VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

たけし

  • Kage
  • Lau
  • Jacky
  • Lion
  • Jeffry
  • Lei Fei
  • Wolf
  • Sarah
  • Vanessa
  • Akira
  • Aoi
  • Goh
  • El Blaze
  • Taka
  • Jean
  • Brad
  • Eileen
  • Pai
Career matches8,693
Career win rate50.3%
Round win rate48.5%
Peak rank30
Distinct opponents403
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1409 #2,603 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun303,4201,6971,72349.6%
Kage301,25465060451.8%
Jacky2781043038053.1%
Lion2773437136350.5%
Lau2772237534751.9%
Jeffry2643422121350.9%
Sarah2622512410155.1%
Vanessa261898610345.5%
Lei Fei26171799246.2%
Wolf26167798847.3%
Aoi26142647845.1%
Akira25131527939.7%
Taka26128705854.7%
Goh2662253740.3%
El Blaze2642231954.8%
Jean232317673.9%
Brad261851327.8%
Eileen26125741.7%
Pai2691811.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,314 of 5,265 rounds counted

7.1 inputs a second (427 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun7.24332,578
Kage7.1424426
Lau7.2434182
Jacky7.2430232
Lion7.142676
Jeffry6.639485
Lei Fei7.1425144
Wolf6.5387112
Sarah6.6398120
Vanessa7.1427123
Akira7.243163
Aoi7.142540
Goh6.739946
El Blaze6.941333
Taka6.538811
Jean6.035917
Brad6.841111
Eileen6.941511
Pai7.14274

By opponent's character

Akira7.2433488
Jacky7.0421507
Wolf7.1428436
Shun7.0423284
Aoi7.3437257
Pai7.1426211
Lion7.2430273
El Blaze6.7402229
Vanessa7.0421215
Sarah7.0423205
Jean7.3436215
Jeffry7.1424169
Goh7.3437167
Lei Fei7.2429118
Kage7.1424145
Lau7.1429106
Brad7.2431100
Eileen7.343988
Dural7.444460
Taka7.645641

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira160718944.4%-7.2
Jacky145776853.1%+4.1
Wolf123566745.5%-1.2
Shun91415045.0%-2.0
Aoi79443555.7%+5.4
Pai73353848.0%-3.0
Lion72363650.0%+3.1
El Blaze71294240.9%-5.3
Vanessa68353351.5%+2.0
Sarah58253343.1%-4.1
Jean56253144.6%-2.8
Jeffry54223240.7%-7.9
Goh50321864.0%+15.6
Lei Fei47252253.2%+5.0
Kage42212150.0%+5.5
Lau35211460.0%+14.4
Brad31141745.2%-4.2
Eileen23131056.5%+3.5
Dural1771041.2%-9.0
Taka124833.3%-8.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall151747749.0%-0.6
Breakable Full Fence149599039.6%-10.2
Breakable Half Fence142657745.8%-2.5
Half Fence139687148.9%-0.1
Low Fence138687049.3%+0.9
Rectangle125636250.4%+3.7
Open118546445.8%-2.3
Full Fence112516145.5%-2.9
Octagon108555350.9%+2.3
Full Fence and Open61392263.9%+16.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls77546.6%48.3%-1.7
No walls40748.2%48.7%-0.5

Walls against open: -1.2 points (95% range -7.2 to +4.9), p 0.706 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NEKOz (Rank 26)2026/10/15128466.7%
うをん (Rank 32)2026/10/13113827.3%
しゅが~nsr (Rank 28)2026/10/10105550.0%
あなたのかみさま (Rank 24)2026/10/081951426.3%
don'tthink,feel. (Rank 27)2026/10/06126650.0%
a-week-away (Rank 29)2026/10/02125741.7%
HaseMasa (Rank 27)2026/09/301410471.4%
yusyusonna (Rank 25)2026/09/29127558.3%
manekinecogames (Rank 23)2026/09/181410471.4%
orz (Rank 29)2026/09/1829111837.9%
hexa-RAh (Rank 27)2026/09/14106460.0%
Jyuryoku_Eileen (Rank 24)2026/09/081910952.6%
鳩男 (Rank 29)2026/09/08102820.0%
hahaha (Rank 27)2026/09/0841241758.5%
dalmax72 (Rank 27)2026/09/05129375.0%
M&E (Rank 23)2026/09/051511473.3%
ロケット2房 (Rank 26)2026/08/311761135.3%
김코난 (Rank 26)2026/08/31116554.5%
a_h_i_k_o (Rank 26)2026/08/25116554.5%
Momomia (Rank 26)2026/08/241916384.2%
μ (Rank 27)2026/08/2195455.6%
りてりん (Rank 29)2026/07/29116554.5%
H.P.Starcraft (Rank 28)2026/07/28137653.9%
THE_SnASH (Rank 25)2026/07/131714382.3%
jackgnhang (Rank 29)2026/06/2992722.2%

Round openings

Every character

guardG4458.7%
evade up into Gyou'in Haishu3P2024.0%
evade up into guardG1092.1%
backdash into Shinho Suikoushu43P+K941.8%
forward movement into punchP941.8%
evade down into guardG901.8%
evade up into Chubu Soutenkyaku66K871.7%
forward movement into RengekiPP841.6%
crouch dash back into Spin Heel Sword4K+G831.6%
crouch dash back into Tenshin Souchushou6P+K831.6%
evade up into crouch dash forward821.6%
backdash into Kensou4P781.5%
backdash into Touku Rigou Bantaitetsu46K+G761.5%
backdash into Urasuisha3K+G641.2%
evade up into Ryubikyaku8K+G611.2%

894 further openings account for the other 3,370 rounds.

Counted from 1,264 of the 1,307 matches played. The rest were not pulled for openings.

Shun

Career
1,697–1,723 · 49.6%
This season
650 matches · 45.9%
Peak rank
30

First hit in 50.2% of 2,514 rounds. Won 50.2% of the rounds they struck first, 43.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 34.5% of rounds, against 16.7% in their other rounds.
  • Against Jacky: backs off first in 33.1% of rounds, against 19.0% against everyone else.
  • After opening the round before by moving in: moves in first in 26.2% of rounds, against 8.3% after anything else.
  • After winning a round: backs off first in 32.6% of rounds, against 18.5% after losing one.
  • When behind: waits first in 21.1% of rounds, against 13.7% when ahead or level.
  • In round 1: opens with “G guard” in 19.3% of rounds, against 6.8% in their other rounds.
  • Against Jacky: opens with “backdash into 43P+K Shinho Suikoushu” in 7.5% of rounds, against 3.1% against everyone else.
  • After losing a round: opens with “G guard” in 10.5% of rounds, against 2.5% after winning one.
  • When behind: opens with “G guard” in 9.7% of rounds, against 4.2% when ahead or level.

How is this tested?

guardG2499.9%
evade up into Gyou'in Haishu3P2028.0%
backdash into Shinho Suikoushu43P+K943.7%
evade up into Chubu Soutenkyaku66K873.5%
evade up into guardG873.5%
forward movement into RengekiPP843.3%
crouch dash back into Tenshin Souchushou6P+K833.3%
evade up into crouch dash forward702.8%
evade up into Ryubikyaku8K+G612.4%
backdash into Gyou'in Haishu3P542.1%
evade down into Ryubikyaku8K+G491.9%
crouch into Gyou'in Haishu3P451.8%
evade up into forward dash451.8%
evade down into guardG441.8%
crouch dash back into Dokuritsu Kanpai46P+K431.7%

235 further openings account for the other 1,220 rounds.

Counted from 621 of the 650 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky26–27 · 49%7–9 · 44%too few to test
Wolf14–22 · 39%14–11 · 56%too few to test
Akira16–24 · 40%5–8 · 38%too few to test
Lion9–18 · 33%4–6 · 40%too few to test
Shun18–16 · 53%2–2 · 50%too few to test
Aoi17–10 · 63%2–2 · 50%too few to test
Vanessa10–6 · 62%7–10 · 41%too few to test
Sarah6–10 · 38%5–6 · 45%too few to test
El Blaze9–7 · 56%2–7 · 22%too few to test
Jean7–14 · 33%1–3 · 25%too few to test
Pai2–11 · 15%4–5 · 44%too few to test
Jeffry5–12 · 29%3–4 · 43%too few to test
Kage9–7 · 56%4–1 · 80%too few to test
Lei Fei6–9 · 40%3–4 · 43%too few to test
Goh5–6 · 45%7–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
650–604 · 51.8%
This season
160 matches · 58.1%
Peak rank
30

First hit in 53.2% of 643 rounds. Won 61.1% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 32.1% of rounds, against 16.0% in their other rounds.
  • Against Jacky: waits first in 45.1% of rounds, against 17.7% against everyone else.
  • On Breakable Half Fence stages: moves in first in 12.2% of rounds, against 5.1% on the other stages.
  • When ahead: attacks straight away in 21.7% of rounds, against 6.4% when level or behind.
  • In round 4 or later: opens with “backdash into 3K+G Urasuisha” in 15.8% of rounds, against 7.5% in their other rounds.
  • Against Jacky: opens with “G guard” in 23.5% of rounds, against 8.3% against everyone else.
  • On Rectangle stages: opens with “backdash into 3K+G Urasuisha” in 20.0% of rounds, against 8.0% on the other stages.
  • After opening the round before with “G guard”: opens with “G guard” in 18.4% of rounds, against 7.0% after anything else.
  • When ahead: opens with “4P Rasen into 4PK Rasen Urageri” in 9.5% of rounds, against 1.7% when level or behind.

How is this tested?

backdash into Urasuisha3K+G649.8%
guardG629.5%
crouch dash back into Urasuisha3K+G507.7%
backdash into Shippuzan3PP284.3%
Rasen4P into Rasen Urageri4PK264.0%
backdash into Fusenjin3P223.4%
crouch dash back into Engetsugeri9K+G203.1%
backdash into Fujinkyaku46K+G192.9%
crouch dash back into Fusen Renkyaku6K+G162.5%
guardG into evade down152.3%
crouch dash back into crouch142.1%
evade down into guardG142.1%
backdash into Gen'you4K+G121.9%
forward movement into ResshouPP121.9%
guardG into Shippuzan3PP111.7%

127 further openings account for the other 265 rounds.

Counted from 156 of the 160 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–6 · 54%6–4 · 60%too few to test
Pai9–3 · 75%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
375–347 · 51.9%
This season
90 matches · 45.6%
Peak rank
27

First hit in 52.3% of 350 rounds. Won 53.0% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 58.6% of rounds, against 32.6% in their other rounds.
  • Against Akira: backs off first in 53.6% of rounds, against 35.4% against everyone else.
  • On Breakable Half Fence stages: backs off first in 58.6% of rounds, against 34.9% on the other stages.
  • In round 4 or later: opens with “backdash into 4P Kensou” in 36.8% of rounds, against 17.0% in their other rounds.
  • On Breakable Half Fence stages: opens with “backdash into 4P Kensou” in 36.2% of rounds, against 19.0% on the other stages.

How is this tested?

backdash into Kensou4P7821.9%
guardG277.6%
backward movement into Chugeki6P215.9%
Kosoushou46P into forward movement154.2%
evade down into Kosoushou46P154.2%
evade up into Kosoushou46P133.6%
forward movement into punchP113.1%
crouch dash back into Sako Soushou4P+K82.2%
evade down into guardG82.2%
crouch into Souko Reppa3P+K72.0%
no input72.0%
evade down into Souko Reppa3P+K61.7%
backdash into Hi'en Renshou44PP51.4%
backdash into Honten Rakutoutai46K+G51.4%
crouch dash forward into punchP51.4%

83 further openings account for the other 126 rounds.

Jacky

Career
430–380 · 53.1%
This season
83 matches · 55.4%
Peak rank
27

First hit in 47.3% of 328 rounds. Won 55.5% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 33.7% of rounds, against 12.0% in their other rounds.
  • After losing a round: waits first in 20.7% of rounds, against 4.0% after winning one.
  • When behind: waits first in 20.5% of rounds, against 5.7% when ahead or level.
  • In round 1: opens with “G guard” in 20.5% of rounds, against 3.6% in their other rounds.

How is this tested?

crouch dash back into Spin Heel Sword4K+G8324.9%
guardG267.8%
backdash into Spin Heel Sword4K+G247.2%
evade down into High Angle Upper Kick6K123.6%
crouch dash back into Long Stride Back Knuckle4P+K113.3%
forward movement into Jab StraightPP113.3%
evade up into Spin Heel Sword4K+G92.7%
evade down into guardG61.8%
evade down into Groin Kick6K+G51.5%
evade down into Spin Heel Sword4K+G51.5%
evade up into Smash Straight Jab3PP51.5%
guardG into Spin Heel Sword4K+G51.5%
Side Hook Turn44P41.2%
Slant Back Knuckle1P into backdash41.2%
evade up into High Angle Upper Kick6K41.2%

78 further openings account for the other 119 rounds.

Lion

Career
371–363 · 50.5%
This season
59 matches · 54.2%
Peak rank
27

First hit in 61.1% of 234 rounds. Won 53.1% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Touku Rigou Bantaitetsu46K+G7632.1%
forward movement into RensuitaiPK2510.6%
forward movement into Rensui SoushuPPP+K145.9%
guardG145.9%
Juchou Senshou8P+K125.1%
forward movement into Renkan SenshouPPP73.0%
forward movement into Rensuitai ShumenPKP62.5%
evade down into Koushutai44K52.1%
evade up into Sen'inshou3P52.1%
forward movement into Koushu RensuiPP41.7%
Koushutai44K into Souji SenpuP+K31.3%
evade down into Juchou Senshou8P+K31.3%
forward movement into punchP31.3%
Kouho Hachihonsui44P+K into offensive move20.8%
RensuitaiPK into Rensuitai ShumenPKP20.8%

47 further openings account for the other 56 rounds.

Jeffry

Career
221–213 · 50.9%
This season
51 matches · 52.9%
Peak rank
26

First hit in 55.8% of 206 rounds. Won 53.9% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Hammer Down43P2311.2%
forward movement into Double KnucklePP209.7%
forward movement into Knuckle KickPK188.7%
backdash into Rising Hammer43PP157.3%
guardG157.3%
forward movement into punchP146.8%
backdash into crouch83.9%
evade down into Knee Attack6K83.9%
forward movement into Double Knuckle~UpperPPP62.9%
evade down into guardG41.9%
evade up into guardG41.9%
backdash into Side Kick3K31.5%
evade up into Side Kick3K31.5%
evade up into crouch31.5%
forward movement into Combo Pile BunkerPKP31.5%

47 further openings account for the other 59 rounds.

Wolf

Career
79–88 · 47.3%
This season
37 matches · 37.8%
Peak rank
26

First hit in 48.0% of 152 rounds. Won 54.8% of the rounds they struck first, 35.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Elbow Butt4P138.6%
guardG106.6%
forward movement into Jab StraightPP95.9%
backdash into Short Shoulder46P+K74.6%
forward movement into Hammer KickPK64.0%
forward movement into punchP64.0%
backdash into Quick Shoulder66P+K53.3%
evade down into Short Shoulder46P+K53.3%
Elbow Butt4P into punchP42.6%
evade up into guardG42.6%
Elbow Butt4P into One Two UpperPPP32.0%
Screw Hook63214P into Screw Lariat63214PP32.0%
evade down into Elbow Butt4P32.0%
evade up into Quick Shoulder66P+K32.0%
guardG into Screw Lariat63214PP32.0%

54 further openings account for the other 68 rounds.

Lei Fei

Career
79–92 · 46.2%
This season
38 matches · 42.1%
Peak rank
26

First hit in 47.3% of 146 rounds. Won 47.8% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG106.8%
offensive move into evade down106.8%
evade down into Souhikyaku9K+G74.8%
backdash into offensive move64.1%
evade up into Toukyaku66K64.1%
backdash into Senpukyaku66K+G53.4%
evade up into Souhikyaku9K+G53.4%
evade down into Toukyaku66K42.7%
evade down into guardG42.7%
evade up into Renkan Geimenshou3PP42.7%
punchP into Sayu ShoukenPP42.7%
backdash into Souryu Shukkai43P+K32.0%
evade down into Kaisei Tento1P+K32.0%
evade up into Toushou66P32.0%
evade up into guardG32.0%

54 further openings account for the other 70 rounds.

Sarah

Career
124–101 · 55.1%
This season
33 matches · 54.5%
Peak rank
26

First hit in 50.8% of 126 rounds. Won 57.8% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Full Spin Heel Kick9K3023.8%
guardG1411.1%
guardG into Full Spin Heel Kick9K64.8%
evade up into Dragon Smash Cannon1K54.0%
crouch dash back into Sharpsword Combo44KK43.2%
evade up into Full Spin Heel Kick9K43.2%
forward movement into punchP43.2%
evade up into Jackknife Middle Kick3KK32.4%
evade up into guardG32.4%
forward movement into Jab StraightPP32.4%
Full Spin Heel Kick9K21.6%
crouch dash back into Crescent Heel4K+G21.6%
crouch dash back into High Kick StraightKP21.6%
evade down into Serpent Smash Cannon2P+KK21.6%
evade up21.6%

38 further openings account for the other 40 rounds.

Vanessa

Career
86–103 · 45.5%
This season
32 matches · 50.0%
Peak rank
26

First hit in 19.1% of 126 rounds. Won 62.5% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: evade down into HAWK Strike9K1411.1%
Defensive Style: guard129.5%
Defensive Style: Back Charge Kick64.8%
Defensive Style: evade down into guardG43.2%
Defensive Style: evade up into guardG43.2%
Defensive Style: evade down32.4%
Defensive Style: evade up into Shadow Slicer66K32.4%
Offensive Style: HAWK Strike32.4%
Offensive Style: evade down into Hunting Kick66KK32.4%
Offensive Style: evade down into Pile Bunker6P+K32.4%
Offensive Style: evade up into HAWK Strike9K32.4%
Defensive Style: evade down into Back Knuckle High~Switch Back Blow6PKP+K+G21.6%
Defensive Style: evade down into Back Knuckle Stream6PKK21.6%
Defensive Style: evade down into Switch Left SlicerKK21.6%
Defensive Style: evade down into Wind Elbow4P+K21.6%

49 further openings account for the other 60 rounds.

Akira

Career
52–79 · 39.7%
This season
20 matches · 35.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Jouho Senshou46P56.2%
guardG56.2%
Jouho Senshou46P into forward movement33.7%
Rimon Chouchu66P33.7%
evade up33.7%
evade up into Jouho Senshou46P33.7%
evade up into Souka Housui3P+K33.7%
evade up into backdash33.7%
evade up into crouch dash forward33.7%
evade up into forward dash33.7%
forward movement into punchP33.7%
guardG into Jouho Touken6P33.7%
Senzankou66P+K22.5%
backdash into Hekishou43P22.5%
backward movement into Jouho Touken6P22.5%

32 further openings account for the other 35 rounds.

Aoi

Career
64–78 · 45.1%
This season
12 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Nirentotsu OuchuPPP612.8%
evade down into Sou'unha66K48.5%
evade up into Sodeshinken33P+K48.5%
evade up into Sou'unha66K36.4%
forward movement into NirentotsuPP36.4%
forward movement into Rentotsu KodachiPPPK36.4%
guardG24.3%
Namigaeshi64P+K12.1%
NirentotsuPP into Nirentotsu OuchuPPP12.1%
Raijinha6K into forward movement12.1%
Sou'unha66K12.1%
backdash into Inshou43P+K12.1%
backdash into Iwaodome64P+KP12.1%
backdash into Sou'unha66K12.1%
crouch dash back into Sayo'arashiP+K12.1%

14 further openings account for the other 14 rounds.

El Blaze

Career
23–19 · 54.8%
This season
10 matches · 30.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Quick HookPP616.2%
crouch dash back into Demon's Tail9P+KK410.8%
evade down into Jumping Hammer Knuckle8P+K38.1%
forward movement into punchP38.1%
evade up into guardG25.4%
guardG25.4%
backward movement into Keen Edge ComboPPP12.7%
crouch dash back into Hammer Smash46P+K12.7%
crouch dash back into Shadow Slash4KP12.7%
crouch dash back into Shadow Spin Kick4PK12.7%
crouch dash back into Toe Kick4K12.7%
crouch dash back into Volcano Upper4P+K12.7%
evade down into ElbowP+K12.7%
evade down into Keen Edge ComboPPP12.7%
evade down into Quick HookPP12.7%

8 further openings account for the other 8 rounds.

Taka

Career
70–58 · 54.7%
This season
9 matches · 44.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Zangeki33P411.8%
evade up into Zangeki33P38.8%
crouch dash forward into Aka'oni MidaremageP+K25.9%
forward movement into Tsuppari 2PP25.9%
guardG25.9%
backward movement into Tsuppari 2PP12.9%
backward movement into Tsuppari 3PPP12.9%
backward movement into evade up12.9%
crouch dash back into Kaminaridaiko Hasami'uchiK+GP12.9%
crouch dash forward into guardG12.9%
evade down12.9%
evade down into Aka'oni MidaremageP+K12.9%
evade down into Chu Tsuppari 26P+KP12.9%
evade down into Chu Tsuppari 36P+KPP12.9%
evade down into KaminaridaikoK+G12.9%

11 further openings account for the other 11 rounds.

Jean

Career
17–6 · 73.9%
This season
4 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG529.4%
evade down into guardG211.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK15.9%
backdash into Doumawashi Kaitengeri46K+G15.9%
crouch dash forward into guardG15.9%
evade up into Enpi Kurenai Naraku2P+K15.9%
evade up into Oihiji4P+K15.9%
evade up into Tate'enpi~Tenkai Hizageri33PK15.9%
evade up into crouch15.9%
forward dash into Tate'enpi33P15.9%
forward dash into Tate'enpi~Tenkai Hizageri33PK15.9%
guardG into forward movement15.9%

Brad

Career
5–13 · 27.8%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input218.2%
Jab StraightPP into Combination UpperPPP19.1%
crouch dash back into Lumpini Combination4PK19.1%
evade down into Kao Loy6K+G19.1%
evade down into punchP19.1%
evade up into Kao Loy6K+G19.1%
guardG19.1%
guardG into Kao Loy6K+G19.1%
guardG into Stopping~Mobility JabKP19.1%
guardG into evade down19.1%

Eileen

Career
5–7 · 41.7%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Tanhikyaku9K327.3%
backdash into Enkou Kenka46P19.1%
evade down into Hikou Senshi66K19.1%
evade up19.1%
evade up into backdash19.1%
evade up into guardG19.1%
guardG19.1%
guardG into Enkou Santen3PP19.1%
punchP19.1%

Goh

Career
25–37 · 40.3%
This season
12 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Denkou3PP222.2%
no input222.2%
backward movement into Ropputsubushi6P+K111.1%
crouch dash back into Zukotsuwari9P+K111.1%
evade down into Karura4P+K111.1%
guardG into Sune'uchi2P111.1%
guardG into evade down111.1%

Counted from 2 of the 12 matches played. The rest were not pulled for openings.

Pai

Career
1–8 · 11.1%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into RenshouPP250.0%
evade down into Senkyaku Chushou3KP125.0%
evade up into guardG125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (63 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 9 of 18 tests hold up
  • Kage: 9 of 15 tests hold up
  • Lau: 5 of 15 tests hold up
  • Jacky: 4 of 15 tests hold up
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)