VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

まんだりん

  • Eileen
  • Kage
  • El Blaze
  • Jacky
  • Lion
  • Wolf
  • Lau
  • Sarah
Career matches2,020
Career win rate53.5%
Round win rate50.5%
Peak rank26
Distinct opponents109
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1394 #2,677 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2674437337150.1%
Kage2641822319553.4%
Eileen2538121216955.6%
Lion23139796056.8%
El Blaze25138875163.0%
Jacky24132735955.3%
Wolf2232201262.5%
Lau212391439.1%
Sarah5135838.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

820 of 1,096 rounds counted

8.4 inputs a second (505 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.0542262
Eileen8.3499129
Kage8.4505132
El Blaze7.847099
Jacky8.2492109
Lion7.545252
Wolf8.048126
Lau7.041811

By opponent's character

Jacky8.852871
Akira8.3498111
Aoi8.249279
Shun8.048081
Brad8.047829
Pai8.651857
Sarah8.248958
Jeffry8.349745
Wolf9.053960
Goh8.651752
Lau8.852830
Kage8.550838
Taka9.758420
Vanessa8.248934
El Blaze8.350021
Jean8.450515
Eileen8.95353
Lion7.24318
Lei Fei7.84658

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky37221559.5%+11.1
Akira36221461.1%+11.9
Aoi24111345.8%-8.3
Shun2011955.0%+5.6
Brad189950.0%+3.9
Pai1810855.6%+1.2
Sarah1771041.2%-10.6
Jeffry168850.0%+1.0
Wolf156940.0%-10.6
Goh1321115.4%-34.4
Lau104640.0%+2.0
Kage96366.7%+13.0
Taka97277.8%+24.0
Vanessa83537.5%-15.1
El Blaze63350.0%-10.5
Jean61516.7%-26.2
Eileen42250.0%+6.1
Lion42250.0%-6.6
Lei Fei21150.0%-6.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence36201655.6%+3.2
Half Fence34181652.9%+0.7
Rectangle34211361.8%+8.9
Single Wall32141843.8%-2.5
Open30141646.7%-2.7
Breakable Half Fence2992031.0%-23.5
Low Fence23131056.5%+10.7
Octagon2391439.1%-10.4
Breakable Full Fence138561.5%+13.6
Full Fence and Open86275.0%+26.4

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16950.3%51.9%-1.6
No walls8548.2%47.3%+1.0

Walls against open: -2.6 points (95% range -16.4 to +11.3), p 0.714 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

フォアグラ (Rank 22)2026/08/1974357.1%
サーちゃん (Rank 22)2026/08/1952340.0%
老傀 (Rank 26)2026/08/0561516.7%
omuretukun (Rank 22)2026/08/05440100.0%
Rosagigantea (Rank 26)2026/08/05440100.0%
A56-7W (Rank 27)2026/07/2363350.0%
TaKaArAsHi573 (Rank 25)2026/07/2375271.4%
hitokabe2003 (Rank 22)2026/07/1031233.3%
Konjikinoame (Rank 26)2026/07/0853260.0%
∞オロチ丸∞ (Rank 25)2026/07/0441325.0%
kobaman (Rank 26)2026/06/233030.0%
紫荆一头牛 (Rank 25)2026/06/2331233.3%
ぽん (Rank 26)2026/06/1652340.0%
manekinecogames (Rank 22)2026/06/1643175.0%
Momomia (Rank 26)2026/06/1674357.1%
unknown (Rank 24)2026/06/1342250.0%
headup11 (Rank 25)2026/06/0463350.0%
dalmax72 (Rank 21)2026/06/03660100.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/05/2541325.0%
あなたのかみさま (Rank 23)2026/05/2354180.0%
え~る (Rank 23)2026/05/2243175.0%
*NIL-NEON* (Rank 21)2026/05/1743175.0%
kkd828 (Rank 16)2026/05/0886275.0%
shinkita (Rank 21)2026/04/2664266.7%
swhy2008 (Rank 9)2026/04/1942250.0%

Round openings

Every character

forward movement into punchP16515.1%
backdash into evade up867.8%
crouch dash forward into evade down807.3%
guardG373.4%
crouch dash forward into guardG343.1%
forward dash into guardG232.1%
forward dash into evade up191.7%
crouch dash forward into forward dash151.4%
forward movement into SandangekiPPP151.4%
forward movement into Jab Double StraightPPP131.2%
evade down into crouch dash forward111.0%
forward dash into Jouho Touken6P111.0%
forward movement into Enkou RensouPP111.0%
backdash100.9%
forward movement into Rensou HekizanPPP100.9%

326 further openings account for the other 556 rounds.

Akira

Career
373–371 · 50.1%
This season
81 matches · 48.1%
Peak rank
26

First hit in 52.9% of 314 rounds. Won 56.6% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into evade down288.9%
forward movement into punchP278.5%
backdash into evade up247.6%
crouch dash forward into guardG165.1%
forward dash into Jouho Touken6P113.5%
guardG103.2%
crouch dash forward into Jouho Senshou46P92.9%
backdash into Jouho Senshou46P72.2%
crouch dash forward into Jouho Touken6P72.2%
crouch dash forward into Youhou33P72.2%
forward dash into forward punch+kick6P+K61.9%
forward movement into Hachimon KaidaPP61.9%
Rimon Chouchu66P41.3%
backdash into Chouzan Housui46P+K41.3%
crouch dash forward into Rimon Chouchu66P41.3%

96 further openings account for the other 146 rounds.

Eileen

Career
212–169 · 55.6%
This season
53 matches · 50.9%
Peak rank
25

First hit in 49.3% of 219 rounds. Won 50.0% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4118.7%
backdash into evade up156.8%
crouch dash forward into evade down115.0%
forward movement into Enkou RensouPP115.0%
forward movement into Rensou HekizanPPP104.6%
forward dash into evade up94.1%
forward dash into guardG94.1%
crouch dash forward into guardG73.2%
guardG73.2%
Douchu6P31.4%
evade down into crouch dash forward31.4%
forward dash into Fukushinshou2P31.4%
backdash20.9%
backdash into Enkou Kenka46P20.9%
backdash into throwP+G20.9%

77 further openings account for the other 84 rounds.

Kage

Career
223–195 · 53.4%
This season
52 matches · 38.5%
Peak rank
26

First hit in 52.8% of 212 rounds. Won 47.3% of the rounds they struck first, 41.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4018.9%
backdash into evade up2210.4%
forward movement into SandangekiPPP157.1%
crouch dash forward into evade down125.7%
forward movement into ResshouPP94.2%
crouch dash forward into guardG62.8%
guardG62.8%
backdash into Gen'you4K+G41.9%
crouch dash forward into Jizuridan2P41.9%
crouch dash forward into Soumenwari1P+K41.9%
forward dash41.9%
forward dash into Fusenjin3P41.9%
Soumenwari1P+K31.4%
backdash into Soumenwari1P+K31.4%
evade up into evade down31.4%

60 further openings account for the other 73 rounds.

El Blaze

Career
87–51 · 63.0%
This season
29 matches · 62.1%
Peak rank
25

First hit in 60.3% of 116 rounds. Won 61.4% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2622.0%
crouch dash forward into evade down97.6%
backdash into evade up86.8%
forward dash into guardG43.4%
guardG43.4%
backdash32.5%
crouch dash forward into Sit Jab2P32.5%
crouch dash forward into forward dash32.5%
crouch dash forward into guardG32.5%
crouch into Overtune Blow3P+K32.5%
Straight6P+K into forward dash21.7%
crouch dash forward into ElbowP+K21.7%
crouch dash forward into Straight6P+K21.7%
crouch dash forward into Volcano Upper4P+K21.7%
crouch into Sit Jab2P21.7%

38 further openings account for the other 42 rounds.

Jacky

Career
73–59 · 55.3%
This season
28 matches · 60.7%
Peak rank
24

First hit in 48.6% of 109 rounds. Won 54.7% of the rounds they struck first, 58.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab Double StraightPPP1311.7%
backdash into evade up1210.8%
crouch dash forward into evade down98.1%
forward dash into guardG76.3%
forward movement into punchP54.5%
crouch dash forward into forward dash43.6%
forward dash into evade up43.6%
crouch dash forward into High Angle Upper Kick6K32.7%
crouch into Rage Kick1PK32.7%
no input32.7%
backdash into Spin Heel Sword4K+G21.8%
evade down into Dash Hammer Kick66K21.8%
forward dash21.8%
forward dash into forward movement21.8%
guardG21.8%

36 further openings account for the other 38 rounds.

Lion

Career
79–60 · 56.8%
This season
16 matches · 56.2%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1826.9%
backdash into Sentai4K69.0%
crouch dash forward into evade down57.5%
backdash into evade up46.0%
backdash into Taizan Soukoushu4P+K34.5%
guardG34.5%
crouch dash forward into Koushu RensuiPP23.0%
crouch into Katousui2P23.0%
forward movement into Renkan SenshouPPP23.0%
forward movement into Rensui SoushuPPP+K23.0%
Katousui2P11.5%
Taizan Soukoushu4P+K into Ukoushin46P+K11.5%
backdash into Dantai3K11.5%
backdash into Sentai Shumen4KP11.5%
backward movement into guardG11.5%

15 further openings account for the other 15 rounds.

Wolf

Career
20–12 · 62.5%
This season
8 matches · 62.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP617.6%
crouch dash forward into evade down514.7%
guardG38.8%
crouch dash forward into punchP25.9%
crouch into Low Hammer2P25.9%
Low Hammer2P12.9%
Screw Hook63214P12.9%
Tomahawk Chop9P12.9%
backdash12.9%
backdash into Elbow Butt4P12.9%
backdash into Heavy Middle Kick3K+G12.9%
backdash into evade up12.9%
crouch dash forward into guardG12.9%
crouch dash forward into throwP+G12.9%
evade down into Gasp Kneel Palm Bomb6P+K12.9%

6 further openings account for the other 6 rounds.

Lau

Career
9–14 · 39.1%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into forward dash327.3%
guardG218.2%
Chugeki6P into forward dash19.1%
crouch dash forward into guardG19.1%
evade down into guardG19.1%
evade up into Kosoushou46P19.1%
evade up into guardG19.1%
guardG into crouch19.1%

Sarah

Career
5–8 · 38.5%
This season
2 matches · 0.0%
Peak rank
5

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP225.0%
Squat Straight2P into forward movement112.5%
backdash into Wind Knuckle6P+KP112.5%
backdash into throwP+G112.5%
crouch dash forward into evade down112.5%
evade down into crouch dash forward112.5%
forward dash into evade down112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (11 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: 0 of 11 tests hold up
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)