VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

El Blaze

PAT-RUSH2

Career matches631
Career win rate48.8%
Round win rate48.9%
Peak rank24
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1239 #3,332 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze2463130832348.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

354 of 354 rounds counted

7.1 inputs a second (424 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.1424354

By opponent's character

Lion6.941660
Akira7.142650
Jacky7.243242
Jean7.344139
Aoi7.444335
Pai7.243227
El Blaze6.840821
Goh6.740423
Wolf6.739916
Kage7.545211
Lau7.14278
Shun7.14277
Dural7.24353
Eileen7.04204
Lei Fei7.04215
Taka4.92943

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion1510566.7%+24.8
Akira126650.0%+1.2
Jacky116554.5%+10.2
Jean103730.0%-32.0
Aoi96366.7%-2.3
Pai83537.5%-9.4
El Blaze64266.7%+15.4
Goh6060.0%-45.9
Wolf440100.0%+36.3
Kage31233.3%-24.3
Lau2020.0%-21.4
Shun21150.0%+23.1
Dural1010.0%-19.2
Eileen110100.0%+63.8
Lei Fei1010.0%-37.9
Taka110100.0%+43.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1771041.2%-9.0
Breakable Half Fence159660.0%+17.4
Low Fence126650.0%-7.0
Octagon113827.3%-28.7
Rectangle86275.0%+39.1
Full Fence and Open75271.4%+14.6
Single Wall61516.7%-29.4
Breakable Full Fence53260.0%+2.9
Full Fence42250.0%-3.8
Open2020.0%-48.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6050.0%48.3%+1.7
No walls2035.0%51.6%-16.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

METALBUTTER (Rank 25)2026/10/032020.0%
Yukimaru-shiro (Rank 27)2026/10/03220100.0%
asteroid-belt777 (Rank 23)2026/10/0221150.0%
y.o.y (Rank 21)2026/10/02440100.0%
委員ちょ (Rank 21)2026/10/02330100.0%
nekodiver2 (Rank 22)2026/09/27330100.0%
さざび (Rank 27)2026/09/27220100.0%
sk901 (Rank 21)2026/09/26330100.0%
2month (Rank 24)2026/09/2632166.7%
失礼!スマッシュ☆彡 (Rank 26)2026/09/2631233.3%
CatOnPocket.Wired.NAT1 (Rank 27)2026/09/262020.0%
kouchant0051 (Rank 21)2026/09/14220100.0%
ゅろぽ (Rank 25)2026/09/143030.0%
jackgnhang (Rank 24)2026/09/1432166.7%
yasai (Rank 22)2026/09/0942250.0%
hitokabe2003 (Rank 23)2026/09/096060.0%
김멋있다 (Rank 21)2026/09/0953260.0%
AiokometeZ (Rank 23)2026/09/082020.0%
쌀스님 (Rank 21)2026/09/082020.0%
dalmax72 (Rank 21)2026/09/02220100.0%
potimaru1059 (Rank 22)2026/09/0231233.3%
超煌神 (Rank 30)2026/09/024040.0%
kyaru (Rank 16)2026/08/282020.0%
ヒルヒル (Rank 9)2026/08/27440100.0%
CLEARCARE (Rank 41)2026/08/272020.0%

Round openings

El Blaze

Career
308–323 · 48.8%
This season
92 matches · 50.0%
Peak rank
24

First hit in 49.9% of 339 rounds. Won 54.4% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

  • In round 3: waits first in 11.4% of rounds, against 4.4% in their other rounds.

How is this tested?

crouch dash back into evade down278.0%
Volcano Upper4P+K into Back Knuckle4P195.6%
High Spin KickK+G164.7%
evade up154.4%
backdash into backward movement144.1%
guardG144.1%
Volcano Upper4P+K into kickK133.8%
backdash into back kick+guard4K+G103.0%
backdash into Volcano Upper4P+K82.4%
crouch dash back into backdash82.4%
evade down82.4%
backdash into guardG72.1%
evade down into guardG72.1%
crouch dash back into High Spin KickK+G61.8%
evade up into backdash61.8%

94 further openings account for the other 161 rounds.

Counted from 89 of the 92 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: 1 of 13 tests hold up