VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

ojiru_lei

  • Eileen
  • Jean
  • Lion
Career matches2,102
Career win rate52.8%
Round win rate46.7%
Peak rank30
Distinct opponents31
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1541 #1,740 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei301,53079773352.1%
Eileen2733017115951.8%
Taka—134854963.4%
Lion2678413752.6%
Jean2630161453.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

221 of 274 rounds counted

6.6 inputs a second (398 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.7399177
Eileen6.84098
Jean6.338027
Lion7.04219

By opponent's character

Goh6.538926
Wolf6.639610
Jacky6.539121
Lei Fei7.042323
Brad7.343716
Eileen6.538715
Jean6.539314
Jeffry6.237118
Lau6.337917
Vanessa6.94147
Akira7.041912
Pai7.04219
Aoi6.53895
El Blaze6.941510
Lion6.03576
Sarah6.23748
Shun7.14244

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh95455.6%+1.5
Wolf63350.0%+8.3
Jacky52340.0%-7.2
Lei Fei51420.0%-11.0
Brad42250.0%+2.7
Eileen42250.0%-10.2
Jean41325.0%-15.7
Jeffry43175.0%+19.5
Lau42250.0%+9.6
Vanessa42250.0%+2.7
Akira31233.3%-9.9
Pai330100.0%+64.2
Aoi21150.0%-7.3
El Blaze21150.0%+9.8
Lion2020.0%-58.5
Sarah2020.0%-30.0
Shun21150.0%+3.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon117463.6%+17.3
Breakable Half Fence93633.3%-11.9
Rectangle94544.4%+7.7
Single Wall95455.6%+6.0
Breakable Full Fence83537.5%-7.2
Open83537.5%-13.0
Low Fence52340.0%-4.7
Full Fence32166.7%+16.9
Half Fence21150.0%-2.5
Full Fence and Open1010.0%-52.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4247.6%44.8%+2.8
No walls2245.5%48.4%-3.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

龍仙人【鬼手仏心】 (Rank 27)2026/06/1321150.0%
にあまる@YouTube (Rank 29)2026/06/1321150.0%
ギンブチ影 (Rank 30)2026/06/132020.0%
windowkhs (Rank 26)2026/06/13220100.0%
fazz00r (Rank 27)2026/05/261010.0%
MikuMartineau (Rank 31)2026/05/262020.0%
FUGA (Rank 26)2026/05/26110100.0%
え~る (Rank 28)2026/05/26110100.0%
okb@j>おーけーびー (Rank 28)2026/05/2631233.3%
xXsoul-childXx (Rank 26)2026/05/26220100.0%
タマゴン(GTR) (Rank 27)2026/05/2621150.0%
聖☆奈♡♡ (Rank 24)2026/05/2153260.0%
don'tthink,feel. (Rank 28)2026/05/21220100.0%
紫荆一头牛 (Rank 23)2026/05/21110100.0%
あーにぃ (Rank 29)2026/05/1831233.3%
かつぞう@がるたろ軍 (Rank 28)2026/05/1821150.0%
kobaman (Rank 26)2026/05/1831233.3%
てーらい (Rank 32)2026/05/1851420.0%
snake9821 (Rank 26)2026/05/182020.0%
北斗神拳 弐ノ羅将 (Rank 32)2026/05/181010.0%
超아재맨 (Rank 26)2026/05/1843175.0%
お~ちゃん (Rank 33)2026/05/182020.0%
ma.ya2013 (Rank 25)2026/05/1321150.0%
小名浜DC (Rank 26)2026/05/1331233.3%
マクシミリアン15世 (Rank 31)2026/04/2642250.0%

Round openings

Every character

Tenshi Ryusentai6K+G248.8%
SokutankyakuK+G into Shishi DaichoukouK+GP238.4%
Zaban Hekishou66P+K217.7%
backdash into Kaisei Tento1P+K196.9%
offensive move114.0%
offensive move into evade down93.3%
Gaiken6P+K into punch+kick+guardP+K+G72.5%
Soushou2P+K72.5%
punchP into kickK72.5%
Fukusoushou2P62.2%
backdash into offensive move62.2%
Fukushin Soukyaku33K+G51.8%
Souryu Shukkai43P+K51.8%
backward movement into Katoken3P+K51.8%
offensive move into kickK51.8%

76 further openings account for the other 114 rounds.

Lei Fei

Career
797–733 · 52.1%
This season
50 matches · 40.0%
Peak rank
30

First hit in 49.5% of 208 rounds. Won 46.6% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshi Ryusentai6K+G2411.5%
SokutankyakuK+G into Shishi DaichoukouK+GP2311.1%
Zaban Hekishou66P+K2110.1%
backdash into Kaisei Tento1P+K199.1%
offensive move115.3%
offensive move into evade down94.3%
Gaiken6P+K into punch+kick+guardP+K+G73.4%
Soushou2P+K73.4%
Fukusoushou2P62.9%
backdash into offensive move62.9%
Fukushin Soukyaku33K+G52.4%
Souryu Shukkai43P+K52.4%
backward movement into Katoken3P+K52.4%
offensive move into kickK52.4%
Senpukyaku66K+G41.9%

37 further openings account for the other 51 rounds.

Eileen

Career
171–159 · 51.8%
This season
7 matches · 71.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into kickK620.0%
Honshin Kousoutai3K+G413.3%
punchP into Enkou RensouPP310.0%
Fukushinshou2P26.7%
Jinraishou6P+K into Dokuritsu SouganP+K26.7%
Kousokuhon7K+G26.7%
evade down26.7%
Goku Honshin (Interrupt Moves)9P+K+G into Goku Hekitai9P+K+GK13.3%
Honshin Kousoutai3K+G into evade up13.3%
Jinraishou6P+K13.3%
Juji Kimensou4PP into Enkou Yurin4PPK13.3%
Tanhikyaku9K13.3%
Tanhikyaku9K into kickK13.3%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G13.3%
punchP into forward dash13.3%

1 further openings account for the other 1 rounds.

Jean

Career
16–14 · 53.3%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K414.8%
Doumawashi Kaitengeri46K+G311.1%
Gyaku Seikenzuki66P into punchP27.4%
Shitamaeken2P27.4%
Shitazuki3P into Oishitazuki3PP27.4%
backdash into Nozuchi1P+K27.4%
Gyaku Seikenzuki66P into Yoko'enpi6P13.7%
Oihiji4P+K13.7%
Shitamaeken2P into Chinshin Seichuken4PP13.7%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP13.7%
backdash into Yamakuzushi6K13.7%
backward movement into Koubougeri6K+G13.7%
evade down into Oiseikenzuki (Deflect)236P+K13.7%
forward dash into Yoko'enpi~Uchishutou6PP13.7%
forward punch+kick+guard6P+K+G into punchP13.7%

3 further openings account for the other 3 rounds.

Lion

Career
41–37 · 52.6%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K222.2%
Sentai4K into Souji SenpuP+K222.2%
Katousui2P into Ukoushin46P+K111.1%
Katousui2P into backward movement111.1%
Touho Soushu2P+K into backward movement111.1%
guardG into evade down111.1%
punchP into Touho Soushu2P+K111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)