau1411378.6%+26.2
Sarah127558.3%-6.7
Goh117463.6%+8.8
Jacky114736.4%-14.7
Akira105550.0%-3.3
Dural98188.9%+21.0
Jeffry98188.9%+25.8
Brad73442.9%-23.6
Jean73442.9%-6.3
Vanessa74357.1%+0.5
Aoi330100.0%+37.8
Eileen3030.0%-64.4
El Blaze32166.7%+14.4
Kage32166.7%+4.5
Shun3030.0%-45.8
Lion2020.0%-44.9
Taka2020.0%-49.9
Lei Fei1010.0%-45.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon30171356.7%-1.6
Open189950.0%-13.6
Breakable Half Fence169756.2%-3.0
Full Fence1511473.3%+16.6
Low Fence1410471.4%+13.3
Rectangle138561.5%+2.1
Breakable Full Fence127558.3%+1.1
Single Wall125741.7%-16.6
Half Fence114736.4%-16.3
Full Fence and Open107370.0%+7.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9757.7%57.6%+0.2
No walls4454.5%59.8%-5.3

Walls against open: +5.4 points (95% range -11.8 to +22.6), p 0.537 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

超ボタン連打マ~ン (Rank 36)2026/06/242020.0%
Koutei (Rank 29)2026/06/2487187.5%
ワクワク (Rank 32)2026/06/2464266.7%
HIGE (Rank 31)2026/06/1421150.0%
okamiaoi_127 (Rank 28)2026/06/1232166.7%
AlicerLandeel (Rank 31)2026/06/1232166.7%
ばねばば (Rank 30)2026/06/1054180.0%
おむすび山▲かずkaz_kcj (Rank 31)2026/06/1052340.0%
VLW_PS (Rank 32)2026/06/08220100.0%
joechou222 (Rank 33)2026/06/0632166.7%
Kanabun_BIG_SALE (Rank 32)2026/06/06220100.0%
aona (Rank 35)2026/05/1432166.7%
W-TETSU (Rank 30)2026/05/1432166.7%
ji-ru_11 (Rank 32)2026/05/1432166.7%
rocketopunch (Rank 31)2026/05/1153260.0%
マーウォ (Rank 35)2026/05/0631233.3%
テクノモデル (Rank 35)2026/05/06220100.0%
Zenpro-052 (Rank 33)2026/05/062020.0%
ヘニオ (Rank 30)2026/05/062020.0%
44884 (Rank 29)2026/05/052020.0%
Kwiitter_KR (Rank 32)2026/05/05330100.0%
lapislazuli (Rank 33)2026/05/0542250.0%
都筑まもる君 (Rank 33)2026/05/0531233.3%
mmmsm (Rank 27)2026/05/05330100.0%
raduakira (Rank 27)2026/05/0531233.3%

Round openings

Every character

forward movement into punchP7611.9%
forward dash into Knee Kick6K233.6%
forward movement into One Two UpperPPP213.3%
backdash into back kick+guard4K+G193.0%
backdash into Furikakato OtoshiK+G162.5%
Rasen4P into Rasen Urageri4PK152.4%
evade up into crouch dash forward152.4%
backdash into Stop Kick4K142.2%
Rasen4P132.0%
backdash into Hagakure-ryu In Raijingeki46P+K132.0%
backdash into Gen'you4K+G121.9%
backdash into guardG121.9%
Hi'en Tankyaku9K111.7%
Tsumujigeri2K+G111.7%
backdash111.7%

174 further openings account for the other 356 rounds.

Dural

forward movement into punchP5512.3%
forward dash into Knee Kick6K235.2%
forward movement into One Two UpperPPP214.7%
backdash into back kick+guard4K+G194.2%
evade up into crouch dash forward153.4%
backdash into Stop Kick4K143.1%
Hi'en Tankyaku9K112.5%
backdash92.0%
backdash into Soukyu46P92.0%
forward dash into Rising Elbow6P92.0%
forward movement into One TwoPP92.0%
Slant Back Knuckle1P into High Spin Kick1PK81.8%
backdash into guardG81.8%
Rising Elbow6P into kickK71.6%
Spine Whip4P into kickK71.6%

131 further openings account for the other 223 rounds.

Kage

forward movement into punchP179.6%
backdash into Furikakato OtoshiK+G169.0%
Rasen4P into Rasen Urageri4PK158.5%
Rasen4P137.3%
backdash into Hagakure-ryu In Raijingeki46P+K137.3%
backdash into Gen'you4K+G126.8%
Tsumujigeri2K+G116.2%
Fusen Renkyaku6K+G74.0%
Rasen4P into kickK74.0%
backdash into Senpujin2P+K74.0%
Hiji'uchi6P52.8%
throwP+G52.8%
backdash into Kodachinuki4K42.3%
backdash into guardG42.3%
forward movement into SandangekiPPP31.7%

30 further openings account for the other 38 rounds.

Taka

forward movement into punchP444.4%
Kachi'age33P+K111.1%
backdash111.1%
evade down into Mageryu46P111.1%
forward movement into Tsuppari 3PPP111.1%
punchP111.1%

Akira

Senzankou66P+K into throwP+G120.0%
backdash120.0%
crouch dash forward into Youhou33P120.0%
crouch dash forward into evade down120.0%
forward dash into forward punch+kick6P+K120.0%