VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

Night_Phyre

  • Vanessa
  • Lion
  • Aoi
  • Jeffry
Career matches925
Career win rate56.0%
Round win rate51.9%
Peak rank25
Distinct opponents40
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1446 #2,374 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2526515311257.7%
Jeffry2523813110755.0%
Vanessa242111129953.1%
Lion25178988055.1%
Aoi203324972.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

756 of 756 rounds counted

5.5 inputs a second (330 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.3318233
Jean5.3317185
Lion5.9357158
Aoi5.8346139
Jeffry5.130641

By opponent's character

Akira5.6336141
Jacky5.3316102
Pai5.533388
Brad5.533276
Lion6.136451
Goh5.030240
Lau6.237447
Taka5.332045
Sarah5.130440
Shun5.935427
Wolf5.130630
Dural5.231024
Jean5.130615
Vanessa5.935420
Kage5.53296
El Blaze5.53314

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira34161847.1%+2.9
Jacky2491537.5%-6.6
Pai23101343.5%-11.8
Brad2012860.0%-6.4
Lion129375.0%+29.2
Goh118372.7%+8.3
Lau116554.5%+8.2
Taka116554.5%-3.4
Sarah105550.0%+3.6
Shun86275.0%+10.6
Wolf82625.0%-32.8
Dural76185.7%+6.5
Jean53260.0%+12.2
Vanessa53260.0%+9.1
Kage2020.0%-26.0
El Blaze1010.0%-15.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence29181162.1%+8.0
Rectangle26121446.1%-12.0
Open24121250.0%-13.2
Half Fence21101147.6%-7.7
Octagon2091145.0%-10.4
Low Fence178947.1%+1.6
Single Wall1610662.5%+11.3
Full Fence107370.0%+19.8
Breakable Full Fence93633.3%-2.8
Full Fence and Open73442.9%+1.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11551.3%53.4%-2.1
No walls5752.6%54.1%-1.5

Walls against open: -0.6 points (95% range -16.1 to +14.9), p 0.944 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ZEROXP7 (Rank 22)169756.2%
Blargh (Rank 26)156940.0%
Kingbison (Rank 28)1441028.6%
BearPrincess420 (Rank 22)114736.4%
The8thOne (Rank 27)106460.0%
freddy (Rank 15)10100100.0%
DeathByPoke (Rank 23)83537.5%
Hoophoop (Rank 21)76185.7%
Sambin0 (Rank 25)72528.6%
bulletconcerto (Rank 23)76185.7%
xBeaMO (Rank 15)76185.7%
GambleOfDarun (Rank 24)51420.0%
IXOYE (Rank 34)51420.0%
TheBuff(NoRelation) (Rank 24)51420.0%
HangryMunch (Rank 27)42250.0%
JiveTurkey22 (Rank 11)440100.0%
chaingrabs (Rank 25)440100.0%
BobbyBlack (Rank 24)31233.3%
DDRMONKEY (Rank 23)3030.0%
GazpachoGim (Rank 9)32166.7%
Jiikae (Rank 29)31233.3%
Scorcho (Rank 22)32166.7%
chillsaiyan (Rank 12)32166.7%
leche (Rank 11)330100.0%
󠀡󠀡 (Rank 23)31233.3%

Most played opponents, most recent first

Blargh (Rank 26)2026/06/30156940.0%
chaingrabs (Rank 25)2026/06/28440100.0%
Hoophoop (Rank 21)2026/06/2876185.7%
TheBuff(NoRelation) (Rank 24)2026/06/2751420.0%
Kingbison (Rank 28)2026/06/271441028.6%
bulletconcerto (Rank 23)2026/06/2376185.7%
HangryMunch (Rank 27)2026/06/2242250.0%
DDRMONKEY (Rank 23)2026/06/223030.0%
󠀡󠀡 (Rank 23)2026/06/2231233.3%
Jiikae (Rank 29)2026/06/2031233.3%
Sambin0 (Rank 25)2026/06/2072528.6%
ZEROXP7 (Rank 22)2026/06/20169756.2%
GambleOfDarun (Rank 24)2026/06/2051420.0%
xBeaMO (Rank 15)2026/06/2076185.7%
The8thOne (Rank 27)2026/06/20106460.0%
Scorcho (Rank 22)2026/06/1932166.7%
IXOYE (Rank 34)2026/06/1851420.0%
GazpachoGim (Rank 9)2026/06/1332166.7%
BearPrincess420 (Rank 22)2026/06/13114736.4%
JiveTurkey22 (Rank 11)2026/06/13440100.0%
leche (Rank 11)2026/06/13330100.0%
freddy (Rank 15)2026/06/1310100100.0%
chillsaiyan (Rank 12)2026/06/1332166.7%
BobbyBlack (Rank 24)2026/06/0831233.3%
DeathByPoke (Rank 23)2026/06/0883537.5%

Round openings

Every character

punchP into kickK304.0%
evade up273.6%
Gyaku Seikenzuki66P243.2%
Yoko'enpi6P202.6%
Chudan Hiji'ate6P into Tsumujisakura6PP141.9%
backdash into guardG141.9%
Offensive Style: backdash into Bunker Buster9P131.7%
crouch dash back131.7%
Banchu6P121.6%
Defensive Style: backdash into Heel Kick6K+G121.6%
Defensive Style: punch into kickK111.5%
Offensive Style: punch111.5%
guardG111.5%
Banchu6P into evade down101.3%
crouch dash back into guardG101.3%

270 further openings account for the other 524 rounds.

Vanessa

Career
112–99 · 53.1%
This season
60 matches · 43.3%
Peak rank
24

First hit in 28.9% of 232 rounds. Won 52.2% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into Bunker Buster9P135.6%
Defensive Style: backdash into Heel Kick6K+G125.2%
Defensive Style: punch into kickK114.7%
Offensive Style: punch114.7%
Defensive Style: backdash into guardG83.4%
Defensive Style: no input83.4%
Offensive Style: backdash73.0%
Offensive Style: punch into One TwoPP73.0%
Defensive Style: kick62.6%
Defensive Style: evade up52.1%
Defensive Style: punch into Jab High KickPK52.1%
Offensive Style: crouch dash back into Bunker Buster9P52.1%
Defensive Style: Heavy Hook41.7%
Offensive Style: Body Blow into Body Blow~Bullet Hook6PP41.7%
Offensive Style: backdash into HAWK Strike9K41.7%

91 further openings account for the other 123 rounds.

Jean

Career
153–112 · 57.7%
This season
46 matches · 50.0%
Peak rank
25

First hit in 47.6% of 185 rounds. Won 52.3% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P2413.0%
Yoko'enpi6P2010.8%
crouch dash back94.9%
punchP into kickK84.3%
guardG73.8%
crouch dash back into Hou'ou Kourui Otoshi4K+G63.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK52.7%
crouch dash back into Tate'enpi~Tenkai Hizageri33PK52.7%
crouch dash back into guardG52.7%
evade up52.7%
Shitanagi Shutou1P42.2%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP42.2%
crouch dash back into Gyaku Seikenzuki66P42.2%
crouch dash back into Joudan Ushiro MawashigeriK+G42.2%
crouch dash back into Yamakuzushi6K42.2%

48 further openings account for the other 71 rounds.

Lion

Career
98–80 · 55.1%
This season
40 matches · 55.0%
Peak rank
25

First hit in 51.3% of 158 rounds. Won 54.3% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into kickK1710.8%
evade up159.5%
Banchu6P127.6%
Banchu6P into evade down106.3%
Banchu6P into backward movement63.8%
Taizan Soukoushu4P+K63.8%
evade up into guardG63.8%
Banchu6P into Banchu Renkanshu6PP42.5%
crouch dash back into Touku Gekishou9P42.5%
kickK42.5%
Banchu6P into crouch31.9%
Banchu6P into forward movement31.9%
Touku Gekishou9P31.9%
crouch dash back into Senshippo66P31.9%
crouch dash back into Senshou Haiten44P31.9%

43 further openings account for the other 59 rounds.

Aoi

Career
24–9 · 72.7%
This season
36 matches · 75.0%
Peak rank
20

First hit in 46.4% of 138 rounds. Won 62.5% of the rounds they struck first, 68.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP1410.1%
backdash into guardG96.5%
backdash into Sou'unha66K85.8%
evade up64.3%
Ryusen3P+K into backward movement53.6%
evade up into Kumogeri6KK53.6%
Chudan Hiji'ate6P into forward movement42.9%
backdash42.9%
Hou'oushu3P32.2%
Tenchi In'youP+K+G32.2%
backdash into Kumogeri6KK32.2%
backdash into Sanseigan66P+K32.2%
backdash into Soushouda46P+K32.2%
crouch into Hou'oushu3P32.2%
forward dash into throwP+G32.2%

52 further openings account for the other 63 rounds.

Jeffry

Career
131–107 · 55.0%
This season
10 matches · 30.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P614.6%
Elbow Butt6P into backward movement37.3%
Middle Hell Stab6P+K37.3%
crouch dash back into guardG37.3%
Elbow Butt6P into forward dash24.9%
Knee Push4K into Knee Push Wild Hook4KP24.9%
crouch dash back into Scoop Kick4K+G24.9%
crouch dash back into backdash24.9%
evade up into Knee Attack6K24.9%
evade up into forward dash24.9%
punchP into kickK24.9%
Elbow Butt6P into Elbow Hammer6PP12.4%
Elbow Butt6P into throwP+G12.4%
backward movement into evade down12.4%
crouch dash back12.4%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)