VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

emptycanyon

  • Jacky
  • Wolf
  • Brad
  • Kage
Career matches211
Career win rate54.5%
Round win rate53.5%
Peak rank22
Distinct opponents35
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1322 #3,033 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah22156777949.4%
Wolf2037241364.9%
Jacky181713476.5%
Brad16110100.0%
Kage16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah1710758.8%+9.7
Jacky105550.0%-1.3
Akira95455.6%+6.3
Vanessa76185.7%+30.1
Goh53260.0%-4.9
Lau53260.0%+0.6
Pai51420.0%-25.3
Kage42250.0%+4.5
Lei Fei4040.0%-41.0
Aoi330100.0%+28.2
Shun32166.7%+2.2
El Blaze220100.0%+21.1
Lion2020.0%-31.6
Wolf2020.0%-60.9
Brad110100.0%+26.6
Taka1010.0%-60.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2011955.0%-3.0
Breakable Full Fence135838.5%-10.1
Open117463.6%-1.9
Full Fence84450.0%+10.8
Half Fence84450.0%-5.0
Breakable Half Fence550100.0%+35.2
Low Fence53260.0%-1.5
Single Wall41325.0%-8.1
Full Fence and Open31233.3%-1.9
Rectangle21150.0%-16.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5653.6%53.2%+0.4
No walls2055.0%57.8%-2.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

alteredbeast (Rank 22)75271.4%
Lucas (Rank 24)62433.3%
Yam (Rank 17)54180.0%
Bone809 (Rank 20)43175.0%
Zakar84 (Rank 21)440100.0%
MrWurldWyd (Rank 23)3030.0%
Nawreezy (Rank 22)32166.7%
PledgeX_TheGreat (Rank 15)330100.0%
UniverseGalore (Rank 21)32166.7%
YesShifuStan (Rank 21)32166.7%
fivey70 (Rank 24)31233.3%
CherryPixelBun (Rank 21)2020.0%
Devin-thatguy (Rank 14)220100.0%
KARS215 (Rank 27)2020.0%
Lemon (Rank 19)21150.0%
Neo_G (Rank 11)220100.0%
O.J.A (Rank 21)2020.0%
Onpwnage (Rank 27)2020.0%
Rthg (Rank 21)2020.0%
benzythehero (Rank 13)220100.0%
bighorny (Rank 23)2020.0%
freddy (Rank 3)220100.0%
j_remover (Rank 27)2020.0%
DookiDrawers (Rank 21)110100.0%
Radamyr (Rank 30)1010.0%

Most played opponents, most recent first

benzythehero (Rank 13)2026/05/09220100.0%
Devin-thatguy (Rank 14)2026/05/09220100.0%
alteredbeast (Rank 22)2026/05/0975271.4%
MrWurldWyd (Rank 23)2026/05/093030.0%
bighorny (Rank 23)2026/04/252020.0%
CherryPixelBun (Rank 21)2026/04/242020.0%
Radamyr (Rank 30)2026/04/241010.0%
O.J.A (Rank 21)2026/04/172020.0%
Rthg (Rank 21)2026/04/172020.0%
PledgeX_TheGreat (Rank 15)2026/04/15330100.0%
DookiDrawers (Rank 21)2026/04/15110100.0%
Lemon (Rank 19)2026/04/1521150.0%
Onpwnage (Rank 27)2026/04/152020.0%
fivey70 (Rank 24)2026/04/1431233.3%
Nawreezy (Rank 22)2026/04/1232166.7%
Lucas (Rank 24)2026/04/1062433.3%
Bone809 (Rank 20)2026/04/1043175.0%
j_remover (Rank 27)2026/04/092020.0%
YesShifuStan (Rank 21)2026/04/0932166.7%
Yam (Rank 17)2026/04/0854180.0%
Neo_G (Rank 11)2026/04/08220100.0%
UniverseGalore (Rank 21)2026/04/0332166.7%
freddy (Rank 3)2026/04/03220100.0%
Zakar84 (Rank 21)2026/04/03440100.0%
KARS215 (Rank 27)2026/04/022020.0%

Round openings

Every character

Sharpsword44K into Sharpsword Combo44KK185.7%
backdash into Full Spin Heel Kick9K154.8%
backdash into backward movement113.5%
Rising Elbow6P into Elbow Side Chop6PP103.2%
backdash into guardG103.2%
guardG103.2%
backdash82.5%
High Angle Upper Kick6K72.2%
Quick Shoulder66P+K61.9%
backdash into Stiletto66K61.9%
Dragon Smash Cannon1K51.6%
Full Spin Heel Kick9K41.3%
Rising Elbow6P into Double Joint Butt6PK41.3%
Spin Heel Sword4K+G41.3%
backdash into Crescent Heel4K+G41.3%

135 further openings account for the other 192 rounds.

Sarah

Career
77–79 · 49.4%
This season
52 matches · 48.1%
Peak rank
22

First hit in 60.4% of 212 rounds. Won 51.6% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharpsword44K into Sharpsword Combo44KK188.5%
backdash into Full Spin Heel Kick9K157.1%
Rising Elbow6P into Elbow Side Chop6PP104.7%
backdash into guardG94.2%
backdash into backward movement73.3%
backdash into Stiletto66K62.8%
Dragon Smash Cannon1K52.4%
backdash52.4%
guardG52.4%
Full Spin Heel Kick9K41.9%
Rising Elbow6P into Double Joint Butt6PK41.9%
backdash into Crescent Heel4K+G41.9%
backdash into Dragon Smash Cannon1K41.9%
backdash into Feather Scarecrow8K41.9%
backward movement into guardG41.9%

75 further openings account for the other 108 rounds.

Jacky

Career
13–4 · 76.5%
This season
17 matches · 64.7%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

High Angle Upper Kick6K710.9%
guardG57.8%
Spin Heel Sword4K+G46.2%
Long Stride Back Knuckle4P+K34.7%
backdash34.7%
backdash into backward movement34.7%
backdash into Spin Heel Sword4K+G23.1%
guardG into High Angle Upper Kick6K23.1%
guardG into Long Stride Back Knuckle4P+K23.1%
guardG into punchP23.1%
Double Dragon9K into forward dash11.6%
Groin Kick6K+G into forward movement11.6%
High Angle Upper Kick6K into forward movement11.6%
Jab StraightPP into Jab Double StraightPPP11.6%
Lightning Kick 12K+G into Lightning Kick 22K+GK11.6%

26 further openings account for the other 26 rounds.

Wolf

Career
24–13 · 64.9%
This season
8 matches · 62.5%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K621.4%
Elbow Butt4P27.1%
Low Drop Kick62K27.1%
Body Blow6P into Dragonfish Blow6PP13.6%
Elbow Butt4P into Rolling Elbow43P13.6%
Elbow Butt4P into backdash13.6%
Gasp Kneel Palm Bomb6P+K13.6%
Low Smash2K into backdash13.6%
Pounding Elbow9P+K13.6%
Quick Shoulder66P+K into Level Back CrushP+K13.6%
R.A.W. AvengerP+K+G13.6%
backdash into Heavy Middle Kick3K+G13.6%
backdash into backward movement13.6%
evade up into Heavy Middle Kick3K+G13.6%
evade up into up punch8P13.6%

6 further openings account for the other 6 rounds.

Brad

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sawk Klab6P+K350.0%
Kao Loy6K+G233.3%
Destruction Body3P+K into Dtee Sawk Lang3P+KP116.7%

Kage

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusenjin3P into Shippuzan3PP125.0%
Senpujin2P+K into Fujin Urasuisha2P+KK125.0%
backdash into Gen'you4K+G125.0%
backdash into Ryu'eikyaku66K125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)