VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

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  • Vanessa
  • Kage
  • Shun
  • Brad
  • Jean
  • Wolf
Career matches1,898
Career win rate65.3%
Round win rate55.0%
Peak rank34
Distinct opponents143
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1631 #1,156 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry3469842227660.5%
Vanessa3328017110961.1%
Wolf332581788069.0%
Kage332131387564.8%
El Blaze—1611194273.9%
Shun32137983971.5%
Brad3083572668.7%
Jean3168561282.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,213 of 1,236 rounds counted

6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.5389457
Kage6.8407334
Shun6.7401108
Brad6.6398125
Jeffry6.2373132
Jean6.237435
Wolf7.041822

By opponent's character

Sarah6.4383109
Wolf7.0420110
Jacky6.6396118
Jean6.5391109
Brad6.539382
Akira6.438479
Goh7.242981
Shun6.639466
Aoi6.539165
Kage6.639561
Lion6.438361
Lei Fei6.438654
Pai6.539344
Lau6.237044
El Blaze6.438237
Jeffry6.538937
Eileen6.438425
Taka6.639612
Vanessa6.740011
Dural7.04178

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah29191065.5%+4.6
Wolf2921872.4%+8.9
Jacky28161257.1%+2.0
Jean25151060.0%+5.3
Brad2181338.1%-21.2
Akira2013765.0%+0.9
Goh1910952.6%+1.9
Shun1710758.8%-2.3
Aoi159660.0%+2.0
Kage156940.0%-15.5
Lion1551033.3%-21.8
Lei Fei127558.3%+2.1
Pai127558.3%-1.1
Lau118372.7%+11.0
El Blaze97277.8%+13.5
Jeffry96366.7%-1.8
Eileen74357.1%-3.9
Taka31233.3%-27.3
Vanessa330100.0%+47.8
Dural220100.0%+54.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence38201852.6%-8.3
Single Wall38221657.9%-0.8
Open36241266.7%+7.5
Octagon35191654.3%-7.2
Full Fence27121544.4%-10.8
Rectangle27171063.0%+5.8
Half Fence25151060.0%+0.3
Low Fence2316769.6%+13.6
Breakable Full Fence2215768.2%+8.7
Full Fence and Open22121054.5%-4.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17456.3%58.8%-2.5
No walls9763.9%58.8%+5.2

Walls against open: -7.7 points (95% range -19.7 to +4.4), p 0.212 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tompte_1010 (Rank 36)2026/10/1551420.0%
vintage-channel9 (Rank 37)2026/10/0842250.0%
たっちい (Rank 29)2026/09/2443175.0%
ER_higante (Rank 28)2026/09/24550100.0%
popular_secret9 (Rank 32)2026/09/2432166.7%
west-muta (Rank 33)2026/09/2362433.3%
島人の高良 (Rank 30)2026/09/2331233.3%
calmknight[냠냠] (Rank 29)2026/09/2342250.0%
[VirtuAnalytics]SuperGolden (Rank 32)2026/09/19440100.0%
AOEアオイ (Rank 33)2026/09/1785362.5%
Ka2 (Rank 36)2026/09/164040.0%
ちょいそる (Rank 34)2026/09/1631233.3%
hattori1357 (Rank 35)2026/09/1453260.0%
もとろー (Rank 36)2026/09/1452340.0%
ジズー (Rank 32)2026/09/1474357.1%
alleni3xvf5ws (Rank 33)2026/09/1331233.3%
shuri_nero (Rank 35)2026/09/1331233.3%
Re:Biz (Rank 36)2026/09/1353260.0%
NO-NAMENANASI774 (Rank 35)2026/09/0754180.0%
しょくにんマン (Rank 31)2026/09/0742250.0%
ごちももも (Rank 33)2026/09/0764266.7%
Sinabro (Rank 29)2026/09/0632166.7%
9779797 (Rank 26)2026/09/06330100.0%
teninkun-kuuhaku (Rank 31)2026/08/2832166.7%
バリカン (Rank 27)2026/05/2731233.3%

Round openings

Every character

guardG into throw escape11810.6%
throw escape605.4%
backdash into evade up363.2%
Defensive Style: backdash into Heel Kick6K+G312.8%
Defensive Style: guard into Stinger Low Blow1P+K312.8%
Defensive Style: guard into throw escape262.3%
Defensive Style: backdash into Stinger Low Blow1P+K211.9%
backdash into Gen'you4K+G201.8%
Defensive Style: backdash into evade up191.7%
Defensive Style: guard181.6%
Defensive Style: guard into evade down161.4%
backdash into evade down161.4%
guardG into backdash161.4%
forward movement into punchP141.3%
Defensive Style: backdash into evade down131.2%

317 further openings account for the other 657 rounds.

Counted from 273 of the 301 matches played. The rest were not pulled for openings.

Vanessa

Career
171–109 · 61.1%
This season
113 matches · 52.2%
Peak rank
33

First hit in 19.5% of 457 rounds. Won 60.7% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: backdash into Heel Kick6K+G316.8%
Defensive Style: guard into Stinger Low Blow1P+K316.8%
Defensive Style: guard into throw escape265.7%
Defensive Style: backdash into Stinger Low Blow1P+K214.6%
Defensive Style: backdash into evade up194.2%
Defensive Style: guard183.9%
Defensive Style: guard into evade down163.5%
Defensive Style: backdash into evade down132.8%
Defensive Style: backdash into Switch Shoulder6P+K+G112.4%
Defensive Style: Wind Elbow102.2%
Defensive Style: forward movement into punchP102.2%
Defensive Style: throw escape102.2%
Defensive Style: crouch into Low Spin Slicer2K+G81.8%
Defensive Style: backdash into Ducking Body Blow66P71.5%
Defensive Style: guard into Heel Kick6K+G71.5%

117 further openings account for the other 219 rounds.

Kage

Career
138–75 · 64.8%
This season
80 matches · 62.5%
Peak rank
33

First hit in 45.8% of 334 rounds. Won 58.8% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into throw escape4413.2%
throw escape319.3%
backdash into evade up288.4%
backdash into Gen'you4K+G206.0%
backdash into Kodachinuki4K103.0%
backdash into Ryubisen44K+G103.0%
backdash into Fujin Urasuisha2P+KK82.4%
backdash into Hiji'uchi6P82.4%
backdash into evade down82.4%
forward movement into punchP82.4%
backdash into Fusenjin3P72.1%
backdash into throw escape72.1%
Ura Tsumujigeri44K51.5%
backdash into Sokudan1P51.5%
backdash into Kasumi Yaiba66P+K41.2%

81 further openings account for the other 131 rounds.

Shun

Career
98–39 · 71.5%
This season
33 matches · 75.8%
Peak rank
32

First hit in 44.6% of 130 rounds. Won 65.5% of the rounds they struck first, 61.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape2418.3%
throw escape129.2%
guardG into backdash107.6%
crouch into Haisenchu Kaikakyaku1PK96.9%
backdash into evade up53.8%
backdash into Sokutan Senshu6K43.0%
guardG into evade down43.0%
backdash into Dokuritsu Kanpai46P+K32.3%
backdash into Getsuga Gakushu46P32.3%
backdash into evade down32.3%
guardG into Dokuritsu Kanpai46P+K32.3%
backdash into Gyou'in Haishu3P21.5%
backdash into throw escape21.5%
guardG into Kasen Chugeki6P21.5%
guardG into Tenshin Souchushou6P+K21.5%

43 further openings account for the other 43 rounds.

Brad

Career
57–26 · 68.7%
This season
31 matches · 64.5%
Peak rank
30

First hit in 40.8% of 125 rounds. Won 64.7% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape3830.4%
throw escape129.6%
guardG into Sharp Shoot1P108.0%
Dtee Sawk Dtrohng4P+K54.0%
backdash into Sway Back4P+K+G54.0%
evade down into throwP+G43.2%
backdash into Jackal Straight46P+K32.4%
backdash into Middle Spin Kick66K32.4%
backdash into evade up32.4%
guardG32.4%
guardG into Dtee Sawk Dtrohng4P+K32.4%
Sharp Shoot1P into Spine Whip4P21.6%
backdash into Dtee Sawk Dtrohng4P+K21.6%
backdash into Pap Sawk Kao46K+G21.6%
backdash into Ten Kao6K21.6%

24 further openings account for the other 28 rounds.

Jean

Career
56–12 · 82.3%
This season
9 matches · 77.8%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape925.7%
throw escape411.4%
backdash into Enpi Kurenai Naraku2P+K38.6%
backdash into evade down38.6%
guardG into Gyaku Seikenzuki66P38.6%
guardG into Oihiji4P+K25.7%
Gyaku Seikenzuki66P12.9%
backdash into Doumawashi Kaitengeri46K+G12.9%
backdash into Gyaku Seikenzuki66P12.9%
backdash into Hangetsu NirenzukiP+K12.9%
backdash into Oihiji4P+K12.9%
backdash into Yoko'enpi6P12.9%
guardG12.9%
guardG into Chinshin Seichuken4PP12.9%
guardG into Enpi Kurenai Naraku2P+K12.9%

2 further openings account for the other 2 rounds.

Wolf

Career
178–80 · 69.0%
This season
5 matches · 40.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP313.6%
guardG into throw escape313.6%
backdash into Toe Kick Side4K+GK29.1%
forward movement into Jab StraightPP29.1%
Rolling Savate6K+G14.5%
Rolling Savate6K+G into forward dash14.5%
Rolling Savate6K+G into forward movement14.5%
backdash into Jumping Knee Butt66K+G14.5%
backdash into One-Hand Reverse Hammer4P+K14.5%
backdash into Rolling Savate6K+G14.5%
backdash into evade down14.5%
crouch into Heavy Middle Kick3K+G14.5%
evade down into guardG14.5%
guardG into Quick Shoulder66P+K14.5%
guardG into Rolling Savate6K+G14.5%

1 further openings account for the other 1 rounds.

Jeffry

Career
422–276 · 60.5%
This season
30 matches · 46.7%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kenka Hook46P225.0%
guardG into Kenka Hook46P225.0%
backdash into Double Hammer Down43P112.5%
backdash into Double KnucklePP112.5%
backdash into Tsunami Beat3K+G112.5%
backdash into evade down112.5%

Counted from 2 of the 30 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 0 of 14 tests hold up
  • Kage: 0 of 14 tests hold up
  • Shun: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)