VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

moka

  • Jeffry
  • Jacky
  • Kage
  • Lau
  • Aoi
  • Wolf
Career matches2,367
Career win rate53.9%
Round win rate50.5%
Peak rank32
Distinct opponents156
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1494 #2,059 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2777840237651.7%
Jeffry3276141334854.3%
Jacky2847524722852.0%
Kage271861157161.8%
Lau26147915661.9%
Wolf26124833.3%
Aoi2184450.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,364 of 1,597 rounds counted

9.2 inputs a second (554 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.9537608
Akira9.9594320
Jacky8.8529237
Kage9.456393
Lau10.060361
Aoi9.254932
Wolf9.154513

By opponent's character

Akira9.3561210
Wolf9.3560187
Jacky9.1546139
Kage8.9533104
Shun9.4564102
Goh9.4566102
Aoi9.657450
Sarah9.053973
Pai8.752263
Lau8.853160
Jean9.657347
Vanessa9.355744
El Blaze9.255447
Jeffry9.556850
Lion8.953430
Taka9.858818
Eileen9.657611
Lei Fei9.858617
Brad7.947410

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira67382956.7%+6.7
Wolf51292256.9%+8.9
Jacky42251759.5%+5.0
Kage32171553.1%-0.3
Shun29131644.8%-7.7
Goh27101737.0%-3.7
Aoi20101050.0%-7.4
Sarah2012860.0%+6.9
Pai1810855.6%+8.6
Lau156940.0%-4.1
Jean146842.9%-5.1
Vanessa145935.7%-9.4
El Blaze135838.5%-15.0
Jeffry138561.5%-0.7
Lion83537.5%-21.6
Taka74357.1%-0.4
Eileen51420.0%-24.0
Lei Fei54180.0%+18.5
Brad3030.0%-43.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence56263046.4%-0.3
Half Fence53213239.6%-10.3
Low Fence42212150.0%+1.3
Octagon42192345.2%-10.6
Single Wall39221756.4%+2.2
Breakable Full Fence36162044.4%-8.3
Full Fence36231363.9%+6.9
Rectangle36211558.3%+9.6
Open35201557.1%+10.5
Full Fence and Open1211191.7%+32.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25948.6%51.1%-2.4
No walls11654.3%50.3%+4.0

Walls against open: -6.4 points (95% range -16.9 to +4.1), p 0.234 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

fazz00r (Rank 28)2026/10/1753260.0%
Wonda15426 (Rank 28)2026/10/1785362.5%
a_h_i_k_o (Rank 28)2026/10/1073442.9%
mitorakujo (Rank 28)2026/10/101810855.6%
manekinecogames (Rank 23)2026/09/2454180.0%
タイヨウ (Rank 34)2026/09/2342250.0%
MaxMuncy(お茶 (Rank 26)2026/09/1898188.9%
rocketopunch (Rank 31)2026/09/1853260.0%
ジャキる。 (Rank 31)2026/09/1892722.2%
Sinabro (Rank 28)2026/09/1763350.0%
jinjin (Rank 32)2026/09/1574357.1%
なつ (Rank 32)2026/09/124040.0%
KillBill (Rank 31)2026/09/111761135.3%
kowalski (Rank 26)2026/09/1163350.0%
都筑まもる君 (Rank 31)2026/09/1152340.0%
はげまん (Rank 30)2026/09/1074357.1%
你是来拉屎的吗 (Rank 16)2026/09/1054180.0%
pallmtree (Rank 29)2026/08/3082625.0%
I'mabeginner (Rank 25)2026/08/30128466.7%
twinsshine (Rank 29)2026/08/2442250.0%
HoAssYoAss (Rank 25)2026/08/2475271.4%
忘本朱の父 (Rank 26)2026/08/2243175.0%
うさぎ帝国 (Rank 24)2026/08/0274357.1%
finalkinoko (Rank 21)2026/07/2751420.0%
WONDA2657 (Rank 25)2026/06/2164266.7%

Round openings

Every character

guardG into punchP1218.5%
punchP into Double KnucklePP503.5%
punchP into crouch392.7%
crouch into Ducking Low2K+G382.7%
backdash into evade down322.2%
backdash into Tsunami Beat3K+G251.8%
Rimon Chouchu66P221.6%
evade down into punchP221.6%
Jab StraightPP into Jab Double StraightPPP211.5%
evade down into guardG211.5%
guardG into throw escape211.5%
Yakuho Chouchu666P201.4%
punchP201.4%
forward movement into punchP191.3%
Jouho Senshou46P into forward dash181.3%

395 further openings account for the other 933 rounds.

Counted from 359 of the 403 matches played. The rest were not pulled for openings.

Jeffry

Career
413–348 · 54.3%
This season
153 matches · 47.7%
Peak rank
32

First hit in 59.4% of 603 rounds. Won 48.9% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 30.7% of rounds, against 9.5% against everyone else.
  • Against Akira: opens with “backdash into 3K+G Tsunami Beat” in 14.9% of rounds, against 2.0% against everyone else.

How is this tested?

guardG into punchP8113.4%
punchP into Double KnucklePP508.3%
crouch into Ducking Low2K+G386.3%
punchP into crouch335.5%
backdash into Tsunami Beat3K+G254.1%
guardG into Double KnucklePP152.5%
Double KnucklePP into Double Knuckle~UpperPPP132.1%
evade down into punchP122.0%
guardG into throw escape122.0%
punchP into Sunlit Body Upper3P+K101.7%
Body CrushP+K91.5%
evade down into guardG91.5%
forward movement into punchP91.5%
guardG into Low Knuckle2P91.5%
punchP91.5%

130 further openings account for the other 270 rounds.

Counted from 150 of the 153 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–8 · 60%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
402–376 · 51.7%
This season
110 matches · 54.5%
Peak rank
27

First hit in 54.8% of 383 rounds. Won 57.6% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into punchP307.7%
Rimon Chouchu66P225.7%
Yakuho Chouchu666P205.1%
Jouho Senshou46P into forward dash184.6%
Jouho Touken6P143.6%
Souka Housui3P+K143.6%
Rimon Chouchu66P into forward dash123.1%
Yakuho Chouchu666P into forward dash123.1%
backdash into Jouho Senshou46P123.1%
forward dash into Jouho Touken6P102.6%
forward movement into punchP102.6%
Rimon Chouchu66P into Jouho Touken6P82.1%
evade down into guardG82.1%
guardG into throw escape71.8%
punchP61.5%

108 further openings account for the other 186 rounds.

Counted from 100 of the 110 matches played. The rest were not pulled for openings.

Kage

Career
115–71 · 61.8%
This season
43 matches · 62.8%
Peak rank
27

First hit in 67.1% of 170 rounds. Won 61.4% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down179.8%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G116.3%
Rasen4P95.2%
crouch into Tsumujigeri2K+G84.6%
Sokudan1P into ResshouPP74.0%
Rasen4P into forward dash63.5%
Sokudan1P into Rasen4P63.5%
punchP into ResshouPP63.5%
Fusenjin3P into Shippuzan3PP31.7%
Rasen4P into forward movement31.7%
ResshouPP into SandangekiPPP31.7%
evade down into guardG31.7%
forward dash into throwP+G31.7%
guardG into punchP31.7%
punchP into Hiji'uchi6P31.7%

68 further openings account for the other 83 rounds.

Jacky

Career
247–228 · 52.0%
This season
70 matches · 44.3%
Peak rank
28

First hit in 54.0% of 152 rounds. Won 51.2% of the rounds they struck first, 35.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP2113.8%
crouch into Low Spin Kick1K+G117.2%
Dash Hammer Kick66K95.9%
punchP into Jab StraightPP74.6%
guardG into punchP64.0%
Low Spin Kick1K+G53.3%
backdash into evade down53.3%
crouch dash back into evade down53.3%
forward dash into throwP+G42.6%
guardG into evade down42.6%
Groin Kick6K+G32.0%
Long Stride Back Knuckle4P+K32.0%
crouch dash back into guardG32.0%
evade down into Side Hook Turn44P32.0%
punchP32.0%

51 further openings account for the other 60 rounds.

Counted from 40 of the 70 matches played. The rest were not pulled for openings.

Lau

Career
91–56 · 61.9%
This season
17 matches · 58.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shakashou3P into RenshouPP69.5%
Kosoushou46P into forward dash46.3%
forward dash into throwP+G46.3%
Kosoushou46P34.8%
crouch dash back into Sako Soushou4P+K34.8%
crouch into Chisoutai2K+G34.8%
Souko Sensou66P+K23.2%
Souko Sensou66P+K into crouch23.2%
evade down into punchP23.2%
guardG into Chisoutai2K+G23.2%
guardG into RenshouPP23.2%
punchP into Chugeki6P23.2%
Fukko Kensou1P11.6%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK11.6%
Kosoushou46P into forward movement11.6%

25 further openings account for the other 25 rounds.

Aoi

Career
4–4 · 50.0%
This season
7 matches · 57.1%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into backdash515.6%
evade down into Jousei Ryusenshou214P+K39.4%
NirentotsuPP into Nirentotsu OuchuPPP26.2%
Ouda6P+K into Oushu Hiji'ate6P+KP26.2%
crouch dash back into guardG26.2%
crouch into Kusanagi2K+G26.2%
evade down into Nirentotsu OuchuPPP26.2%
evade down into punchP26.2%
Chudan Hiji'ate6P into Tsumujisakura6PP13.1%
Kusanagi2K+G into down, back punch+kick+guard24P+K+G13.1%
Ouda6P+K into punchP13.1%
crouch dash back into Jousei Ryusenshou214P+K13.1%
crouch dash back into NirentotsuPP13.1%
crouch dash back into Ougimai4P13.1%
evade down into Nami'okoshi3K+G13.1%

5 further openings account for the other 5 rounds.

Wolf

Career
4–8 · 33.3%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Savate4K112.5%
backdash into throwP+G112.5%
evade down into Elbow Butt4P112.5%
evade down into Gasp Kneel Palm Bomb6P+K112.5%
evade down into Savate4K112.5%
evade down into backdash112.5%
evade down into punchP112.5%
evade down into throwP+G112.5%

Counted from 2 of the 3 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 2 of 15 tests hold up
  • Akira: 0 of 13 tests hold up
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)