VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

みんみんさん

Career matches4,803
Career win rate50.6%
Round win rate49.3%
Peak rank37
Distinct opponents498
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion374,8032,4302,37350.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky22211310950.9%+3.0
Akira22110611548.0%-2.2
Jean162818150.0%+3.2
Lau144756952.1%+0.0
Goh143697448.2%-2.7
Kage141687348.2%-1.9
Jeffry130508038.5%-11.2
Wolf122606249.2%-1.8
Pai103634061.2%+10.9
Brad99504950.5%+2.9
Shun96504652.1%+5.2
Lei Fei87474054.0%+5.7
Aoi85424349.4%+3.5
Sarah79304938.0%-12.8
El Blaze78364246.1%-2.0
Vanessa74413355.4%+8.4
Lion67234434.3%-12.2
Eileen28151353.6%+6.5
Taka126650.0%+2.6
Dural64266.7%+10.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2359613940.9%-7.5
Breakable Half Fence23211511749.6%+1.4
Open22611611051.3%+2.2
Half Fence21911210751.1%+1.7
Rectangle20910110848.3%-1.7
Octagon2019510647.3%-1.6
Single Wall1961108656.1%+7.2
Low Fence186949250.5%+1.1
Full Fence166798747.6%-1.1
Full Fence and Open105555052.4%+3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,26247.4%48.8%-1.4
No walls60852.6%49.5%+3.2

Walls against open: -4.6 points (95% range -9.7 to +0.6), p 0.084 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たたみん♪ (Rank 37)2026/09/161631318.8%
FoooooL (Rank 36)2026/09/15135838.5%
都筑まもる君 (Rank 36)2026/09/15169756.2%
ふぇに (Rank 32)2026/09/151881044.4%
ボブソン (Rank 36)2026/09/151510566.7%
AOEアオイ (Rank 35)2026/09/13179852.9%
ねこむーと (Rank 38)2026/08/3146212545.6%
lapislazuli (Rank 36)2026/08/31189950.0%
okamiaoi_127 (Rank 35)2026/08/31125741.7%
フルレバ (Rank 35)2026/08/291771041.2%
mahiro_725 (Rank 38)2026/08/28148657.1%
Sore (Rank 35)2026/07/301771041.2%
★闘将拉麵男★ (Rank 35)2026/07/30146842.9%
3301 (Rank 36)2026/07/291331023.1%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/07/222012860.0%
イイクルーン (Rank 37)2026/07/2025141156.0%
타우끼/taukee (Rank 35)2026/07/062391439.1%
テクノモデル (Rank 34)2026/07/0626111542.3%
ぁ     やごろ (Rank 35)2026/07/062013765.0%
Umemon2026 (Rank 36)2026/07/05135838.5%
わばし (Rank 34)2026/07/05137653.9%
アドリブ使い (Rank 34)2026/07/031310376.9%
Gomzou (Rank 35)2026/06/18134930.8%
HIGE (Rank 31)2026/06/14127558.3%
kansimamoto (Rank 34)2026/06/10179852.9%

Round openings

Lion

backdash into evade up1,04612.2%
crouch into Katousui2P4094.8%
crouch dash forward into evade down3133.6%
backdash into evade down2923.4%
Banchu6P into Banchu Renkanshu6PP2492.9%
backdash into Dantai3K2022.4%
Soukoushu66P+K into Tourou Youzan66P+KP1832.1%
backdash into Senshippo66P1812.1%
crouch into Dantai3K1752.0%
backdash into Sentai4K1742.0%
Katousui2P1391.6%
punchP1271.5%
backdash into crouch1221.4%
crouch dash forward into throwP+G1221.4%
backdash into Souji SenpuP+K1201.4%

390 further openings account for the other 4,719 rounds.

Counted from 2,095 of the 2,099 matches played. The rest were not pulled for openings.