VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

CMoney012

  • Shun
  • Pai
Career matches1,939
Career win rate59.5%
Round win rate48.5%
Peak rank41
Distinct opponents67
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1852 #240 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau411,8131,06974459.0%
Shun30107723567.3%
Pai261913668.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,883 of 1,883 rounds counted

6.0 inputs a second (360 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.03611,677
Shun5.9355156
Pai5.935250

By opponent's character

Vanessa5.8349473
Lau6.4385192
Jacky6.0361158
El Blaze5.8350144
Pai6.1364135
Wolf6.3377106
Shun6.136596
Brad5.935494
Lei Fei5.734080
Lion5.935473
Aoi6.036367
Taka6.035759
Sarah6.136858
Akira6.136848
Kage5.935440
Goh6.941123
Eileen6.337619
Jean5.935613
Jeffry6.43835

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Vanessa114357930.7%-4.7
Lau46291763.0%+6.9
Jacky39102925.6%-18.4
El Blaze38182047.4%+7.1
Pai32141843.8%-4.3
Wolf26141253.9%-7.7
Shun2315865.2%+11.8
Brad2112957.1%+1.7
Lei Fei1991047.4%-4.4
Lion1991047.4%+3.2
Aoi1712570.6%+2.5
Taka178947.1%-5.1
Sarah1513286.7%+17.8
Akira139469.2%+12.4
Kage116554.5%-5.4
Goh770100.0%+14.3
Eileen53260.0%+3.3
Jean32166.7%+37.1
Jeffry110100.0%+32.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open59293049.1%-2.1
Half Fence57213636.8%-10.0
Breakable Full Fence52213140.4%-10.9
Octagon49272255.1%+5.2
Low Fence48242450.0%+4.5
Breakable Half Fence41182343.9%-2.4
Full Fence41231856.1%+2.4
Rectangle41202148.8%+5.8
Single Wall33151845.5%-1.2
Full Fence and Open1911857.9%+6.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28146.3%48.3%-2.0
No walls14048.6%48.2%+0.3

Walls against open: -2.3 points (95% range -13.5 to +8.9), p 0.683 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無謀 (Rank 37)2026/10/0732191359.4%
DEExTHAxGEE (Rank 42)2026/10/0794544.4%
JoeWoahTho (Rank 33)2026/09/1962433.3%
BLACKALERT!!! (Rank 42)2026/09/19110337730.0%
RushdownTurtle(RDT) (Rank 37)2026/09/05139469.2%
Chris (Rank 36)2026/07/25128466.7%
RareEntity (Rank 42)2026/07/252491537.5%
iKillYouXChicken (Rank 38)2026/07/25114736.4%
JINXHAND (Rank 32)2026/07/20440100.0%
Akai (Rank 40)2026/07/1830131743.3%
SC1_Signia (Rank 36)2026/07/1775271.4%
ChilePiquín (Rank 34)2026/07/1776185.7%
banok (Rank 40)2026/07/116060.0%
Denkai (Rank 43)2026/06/27343318.8%
Dadshido (Rank 40)2026/06/2164266.7%
RentalAnimator (Rank 42)2026/06/211331023.1%
TheBusta (Rank 27)2026/06/2154180.0%
onuelito (Rank 38)2026/06/2195455.6%
DFAxCalamity (Rank 33)2026/06/2072528.6%
BLACKSTAR (Rank 39)2026/06/1986275.0%
VFNumbers (Rank 42)2026/06/19126650.0%
daRockReaper (Rank 39)2026/06/17440100.0%
n.fangy (Rank 36)2026/06/1673442.9%
Koenraku (Rank 28)2026/06/1352340.0%
BFGC|McMoney (Rank 34)2026/06/13770100.0%

Round openings

Every character

guardG20912.2%
crouch into Senchutai3K19011.1%
Souko Sensou66P+K1307.6%
guardG into Saishikkyaku4K1015.9%
backdash into evade up543.1%
backdash into Tenshin EngekishouP+K513.0%
backdash into Honshin Hekiken1P+K502.9%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP432.5%
backdash into Fukko Kensou1P382.2%
backdash into Sako Soushou4P+K382.2%
backdash into evade down331.9%
forward dash into throwP+G331.9%
guardG into down-back kick+guard1K+G311.8%
backdash into Enjin Senpukyaku4K+G291.7%
guardG into Enjin Senpukyaku4K+G261.5%

190 further openings account for the other 659 rounds.

Counted from 423 of the 466 matches played. The rest were not pulled for openings.

Lau

Career
1,069–744 · 59.0%
This season
415 matches · 46.3%
Peak rank
41

First hit in 52.7% of 1,498 rounds. Won 50.1% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 9.6% of rounds, against 2.4% in their other rounds.
  • Against Shun: evades first in 14.9% of rounds, against 3.2% against everyone else.
  • After winning a round: backs off first in 40.7% of rounds, against 19.8% after losing one.
  • When behind: waits first in 54.3% of rounds, against 38.5% when ahead or level.
  • In round 1: opens with “crouch into 3K Senchutai” in 20.3% of rounds, against 9.9% in their other rounds.
  • Against Wolf: opens with “G guard” in 17.8% of rounds, against 12.0% against everyone else.
  • After losing a round: opens with “G guard” in 18.5% of rounds, against 8.1% after winning one.
  • When ahead: opens with “backdash into P+K Tenshin Engekishou” in 6.9% of rounds, against 1.7% when level or behind.

How is this tested?

crouch into Senchutai3K19012.5%
guardG18712.3%
Souko Sensou66P+K1308.6%
guardG into Saishikkyaku4K1016.6%
backdash into Tenshin EngekishouP+K513.4%
backdash into Honshin Hekiken1P+K503.3%
backdash into evade up473.1%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP432.8%
backdash into Fukko Kensou1P382.5%
backdash into Sako Soushou4P+K382.5%
guardG into down-back kick+guard1K+G312.0%
forward dash into throwP+G302.0%
backdash into Enjin Senpukyaku4K+G291.9%
backdash into evade down291.9%
guardG into Enjin Senpukyaku4K+G261.7%

137 further openings account for the other 501 rounds.

Counted from 375 of the 415 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa19–46 · 29%9–22 · 29%too few to test
Jacky4–14 · 22%2–15 · 12%too few to test
Pai7–6 · 54%4–9 · 31%too few to test
El Blaze6–10 · 38%6–4 · 60%too few to test
Shun8–3 · 73%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

40 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
72–35 · 67.3%
This season
38 matches · 65.8%
Peak rank
30

First hit in 52.1% of 144 rounds. Won 57.3% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P2114.6%
guardG into Rensai Gakushu46PP1510.4%
crouch into Gyou'in Haishu3P139.0%
backdash into Hiten Hougeki9P+K74.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK64.2%
guardG64.2%
backdash into evade down42.8%
backdash into evade up42.8%
guardG into Koushu Rentai1KK42.8%
backdash into Dokuritsu Kanpai46P+K32.1%
backdash into Koushinhi4P+K+G32.1%
backdash into throwP+G32.1%
forward dash into throwP+G32.1%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K21.4%
Koushinhi4P+K+G into forward dash21.4%

41 further openings account for the other 48 rounds.

Counted from 35 of the 38 matches played. The rest were not pulled for openings.

Pai

Career
13–6 · 68.4%
This season
13 matches · 69.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1632.0%
guardG into Ensei Haikyaku4K714.0%
guardG into Hi'en Tankyaku9K510.0%
backdash into Meishouho4P+K+G48.0%
backdash into evade up36.0%
Hi'en Tankyaku9K24.0%
Meishouho4P+K+G24.0%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK12.0%
Hi'en Tankyaku9K into guardG12.0%
Meishouho4P+K+G into Ensei SenpukyakuK+G12.0%
Meishouho4P+K+G into punchP12.0%
backdash into Ensei Soushouheki4P12.0%
evade up12.0%
evade up into Ensei Soushouheki4P12.0%
guardG into Senchutai3K12.0%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 8 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)