Virtua Fighter 5 REVO · v1.10
joeheum
Characters played — VF5's own record
| Eileen | 30 | 92 | 65 | 27 | 70.7% |
|---|---|---|---|---|---|
| Wolf | 21 | 69 | 66 | 3 | 95.7% |
| El Blaze | 30 | 48 | 44 | 4 | 91.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 5 | 5 | 0 | 100.0% | +34.3 |
|---|---|---|---|---|---|
| El Blaze | 4 | 2 | 2 | 50.0% | -20.7 |
| Akira | 3 | 3 | 0 | 100.0% | +21.1 |
| Kage | 3 | 2 | 1 | 66.7% | +1.5 |
| Lei Fei | 3 | 2 | 1 | 66.7% | -10.1 |
| Wolf | 3 | 2 | 1 | 66.7% | -6.9 |
| Aoi | 2 | 2 | 0 | 100.0% | +36.7 |
| Jacky | 2 | 2 | 0 | 100.0% | +37.0 |
| Jean | 2 | 1 | 1 | 50.0% | -4.3 |
| Jeffry | 2 | 0 | 2 | 0.0% | -65.7 |
| Pai | 2 | 2 | 0 | 100.0% | +30.8 |
| Sarah | 1 | 0 | 1 | 0.0% | -78.4 |
| Shun | 1 | 0 | 1 | 0.0% | -79.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 8 | 5 | 3 | 62.5% | -8.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 6 | 4 | 2 | 66.7% | -3.4 |
| Half Fence | 6 | 5 | 1 | 83.3% | +10.7 |
| Low Fence | 4 | 2 | 2 | 50.0% | -22.9 |
| Breakable Half Fence | 3 | 3 | 0 | 100.0% | +32.5 |
| Full Fence | 2 | 1 | 1 | 50.0% | -4.3 |
| Rectangle | 2 | 2 | 0 | 100.0% | +37.0 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +24.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 27 | 74.1% | 69.1% | +4.9 |
| No walls | 4 | 50.0% | 70.1% | -20.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| え~る (Rank 31) | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|
| Yanmarさん@Twitch (Rank 21) | 3 | 2 | 1 | 66.7% |
| rocketopunch (Rank 31) | 3 | 2 | 1 | 66.7% |
| 雪見大福は俺のもの (Rank 16) | 3 | 3 | 0 | 100.0% |
| GreenJacky (Rank 31) | 2 | 2 | 0 | 100.0% |
| Kriel (Rank 32) | 2 | 2 | 0 | 100.0% |
| cass+terra (Rank 33) | 2 | 0 | 2 | 0.0% |
| iswvf25hw (Rank 20) | 2 | 2 | 0 | 100.0% |
| イチゲン (Rank 28) | 2 | 2 | 0 | 100.0% |
| 小名浜DC (Rank 35) | 2 | 1 | 1 | 50.0% |
| Mon3tr (Rank 17) | 1 | 1 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 1 | 0 | 1 | 0.0% |
| atamiso (Rank 16) | 1 | 0 | 1 | 0.0% |
| oichanJP (Rank 30) | 1 | 1 | 0 | 100.0% |
| wcc6181 (Rank 27) | 1 | 1 | 0 | 100.0% |
| なんでやねん (Rank 29) | 1 | 0 | 1 | 0.0% |
| 安全パイ (Rank 22) | 1 | 1 | 0 | 100.0% |
| 金子です (Rank 28) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| oichanJP (Rank 30) | 2026/09/15 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| なんでやねん (Rank 29) | 2026/09/15 | 1 | 0 | 1 | 0.0% |
| wcc6181 (Rank 27) | 2026/09/15 | 1 | 1 | 0 | 100.0% |
| え~る (Rank 31) | 2026/09/15 | 4 | 2 | 2 | 50.0% |
| Kriel (Rank 32) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
| cass+terra (Rank 33) | 2026/09/15 | 2 | 0 | 2 | 0.0% |
| rocketopunch (Rank 31) | 2026/09/15 | 3 | 2 | 1 | 66.7% |
| GreenJacky (Rank 31) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 2026/09/04 | 1 | 0 | 1 | 0.0% |
| 小名浜DC (Rank 35) | 2026/08/21 | 2 | 1 | 1 | 50.0% |
| 金子です (Rank 28) | 2026/08/21 | 1 | 1 | 0 | 100.0% |
| イチゲン (Rank 28) | 2026/08/21 | 2 | 2 | 0 | 100.0% |
| Yanmarさん@Twitch (Rank 21) | 2026/08/04 | 3 | 2 | 1 | 66.7% |
| Mon3tr (Rank 17) | 2026/08/04 | 1 | 1 | 0 | 100.0% |
| 安全パイ (Rank 22) | 2026/08/04 | 1 | 1 | 0 | 100.0% |
| iswvf25hw (Rank 20) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| 雪見大福は俺のもの (Rank 16) | 2026/08/04 | 3 | 3 | 0 | 100.0% |
| atamiso (Rank 16) | 2026/08/04 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| guardG into throwP+G | 15 | 11.6% |
|---|---|---|
| backdash into evade up | 10 | 7.8% |
| backdash into evade down | 9 | 7.0% |
| backdash into Enkou Kenka46P | 7 | 5.4% |
| forward movement into Enkou RensouPP | 6 | 4.7% |
| throwP+G | 6 | 4.7% |
| backdash into Drop Kick9K | 5 | 3.9% |
| backdash into Enkou Nyurin66P | 4 | 3.1% |
| backdash into throwP+G | 4 | 3.1% |
| backdash into Douchu6P | 3 | 2.3% |
| backdash into Volcano Upper4P+K | 3 | 2.3% |
| forward movement into punchP | 3 | 2.3% |
| backdash into Death ScytheK+G | 2 | 1.6% |
| backdash into Demon's Tail9P+KK | 2 | 1.6% |
| backdash into Kesshi Hanbi46K+G | 2 | 1.6% |
47 further openings account for the other 48 rounds.
Eileen
| backdash into Enkou Kenka46P | 7 | 10.4% |
|---|---|---|
| backdash into evade down | 7 | 10.4% |
| forward movement into Enkou RensouPP | 6 | 9.0% |
| backdash into Enkou Nyurin66P | 4 | 6.0% |
| backdash into evade up | 4 | 6.0% |
| backdash into throwP+G | 4 | 6.0% |
| backdash into Douchu6P | 3 | 4.5% |
| guardG into throwP+G | 3 | 4.5% |
| backdash into Kesshi Hanbi46K+G | 2 | 3.0% |
| throwP+G | 2 | 3.0% |
| Douchu6P into Jouho Chu'un6PP | 1 | 1.5% |
| Enkou Nyudou214P+K | 1 | 1.5% |
| backdash | 1 | 1.5% |
| backdash into Enkou RensouPP | 1 | 1.5% |
| backdash into Honshin Senputai6K+G | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Wolf
| guardG into throwP+G | 12 | 29.3% |
|---|---|---|
| backdash into evade up | 5 | 12.2% |
| backdash into Death ScytheK+G | 2 | 4.9% |
| guardG into evade up | 2 | 4.9% |
| throwP+G | 2 | 4.9% |
| Rolling Savate6K+G into forward movement | 1 | 2.4% |
| Short Shoulder46P+K into forward movement | 1 | 2.4% |
| backdash into Heavy Toe Kick4K+G | 1 | 2.4% |
| backdash into Mow Down Chop1P+K | 1 | 2.4% |
| backdash into Quick Shoulder66P+K | 1 | 2.4% |
| backdash into Rolling Elbow43P | 1 | 2.4% |
| backdash into evade down | 1 | 2.4% |
| crouch dash back into Mow Down Chop1P+K | 1 | 2.4% |
| crouch into Arrow Knuckle3P | 1 | 2.4% |
| crouch into Heavy Middle Kick3K+G | 1 | 2.4% |
8 further openings account for the other 8 rounds.
El Blaze
| backdash into Drop Kick9K | 5 | 23.8% |
|---|---|---|
| backdash into Volcano Upper4P+K | 3 | 14.3% |
| backdash into Demon's Tail9P+KK | 2 | 9.5% |
| throwP+G | 2 | 9.5% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 4.8% |
| backdash into Flame Toe Kick46PK | 1 | 4.8% |
| backdash into High-Speed Jab46P | 1 | 4.8% |
| backdash into evade down | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| backward movement into Shadow Fang6PK | 1 | 4.8% |
| backward movement into forward movement | 1 | 4.8% |
| forward movement into punchP | 1 | 4.8% |
| guardG into Volcano Upper4P+K | 1 | 4.8% |
