VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

台中小陳佩

Career matches4,793
Career win rate52.7%
Round win rate55.7%
Peak rank33
Distinct opponents37
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai333,3241,7291,59552.0%
Jacky301,46379566854.3%
Kage2662433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun118372.7%+13.1
Jacky84450.0%-2.2
Akira73442.9%-16.7
Goh75271.4%+20.3
Kage74357.1%+8.8
Wolf75271.4%+18.7
Brad52340.0%-22.9
Jeffry51420.0%-26.4
Lion52340.0%-9.5
Lau31233.3%-12.4
Lei Fei330100.0%+50.9
Pai3030.0%-61.1
Sarah32166.7%+3.8
Dural220100.0%+33.6
Jean1010.0%-41.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall178947.1%-5.2
Full Fence147750.0%-3.2
Rectangle87187.5%+35.3
Breakable Full Fence76185.7%+29.0
Half Fence63350.0%-1.9
Open61516.7%-46.0
Breakable Half Fence550100.0%+44.4
Octagon32166.7%-1.1
Low Fence21150.0%-11.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4369.8%55.9%+13.8
No walls2540.0%53.8%-13.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

inakastar (Rank 30)2026/09/142020.0%
オムレツハンター© (Rank 34)2026/09/131010.0%
ギンブチ影 (Rank 30)2026/09/062020.0%
montanmo (Rank 37)2026/08/241010.0%
Re:Biz (Rank 34)2026/08/242020.0%
BANANA (Rank 30)2026/08/24220100.0%
okb@j>おーけーびー (Rank 29)2026/08/0232166.7%
chileung18 (Rank 33)2026/07/25106460.0%
TaKaArAsHi573 (Rank 27)2026/06/30220100.0%
windowkhs (Rank 28)2026/06/30220100.0%
なめ (Rank 33)2026/06/2931233.3%
Akama-HALO (Rank 27)2026/06/1521150.0%
カマキリ拳法なぎくん (Rank 31)2026/06/112020.0%
bruceshiue (Rank 27)2026/06/11220100.0%
え~る (Rank 27)2026/06/0831233.3%
えびもち (Rank 31)2026/06/08220100.0%
akimaru7 (Rank 31)2026/06/06220100.0%
拳四郎 (Rank 32)2026/06/062020.0%
mosakiti-555 (Rank 31)2026/06/0642250.0%
鳩男 (Rank 29)2026/05/25110100.0%
달달하다(酒は甘い) (Rank 27)2026/05/2553260.0%
namu~ (Rank 31)2026/05/0931233.3%
c825156 (Rank 26)2026/04/2532166.7%
bakureturanbu (Rank 29)2026/03/31220100.0%
pc37_lucky10 (Rank 30)2026/03/27220100.0%

Round openings

Every character

Dash Hammer Kick66K5617.6%
backdash into evade down4313.5%
backdash into Spin Heel Sword4K+G278.5%
Middle Smash6P165.0%
backdash into Tenshin Oushoushou46P+K113.5%
backdash into crouch dash back92.8%
backdash into guardG82.5%
Senchuken6P into crouch dash forward51.6%
crouch dash back into Long Stride Back Knuckle4P+K51.6%
forward movement into Jab Double StraightPPP51.6%
Senchuken6P into crouch dash back41.3%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K41.3%
backdash41.3%
High Angle Upper Kick6K30.9%
Middle Smash6P into crouch dash forward30.9%

90 further openings account for the other 115 rounds.

Jacky

Dash Hammer Kick66K5624.1%
backdash into Spin Heel Sword4K+G2711.6%
backdash into evade down2711.6%
Middle Smash6P166.9%
backdash into crouch dash back73.0%
backdash into guardG52.2%
crouch dash back into Long Stride Back Knuckle4P+K52.2%
forward movement into Jab Double StraightPPP52.2%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K41.7%
backdash41.7%
High Angle Upper Kick6K31.3%
Middle Smash6P into crouch dash forward31.3%
backdash into Middle Spin Kick46K+G31.3%
backdash into throwP+G31.3%
Middle Smash6P into punchP20.9%

55 further openings account for the other 62 rounds.

Pai

backdash into evade down1520.8%
backdash into Tenshin Oushoushou46P+K1115.3%
Senchuken6P into crouch dash forward56.9%
Senchuken6P into crouch dash back45.6%
Senchuken6P into evade down34.2%
Tenshin Oushoushou46P+K34.2%
backdash into guardG34.2%
forward movement into punchP34.2%
backdash into Honrakukyaku46K+G22.8%
backdash into crouch dash back22.8%
crouch dash forward into Souanshou3P+K22.8%
Koutankyaku66K into Renkan Tanheki66KP11.4%
Senchuken6P11.4%
Soukasui3P into Souka Rensui3PP11.4%
Soukasui3P into backward movement11.4%

15 further openings account for the other 15 rounds.

Kage

Rasen4P214.3%
Ryubisen44K+G214.3%
Hiji'uchi6P17.1%
Hiji'uchi6P into Fusenjin3P17.1%
Rasen4P into offensive move17.1%
Ura Tsumujigeri44K into forward dash17.1%
backdash into Kasumi Yaiba66P+K17.1%
backdash into Nakageri3K17.1%
backdash into evade down17.1%
backward movement into evade down17.1%
forward movement into ResshouPP17.1%
guardG into Fujinkyaku46K+G17.1%