VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Oceania

Pai

東京特許許可局局長

  • Lei Fei
  • Kage
  • Taka
  • Akira
  • Jacky
  • Vanessa
  • Aoi
  • Jeffry
  • Lau
  • Lion
Career matches2,906
Career win rate59.5%
Round win rate50.7%
Peak rank26
Distinct opponents139
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1301 #3,112 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2547726121654.7%
Kage2536121214958.7%
Lei Fei2434818915954.3%
Taka262551629363.5%
Akira2424113510656.0%
Lion262211368561.5%
Vanessa252011297264.2%
Goh—1891226764.5%
Lau251881236565.4%
Jeffry25154965862.3%
Aoi2493593463.4%
Dural—91405144.0%
Jacky2587652274.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

646 of 815 rounds counted

6.2 inputs a second (375 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.1364371
Kage6.5389145
Taka6.841062
Pai5.63337
Akira6.639825
Jacky6.136712
Vanessa5.53326
Aoi6.53925
Jeffry5.83515
Lau6.84074
Lion6.33814

By opponent's character

Shun6.337758
Jacky6.337794
Akira6.337673
Aoi6.237459
Wolf6.639749
Brad6.337743
Jeffry6.237420
Lei Fei5.835040
Lion6.538835
Pai6.035722
Goh6.136826
Lau6.237331
Sarah6.438620
Kage6.337826
Taka6.237512
El Blaze5.935212
Vanessa6.236912
Eileen5.835011
Jean7.24303

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun26161061.5%+5.1
Jacky25121348.0%-10.9
Akira21111052.4%-3.4
Aoi21111052.4%+0.8
Wolf156940.0%-5.0
Brad117463.6%+15.0
Jeffry96366.7%+10.4
Lei Fei96366.7%+15.5
Lion95455.6%+6.2
Pai95455.6%+8.5
Goh81712.5%-30.1
Lau85362.5%+9.3
Sarah83537.5%-9.2
Kage75271.4%+24.0
Taka74357.1%-0.0
El Blaze51420.0%-24.5
Vanessa53260.0%+14.1
Eileen3030.0%-36.6
Jean1010.0%-34.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence28171160.7%+13.2
Low Fence2720774.1%+19.0
Breakable Full Fence2315865.2%+7.7
Single Wall2371630.4%-18.0
Open2213959.1%+3.9
Rectangle1981142.1%-12.3
Octagon178947.1%-5.4
Full Fence1661037.5%-4.7
Full Fence and Open114736.4%-6.8
Half Fence113827.3%-21.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11450.0%51.0%-1.0
No walls7255.6%53.4%+2.1

Walls against open: -3.1 points (95% range -17.5 to +11.2), p 0.667 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

neco (Rank 23)2026/10/18139469.2%
RX-7FD3S-Type-RS (Rank 26)2026/09/262020.0%
manekinecogames (Rank 24)2026/09/25330100.0%
Kaz (Rank 26)2026/09/173030.0%
委員ちょ (Rank 21)2026/09/1332166.7%
kapapur (Rank 25)2026/09/1031233.3%
nyu_necoginjo (Rank 26)2026/09/0932166.7%
HanshinHyouronka (Rank 24)2026/09/03220100.0%
yasai (Rank 23)2026/08/25330100.0%
jytgfr46nkdeqadc (Rank 24)2026/08/23220100.0%
abcde-9m (Rank 27)2026/07/0621150.0%
ごめす (Rank 23)2026/07/0432166.7%
野菜君 (Rank 22)2026/07/0332166.7%
kanreki-jijii (Rank 21)2026/06/29220100.0%
makmak_80 (Rank 22)2026/06/2521150.0%
moon4light (Rank 24)2026/06/2221150.0%
maeK55 (Rank 23)2026/06/20330100.0%
たかティン (Rank 21)2026/06/1873442.9%
じょーかー (Rank 23)2026/06/1021150.0%
shinkita (Rank 21)2026/05/24220100.0%
hayasano1226 (Rank 23)2026/05/21220100.0%
ooosugi1202 (Rank 26)2026/05/202020.0%
yabo (Rank 22)2026/05/1632166.7%
Akagera_forest-K (Rank 25)2026/05/1432166.7%
hexa-RAh (Rank 26)2026/05/0821150.0%

Round openings

Every character

punchP739.4%
backdash into guardG709.0%
guardG506.5%
Rasen4P into Rasen Urageri4PK465.9%
backdash into Kaisei Tento1P+K263.4%
backdash into offensive move182.3%
punchP into throwP+G182.3%
crouch into Tsuyubarai2P+K151.9%
down-back kick+guard1K+G into guardG121.6%
backdash into Shippuzan3PP101.3%
crouch into Fukusoushou2P101.3%
forward dash into Kakushu Suigeki6P101.3%
Fukusoushou2P91.2%
Rasen4P into Yokoshutou4P+K91.2%
punchP into Ensei Soushouheki4P91.2%

207 further openings account for the other 390 rounds.

Counted from 197 of the 206 matches played. The rest were not pulled for openings.

Lei Fei

Career
189–159 · 54.3%
This season
93 matches · 50.5%
Peak rank
24

First hit in 56.5% of 368 rounds. Won 51.0% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP5214.0%
backdash into guardG3910.5%
guardG277.3%
backdash into Kaisei Tento1P+K267.0%
backdash into offensive move184.8%
punchP into throwP+G113.0%
crouch into Fukusoushou2P102.7%
forward dash into Kakushu Suigeki6P102.7%
Fukusoushou2P92.4%
punchP into Sayu ShoukenPP92.4%
Zensoutai2K+G71.9%
offensive move into evade up71.9%
Gaiken6P+K into Kinkei DokuritsuP+K61.6%
Kaisei Tento1P+K61.6%
backdash into Kyo Shiki4P+K+G51.4%

80 further openings account for the other 129 rounds.

Kage

Career
212–149 · 58.7%
This season
61 matches · 52.5%
Peak rank
25

First hit in 52.0% of 196 rounds. Won 51.0% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK4623.5%
down-back kick+guard1K+G into guardG126.1%
backdash into Shippuzan3PP105.1%
backdash into guardG105.1%
Rasen4P into Yokoshutou4P+K94.6%
down-back kick+guard1K+G84.1%
punchP into Rasen4P84.1%
Ura Tsumujigeri44K73.6%
backdash into Fusenjin3P73.6%
guardG63.1%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K52.5%
Rasen4P42.0%
backdash into Kodachinuki4K42.0%
evade up into Senpugeri7K42.0%
Gen'you4K+G31.5%

39 further openings account for the other 53 rounds.

Counted from 52 of the 61 matches played. The rest were not pulled for openings.

Taka

Career
162–93 · 63.5%
This season
22 matches · 59.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1921.6%
crouch into Tsuyubarai2P+K1517.1%
backdash into guardG78.0%
punchP into throwP+G78.0%
guardG66.8%
crouch into Shita Harite2P33.4%
punchP into Tsuppari 2PP33.4%
punchP into crouch33.4%
Tsuyubarai2P+K22.3%
offensive move into backdash22.3%
offensive move into crouch22.3%
punchP into backdash22.3%
Ao'oni Midaremage214P+K11.1%
Shimobarai1P11.1%
Shita Harite2P11.1%

14 further openings account for the other 14 rounds.

Pai

Career
261–216 · 54.7%
This season
15 matches · 53.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1016.7%
punchP into Ensei Soushouheki4P915.0%
guardG46.7%
Rikensui1P35.0%
crouch into Renka Sentai2KK35.0%
evade up into Hi'en Rekkyaku9KK35.0%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK23.3%
Honshin Soukyaku1K+G into guardG23.3%
crouch into Shi'en Settai2K+G23.3%
evade up into guardG23.3%
Ensei SenpukyakuK+G11.7%
Haitenkyaku7K11.7%
Hi'en Tankyaku9K11.7%
Honshin Soukyaku1K+G11.7%
Rikensui1P into guardG11.7%

15 further openings account for the other 15 rounds.

Akira

Career
135–106 · 56.0%
This season
7 matches · 42.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P827.6%
guardG310.3%
backdash into Chouzan Housui46P+K26.9%
crouch dash forward into Souka Housui3P+K26.9%
Housui2P into throwP+G13.5%
Souka Housui3P+K13.5%
SoutoP+K13.5%
backdash into Jouho Touken6P13.5%
backdash into Youteitou6K13.5%
backdash into guardG13.5%
backward movement into Jouho Touken6P13.5%
down punch+kick2P+K into guardG13.5%
evade down into back punch+kick4P+K13.5%
forward dash into Jouho Touken6P13.5%
guardG into Souka Housui3P+K13.5%

3 further openings account for the other 3 rounds.

Jacky

Career
65–22 · 74.7%
This season
3 matches · 66.7%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG216.7%
punchP into Double Back Knuckle4PP216.7%
backdash18.3%
backdash into guardG18.3%
crouch into Rage Kick1PK18.3%
evade up into Double Dragon9K18.3%
guardG into Slant Back Knuckle1P18.3%
guardG into backdash18.3%
punchP into Long Stride Back Knuckle4P+K18.3%
throwP+G into Spinning Kick Low Spin KickK+GK18.3%

Vanessa

Career
129–72 · 64.2%
This season
2 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard116.7%
Offensive Style: HAWK Strike116.7%
Offensive Style: backdash into Guard Crush TornadoK+G116.7%
Offensive Style: backdash into Stopping Low Smash2KPP116.7%
Offensive Style: guard116.7%
Offensive Style: kick116.7%

Aoi

Career
59–34 · 63.4%
This season
1 matches · 0.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG240.0%
Ogamigeri4K+G120.0%
backdash into guardG120.0%
punchP into crouch120.0%

Lau

Career
123–65 · 65.4%
This season
1 matches · 0.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Chugeki6P125.0%
crouch into Chisoutai2K+G125.0%
guardG into Enjin Senpukyaku4K+G125.0%
guardG into Senkyaku Chushou3KP125.0%

Lion

Career
136–85 · 61.5%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Senkyutai1K250.0%
backdash into guardG125.0%
punchP into Ni In'you4PP125.0%

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: 0 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)