Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1556 #1,640 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 34 | 4,314 | 2,187 | 2,127 | 50.7% |
|---|---|---|---|---|---|
| Kage | 26 | 226 | 100 | 126 | 44.2% |
| Jean | 25 | 77 | 28 | 49 | 36.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,366 of 1,583 rounds counted8.1 inputs a second (488 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.2 | 491 | 1,312 |
|---|---|---|---|
| Kage | 7.2 | 432 | 35 |
| Jean | 7.3 | 440 | 19 |
By opponent's character
| Akira | 8.0 | 478 | 178 |
|---|---|---|---|
| Wolf | 8.3 | 500 | 124 |
| Jeffry | 8.1 | 486 | 87 |
| Jacky | 8.4 | 504 | 97 |
| Shun | 8.4 | 504 | 94 |
| Brad | 8.1 | 489 | 88 |
| El Blaze | 8.0 | 482 | 81 |
| Pai | 7.9 | 473 | 82 |
| Kage | 8.0 | 478 | 70 |
| Lau | 8.1 | 484 | 79 |
| Sarah | 8.2 | 493 | 64 |
| Aoi | 8.2 | 491 | 56 |
| Vanessa | 8.1 | 486 | 56 |
| Lion | 8.1 | 484 | 49 |
| Goh | 8.2 | 494 | 46 |
| Jean | 7.7 | 464 | 33 |
| Dural | 8.3 | 500 | 45 |
| Eileen | 9.0 | 539 | 13 |
| Lei Fei | 8.4 | 507 | 13 |
| Taka | 7.2 | 435 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 44 | 17 | 27 | 38.6% | -13.9 |
|---|---|---|---|---|---|
| Wolf | 38 | 22 | 16 | 57.9% | +7.7 |
| Jeffry | 31 | 8 | 23 | 25.8% | -19.1 |
| Jacky | 26 | 12 | 14 | 46.1% | +0.8 |
| Shun | 25 | 15 | 10 | 60.0% | +13.0 |
| Brad | 24 | 12 | 12 | 50.0% | +7.0 |
| El Blaze | 23 | 12 | 11 | 52.2% | +1.0 |
| Pai | 23 | 12 | 11 | 52.2% | +7.5 |
| Kage | 21 | 9 | 12 | 42.9% | +1.9 |
| Lau | 20 | 4 | 16 | 20.0% | -26.2 |
| Sarah | 20 | 11 | 9 | 55.0% | +2.2 |
| Aoi | 19 | 14 | 5 | 73.7% | +23.0 |
| Vanessa | 18 | 7 | 11 | 38.9% | -10.5 |
| Lion | 16 | 4 | 12 | 25.0% | -21.3 |
| Goh | 12 | 9 | 3 | 75.0% | +26.4 |
| Jean | 11 | 5 | 6 | 45.5% | -3.1 |
| Dural | 10 | 7 | 3 | 70.0% | +31.2 |
| Eileen | 4 | 3 | 1 | 75.0% | +25.3 |
| Lei Fei | 4 | 2 | 2 | 50.0% | +13.2 |
| Taka | 4 | 1 | 3 | 25.0% | -16.0 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 52 | 23 | 29 | 44.2% | -2.2 |
|---|---|---|---|---|---|
| Open | 50 | 20 | 30 | 40.0% | -10.1 |
| Full Fence | 49 | 22 | 27 | 44.9% | -1.8 |
| Octagon | 41 | 21 | 20 | 51.2% | +1.6 |
| Half Fence | 37 | 19 | 18 | 51.4% | +6.7 |
| Rectangle | 37 | 19 | 18 | 51.4% | +6.0 |
| Breakable Half Fence | 35 | 20 | 15 | 57.1% | +9.0 |
| Single Wall | 33 | 14 | 19 | 42.4% | -8.4 |
| Breakable Full Fence | 32 | 15 | 17 | 46.9% | +0.6 |
| Full Fence and Open | 9 | 6 | 3 | 66.7% | +21.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 231 | 50.2% | 47.1% | +3.1 |
| No walls | 135 | 42.2% | 48.1% | -5.9 |
Walls against open: +9.0 points (95% range -2.3 to +20.2), p 0.120 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ぷこ (Rank 34) | 10 | 4 | 6 | 40.0% |
|---|---|---|---|---|
| マグロ親方 (Rank 31) | 10 | 2 | 8 | 20.0% |
| abcdkazu1986 (Rank 34) | 7 | 4 | 3 | 57.1% |
| おこげ (Rank 37) | 7 | 2 | 5 | 28.6% |
| ガンオンやりたひ (Rank 30) | 7 | 1 | 6 | 14.3% |
| SHUSHUSHU (Rank 31) | 6 | 4 | 2 | 66.7% |
| 肉彦さん☆彡 (Rank 31) | 6 | 5 | 1 | 83.3% |
| 무파ZeroBlue (Rank 35) | 6 | 5 | 1 | 83.3% |
| BANANA (Rank 30) | 5 | 3 | 2 | 60.0% |
| Bird-Tat (Rank 33) | 5 | 2 | 3 | 40.0% |
| majide (Rank 35) | 5 | 2 | 3 | 40.0% |
| orz (Rank 30) | 5 | 3 | 2 | 60.0% |
| いつもの奴 (Rank 28) | 5 | 4 | 1 | 80.0% |
| ぽんぽんぺいん (Rank 35) | 5 | 1 | 4 | 20.0% |
| 冷やし蟹ラーメンマン (Rank 30) | 5 | 3 | 2 | 60.0% |
| 母乳MagicJohnson (Rank 31) | 5 | 4 | 1 | 80.0% |
| 獣王(設定2) (Rank 31) | 5 | 4 | 1 | 80.0% |
| 정신건강의학과 (Rank 30) | 5 | 4 | 1 | 80.0% |
| 37 (Rank 28) | 4 | 2 | 2 | 50.0% |
| JeanKujo (Rank 33) | 4 | 2 | 2 | 50.0% |
| ∈挙動不審∋ (Rank 32) | 4 | 2 | 2 | 50.0% |
| へにほに (Rank 36) | 4 | 2 | 2 | 50.0% |
| れもん@のびしろF (Rank 31) | 4 | 3 | 1 | 75.0% |
| ルビーロマン葵 (Rank 33) | 4 | 0 | 4 | 0.0% |
| 진짜개초보完全初心者 (Rank 33) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| おこげ (Rank 37) | 2026/10/13 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| へにほに (Rank 36) | 2026/10/13 | 4 | 2 | 2 | 50.0% |
| ∈挙動不審∋ (Rank 32) | 2026/10/11 | 4 | 2 | 2 | 50.0% |
| ぽんぽんぺいん (Rank 35) | 2026/10/10 | 5 | 1 | 4 | 20.0% |
| 肉彦さん☆彡 (Rank 31) | 2026/10/10 | 6 | 5 | 1 | 83.3% |
| BANANA (Rank 30) | 2026/10/10 | 5 | 3 | 2 | 60.0% |
| Bird-Tat (Rank 33) | 2026/10/10 | 5 | 2 | 3 | 40.0% |
| マグロ親方 (Rank 31) | 2026/09/27 | 10 | 2 | 8 | 20.0% |
| SHUSHUSHU (Rank 31) | 2026/09/27 | 6 | 4 | 2 | 66.7% |
| abcdkazu1986 (Rank 34) | 2026/09/26 | 7 | 4 | 3 | 57.1% |
| 獣王(設定2) (Rank 31) | 2026/09/26 | 5 | 4 | 1 | 80.0% |
| 정신건강의학과 (Rank 30) | 2026/09/14 | 5 | 4 | 1 | 80.0% |
| ルビーロマン葵 (Rank 33) | 2026/09/14 | 4 | 0 | 4 | 0.0% |
| ガンオンやりたひ (Rank 30) | 2026/09/14 | 7 | 1 | 6 | 14.3% |
| 무파ZeroBlue (Rank 35) | 2026/09/14 | 6 | 5 | 1 | 83.3% |
| 冷やし蟹ラーメンマン (Rank 30) | 2026/09/14 | 5 | 3 | 2 | 60.0% |
| ぷこ (Rank 34) | 2026/09/06 | 10 | 4 | 6 | 40.0% |
| れもん@のびしろF (Rank 31) | 2026/08/24 | 4 | 3 | 1 | 75.0% |
| 진짜개초보完全初心者 (Rank 33) | 2026/08/24 | 4 | 0 | 4 | 0.0% |
| orz (Rank 30) | 2026/08/17 | 5 | 3 | 2 | 60.0% |
| 37 (Rank 28) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| majide (Rank 35) | 2026/07/19 | 5 | 2 | 3 | 40.0% |
| いつもの奴 (Rank 28) | 2026/06/07 | 5 | 4 | 1 | 80.0% |
| JeanKujo (Rank 33) | 2026/06/06 | 4 | 2 | 2 | 50.0% |
| 母乳MagicJohnson (Rank 31) | 2026/06/04 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into Slide Shuffle (Deflect)4P+K+G | 187 | 13.7% |
|---|---|---|
| backdash into Middle Spin Kick46K+G | 182 | 13.3% |
| High Angle Upper Kick6K | 124 | 9.1% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 79 | 5.8% |
| Low Spin Kick1K+G | 74 | 5.4% |
| backdash into Spin Heel Sword4K+G | 69 | 5.0% |
| crouch into Low Spin Kick1K+G | 57 | 4.2% |
| kickK into Double Spinning KickKK | 39 | 2.9% |
| backdash into Rage Kick1PK | 37 | 2.7% |
| forward movement into Double Spinning KickKK | 35 | 2.6% |
| backdash into Slant Back Knuckle1P | 27 | 2.0% |
| backdash into backward movement | 26 | 1.9% |
| Groin Kick6K+G | 23 | 1.7% |
| backdash into guardG | 18 | 1.3% |
| kickK into High Angle Upper Kick6K | 17 | 1.2% |
141 further openings account for the other 374 rounds.
Counted from 341 of the 388 matches played. The rest were not pulled for openings.
Jacky
- Career
- 2,187–2,127 · 50.7%
- This season
- 375 matches · 47.7%
- Peak rank
- 34
First hit in 53.4% of 1,313 rounds. Won 52.5% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 61.3% of rounds, against 22.2% in their other rounds.
- In round 1: opens with “6K High Angle Upper Kick” in 24.4% of rounds, against 4.4% in their other rounds.
- Against Jacky: opens with “backdash into 46K+G Middle Spin Kick” in 29.5% of rounds, against 12.7% against everyone else.
| backdash into Slide Shuffle (Deflect)4P+K+G | 187 | 14.2% |
|---|---|---|
| backdash into Middle Spin Kick46K+G | 182 | 13.8% |
| High Angle Upper Kick6K | 124 | 9.4% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 79 | 6.0% |
| Low Spin Kick1K+G | 74 | 5.6% |
| backdash into Spin Heel Sword4K+G | 69 | 5.2% |
| crouch into Low Spin Kick1K+G | 57 | 4.3% |
| kickK into Double Spinning KickKK | 39 | 3.0% |
| backdash into Rage Kick1PK | 37 | 2.8% |
| forward movement into Double Spinning KickKK | 35 | 2.6% |
| backdash into Slant Back Knuckle1P | 27 | 2.0% |
| backdash into backward movement | 26 | 2.0% |
| Groin Kick6K+G | 23 | 1.7% |
| backdash into guardG | 18 | 1.4% |
| kickK into High Angle Upper Kick6K | 17 | 1.3% |
116 further openings account for the other 325 rounds.
Counted from 328 of the 375 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 16–12 · 57% | 4–2 · 67% | too few to test |
| Akira | 7–7 · 50% | 5–10 · 33% | too few to test |
| Jeffry | 3–11 · 21% | 3–6 · 33% | too few to test |
| Brad | 1–7 · 12% | 9–5 · 64% | too few to test |
| Jacky | 9–2 · 82% | 1–8 · 11% | too few to test |
| El Blaze | 3–8 · 27% | 6–1 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
47 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 100–126 · 44.2%
- This season
- 13 matches · 38.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Tsumujigeri2K+G | 11 | 22.4% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 4 | 8.2% |
| Ryu'eikyaku66K into forward kick6K | 3 | 6.1% |
| Fusenjin3P into Shippuzan3PP | 2 | 4.1% |
| Kasumi Yaiba66P+K into Nagiharai6P+K | 2 | 4.1% |
| backdash into crouch dash back | 2 | 4.1% |
| crouch dash back into Rasen Urageri4PK | 2 | 4.1% |
| Doukudaki46K | 1 | 2.0% |
| Engetsugeri9K+G | 1 | 2.0% |
| Fujinkyaku46K+G | 1 | 2.0% |
| Furikakato OtoshiK+G | 1 | 2.0% |
| Nakageri3K into Nirenkyaku3KK | 1 | 2.0% |
| Ura Tsumujigeri44K into Kodachinuki4K | 1 | 2.0% |
| Ura Tsumujigeri44K into Ryubigeri4KK | 1 | 2.0% |
| backdash into Nirenkyaku3KK | 1 | 2.0% |
15 further openings account for the other 15 rounds.
Not counted here: Jean. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 3 of 15 tests hold up
- Kage: not tested (too few rounds)
