Virtua Fighter 5 REVO · v1.10 · Region: Asia
台中小陳佩
Characters played — VF5's own record
| Pai | 33 | 3,324 | 1,729 | 1,595 | 52.0% |
|---|---|---|---|---|---|
| Jacky | 30 | 1,463 | 795 | 668 | 54.3% |
| Kage | 26 | 6 | 2 | 4 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Shun | 11 | 8 | 3 | 72.7% | +13.1 |
|---|---|---|---|---|---|
| Jacky | 8 | 4 | 4 | 50.0% | -2.2 |
| Akira | 7 | 3 | 4 | 42.9% | -16.7 |
| Goh | 7 | 5 | 2 | 71.4% | +20.3 |
| Kage | 7 | 4 | 3 | 57.1% | +8.8 |
| Wolf | 7 | 5 | 2 | 71.4% | +18.7 |
| Brad | 5 | 2 | 3 | 40.0% | -22.9 |
| Jeffry | 5 | 1 | 4 | 20.0% | -26.4 |
| Lion | 5 | 2 | 3 | 40.0% | -9.5 |
| Lau | 3 | 1 | 2 | 33.3% | -12.4 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +50.9 |
| Pai | 3 | 0 | 3 | 0.0% | -61.1 |
| Sarah | 3 | 2 | 1 | 66.7% | +3.8 |
| Dural | 2 | 2 | 0 | 100.0% | +33.6 |
| Jean | 1 | 0 | 1 | 0.0% | -41.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 17 | 8 | 9 | 47.1% | -5.2 |
|---|---|---|---|---|---|
| Full Fence | 14 | 7 | 7 | 50.0% | -3.2 |
| Rectangle | 8 | 7 | 1 | 87.5% | +35.3 |
| Breakable Full Fence | 7 | 6 | 1 | 85.7% | +29.0 |
| Half Fence | 6 | 3 | 3 | 50.0% | -1.9 |
| Open | 6 | 1 | 5 | 16.7% | -46.0 |
| Breakable Half Fence | 5 | 5 | 0 | 100.0% | +44.4 |
| Octagon | 3 | 2 | 1 | 66.7% | -1.1 |
| Low Fence | 2 | 1 | 1 | 50.0% | -11.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 43 | 69.8% | 55.9% | +13.8 |
| No walls | 25 | 40.0% | 53.8% | -13.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| chileung18 (Rank 33) | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|
| 달달하다(酒は甘い) (Rank 27) | 5 | 3 | 2 | 60.0% |
| mosakiti-555 (Rank 31) | 4 | 2 | 2 | 50.0% |
| c825156 (Rank 26) | 3 | 2 | 1 | 66.7% |
| namu~ (Rank 31) | 3 | 1 | 2 | 33.3% |
| okb@j>おーけーびー (Rank 29) | 3 | 2 | 1 | 66.7% |
| え~る (Rank 27) | 3 | 1 | 2 | 33.3% |
| なめ (Rank 33) | 3 | 1 | 2 | 33.3% |
| Akama-HALO (Rank 27) | 2 | 1 | 1 | 50.0% |
| BANANA (Rank 30) | 2 | 2 | 0 | 100.0% |
| Re:Biz (Rank 34) | 2 | 0 | 2 | 0.0% |
| TaKaArAsHi573 (Rank 27) | 2 | 2 | 0 | 100.0% |
| akimaru7 (Rank 31) | 2 | 2 | 0 | 100.0% |
| bakureturanbu (Rank 29) | 2 | 2 | 0 | 100.0% |
| bruceshiue (Rank 27) | 2 | 2 | 0 | 100.0% |
| inakastar (Rank 30) | 2 | 0 | 2 | 0.0% |
| pc37_lucky10 (Rank 30) | 2 | 2 | 0 | 100.0% |
| windowkhs (Rank 28) | 2 | 2 | 0 | 100.0% |
| えびもち (Rank 31) | 2 | 2 | 0 | 100.0% |
| カマキリ拳法なぎくん (Rank 31) | 2 | 0 | 2 | 0.0% |
| ギンブチ影 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 拳四郎 (Rank 32) | 2 | 0 | 2 | 0.0% |
| montanmo (Rank 37) | 1 | 0 | 1 | 0.0% |
| オムレツハンター© (Rank 34) | 1 | 0 | 1 | 0.0% |
| 鳩男 (Rank 29) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| inakastar (Rank 30) | 2026/09/14 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| オムレツハンター© (Rank 34) | 2026/09/13 | 1 | 0 | 1 | 0.0% |
| ギンブチ影 (Rank 30) | 2026/09/06 | 2 | 0 | 2 | 0.0% |
| montanmo (Rank 37) | 2026/08/24 | 1 | 0 | 1 | 0.0% |
| Re:Biz (Rank 34) | 2026/08/24 | 2 | 0 | 2 | 0.0% |
| BANANA (Rank 30) | 2026/08/24 | 2 | 2 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 29) | 2026/08/02 | 3 | 2 | 1 | 66.7% |
| chileung18 (Rank 33) | 2026/07/25 | 10 | 6 | 4 | 60.0% |
| TaKaArAsHi573 (Rank 27) | 2026/06/30 | 2 | 2 | 0 | 100.0% |
| windowkhs (Rank 28) | 2026/06/30 | 2 | 2 | 0 | 100.0% |
| なめ (Rank 33) | 2026/06/29 | 3 | 1 | 2 | 33.3% |
| Akama-HALO (Rank 27) | 2026/06/15 | 2 | 1 | 1 | 50.0% |
| カマキリ拳法なぎくん (Rank 31) | 2026/06/11 | 2 | 0 | 2 | 0.0% |
| bruceshiue (Rank 27) | 2026/06/11 | 2 | 2 | 0 | 100.0% |
| え~る (Rank 27) | 2026/06/08 | 3 | 1 | 2 | 33.3% |
| えびもち (Rank 31) | 2026/06/08 | 2 | 2 | 0 | 100.0% |
| akimaru7 (Rank 31) | 2026/06/06 | 2 | 2 | 0 | 100.0% |
| 拳四郎 (Rank 32) | 2026/06/06 | 2 | 0 | 2 | 0.0% |
| mosakiti-555 (Rank 31) | 2026/06/06 | 4 | 2 | 2 | 50.0% |
| 鳩男 (Rank 29) | 2026/05/25 | 1 | 1 | 0 | 100.0% |
| 달달하다(酒は甘い) (Rank 27) | 2026/05/25 | 5 | 3 | 2 | 60.0% |
| namu~ (Rank 31) | 2026/05/09 | 3 | 1 | 2 | 33.3% |
| c825156 (Rank 26) | 2026/04/25 | 3 | 2 | 1 | 66.7% |
| bakureturanbu (Rank 29) | 2026/03/31 | 2 | 2 | 0 | 100.0% |
| pc37_lucky10 (Rank 30) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| Dash Hammer Kick66K | 56 | 17.6% |
|---|---|---|
| backdash into evade down | 43 | 13.5% |
| backdash into Spin Heel Sword4K+G | 27 | 8.5% |
| Middle Smash6P | 16 | 5.0% |
| backdash into Tenshin Oushoushou46P+K | 11 | 3.5% |
| backdash into crouch dash back | 9 | 2.8% |
| backdash into guardG | 8 | 2.5% |
| Senchuken6P into crouch dash forward | 5 | 1.6% |
| crouch dash back into Long Stride Back Knuckle4P+K | 5 | 1.6% |
| forward movement into Jab Double StraightPPP | 5 | 1.6% |
| Senchuken6P into crouch dash back | 4 | 1.3% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 4 | 1.3% |
| backdash | 4 | 1.3% |
| High Angle Upper Kick6K | 3 | 0.9% |
| Middle Smash6P into crouch dash forward | 3 | 0.9% |
90 further openings account for the other 115 rounds.
Jacky
| Dash Hammer Kick66K | 56 | 24.1% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 27 | 11.6% |
| backdash into evade down | 27 | 11.6% |
| Middle Smash6P | 16 | 6.9% |
| backdash into crouch dash back | 7 | 3.0% |
| backdash into guardG | 5 | 2.2% |
| crouch dash back into Long Stride Back Knuckle4P+K | 5 | 2.2% |
| forward movement into Jab Double StraightPPP | 5 | 2.2% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 4 | 1.7% |
| backdash | 4 | 1.7% |
| High Angle Upper Kick6K | 3 | 1.3% |
| Middle Smash6P into crouch dash forward | 3 | 1.3% |
| backdash into Middle Spin Kick46K+G | 3 | 1.3% |
| backdash into throwP+G | 3 | 1.3% |
| Middle Smash6P into punchP | 2 | 0.9% |
55 further openings account for the other 62 rounds.
Pai
| backdash into evade down | 15 | 20.8% |
|---|---|---|
| backdash into Tenshin Oushoushou46P+K | 11 | 15.3% |
| Senchuken6P into crouch dash forward | 5 | 6.9% |
| Senchuken6P into crouch dash back | 4 | 5.6% |
| Senchuken6P into evade down | 3 | 4.2% |
| Tenshin Oushoushou46P+K | 3 | 4.2% |
| backdash into guardG | 3 | 4.2% |
| forward movement into punchP | 3 | 4.2% |
| backdash into Honrakukyaku46K+G | 2 | 2.8% |
| backdash into crouch dash back | 2 | 2.8% |
| crouch dash forward into Souanshou3P+K | 2 | 2.8% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 1.4% |
| Senchuken6P | 1 | 1.4% |
| Soukasui3P into Souka Rensui3PP | 1 | 1.4% |
| Soukasui3P into backward movement | 1 | 1.4% |
15 further openings account for the other 15 rounds.
Kage
| Rasen4P | 2 | 14.3% |
|---|---|---|
| Ryubisen44K+G | 2 | 14.3% |
| Hiji'uchi6P | 1 | 7.1% |
| Hiji'uchi6P into Fusenjin3P | 1 | 7.1% |
| Rasen4P into offensive move | 1 | 7.1% |
| Ura Tsumujigeri44K into forward dash | 1 | 7.1% |
| backdash into Kasumi Yaiba66P+K | 1 | 7.1% |
| backdash into Nakageri3K | 1 | 7.1% |
| backdash into evade down | 1 | 7.1% |
| backward movement into evade down | 1 | 7.1% |
| forward movement into ResshouPP | 1 | 7.1% |
| guardG into Fujinkyaku46K+G | 1 | 7.1% |
