Virtua Fighter 5 REVO · v1.10 · Region: Oceania
Elo rating
Overall, and on each character played 10+ times1301 #3,112 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 25 | 477 | 261 | 216 | 54.7% |
|---|---|---|---|---|---|
| Kage | 25 | 361 | 212 | 149 | 58.7% |
| Lei Fei | 24 | 348 | 189 | 159 | 54.3% |
| Taka | 26 | 255 | 162 | 93 | 63.5% |
| Akira | 24 | 241 | 135 | 106 | 56.0% |
| Lion | 26 | 221 | 136 | 85 | 61.5% |
| Vanessa | 25 | 201 | 129 | 72 | 64.2% |
| Goh | — | 189 | 122 | 67 | 64.5% |
| Lau | 25 | 188 | 123 | 65 | 65.4% |
| Jeffry | 25 | 154 | 96 | 58 | 62.3% |
| Aoi | 24 | 93 | 59 | 34 | 63.4% |
| Dural | — | 91 | 40 | 51 | 44.0% |
| Jacky | 25 | 87 | 65 | 22 | 74.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
646 of 815 rounds counted6.2 inputs a second (375 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 6.1 | 364 | 371 |
|---|---|---|---|
| Kage | 6.5 | 389 | 145 |
| Taka | 6.8 | 410 | 62 |
| Pai | 5.6 | 333 | 7 |
| Akira | 6.6 | 398 | 25 |
| Jacky | 6.1 | 367 | 12 |
| Vanessa | 5.5 | 332 | 6 |
| Aoi | 6.5 | 392 | 5 |
| Jeffry | 5.8 | 351 | 5 |
| Lau | 6.8 | 407 | 4 |
| Lion | 6.3 | 381 | 4 |
By opponent's character
| Shun | 6.3 | 377 | 58 |
|---|---|---|---|
| Jacky | 6.3 | 377 | 94 |
| Akira | 6.3 | 376 | 73 |
| Aoi | 6.2 | 374 | 59 |
| Wolf | 6.6 | 397 | 49 |
| Brad | 6.3 | 377 | 43 |
| Jeffry | 6.2 | 374 | 20 |
| Lei Fei | 5.8 | 350 | 40 |
| Lion | 6.5 | 388 | 35 |
| Pai | 6.0 | 357 | 22 |
| Goh | 6.1 | 368 | 26 |
| Lau | 6.2 | 373 | 31 |
| Sarah | 6.4 | 386 | 20 |
| Kage | 6.3 | 378 | 26 |
| Taka | 6.2 | 375 | 12 |
| El Blaze | 5.9 | 352 | 12 |
| Vanessa | 6.2 | 369 | 12 |
| Eileen | 5.8 | 350 | 11 |
| Jean | 7.2 | 430 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 26 | 16 | 10 | 61.5% | +5.1 |
|---|---|---|---|---|---|
| Jacky | 25 | 12 | 13 | 48.0% | -10.9 |
| Akira | 21 | 11 | 10 | 52.4% | -3.4 |
| Aoi | 21 | 11 | 10 | 52.4% | +0.8 |
| Wolf | 15 | 6 | 9 | 40.0% | -5.0 |
| Brad | 11 | 7 | 4 | 63.6% | +15.0 |
| Jeffry | 9 | 6 | 3 | 66.7% | +10.4 |
| Lei Fei | 9 | 6 | 3 | 66.7% | +15.5 |
| Lion | 9 | 5 | 4 | 55.6% | +6.2 |
| Pai | 9 | 5 | 4 | 55.6% | +8.5 |
| Goh | 8 | 1 | 7 | 12.5% | -30.1 |
| Lau | 8 | 5 | 3 | 62.5% | +9.3 |
| Sarah | 8 | 3 | 5 | 37.5% | -9.2 |
| Kage | 7 | 5 | 2 | 71.4% | +24.0 |
| Taka | 7 | 4 | 3 | 57.1% | -0.0 |
| El Blaze | 5 | 1 | 4 | 20.0% | -24.5 |
| Vanessa | 5 | 3 | 2 | 60.0% | +14.1 |
| Eileen | 3 | 0 | 3 | 0.0% | -36.6 |
| Jean | 1 | 0 | 1 | 0.0% | -34.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 28 | 17 | 11 | 60.7% | +13.2 |
|---|---|---|---|---|---|
| Low Fence | 27 | 20 | 7 | 74.1% | +19.0 |
| Breakable Full Fence | 23 | 15 | 8 | 65.2% | +7.7 |
| Single Wall | 23 | 7 | 16 | 30.4% | -18.0 |
| Open | 22 | 13 | 9 | 59.1% | +3.9 |
| Rectangle | 19 | 8 | 11 | 42.1% | -12.3 |
| Octagon | 17 | 8 | 9 | 47.1% | -5.4 |
| Full Fence | 16 | 6 | 10 | 37.5% | -4.7 |
| Full Fence and Open | 11 | 4 | 7 | 36.4% | -6.8 |
| Half Fence | 11 | 3 | 8 | 27.3% | -21.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 114 | 50.0% | 51.0% | -1.0 |
| No walls | 72 | 55.6% | 53.4% | +2.1 |
Walls against open: -3.1 points (95% range -17.5 to +11.2), p 0.667 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| neco (Rank 23) | 13 | 9 | 4 | 69.2% |
|---|---|---|---|---|
| たかティン (Rank 21) | 7 | 3 | 4 | 42.9% |
| Akagera_forest-K (Rank 25) | 3 | 2 | 1 | 66.7% |
| Kaz (Rank 26) | 3 | 0 | 3 | 0.0% |
| kapapur (Rank 25) | 3 | 1 | 2 | 33.3% |
| maeK55 (Rank 23) | 3 | 3 | 0 | 100.0% |
| manekinecogames (Rank 24) | 3 | 3 | 0 | 100.0% |
| nyu_necoginjo (Rank 26) | 3 | 2 | 1 | 66.7% |
| yabo (Rank 22) | 3 | 2 | 1 | 66.7% |
| yasai (Rank 23) | 3 | 3 | 0 | 100.0% |
| ごめす (Rank 23) | 3 | 2 | 1 | 66.7% |
| 委員ちょ (Rank 21) | 3 | 2 | 1 | 66.7% |
| 野菜君 (Rank 22) | 3 | 2 | 1 | 66.7% |
| HanshinHyouronka (Rank 24) | 2 | 2 | 0 | 100.0% |
| RX-7FD3S-Type-RS (Rank 26) | 2 | 0 | 2 | 0.0% |
| abcde-9m (Rank 27) | 2 | 1 | 1 | 50.0% |
| hayasano1226 (Rank 23) | 2 | 2 | 0 | 100.0% |
| hexa-RAh (Rank 26) | 2 | 1 | 1 | 50.0% |
| jytgfr46nkdeqadc (Rank 24) | 2 | 2 | 0 | 100.0% |
| kanreki-jijii (Rank 21) | 2 | 2 | 0 | 100.0% |
| makmak_80 (Rank 22) | 2 | 1 | 1 | 50.0% |
| moon4light (Rank 24) | 2 | 1 | 1 | 50.0% |
| ooosugi1202 (Rank 26) | 2 | 0 | 2 | 0.0% |
| shinkita (Rank 21) | 2 | 2 | 0 | 100.0% |
| じょーかー (Rank 23) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| neco (Rank 23) | 2026/10/18 | 13 | 9 | 4 | 69.2% |
|---|---|---|---|---|---|
| RX-7FD3S-Type-RS (Rank 26) | 2026/09/26 | 2 | 0 | 2 | 0.0% |
| manekinecogames (Rank 24) | 2026/09/25 | 3 | 3 | 0 | 100.0% |
| Kaz (Rank 26) | 2026/09/17 | 3 | 0 | 3 | 0.0% |
| 委員ちょ (Rank 21) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| kapapur (Rank 25) | 2026/09/10 | 3 | 1 | 2 | 33.3% |
| nyu_necoginjo (Rank 26) | 2026/09/09 | 3 | 2 | 1 | 66.7% |
| HanshinHyouronka (Rank 24) | 2026/09/03 | 2 | 2 | 0 | 100.0% |
| yasai (Rank 23) | 2026/08/25 | 3 | 3 | 0 | 100.0% |
| jytgfr46nkdeqadc (Rank 24) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| abcde-9m (Rank 27) | 2026/07/06 | 2 | 1 | 1 | 50.0% |
| ごめす (Rank 23) | 2026/07/04 | 3 | 2 | 1 | 66.7% |
| 野菜君 (Rank 22) | 2026/07/03 | 3 | 2 | 1 | 66.7% |
| kanreki-jijii (Rank 21) | 2026/06/29 | 2 | 2 | 0 | 100.0% |
| makmak_80 (Rank 22) | 2026/06/25 | 2 | 1 | 1 | 50.0% |
| moon4light (Rank 24) | 2026/06/22 | 2 | 1 | 1 | 50.0% |
| maeK55 (Rank 23) | 2026/06/20 | 3 | 3 | 0 | 100.0% |
| たかティン (Rank 21) | 2026/06/18 | 7 | 3 | 4 | 42.9% |
| じょーかー (Rank 23) | 2026/06/10 | 2 | 1 | 1 | 50.0% |
| shinkita (Rank 21) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| hayasano1226 (Rank 23) | 2026/05/21 | 2 | 2 | 0 | 100.0% |
| ooosugi1202 (Rank 26) | 2026/05/20 | 2 | 0 | 2 | 0.0% |
| yabo (Rank 22) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
| Akagera_forest-K (Rank 25) | 2026/05/14 | 3 | 2 | 1 | 66.7% |
| hexa-RAh (Rank 26) | 2026/05/08 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| punchP | 73 | 9.4% |
|---|---|---|
| backdash into guardG | 70 | 9.0% |
| guardG | 50 | 6.5% |
| Rasen4P into Rasen Urageri4PK | 46 | 5.9% |
| backdash into Kaisei Tento1P+K | 26 | 3.4% |
| backdash into offensive move | 18 | 2.3% |
| punchP into throwP+G | 18 | 2.3% |
| crouch into Tsuyubarai2P+K | 15 | 1.9% |
| down-back kick+guard1K+G into guardG | 12 | 1.6% |
| backdash into Shippuzan3PP | 10 | 1.3% |
| crouch into Fukusoushou2P | 10 | 1.3% |
| forward dash into Kakushu Suigeki6P | 10 | 1.3% |
| Fukusoushou2P | 9 | 1.2% |
| Rasen4P into Yokoshutou4P+K | 9 | 1.2% |
| punchP into Ensei Soushouheki4P | 9 | 1.2% |
207 further openings account for the other 390 rounds.
Counted from 197 of the 206 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 189–159 · 54.3%
- This season
- 93 matches · 50.5%
- Peak rank
- 24
First hit in 56.5% of 368 rounds. Won 51.0% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 52 | 14.0% |
|---|---|---|
| backdash into guardG | 39 | 10.5% |
| guardG | 27 | 7.3% |
| backdash into Kaisei Tento1P+K | 26 | 7.0% |
| backdash into offensive move | 18 | 4.8% |
| punchP into throwP+G | 11 | 3.0% |
| crouch into Fukusoushou2P | 10 | 2.7% |
| forward dash into Kakushu Suigeki6P | 10 | 2.7% |
| Fukusoushou2P | 9 | 2.4% |
| punchP into Sayu ShoukenPP | 9 | 2.4% |
| Zensoutai2K+G | 7 | 1.9% |
| offensive move into evade up | 7 | 1.9% |
| Gaiken6P+K into Kinkei DokuritsuP+K | 6 | 1.6% |
| Kaisei Tento1P+K | 6 | 1.6% |
| backdash into Kyo Shiki4P+K+G | 5 | 1.4% |
80 further openings account for the other 129 rounds.
Kage
- Career
- 212–149 · 58.7%
- This season
- 61 matches · 52.5%
- Peak rank
- 25
First hit in 52.0% of 196 rounds. Won 51.0% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 46 | 23.5% |
|---|---|---|
| down-back kick+guard1K+G into guardG | 12 | 6.1% |
| backdash into Shippuzan3PP | 10 | 5.1% |
| backdash into guardG | 10 | 5.1% |
| Rasen4P into Yokoshutou4P+K | 9 | 4.6% |
| down-back kick+guard1K+G | 8 | 4.1% |
| punchP into Rasen4P | 8 | 4.1% |
| Ura Tsumujigeri44K | 7 | 3.6% |
| backdash into Fusenjin3P | 7 | 3.6% |
| guardG | 6 | 3.1% |
| Hagakure-ryu In Raijingeki46P+K into SouhajinP+K | 5 | 2.5% |
| Rasen4P | 4 | 2.0% |
| backdash into Kodachinuki4K | 4 | 2.0% |
| evade up into Senpugeri7K | 4 | 2.0% |
| Gen'you4K+G | 3 | 1.5% |
39 further openings account for the other 53 rounds.
Counted from 52 of the 61 matches played. The rest were not pulled for openings.
Taka
- Career
- 162–93 · 63.5%
- This season
- 22 matches · 59.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP | 19 | 21.6% |
|---|---|---|
| crouch into Tsuyubarai2P+K | 15 | 17.1% |
| backdash into guardG | 7 | 8.0% |
| punchP into throwP+G | 7 | 8.0% |
| guardG | 6 | 6.8% |
| crouch into Shita Harite2P | 3 | 3.4% |
| punchP into Tsuppari 2PP | 3 | 3.4% |
| punchP into crouch | 3 | 3.4% |
| Tsuyubarai2P+K | 2 | 2.3% |
| offensive move into backdash | 2 | 2.3% |
| offensive move into crouch | 2 | 2.3% |
| punchP into backdash | 2 | 2.3% |
| Ao'oni Midaremage214P+K | 1 | 1.1% |
| Shimobarai1P | 1 | 1.1% |
| Shita Harite2P | 1 | 1.1% |
14 further openings account for the other 14 rounds.
Pai
- Career
- 261–216 · 54.7%
- This season
- 15 matches · 53.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 10 | 16.7% |
|---|---|---|
| punchP into Ensei Soushouheki4P | 9 | 15.0% |
| guardG | 4 | 6.7% |
| Rikensui1P | 3 | 5.0% |
| crouch into Renka Sentai2KK | 3 | 5.0% |
| evade up into Hi'en Rekkyaku9KK | 3 | 5.0% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 2 | 3.3% |
| Honshin Soukyaku1K+G into guardG | 2 | 3.3% |
| crouch into Shi'en Settai2K+G | 2 | 3.3% |
| evade up into guardG | 2 | 3.3% |
| Ensei SenpukyakuK+G | 1 | 1.7% |
| Haitenkyaku7K | 1 | 1.7% |
| Hi'en Tankyaku9K | 1 | 1.7% |
| Honshin Soukyaku1K+G | 1 | 1.7% |
| Rikensui1P into guardG | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Akira
- Career
- 135–106 · 56.0%
- This season
- 7 matches · 42.9%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Jouho Senshou46P | 8 | 27.6% |
|---|---|---|
| guardG | 3 | 10.3% |
| backdash into Chouzan Housui46P+K | 2 | 6.9% |
| crouch dash forward into Souka Housui3P+K | 2 | 6.9% |
| Housui2P into throwP+G | 1 | 3.5% |
| Souka Housui3P+K | 1 | 3.5% |
| SoutoP+K | 1 | 3.5% |
| backdash into Jouho Touken6P | 1 | 3.5% |
| backdash into Youteitou6K | 1 | 3.5% |
| backdash into guardG | 1 | 3.5% |
| backward movement into Jouho Touken6P | 1 | 3.5% |
| down punch+kick2P+K into guardG | 1 | 3.5% |
| evade down into back punch+kick4P+K | 1 | 3.5% |
| forward dash into Jouho Touken6P | 1 | 3.5% |
| guardG into Souka Housui3P+K | 1 | 3.5% |
3 further openings account for the other 3 rounds.
Jacky
- Career
- 65–22 · 74.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 16.7% |
|---|---|---|
| punchP into Double Back Knuckle4PP | 2 | 16.7% |
| backdash | 1 | 8.3% |
| backdash into guardG | 1 | 8.3% |
| crouch into Rage Kick1PK | 1 | 8.3% |
| evade up into Double Dragon9K | 1 | 8.3% |
| guardG into Slant Back Knuckle1P | 1 | 8.3% |
| guardG into backdash | 1 | 8.3% |
| punchP into Long Stride Back Knuckle4P+K | 1 | 8.3% |
| throwP+G into Spinning Kick Low Spin KickK+GK | 1 | 8.3% |
Vanessa
- Career
- 129–72 · 64.2%
- This season
- 2 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: guard | 1 | 16.7% |
|---|---|---|
| Offensive Style: HAWK Strike | 1 | 16.7% |
| Offensive Style: backdash into Guard Crush TornadoK+G | 1 | 16.7% |
| Offensive Style: backdash into Stopping Low Smash2KPP | 1 | 16.7% |
| Offensive Style: guard | 1 | 16.7% |
| Offensive Style: kick | 1 | 16.7% |
Aoi
- Career
- 59–34 · 63.4%
- This season
- 1 matches · 0.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
Lau
- Career
- 123–65 · 65.4%
- This season
- 1 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Chugeki6P | 1 | 25.0% |
|---|---|---|
| crouch into Chisoutai2K+G | 1 | 25.0% |
| guardG into Enjin Senpukyaku4K+G | 1 | 25.0% |
| guardG into Senkyaku Chushou3KP | 1 | 25.0% |
Lion
- Career
- 136–85 · 61.5%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
Not counted here: Jeffry. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Lei Fei: 0 of 15 tests hold up
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
